| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef D3D9_Direct3DDevice9_hpp |
| #define D3D9_Direct3DDevice9_hpp |
| |
| #include "Unknown.hpp" |
| |
| #include "Direct3D9.hpp" |
| #include "Direct3DSwapChain9.hpp" |
| #include "Capabilities.hpp" |
| |
| #include "Stream.hpp" |
| |
| #include <d3d9.h> |
| #include <map> |
| #include <list> |
| |
| namespace sw |
| { |
| class Renderer; |
| class Context; |
| struct Query; |
| } |
| |
| namespace D3D9 |
| { |
| class Direct3DVertexDeclaration9; |
| class Direct3DStateBlock9; |
| class Direct3DSurface9; |
| class Direct3DPixelShader9; |
| class Direct3DVertexShader9; |
| class irect3DVertexDeclaration9; |
| class Direct3DVertexBuffer9; |
| class Direct3DIndexBuffer9; |
| class CriticalSection; |
| |
| class Direct3DDevice9 : public IDirect3DDevice9, public Unknown |
| { |
| friend CriticalSection; |
| friend Direct3DSwapChain9; |
| |
| public: |
| Direct3DDevice9(const HINSTANCE instance, Direct3D9 *d3d9, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters); |
| |
| virtual ~Direct3DDevice9(); |
| |
| // IUnknown methods |
| long __stdcall QueryInterface(const IID &iid, void **object); |
| unsigned long __stdcall AddRef(); |
| unsigned long __stdcall Release(); |
| |
| // IDirect3DDevice9 methods |
| long __stdcall BeginScene(); |
| long __stdcall BeginStateBlock(); |
| long __stdcall Clear(unsigned long count, const D3DRECT *rects, unsigned long flags, unsigned long color, float z, unsigned long stencil); |
| long __stdcall ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color); |
| long __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain9 **swapChain); |
| long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle); |
| long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle); |
| long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle); |
| long __stdcall CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle); |
| long __stdcall CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader); |
| long __stdcall CreateQuery(D3DQUERYTYPE type, IDirect3DQuery9 **query); |
| long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle); |
| long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock); |
| long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle); |
| long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle); |
| long __stdcall CreateVertexDeclaration(const D3DVERTEXELEMENT9 *vertexElements, IDirect3DVertexDeclaration9 **declaration); |
| long __stdcall CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader); |
| long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle); |
| long __stdcall DeletePatch(unsigned int handle); |
| long __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE type, int baseVertexIndex, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount); |
| long __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minVertexIndex, unsigned int numVertexIndices, unsigned int PrimitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int VertexStreamZeroStride); |
| long __stdcall DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primiveCount); |
| long __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride); |
| long __stdcall DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo); |
| long __stdcall DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo); |
| long __stdcall EndScene(); |
| long __stdcall EndStateBlock(IDirect3DStateBlock9 **stateBlock); |
| long __stdcall EvictManagedResources(); |
| unsigned int __stdcall GetAvailableTextureMem(); |
| long __stdcall GetBackBuffer(unsigned int swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer); |
| long __stdcall GetClipPlane(unsigned long index, float *plane); |
| long __stdcall GetClipStatus(D3DCLIPSTATUS9 *clipStatus); |
| long __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters); |
| long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber); |
| long __stdcall GetDepthStencilSurface(IDirect3DSurface9 **depthStencilSurface); |
| long __stdcall GetDeviceCaps(D3DCAPS9 *caps); |
| long __stdcall GetDirect3D(IDirect3D9 **D3D); |
| long __stdcall GetDisplayMode(unsigned int swapChain ,D3DDISPLAYMODE *mode); |
| long __stdcall GetFrontBufferData(unsigned int swapChain, IDirect3DSurface9 *destSurface); |
| long __stdcall GetFVF(unsigned long *FVF); |
| void __stdcall GetGammaRamp(unsigned int swapChain, D3DGAMMARAMP *ramp); |
| long __stdcall GetIndices(IDirect3DIndexBuffer9 **indexData); |
| long __stdcall GetLight(unsigned long index, D3DLIGHT9 *p); |
| long __stdcall GetLightEnable(unsigned long index , int *enable); |
| long __stdcall GetMaterial(D3DMATERIAL9 *material); |
| float __stdcall GetNPatchMode(); |
| unsigned int __stdcall GetNumberOfSwapChains(); |
| long __stdcall GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries); |
