| //===----------------------- SIFrameLowering.cpp --------------------------===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //==-----------------------------------------------------------------------===// | |
| #include "SIFrameLowering.h" | |
| #include "AMDGPUSubtarget.h" | |
| #include "SIInstrInfo.h" | |
| #include "SIMachineFunctionInfo.h" | |
| #include "SIRegisterInfo.h" | |
| #include "MCTargetDesc/AMDGPUMCTargetDesc.h" | |
| #include "llvm/CodeGen/LivePhysRegs.h" | |
| #include "llvm/CodeGen/MachineFrameInfo.h" | |
| #include "llvm/CodeGen/MachineFunction.h" | |
| #include "llvm/CodeGen/MachineInstrBuilder.h" | |
| #include "llvm/CodeGen/RegisterScavenging.h" | |
| using namespace llvm; | |
| static ArrayRef<MCPhysReg> getAllSGPR128(const GCNSubtarget &ST, | |
| const MachineFunction &MF) { | |
| return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(), | |
| ST.getMaxNumSGPRs(MF) / 4); | |
| } | |
| static ArrayRef<MCPhysReg> getAllSGPRs(const GCNSubtarget &ST, | |
| const MachineFunction &MF) { | |
| return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(), | |
| ST.getMaxNumSGPRs(MF)); | |
| } | |
| void SIFrameLowering::emitFlatScratchInit(const GCNSubtarget &ST, | |
| MachineFunction &MF, | |
| MachineBasicBlock &MBB) const { | |
| const SIInstrInfo *TII = ST.getInstrInfo(); | |
| const SIRegisterInfo* TRI = &TII->getRegisterInfo(); | |
| const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); | |
| // We don't need this if we only have spills since there is no user facing | |
| // scratch. | |
| // TODO: If we know we don't have flat instructions earlier, we can omit | |
| // this from the input registers. | |
| // | |
| // TODO: We only need to know if we access scratch space through a flat | |
| // pointer. Because we only detect if flat instructions are used at all, | |
| // this will be used more often than necessary on VI. | |
| // Debug location must be unknown since the first debug location is used to | |
| // determine the end of the prologue. | |
| DebugLoc DL; | |
| MachineBasicBlock::iterator I = MBB.begin(); | |
| unsigned FlatScratchInitReg | |
| = MFI->getPreloadedReg(AMDGPUFunctionArgInfo::FLAT_SCRATCH_INIT); | |
| MachineRegisterInfo &MRI = MF.getRegInfo(); | |
| MRI.addLiveIn(FlatScratchInitReg); | |
| MBB.addLiveIn(FlatScratchInitReg); | |
| unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0); | |
| unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1); | |
| unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg(); | |
| // Do a 64-bit pointer add. | |
| if (ST.flatScratchIsPointer()) { | |
| BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), AMDGPU::FLAT_SCR_LO) | |
| .addReg(FlatScrInitLo) | |
| .addReg(ScratchWaveOffsetReg); | |
| BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), AMDGPU::FLAT_SCR_HI) | |
| .addReg(FlatScrInitHi) | |
| .addImm(0); | |
| return; | |
| } | |
| // Copy the size in bytes. | |
| BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO) | |
| .addReg(FlatScrInitHi, RegState::Kill); | |
| // Add wave offset in bytes to private base offset. | |
| // See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init. | |
| BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo) | |
| .addReg(FlatScrInitLo) | |
| .addReg(ScratchWaveOffsetReg); | |
| // Convert offset to 256-byte units. | |
| BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI) | |
| .addReg(FlatScrInitLo, RegState::Kill) | |
| .addImm(8); | |
| } | |
| unsigned SIFrameLowering::getReservedPrivateSegmentBufferReg( | |
| const GCNSubtarget &ST, | |
| const SIInstrInfo *TII, | |
| const SIRegisterInfo *TRI, | |
