| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef D3D8_Direct3D8_hpp | 
 | #define D3D8_Direct3D8_hpp | 
 |  | 
 | #include "Unknown.hpp" | 
 |  | 
 | #include <stdio.h> | 
 | #include <initguid.h> | 
 | #include <d3d8.h> | 
 |  | 
 | namespace D3D8 | 
 | { | 
 | 	class Direct3DDevice8; | 
 |  | 
 | 	class Direct3D8 : public IDirect3D8, protected Unknown | 
 | 	{ | 
 | 	public: | 
 | 		Direct3D8(int version, const HINSTANCE instance); | 
 |  | 
 | 		~Direct3D8() override; | 
 |  | 
 | 		// IUnknown methods | 
 | 		long __stdcall QueryInterface(const IID &iid, void **object) override; | 
 | 		unsigned long __stdcall AddRef() override; | 
 | 		unsigned long __stdcall Release() override; | 
 |  | 
 | 		// IDirect3D8 methods | 
 | 		long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override; | 
 | 		long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapaterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat) override; | 
 | 		long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType) override; | 
 | 		long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override; | 
 | 		long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice8 **returnedDeviceInterface) override; | 
 | 		long __stdcall EnumAdapterModes(unsigned int adapter, unsigned int index, D3DDISPLAYMODE *mode) override; | 
 | 		unsigned int __stdcall GetAdapterCount() override; | 
 | 		long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode) override; | 
 | 		long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER8 *identifier) override; | 
 | 		unsigned int __stdcall GetAdapterModeCount(unsigned int adapter) override; | 
 | 		HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter) override; | 
 | 		long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS8 *caps) override; | 
 | 		long __stdcall RegisterSoftwareDevice(void *initializeFunction) override; | 
 |  | 
 | 	private: | 
 | 		void loadSystemD3D8(); | 
 |  | 
 | 		// Creation parameters | 
 | 		const int version; | 
 | 		const HINSTANCE instance; | 
 |  | 
 | 		DEVMODE *displayMode; | 
 | 		int numDisplayModes; | 
 |  | 
 | 		// Real D3D8 library and IDirect3D8 object | 
 | 		HMODULE d3d8Lib; | 
 | 		IDirect3D8 *d3d8; | 
 | 	}; | 
 | } | 
 |  | 
 | #endif   // D3D8_Direct3D8_hpp |