| long __stdcall GetPixelShader(IDirect3DPixelShader9 **shader); |
| long __stdcall GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count); |
| long __stdcall GetPixelShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count); |
| long __stdcall GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count); |
| long __stdcall GetRasterStatus(unsigned int swapChain, D3DRASTER_STATUS *rasterStatus); |
| long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value); |
| long __stdcall GetRenderTarget(unsigned long index, IDirect3DSurface9 **renderTarget); |
| long __stdcall GetRenderTargetData(IDirect3DSurface9 *renderTarget, IDirect3DSurface9 *destSurface); |
| long __stdcall GetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE type, unsigned long *value); |
| long __stdcall GetScissorRect(RECT *rect); |
| int __stdcall GetSoftwareVertexProcessing(); |
| long __stdcall GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer9 **streamData, unsigned int *offset, unsigned int *stride); |
| long __stdcall GetStreamSourceFreq(unsigned int streamNumber, unsigned int *divider); |
| long __stdcall GetSwapChain(unsigned int index, IDirect3DSwapChain9 **swapChain); |
| long __stdcall GetTexture(unsigned long sampler, IDirect3DBaseTexture9 **texture); |
| long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value); |
| long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix); |
| long __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9 **declaration); |
| long __stdcall GetVertexShader(IDirect3DVertexShader9 **shader); |
| long __stdcall GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count); |
| long __stdcall GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count); |
| long __stdcall GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count); |
| long __stdcall GetViewport(D3DVIEWPORT9 *viewport); |
| long __stdcall LightEnable(unsigned long index, int enable); |
| long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); |
| long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion); |
| long __stdcall ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer9 *destBuffer, IDirect3DVertexDeclaration9 *vertexDeclaration, unsigned long flags); |
| long __stdcall Reset(D3DPRESENT_PARAMETERS *presentParameters); |
| long __stdcall SetClipPlane(unsigned long index, const float *plane); |
| long __stdcall SetClipStatus(const D3DCLIPSTATUS9 *clipStatus); |
| long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber); |
| void __stdcall SetCursorPosition(int x, int y, unsigned long flags); |
| long __stdcall SetCursorProperties(unsigned int x, unsigned int y, IDirect3DSurface9 *cursorBitmap); |
| long __stdcall SetDepthStencilSurface(IDirect3DSurface9 *newDepthStencil); |
| long __stdcall SetDialogBoxMode(int enableDialogs); |
| long __stdcall SetFVF(unsigned long FVF); |
| void __stdcall SetGammaRamp(unsigned int swapChain, unsigned long flags, const D3DGAMMARAMP *ramp); |
| long __stdcall SetIndices(IDirect3DIndexBuffer9 *indexData); |
| long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light); |
| long __stdcall SetMaterial(const D3DMATERIAL9 *material); |
| long __stdcall SetNPatchMode(float segments); |
| long __stdcall SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries); |
| long __stdcall SetPixelShader(IDirect3DPixelShader9 *shader); |
| long __stdcall SetPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count); |
| long __stdcall SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); |
| long __stdcall SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count); |
| long __stdcall SetRenderState(D3DRENDERSTATETYPE state, unsigned long value); |
| long __stdcall SetRenderTarget(unsigned long index, IDirect3DSurface9 *renderTarget); |
| long __stdcall SetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long value); |
| long __stdcall SetScissorRect(const RECT *rect); |
| long __stdcall SetSoftwareVertexProcessing(int software); |
| long __stdcall SetStreamSource(unsigned int stream, IDirect3DVertexBuffer9 *data, unsigned int offset, unsigned int stride); |
| long __stdcall SetStreamSourceFreq(unsigned int streamNumber, unsigned int divider); |
| long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture); |
| long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value); |
| long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); |
| long __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9 *declaration); |
| long __stdcall SetVertexShader(IDirect3DVertexShader9 *shader); |
| long __stdcall SetVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count); |
| long __stdcall SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); |
| long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count); |
| long __stdcall SetViewport(const D3DVIEWPORT9 *viewport); |
| int __stdcall ShowCursor(int show); |