| SIMachineFunctionInfo *MFI, | |
| MachineFunction &MF) const { | |
| MachineRegisterInfo &MRI = MF.getRegInfo(); | |
| // We need to insert initialization of the scratch resource descriptor. | |
| unsigned ScratchRsrcReg = MFI->getScratchRSrcReg(); | |
| if (ScratchRsrcReg == AMDGPU::NoRegister || | |
| !MRI.isPhysRegUsed(ScratchRsrcReg)) | |
| return AMDGPU::NoRegister; | |
| if (ST.hasSGPRInitBug() || | |
| ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF)) | |
| return ScratchRsrcReg; | |
| // We reserved the last registers for this. Shift it down to the end of those | |
| // which were actually used. | |
| // | |
| // FIXME: It might be safer to use a pseudoregister before replacement. | |
| // FIXME: We should be able to eliminate unused input registers. We only | |
| // cannot do this for the resources required for scratch access. For now we | |
| // skip over user SGPRs and may leave unused holes. | |
| // We find the resource first because it has an alignment requirement. | |
| unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4; | |
| ArrayRef<MCPhysReg> AllSGPR128s = getAllSGPR128(ST, MF); | |
| AllSGPR128s = AllSGPR128s.slice(std::min(static_cast<unsigned>(AllSGPR128s.size()), NumPreloaded)); | |
| // Skip the last N reserved elements because they should have already been | |
| // reserved for VCC etc. | |
| for (MCPhysReg Reg : AllSGPR128s) { | |
| // Pick the first unallocated one. Make sure we don't clobber the other | |
| // reserved input we needed. | |
| if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) { | |
| MRI.replaceRegWith(ScratchRsrcReg, Reg); | |
| MFI->setScratchRSrcReg(Reg); | |
| return Reg; | |
| } | |
| } | |
| return ScratchRsrcReg; | |
| } | |
| // Shift down registers reserved for the scratch wave offset and stack pointer | |
| // SGPRs. | |
| std::pair<unsigned, unsigned> | |
| SIFrameLowering::getReservedPrivateSegmentWaveByteOffsetReg( | |
| const GCNSubtarget &ST, | |
| const SIInstrInfo *TII, | |
| const SIRegisterInfo *TRI, | |
| SIMachineFunctionInfo *MFI, | |
| MachineFunction &MF) const { | |
| MachineRegisterInfo &MRI = MF.getRegInfo(); | |
| unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg(); | |
| // No replacement necessary. | |
| if (ScratchWaveOffsetReg == AMDGPU::NoRegister || | |
| !MRI.isPhysRegUsed(ScratchWaveOffsetReg)) { | |
| assert(MFI->getStackPtrOffsetReg() == AMDGPU::SP_REG); | |
| return std::make_pair(AMDGPU::NoRegister, AMDGPU::NoRegister); | |
| } | |
| unsigned SPReg = MFI->getStackPtrOffsetReg(); | |
| if (ST.hasSGPRInitBug()) | |
| return std::make_pair(ScratchWaveOffsetReg, SPReg); | |
| unsigned NumPreloaded = MFI->getNumPreloadedSGPRs(); | |
| ArrayRef<MCPhysReg> AllSGPRs = getAllSGPRs(ST, MF); | |
| if (NumPreloaded > AllSGPRs.size()) | |
| return std::make_pair(ScratchWaveOffsetReg, SPReg); | |
| AllSGPRs = AllSGPRs.slice(NumPreloaded); | |
| // We need to drop register from the end of the list that we cannot use | |
| // for the scratch wave offset. | |
| // + 2 s102 and s103 do not exist on VI. | |
| // + 2 for vcc | |
| // + 2 for xnack_mask | |
| // + 2 for flat_scratch | |
| // + 4 for registers reserved for scratch resource register | |
| // + 1 for register reserved for scratch wave offset. (By exluding this | |
| // register from the list to consider, it means that when this | |
| // register is being used for the scratch wave offset and there | |
| // are no other free SGPRs, then the value will stay in this register. | |
| // + 1 if stack pointer is used. | |
| // ---- | |
| // 13 (+1) | |
| unsigned ReservedRegCount = 13; | |
| if (AllSGPRs.size() < ReservedRegCount) | |
