| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef D3D9_Direct3DDevice9Ex_hpp |
| #define D3D9_Direct3DDevice9Ex_hpp |
| |
| #include "Direct3DDevice9.hpp" |
| |
| #include "Direct3D9Ex.hpp" |
| #include "Direct3DSwapChain9.hpp" |
| |
| #include "Stream.hpp" |
| |
| #include <d3d9.h> |
| #include <map> |
| #include <list> |
| #include <vector> |
| |
| namespace sw |
| { |
| class Renderer; |
| class Context; |
| } |
| |
| namespace D3D9 |
| { |
| class Direct3DVertexDeclaration9; |
| class Direct3DStateBlock9; |
| class Direct3DSurface9; |
| class Direct3DPixelShader9; |
| class Direct3DVertexShader9; |
| class irect3DVertexDeclaration9; |
| class Direct3DVertexBuffer9; |
| class Direct3DIndexBuffer9; |
| |
| class Direct3DDevice9Ex : public IDirect3DDevice9Ex, public Direct3DDevice9 |
| { |
| public: |
| Direct3DDevice9Ex(const HINSTANCE instance, Direct3D9Ex *d3d9ex, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters); |
| |
| virtual ~Direct3DDevice9Ex(); |
| |
| // IUnknown methods |
| long __stdcall QueryInterface(const IID &iid, void **object); |
| unsigned long __stdcall AddRef(); |
| unsigned long __stdcall Release(); |
| |
| // IDirect3DDevice9 methods |
| long __stdcall TestCooperativeLevel(); |
| unsigned int __stdcall GetAvailableTextureMem(); |
| long __stdcall EvictManagedResources(); |
| long __stdcall GetDirect3D(IDirect3D9 **D3D); |
| long __stdcall GetDeviceCaps(D3DCAPS9 *caps); |
| long __stdcall GetDisplayMode(unsigned int swapChain ,D3DDISPLAYMODE *mode); |
| long __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters); |
| long __stdcall SetCursorProperties(unsigned int x, unsigned int y, IDirect3DSurface9 *cursorBitmap); |
| void __stdcall SetCursorPosition(int x, int y, unsigned long flags); |
| int __stdcall ShowCursor(int show); |
| long __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain9 **swapChain); |
| long __stdcall GetSwapChain(unsigned int index, IDirect3DSwapChain9 **swapChain); |
| unsigned int __stdcall GetNumberOfSwapChains(); |
| long __stdcall Reset(D3DPRESENT_PARAMETERS *presentParameters); |
| long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion); |
| long __stdcall GetBackBuffer(unsigned int swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer); |
| long __stdcall GetRasterStatus(unsigned int swapChain, D3DRASTER_STATUS *rasterStatus); |
| long __stdcall SetDialogBoxMode(int enableDialogs); |
| void __stdcall SetGammaRamp(unsigned int swapChain, unsigned long flags, const D3DGAMMARAMP *ramp); |
| void __stdcall GetGammaRamp(unsigned int swapChain, D3DGAMMARAMP *ramp); |
| long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle); |
| long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle); |
| long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle); |
| long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle); |
| long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle); |
| long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle); |
| long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle); |
| long __stdcall UpdateSurface(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint); |
| long __stdcall UpdateTexture(IDirect3DBaseTexture9 *sourceTexture, IDirect3DBaseTexture9 *destinationTexture); |
| long __stdcall GetRenderTargetData(IDirect3DSurface9 *renderTarget, IDirect3DSurface9 *destSurface); |
| long __stdcall GetFrontBufferData(unsigned int swapChain, IDirect3DSurface9 *destSurface); |
| long __stdcall StretchRect(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter); |
| long __stdcall ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color); |
| long __stdcall CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle); |
| long __stdcall SetRenderTarget(unsigned long index, IDirect3DSurface9 *renderTarget); |
| long __stdcall GetRenderTarget(unsigned long index, IDirect3DSurface9 **renderTarget); |
| long __stdcall SetDepthStencilSurface(IDirect3DSurface9 *newDepthStencil); |
| long __stdcall GetDepthStencilSurface(IDirect3DSurface9 **depthStencilSurface); |
| long __stdcall BeginScene(); |
| long __stdcall EndScene(); |
| long __stdcall Clear(unsigned long Count, const D3DRECT *rects, unsigned long Flags, unsigned long Color, float Z, unsigned long Stencil); |
| long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); |
| long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix); |
| long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); |
| long __stdcall SetViewport(const D3DVIEWPORT9 *viewport); |
| long __stdcall GetViewport(D3DVIEWPORT9 *viewport); |
| long __stdcall SetMaterial(const D3DMATERIAL9 *material); |
| long __stdcall GetMaterial(D3DMATERIAL9 *material); |
| long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light); |
| long __stdcall GetLight(unsigned long index, D3DLIGHT9 *light); |
| long __stdcall LightEnable(unsigned long index, int enable); |
| long __stdcall GetLightEnable(unsigned long index , int *enable); |
| long __stdcall SetClipPlane(unsigned long index, const float *plane); |
| long __stdcall GetClipPlane(unsigned long index, float *plane); |
| long __stdcall SetRenderState(D3DRENDERSTATETYPE state, unsigned long value); |
| long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value); |
| long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock); |
| long __stdcall BeginStateBlock(); |
| long __stdcall EndStateBlock(IDirect3DStateBlock9 **stateBlock); |
| long __stdcall SetClipStatus(const D3DCLIPSTATUS9 *clipStatus); |
| long __stdcall GetClipStatus(D3DCLIPSTATUS9 *clipStatus); |
| long __stdcall GetTexture(unsigned long sampler, IDirect3DBaseTexture9 **texture); |
| long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture); |