| long __stdcall StretchRect(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter); |
| long __stdcall TestCooperativeLevel(); |
| long __stdcall UpdateSurface(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint); |
| long __stdcall UpdateTexture(IDirect3DBaseTexture9 *sourceTexture, IDirect3DBaseTexture9 *destinationTexture); |
| long __stdcall ValidateDevice(unsigned long *numPasses); |
| |
| // Internal methods |
| long getAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode); |
| bool isRecording() const; // In a state recording mode |
| void setOcclusionEnabled(bool enable); |
| void removeQuery(sw::Query *query); |
| void addQuery(sw::Query *query); |
| void stretchRect(Direct3DSurface9 *sourceSurface, const RECT *sourceRect, Direct3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter); |
| |
| private: |
| static int typeStride(unsigned char streamType); |
| bool instanceData(); |
| bool bindResources(Direct3DIndexBuffer9 *indexBuffer); |
| void bindVertexStreams(int base, bool instancing, int instance); |
| void bindIndexBuffer(Direct3DIndexBuffer9 *indexBuffer); |
| void bindShaderConstants(); |
| void bindLights(); |
| bool bindViewport(); // Also adjusts for scissoring |
| void bindTextures(); |
| |
| long updateVolume(IDirect3DVolume9 *sourceVolume, IDirect3DVolume9 *destinationVolume); |
| bool validRectangle(const RECT *rect, IDirect3DSurface9 *surface); |
| void configureFPU(); |
| |
| // Creation parameters |
| const HINSTANCE instance; |
| Direct3D9 *d3d9; |
| const unsigned int adapter; |
| const D3DDEVTYPE deviceType; |
| const HWND focusWindow; |
| const unsigned long behaviourFlags; |
| |
| HWND deviceWindow; |
| |
| D3DVIEWPORT9 viewport; |
| D3DMATRIX matrix[512]; |
| Direct3DBaseTexture9 *texture[16 + 4]; |
| D3DMATERIAL9 material; |
| float plane[6][4]; |
| D3DCLIPSTATUS9 clipStatus; |
| RECT scissorRect; |
| bool scissorEnable; |
| |
| struct Light : D3DLIGHT9 |
| { |
| Light &operator=(const D3DLIGHT9 &light) |
| { |
| Type = light.Type; |
| Diffuse = light.Diffuse; |
| Specular = light.Specular; |
| Ambient = light.Ambient; |
| Position = light.Position; |
| Direction = light.Direction; |
| Range = light.Range; |
| Falloff = light.Falloff; |
| Attenuation0 = light.Attenuation0; |
| Attenuation1 = light.Attenuation1; |
| Attenuation2 = light.Attenuation2; |
| Theta = light.Theta; |
| Phi = light.Phi; |
| |
| return *this; |
| } |
| |
| bool enable; |
| }; |
| |
| struct Lights : std::map<int, Light> |
| { |
| bool exists(int index) |
| { |
| return find(index) != end(); |
| } |
| }; |
| |
| Lights light; |
| bool softwareVertexProcessing; |
| Direct3DPixelShader9 *pixelShader; |
| Direct3DVertexShader9 *vertexShader; |
| |
| bool lightsDirty; |
| bool pixelShaderDirty; |
| unsigned int pixelShaderConstantsBDirty; |
| unsigned int pixelShaderConstantsFDirty; |
| unsigned int pixelShaderConstantsIDirty; |
| bool vertexShaderDirty; |
| unsigned int vertexShaderConstantsBDirty; |
| unsigned int vertexShaderConstantsFDirty; |
| unsigned int vertexShaderConstantsIDirty; |
| |
| float pixelShaderConstantF[MAX_PIXEL_SHADER_CONST][4]; |
| int pixelShaderConstantI[16][4]; |
| int pixelShaderConstantB[16]; |
| |
| float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4]; |
| int vertexShaderConstantI[16][4]; |
| int vertexShaderConstantB[16]; |
| |
| Direct3DVertexDeclaration9 *vertexDeclaration; |
| Direct3DVertexBuffer9 *dataStream[MAX_VERTEX_INPUTS]; |
| int streamStride[MAX_VERTEX_INPUTS]; |
| int streamOffset[MAX_VERTEX_INPUTS]; |
| unsigned int streamSourceFreq[MAX_VERTEX_INPUTS]; |
| Direct3DIndexBuffer9 *indexData; |
| |
| Direct3DSwapChain9 *swapChain; |
| Direct3DSurface9 *renderTarget[4]; |
| Direct3DSurface9 *depthStencil; |
| Direct3DSurface9 *autoDepthStencil; |
| |
| Direct3DStateBlock9 *stateRecorder; |
| |
| unsigned long renderState[D3DRS_BLENDOPALPHA + 1]; |
| unsigned long textureStageState[8][D3DTSS_CONSTANT + 1]; |
| unsigned long samplerState[16 + 4][D3DSAMP_DMAPOFFSET + 1]; |
| bool init; |
| |
| struct Palette |
| { |
| PALETTEENTRY entry[256]; |
| }; |
| |
| unsigned int currentPalette; |
| std::map<int, Palette> palette; |
| |
| sw::Context *context; |
| sw::Renderer *renderer; |
| |
| bool instancingEnabled; |
| |
| sw::Surface *cursor; |
| bool showCursor; |
| |
| CRITICAL_SECTION criticalSection; |
| }; |
| |
| class CriticalSection |
| { |
| public: |
| CriticalSection(Direct3DDevice9 *device) : device(device) |
| { |
| if(device->behaviourFlags & D3DCREATE_MULTITHREADED) |
| { |
| EnterCriticalSection(&device->criticalSection); |
| } |
| } |
| |
| ~CriticalSection() |
| { |
| if(device->behaviourFlags & D3DCREATE_MULTITHREADED) |
| { |
| LeaveCriticalSection(&device->criticalSection); |
| } |
| } |
| |
| private: |
| Direct3DDevice9 *const device; |
| }; |
| } |
| |
| #endif // D3D9_Direct3DDevice9_hpp |