| return std::make_pair(ScratchWaveOffsetReg, SPReg); | |
| bool HandledScratchWaveOffsetReg = | |
| ScratchWaveOffsetReg != TRI->reservedPrivateSegmentWaveByteOffsetReg(MF); | |
| for (MCPhysReg Reg : AllSGPRs.drop_back(ReservedRegCount)) { | |
| // Pick the first unallocated SGPR. Be careful not to pick an alias of the | |
| // scratch descriptor, since we haven’t added its uses yet. | |
| if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) { | |
| if (!HandledScratchWaveOffsetReg) { | |
| HandledScratchWaveOffsetReg = true; | |
| MRI.replaceRegWith(ScratchWaveOffsetReg, Reg); | |
| MFI->setScratchWaveOffsetReg(Reg); | |
| ScratchWaveOffsetReg = Reg; | |
| break; | |
| } | |
| } | |
| } | |
| return std::make_pair(ScratchWaveOffsetReg, SPReg); | |
| } | |
| void SIFrameLowering::emitEntryFunctionPrologue(MachineFunction &MF, | |
| MachineBasicBlock &MBB) const { | |
| // Emit debugger prologue if "amdgpu-debugger-emit-prologue" attribute was | |
| // specified. | |
| const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>(); | |
| if (ST.debuggerEmitPrologue()) | |
| emitDebuggerPrologue(MF, MBB); | |
| assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported"); | |
| SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); | |
| // If we only have SGPR spills, we won't actually be using scratch memory | |
| // since these spill to VGPRs. | |
| // | |
| // FIXME: We should be cleaning up these unused SGPR spill frame indices | |
| // somewhere. | |
| const SIInstrInfo *TII = ST.getInstrInfo(); | |
| const SIRegisterInfo *TRI = &TII->getRegisterInfo(); | |
| MachineRegisterInfo &MRI = MF.getRegInfo(); | |
| const Function &F = MF.getFunction(); | |
| // We need to do the replacement of the private segment buffer and wave offset | |
| // register even if there are no stack objects. There could be stores to undef | |
| // or a constant without an associated object. | |
| // FIXME: We still have implicit uses on SGPR spill instructions in case they | |
| // need to spill to vector memory. It's likely that will not happen, but at | |
| // this point it appears we need the setup. This part of the prolog should be | |
| // emitted after frame indices are eliminated. | |
| if (MFI->hasFlatScratchInit()) | |
| emitFlatScratchInit(ST, MF, MBB); | |
| unsigned SPReg = MFI->getStackPtrOffsetReg(); | |
| if (SPReg != AMDGPU::SP_REG) { | |
| assert(MRI.isReserved(SPReg) && "SPReg used but not reserved"); | |
| DebugLoc DL; | |
| const MachineFrameInfo &FrameInfo = MF.getFrameInfo(); | |
| int64_t StackSize = FrameInfo.getStackSize(); | |
| if (StackSize == 0) { | |
| BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::COPY), SPReg) | |
| .addReg(MFI->getScratchWaveOffsetReg()); | |
| } else { | |
| BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::S_ADD_U32), SPReg) | |
| .addReg(MFI->getScratchWaveOffsetReg()) | |
| .addImm(StackSize * ST.getWavefrontSize()); | |
| } | |
| } | |
| unsigned ScratchRsrcReg | |
| = getReservedPrivateSegmentBufferReg(ST, TII, TRI, MFI, MF); | |
| unsigned ScratchWaveOffsetReg; | |
| std::tie(ScratchWaveOffsetReg, SPReg) | |
| = getReservedPrivateSegmentWaveByteOffsetReg(ST, TII, TRI, MFI, MF); | |
| // It's possible to have uses of only ScratchWaveOffsetReg without | |
| // ScratchRsrcReg if it's only used for the initialization of flat_scratch, | |
| // but the inverse is not true. | |
| if (ScratchWaveOffsetReg == AMDGPU::NoRegister) { | |
| assert(ScratchRsrcReg == AMDGPU::NoRegister); | |
| return; | |
| } | |
| // We need to insert initialization of the scratch resource descriptor. | |