| long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value); |
| long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value); |
| long __stdcall GetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long *value); |
| long __stdcall SetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long value); |
| long __stdcall ValidateDevice(unsigned long *numPasses); |
| long __stdcall SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries); |
| long __stdcall GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries); |
| long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber); |
| long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber); |
| long __stdcall SetScissorRect(const RECT *rect); |
| long __stdcall GetScissorRect(RECT *rect); |
| long __stdcall SetSoftwareVertexProcessing(int software); |
| int __stdcall GetSoftwareVertexProcessing(); |
| long __stdcall SetNPatchMode(float segments); |
| float __stdcall GetNPatchMode(); |
| long __stdcall DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primiveCount); |
| long __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE type, int baseVertexIndex, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount); |
| long __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride); |
| long __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minVertexIndex, unsigned int numVertexIndices, unsigned int PrimitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int VertexStreamZeroStride); |
| long __stdcall ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer9 *destBuffer, IDirect3DVertexDeclaration9 *vertexDeclaration, unsigned long flags); |
| long __stdcall CreateVertexDeclaration(const D3DVERTEXELEMENT9 *vertexElements, IDirect3DVertexDeclaration9 **declaration); |
| long __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9 *declaration); |
| long __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9 **declaration); |
| long __stdcall SetFVF(unsigned long FVF); |
| long __stdcall GetFVF(unsigned long *FVF); |
| long __stdcall CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader); |
| long __stdcall SetVertexShader(IDirect3DVertexShader9 *shader); |
| long __stdcall GetVertexShader(IDirect3DVertexShader9 **shader); |
| long __stdcall SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); |
| long __stdcall GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count); |
| long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count); |
| long __stdcall GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count); |
| long __stdcall SetVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count); |
| long __stdcall GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count); |
| long __stdcall SetStreamSource(unsigned int stream, IDirect3DVertexBuffer9 *data, unsigned int offset, unsigned int stride); |
| long __stdcall GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer9 **streamData, unsigned int *offset, unsigned int *stride); |
| long __stdcall SetStreamSourceFreq(unsigned int streamNumber, unsigned int divider); |
| long __stdcall GetStreamSourceFreq(unsigned int streamNumber, unsigned int *divider); |
| long __stdcall SetIndices(IDirect3DIndexBuffer9 *indexData); |
| long __stdcall GetIndices(IDirect3DIndexBuffer9 **indexData); |
| long __stdcall CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader); |
| long __stdcall SetPixelShader(IDirect3DPixelShader9 *shader); |
| long __stdcall GetPixelShader(IDirect3DPixelShader9 **shader); |
| long __stdcall SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count); |
| long __stdcall GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count); |
| long __stdcall SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); |
| long __stdcall GetPixelShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count); |
| long __stdcall SetPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count); |
| long __stdcall GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count); |
| long __stdcall DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo); |
| long __stdcall DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo); |
| long __stdcall DeletePatch(unsigned int handle); |
| long __stdcall CreateQuery(D3DQUERYTYPE type, IDirect3DQuery9 **query); |
| |
| // IDirect3DDevice9Ex methods |
| long __stdcall SetConvolutionMonoKernel(UINT,UINT,float *,float *); |
| long __stdcall ComposeRects(IDirect3DSurface9 *,IDirect3DSurface9 *,IDirect3DVertexBuffer9 *,UINT,IDirect3DVertexBuffer9 *,D3DCOMPOSERECTSOP,int,int); |
| long __stdcall PresentEx(const RECT *,const RECT *,HWND,const RGNDATA *,DWORD); |
| long __stdcall GetGPUThreadPriority(int *priority); |
| long __stdcall SetGPUThreadPriority(int priority); |
| long __stdcall WaitForVBlank(unsigned int swapChain); |
| long __stdcall CheckResourceResidency(IDirect3DResource9 **resourceArray, unsigned int numResources); |
| long __stdcall SetMaximumFrameLatency(unsigned int maxLatency); |
| long __stdcall GetMaximumFrameLatency(unsigned int *maxLatency); |
| long __stdcall CheckDeviceState(HWND destinationWindow); |
| long __stdcall CreateRenderTargetEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage); |
| long __stdcall CreateOffscreenPlainSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage); |
| long __stdcall CreateDepthStencilSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage); |
| long __stdcall ResetEx(D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *fullscreenDisplayMode); |
| long __stdcall GetDisplayModeEx(unsigned int swapChain, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation); |
| |
| private: |
| Direct3D9Ex *const d3d9ex; |
| }; |
| } |
| |
| #endif // D3D9_Direct3DDevice9Ex_hpp |