| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef sw_VertexProgram_hpp | |
| #define sw_VertexProgram_hpp | |
| #include "VertexRoutine.hpp" | |
| #include "ShaderCore.hpp" | |
| #include "Stream.hpp" | |
| #include "Types.hpp" | |
| namespace sw | |
| { | |
| struct Stream; | |
| class VertexShader; | |
| class SamplerCore; | |
| class VertexProgram : public VertexRoutine, public ShaderCore | |
| { | |
| public: | |
| VertexProgram(const VertexProcessor::State &state, const VertexShader *vertexShader); | |
| virtual ~VertexProgram(); | |
| private: | |
| typedef Shader::DestinationParameter Dst; | |
| typedef Shader::SourceParameter Src; | |
| typedef Shader::Control Control; | |
| typedef Shader::Usage Usage; | |
| void pipeline(Registers &r); | |
| void program(Registers &r); | |
| void passThrough(Registers &r); | |
| Vector4f reg(Registers &r, const Src &src, int offset = 0); | |
| Vector4f readConstant(Registers &r, const Src &src, int offset = 0); | |
| Int relativeAddress(Registers &r, const Shader::Parameter &var); | |
| Int4 enableMask(Registers &r, const Shader::Instruction *instruction); | |
| void M3X2(Registers &r, Vector4f &dst, Vector4f &src0, Src &src1); | |
| void M3X3(Registers &r, Vector4f &dst, Vector4f &src0, Src &src1); | |
| void M3X4(Registers &r, Vector4f &dst, Vector4f &src0, Src &src1); | |
| void M4X3(Registers &r, Vector4f &dst, Vector4f &src0, Src &src1); | |
| void M4X4(Registers &r, Vector4f &dst, Vector4f &src0, Src &src1); | |
| void BREAK(Registers &r); | |
| void BREAKC(Registers &r, Vector4f &src0, Vector4f &src1, Control); | |
| void BREAKP(Registers &r, const Src &predicateRegister); | |
| void BREAK(Registers &r, Int4 &condition); | |
| void CONTINUE(Registers &r); | |
| void TEST(); | |
| void CALL(Registers &r, int labelIndex, int callSiteIndex); | |
| void CALLNZ(Registers &r, int labelIndex, int callSiteIndex, const Src &src); | |
| void CALLNZb(Registers &r, int labelIndex, int callSiteIndex, const Src &boolRegister); | |
| void CALLNZp(Registers &r, int labelIndex, int callSiteIndex, const Src &predicateRegister); | |
| void ELSE(Registers &r); | |
| void ENDIF(Registers &r); | |
| void ENDLOOP(Registers &r); | |
| void ENDREP(Registers &r); | |
| void ENDWHILE(Registers &r); | |
| void IF(Registers &r, const Src &src); | |
| void IFb(Registers &r, const Src &boolRegister); | |
| void IFp(Registers &r, const Src &predicateRegister); | |
| void IFC(Registers &r, Vector4f &src0, Vector4f &src1, Control); | |
| void IF(Registers &r, Int4 &condition); | |
| void LABEL(int labelIndex); | |
| void LOOP(Registers &r, const Src &integerRegister); | |
| void REP(Registers &r, const Src &integerRegister); | |
| void WHILE(Registers &r, const Src &temporaryRegister); | |
| void RET(Registers &r); | |
| void LEAVE(Registers &r); | |
| void TEXLDL(Registers &r, Vector4f &dst, Vector4f &src, const Src&); | |
| void TEX(Registers &r, Vector4f &dst, Vector4f &src, const Src&); | |
| void sampleTexture(Registers &r, Vector4f &c, const Src &s, Float4 &u, Float4 &v, Float4 &w, Float4 &q); | |
| SamplerCore *sampler[4]; | |
| int ifDepth; | |
| int loopRepDepth; | |
| int breakDepth; | |
| int currentLabel; | |
| bool whileTest; | |
| // FIXME: Get rid of llvm:: | |
| llvm::BasicBlock *ifFalseBlock[24 + 24]; | |
| llvm::BasicBlock *loopRepTestBlock[4]; | |
| llvm::BasicBlock *loopRepEndBlock[4]; | |
| llvm::BasicBlock *labelBlock[2048]; | |
| std::vector<llvm::BasicBlock*> callRetBlock[2048]; | |
| llvm::BasicBlock *returnBlock; | |
| bool isConditionalIf[24 + 24]; | |
| }; | |
| } | |
| #endif // sw_VertexProgram_hpp |