| unsigned PreloadedScratchWaveOffsetReg = MFI->getPreloadedReg( | |
| AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET); | |
| unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister; | |
| if (ST.isAmdCodeObjectV2(F)) { | |
| PreloadedPrivateBufferReg = MFI->getPreloadedReg( | |
| AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_BUFFER); | |
| } | |
| bool OffsetRegUsed = MRI.isPhysRegUsed(ScratchWaveOffsetReg); | |
| bool ResourceRegUsed = ScratchRsrcReg != AMDGPU::NoRegister && | |
| MRI.isPhysRegUsed(ScratchRsrcReg); | |
| // We added live-ins during argument lowering, but since they were not used | |
| // they were deleted. We're adding the uses now, so add them back. | |
| if (OffsetRegUsed) { | |
| assert(PreloadedScratchWaveOffsetReg != AMDGPU::NoRegister && | |
| "scratch wave offset input is required"); | |
| MRI.addLiveIn(PreloadedScratchWaveOffsetReg); | |
| MBB.addLiveIn(PreloadedScratchWaveOffsetReg); | |
| } | |
| if (ResourceRegUsed && PreloadedPrivateBufferReg != AMDGPU::NoRegister) { | |
| assert(ST.isAmdCodeObjectV2(F) || ST.isMesaGfxShader(F)); | |
| MRI.addLiveIn(PreloadedPrivateBufferReg); | |
| MBB.addLiveIn(PreloadedPrivateBufferReg); | |
| } | |
| // Make the register selected live throughout the function. | |
| for (MachineBasicBlock &OtherBB : MF) { | |
| if (&OtherBB == &MBB) | |
| continue; | |
| if (OffsetRegUsed) | |
| OtherBB.addLiveIn(ScratchWaveOffsetReg); | |
| if (ResourceRegUsed) | |
| OtherBB.addLiveIn(ScratchRsrcReg); | |
| } | |
| DebugLoc DL; | |
| MachineBasicBlock::iterator I = MBB.begin(); | |
| // If we reserved the original input registers, we don't need to copy to the | |
| // reserved registers. | |
| bool CopyBuffer = ResourceRegUsed && | |
| PreloadedPrivateBufferReg != AMDGPU::NoRegister && | |
| ST.isAmdCodeObjectV2(F) && | |
| ScratchRsrcReg != PreloadedPrivateBufferReg; | |
| // This needs to be careful of the copying order to avoid overwriting one of | |
| // the input registers before it's been copied to it's final | |
| // destination. Usually the offset should be copied first. | |
| bool CopyBufferFirst = TRI->isSubRegisterEq(PreloadedPrivateBufferReg, | |
| ScratchWaveOffsetReg); | |
| if (CopyBuffer && CopyBufferFirst) { | |
| BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg) | |
| .addReg(PreloadedPrivateBufferReg, RegState::Kill); | |
| } | |
| if (OffsetRegUsed && | |
| PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) { | |
| BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg) | |
| .addReg(PreloadedScratchWaveOffsetReg, | |
| MRI.isPhysRegUsed(ScratchWaveOffsetReg) ? 0 : RegState::Kill); | |
| } | |
| if (CopyBuffer && !CopyBufferFirst) { | |
| BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg) | |
| .addReg(PreloadedPrivateBufferReg, RegState::Kill); | |
| } | |
| if (ResourceRegUsed) | |
| emitEntryFunctionScratchSetup(ST, MF, MBB, MFI, I, | |
| PreloadedPrivateBufferReg, ScratchRsrcReg); | |
| } | |
| // Emit scratch setup code for AMDPAL or Mesa, assuming ResourceRegUsed is set. | |
| void SIFrameLowering::emitEntryFunctionScratchSetup(const GCNSubtarget &ST, | |
| MachineFunction &MF, MachineBasicBlock &MBB, SIMachineFunctionInfo *MFI, | |
| MachineBasicBlock::iterator I, unsigned PreloadedPrivateBufferReg, | |
| unsigned ScratchRsrcReg) const { | |
| const SIInstrInfo *TII = ST.getInstrInfo(); | |
| const SIRegisterInfo *TRI = &TII->getRegisterInfo(); | |
| const Function &Fn = MF.getFunction(); | |
| DebugLoc DL; | |
| if (ST.isAmdPalOS()) { | |
| // The pointer to the GIT is formed from the offset passed in and either | |
| // the amdgpu-git-ptr-high function attribute or the top part of the PC | |
