blob: f5c46b0fe07631588689a91ba53de542deba5571 [file]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// Texture.h: Defines the abstract Texture class and its concrete derived
// classes Texture2D and TextureCubeMap. Implements GL texture objects and
// related functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
#ifndef LIBGLESV2_TEXTURE_H_
#define LIBGLESV2_TEXTURE_H_
#include "Renderbuffer.h"
#include "RefCountObject.h"
#include "utilities.h"
#include "common/debug.h"
#define GL_APICALL
#include <GLES2/gl2.h>
#include <vector>
namespace egl
{
class Surface;
class Config;
}
namespace gl
{
class Framebuffer;
enum CubeFace;
enum
{
IMPLEMENTATION_MAX_TEXTURE_LEVELS = MIPMAP_LEVELS,
IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (MIPMAP_LEVELS - 1),
IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 1 << (MIPMAP_LEVELS - 1),
IMPLEMENTATION_MAX_RENDERBUFFER_SIZE = OUTLINE_RESOLUTION,
IMPLEMENTATION_MAX_SAMPLES = 4
};
class Texture : public RefCountObject
{
public:
explicit Texture(GLuint id);
virtual ~Texture();
sw::Resource *getResource() const;
virtual bool isTexture2D();
virtual bool isTextureCubeMap();
virtual GLenum getTarget() const = 0;
bool setMinFilter(GLenum filter);
bool setMagFilter(GLenum filter);
bool setWrapS(GLenum wrap);
bool setWrapT(GLenum wrap);
GLenum getMinFilter() const;
GLenum getMagFilter() const;
GLenum getWrapS() const;
GLenum getWrapT() const;
virtual GLsizei getWidth(GLint level = 0) const = 0;
virtual GLsizei getHeight(GLint level = 0) const = 0;
virtual GLenum getFormat() const = 0;
virtual GLenum getType() const = 0;
virtual sw::Format getInternalFormat() const = 0;
virtual int getLevelCount() const = 0;
virtual bool isSamplerComplete() const = 0;
virtual bool isCompressed() const = 0;
virtual Renderbuffer *getRenderbuffer(GLenum target) = 0;
virtual Image *getRenderTarget(GLenum target) = 0;
virtual void generateMipmaps() = 0;
virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0;
static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
protected:
void setImage(GLint unpackAlignment, const void *pixels, Image *image);
void subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image);
void setCompressedImage(GLsizei imageSize, const void *pixels, Image *image);
void subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image);
bool copy(Image *source, const sw::Rect &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, Image *dest);
GLenum mMinFilter;
GLenum mMagFilter;
GLenum mWrapS;
GLenum mWrapT;
sw::Resource *resource;
private:
DISALLOW_COPY_AND_ASSIGN(Texture);
void loadImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLint unpackAlignment, const void *input, std::size_t outputPitch, void *output, Image *image) const;
void loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
void loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
void loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBAUByteImageDataSSE2(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
};
class Texture2D : public Texture
{
public:
explicit Texture2D(GLuint id);
~Texture2D();
virtual bool isTexture2D();
virtual GLenum getTarget() const;
virtual GLsizei getWidth(GLint level = 0) const;
virtual GLsizei getHeight(GLint level = 0) const;
virtual GLenum getFormat() const;
virtual GLenum getType() const;
virtual sw::Format getInternalFormat() const;
virtual int getLevelCount() const;
void setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
virtual bool isSamplerComplete() const;
virtual bool isCompressed() const;
virtual void bindTexImage(egl::Surface *surface);
virtual void releaseTexImage();
virtual void generateMipmaps();
virtual Image *getImage(unsigned int level);
virtual Renderbuffer *getRenderbuffer(GLenum target);
Image *getRenderTarget(GLenum target);
private:
bool isMipmapComplete() const;
Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
egl::Surface *mSurface;
BindingPointer<Renderbuffer> mColorbufferProxy;
};
class TextureCubeMap : public Texture
{
public:
explicit TextureCubeMap(GLuint id);
~TextureCubeMap();
virtual bool isTextureCubeMap();
virtual GLenum getTarget() const;
virtual GLsizei getWidth(GLint level = 0) const;
virtual GLsizei getHeight(GLint level = 0) const;
virtual GLenum getFormat() const;
virtual GLenum getType() const;
virtual sw::Format getInternalFormat() const;
virtual int getLevelCount() const;
void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
virtual bool isSamplerComplete() const;
virtual bool isCompressed() const;
virtual void generateMipmaps();
virtual Renderbuffer *getRenderbuffer(GLenum target);
Image *getImage(CubeFace face, unsigned int level);
private:
bool isCubeComplete() const;
bool isMipmapCubeComplete() const;
virtual Image *getRenderTarget(GLenum target);
// face is one of the GL_TEXTURE_CUBE_MAP_* enumerants. Returns NULL on failure.
Image *getImage(GLenum face, unsigned int level);
Image *image[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
BindingPointer<Renderbuffer> mFaceProxies[6];
};
}
extern "C"
{
gl::Image *createBackBuffer(int width, int height, const egl::Config *config);
}
#endif // LIBGLESV2_TEXTURE_H_