| unsigned RsrcLo = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0); | |
| unsigned RsrcHi = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1); | |
| unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1); | |
| const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32); | |
| if (MFI->getGITPtrHigh() != 0xffffffff) { | |
| BuildMI(MBB, I, DL, SMovB32, RsrcHi) | |
| .addImm(MFI->getGITPtrHigh()) | |
| .addReg(ScratchRsrcReg, RegState::ImplicitDefine); | |
| } else { | |
| const MCInstrDesc &GetPC64 = TII->get(AMDGPU::S_GETPC_B64); | |
| BuildMI(MBB, I, DL, GetPC64, Rsrc01); | |
| } | |
| auto GitPtrLo = AMDGPU::SGPR0; // Low GIT address passed in | |
| if (ST.hasMergedShaders()) { | |
| switch (MF.getFunction().getCallingConv()) { | |
| case CallingConv::AMDGPU_HS: | |
| case CallingConv::AMDGPU_GS: | |
| // Low GIT address is passed in s8 rather than s0 for an LS+HS or | |
| // ES+GS merged shader on gfx9+. | |
| GitPtrLo = AMDGPU::SGPR8; | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| MF.getRegInfo().addLiveIn(GitPtrLo); | |
| MF.front().addLiveIn(GitPtrLo); | |
| BuildMI(MBB, I, DL, SMovB32, RsrcLo) | |
| .addReg(GitPtrLo) | |
| .addReg(ScratchRsrcReg, RegState::ImplicitDefine); | |
| // We now have the GIT ptr - now get the scratch descriptor from the entry | |
| // at offset 0 (or offset 16 for a compute shader). | |
| PointerType *PtrTy = | |
| PointerType::get(Type::getInt64Ty(MF.getFunction().getContext()), | |
| AMDGPUAS::CONSTANT_ADDRESS); | |
| MachinePointerInfo PtrInfo(UndefValue::get(PtrTy)); | |
| const MCInstrDesc &LoadDwordX4 = TII->get(AMDGPU::S_LOAD_DWORDX4_IMM); | |
| auto MMO = MF.getMachineMemOperand(PtrInfo, | |
| MachineMemOperand::MOLoad | | |
| MachineMemOperand::MOInvariant | | |
| MachineMemOperand::MODereferenceable, | |
| 0, 0); | |
| unsigned Offset = Fn.getCallingConv() == CallingConv::AMDGPU_CS ? 16 : 0; | |
| BuildMI(MBB, I, DL, LoadDwordX4, ScratchRsrcReg) | |
| .addReg(Rsrc01) | |
| .addImm(Offset) // offset | |
| .addImm(0) // glc | |
| .addReg(ScratchRsrcReg, RegState::ImplicitDefine) | |
| .addMemOperand(MMO); | |
| return; | |
| } | |
| if (ST.isMesaGfxShader(Fn) | |
| || (PreloadedPrivateBufferReg == AMDGPU::NoRegister)) { | |
| assert(!ST.isAmdCodeObjectV2(Fn)); | |
| const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32); | |
| unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2); | |
| unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3); | |
| // Use relocations to get the pointer, and setup the other bits manually. | |
| uint64_t Rsrc23 = TII->getScratchRsrcWords23(); | |
| if (MFI->hasImplicitBufferPtr()) { | |
| unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1); | |
| if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) { | |
| const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64); | |
| BuildMI(MBB, I, DL, Mov64, Rsrc01) | |
| .addReg(MFI->getImplicitBufferPtrUserSGPR()) | |
| .addReg(ScratchRsrcReg, RegState::ImplicitDefine); | |
| } else { | |
| const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM); | |
| PointerType *PtrTy = | |
| PointerType::get(Type::getInt64Ty(MF.getFunction().getContext()), | |
| AMDGPUAS::CONSTANT_ADDRESS); | |
| MachinePointerInfo PtrInfo(UndefValue::get(PtrTy)); | |
| auto MMO = MF.getMachineMemOperand(PtrInfo, | |
| MachineMemOperand::MOLoad | | |
| MachineMemOperand::MOInvariant | | |
| MachineMemOperand::MODereferenceable, | |
| 0, 0); | |
| BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01) | |
| .addReg(MFI->getImplicitBufferPtrUserSGPR()) | |
| .addImm(0) // offset | |
| .addImm(0) // glc | |
| .addMemOperand(MMO) | |
| .addReg(ScratchRsrcReg, RegState::ImplicitDefine); | |
| } | |
| } else { | |
| unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0); | |
| unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1); | |
| BuildMI(MBB, I, DL, SMovB32, Rsrc0) | |
| .addExternalSymbol("SCRATCH_RSRC_DWORD0") | |
| .addReg(ScratchRsrcReg, RegState::ImplicitDefine); | |
| BuildMI(MBB, I, DL, SMovB32, Rsrc1) | |
| .addExternalSymbol("SCRATCH_RSRC_DWORD1") | |
| .addReg(ScratchRsrcReg, RegState::ImplicitDefine); | |
| } | |
| BuildMI(MBB, I, DL, SMovB32, Rsrc2) | |
| .addImm(Rsrc23 & 0xffffffff) | |
| .addReg(ScratchRsrcReg, RegState::ImplicitDefine); | |
| BuildMI(MBB, I, DL, SMovB32, Rsrc3) | |
| .addImm(Rsrc23 >> 32) | |
| .addReg(ScratchRsrcReg, RegState::ImplicitDefine); | |
| } | |
| } | |
| // Find a scratch register that we can use at the start of the prologue to | |
| // re-align the stack pointer. We avoid using callee-save registers since they | |
| // may appear to be free when this is called from canUseAsPrologue (during | |
| // shrink wrapping), but then no longer be free when this is called from | |
| // emitPrologue. | |
| // | |
| // FIXME: This is a bit conservative, since in the above case we could use one | |
| // of the callee-save registers as a scratch temp to re-align the stack pointer, | |
| // but we would then have to make sure that we were in fact saving at least one | |
| // callee-save register in the prologue, which is additional complexity that | |
| // doesn't seem worth the benefit. | |
| static unsigned findScratchNonCalleeSaveRegister(MachineBasicBlock &MBB) { | |
| MachineFunction *MF = MBB.getParent(); | |
| const GCNSubtarget &Subtarget = MF->getSubtarget<GCNSubtarget>(); | |
| const SIRegisterInfo &TRI = *Subtarget.getRegisterInfo(); | |
| LivePhysRegs LiveRegs(TRI); | |
| LiveRegs.addLiveIns(MBB); | |
| // Mark callee saved registers as used so we will not choose them. | |
| const MCPhysReg *CSRegs = TRI.getCalleeSavedRegs(MF); | |
| for (unsigned i = 0; CSRegs[i]; ++i) | |
| LiveRegs.addReg(CSRegs[i]); | |
| MachineRegisterInfo &MRI = MF->getRegInfo(); | |
| for (unsigned Reg : AMDGPU::SReg_32_XM0RegClass) { | |
| if (LiveRegs.available(MRI, Reg)) | |
| return Reg; | |
| } | |
| return AMDGPU::NoRegister; | |
| } | |
| void SIFrameLowering::emitPrologue(MachineFunction &MF, | |
| MachineBasicBlock &MBB) const { | |
| SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>(); | |
| if (FuncInfo->isEntryFunction()) { | |
| emitEntryFunctionPrologue(MF, MBB); | |
| return; | |
| } | |
| const MachineFrameInfo &MFI = MF.getFrameInfo(); | |
| const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>(); | |
| const SIInstrInfo *TII = ST.getInstrInfo(); | |
| const SIRegisterInfo &TRI = TII->getRegisterInfo(); | |
| unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg(); | |
| unsigned FramePtrReg = FuncInfo->getFrameOffsetReg(); | |
| MachineBasicBlock::iterator MBBI = MBB.begin(); | |
| DebugLoc DL; | |
| // XXX - Is this the right predicate? | |
| bool NeedFP = hasFP(MF); | |
| uint32_t NumBytes = MFI.getStackSize(); | |
| uint32_t RoundedSize = NumBytes; | |
| const bool NeedsRealignment = TRI.needsStackRealignment(MF); | |
| if (NeedsRealignment) { | |
| assert(NeedFP); | |
| const unsigned Alignment = MFI.getMaxAlignment(); | |
| RoundedSize += Alignment; | |
| unsigned ScratchSPReg = findScratchNonCalleeSaveRegister(MBB); | |
| assert(ScratchSPReg != AMDGPU::NoRegister); | |
| // s_add_u32 tmp_reg, s32, NumBytes | |
| // s_and_b32 s32, tmp_reg, 0b111...0000 | |
| BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), ScratchSPReg) | |
| .addReg(StackPtrReg) | |
| .addImm((Alignment - 1) * ST.getWavefrontSize()) | |
| .setMIFlag(MachineInstr::FrameSetup); | |
| BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_AND_B32), FramePtrReg) | |
| .addReg(ScratchSPReg, RegState::Kill) | |
| .addImm(-Alignment * ST.getWavefrontSize()) | |
| .setMIFlag(MachineInstr::FrameSetup); | |
| FuncInfo->setIsStackRealigned(true); | |
| } else if (NeedFP) { | |
| // If we need a base pointer, set it up here. It's whatever the value of | |
| // the stack pointer is at this point. Any variable size objects will be | |
| // allocated after this, so we can still use the base pointer to reference | |
| // locals. | |
| BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrReg) | |
| .addReg(StackPtrReg) | |
| .setMIFlag(MachineInstr::FrameSetup); | |
| } | |
| if (RoundedSize != 0 && hasSP(MF)) { | |
| BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), StackPtrReg) | |
| .addReg(StackPtrReg) | |
| .addImm(RoundedSize * ST.getWavefrontSize()) | |
| .setMIFlag(MachineInstr::FrameSetup); | |
| } | |
| for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg | |
| : FuncInfo->getSGPRSpillVGPRs()) { | |
| if (!Reg.FI.hasValue()) | |
| continue; | |
| TII->storeRegToStackSlot(MBB, MBBI, Reg.VGPR, true, | |
| Reg.FI.getValue(), &AMDGPU::VGPR_32RegClass, | |
| &TII->getRegisterInfo()); | |
| } | |
| } | |
| void SIFrameLowering::emitEpilogue(MachineFunction &MF, | |
| MachineBasicBlock &MBB) const { | |
| const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>(); | |
| if (FuncInfo->isEntryFunction()) | |
| return; | |
| const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>(); | |
| const SIInstrInfo *TII = ST.getInstrInfo(); | |
| MachineBasicBlock::iterator MBBI = MBB.getFirstTerminator(); | |
| for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg | |
| : FuncInfo->getSGPRSpillVGPRs()) { | |
| if (!Reg.FI.hasValue()) | |
| continue; | |
| TII->loadRegFromStackSlot(MBB, MBBI, Reg.VGPR, | |
| Reg.FI.getValue(), &AMDGPU::VGPR_32RegClass, | |
| &TII->getRegisterInfo()); | |
| } | |
| unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg(); | |
| if (StackPtrReg == AMDGPU::NoRegister) | |
| return; | |
| const MachineFrameInfo &MFI = MF.getFrameInfo(); | |
| uint32_t NumBytes = MFI.getStackSize(); | |
| DebugLoc DL; | |
| // FIXME: Clarify distinction between no set SP and SP. For callee functions, | |
| // it's really whether we need SP to be accurate or not. | |
| if (NumBytes != 0 && hasSP(MF)) { | |
| uint32_t RoundedSize = FuncInfo->isStackRealigned() ? | |
| NumBytes + MFI.getMaxAlignment() : NumBytes; | |
| BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_SUB_U32), StackPtrReg) | |
| .addReg(StackPtrReg) | |
| .addImm(RoundedSize * ST.getWavefrontSize()); | |
| } | |
| } | |
| static bool allStackObjectsAreDead(const MachineFrameInfo &MFI) { | |
| for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd(); | |
| I != E; ++I) { | |
| if (!MFI.isDeadObjectIndex(I)) | |
| return false; | |
| } | |
| return true; | |
| } | |
| int SIFrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI, | |
| unsigned &FrameReg) const { | |
| const SIRegisterInfo *RI = MF.getSubtarget<GCNSubtarget>().getRegisterInfo(); | |
| FrameReg = RI->getFrameRegister(MF); | |
| return MF.getFrameInfo().getObjectOffset(FI); | |
| } | |
| void SIFrameLowering::processFunctionBeforeFrameFinalized( | |
| MachineFunction &MF, | |
| RegScavenger *RS) const { | |
| MachineFrameInfo &MFI = MF.getFrameInfo(); | |
| if (!MFI.hasStackObjects()) | |
| return; | |
| const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>(); | |
| const SIInstrInfo *TII = ST.getInstrInfo(); | |
| const SIRegisterInfo &TRI = TII->getRegisterInfo(); | |
| SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>(); | |
| bool AllSGPRSpilledToVGPRs = false; | |
| if (TRI.spillSGPRToVGPR() && FuncInfo->hasSpilledSGPRs()) { | |
| AllSGPRSpilledToVGPRs = true; | |
| // Process all SGPR spills before frame offsets are finalized. Ideally SGPRs | |
| // are spilled to VGPRs, in which case we can eliminate the stack usage. | |
| // | |
| // XXX - This operates under the assumption that only other SGPR spills are | |
| // users of the frame index. I'm not 100% sure this is correct. The | |
| // StackColoring pass has a comment saying a future improvement would be to | |
| // merging of allocas with spill slots, but for now according to | |
| // MachineFrameInfo isSpillSlot can't alias any other object. | |
| for (MachineBasicBlock &MBB : MF) { | |
| MachineBasicBlock::iterator Next; | |
| for (auto I = MBB.begin(), E = MBB.end(); I != E; I = Next) { | |
| MachineInstr &MI = *I; | |
| Next = std::next(I); | |
| if (TII->isSGPRSpill(MI)) { | |
| int FI = TII->getNamedOperand(MI, AMDGPU::OpName::addr)->getIndex(); | |
| assert(MFI.getStackID(FI) == SIStackID::SGPR_SPILL); | |
| if (FuncInfo->allocateSGPRSpillToVGPR(MF, FI)) { | |
| bool Spilled = TRI.eliminateSGPRToVGPRSpillFrameIndex(MI, FI, RS); | |
| (void)Spilled; | |
| assert(Spilled && "failed to spill SGPR to VGPR when allocated"); | |
| } else | |
| AllSGPRSpilledToVGPRs = false; | |
| } | |
| } | |
| } | |
| FuncInfo->removeSGPRToVGPRFrameIndices(MFI); | |
| } | |
| // FIXME: The other checks should be redundant with allStackObjectsAreDead, | |
| // but currently hasNonSpillStackObjects is set only from source | |
| // allocas. Stack temps produced from legalization are not counted currently. | |
| if (FuncInfo->hasNonSpillStackObjects() || FuncInfo->hasSpilledVGPRs() || | |
| !AllSGPRSpilledToVGPRs || !allStackObjectsAreDead(MFI)) { | |
| assert(RS && "RegScavenger required if spilling"); | |
| // We force this to be at offset 0 so no user object ever has 0 as an | |
| // address, so we may use 0 as an invalid pointer value. This is because | |
| // LLVM assumes 0 is an invalid pointer in address space 0. Because alloca | |
| // is required to be address space 0, we are forced to accept this for | |
| // now. Ideally we could have the stack in another address space with 0 as a | |
| // valid pointer, and -1 as the null value. | |
| // | |
| // This will also waste additional space when user stack objects require > 4 | |
| // byte alignment. | |
| // | |
| // The main cost here is losing the offset for addressing modes. However | |
| // this also ensures we shouldn't need a register for the offset when | |
| // emergency scavenging. | |
| int ScavengeFI = MFI.CreateFixedObject( | |
| TRI.getSpillSize(AMDGPU::SGPR_32RegClass), 0, false); | |
| RS->addScavengingFrameIndex(ScavengeFI); | |
| } | |
| } | |
| void SIFrameLowering::determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs, | |
| RegScavenger *RS) const { | |
| TargetFrameLowering::determineCalleeSaves(MF, SavedRegs, RS); | |
| const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); | |
| // The SP is specifically managed and we don't want extra spills of it. | |
| SavedRegs.reset(MFI->getStackPtrOffsetReg()); | |
| } | |
| MachineBasicBlock::iterator SIFrameLowering::eliminateCallFramePseudoInstr( | |
| MachineFunction &MF, | |
| MachineBasicBlock &MBB, | |
| MachineBasicBlock::iterator I) const { | |
| int64_t Amount = I->getOperand(0).getImm(); | |
| if (Amount == 0) | |
| return MBB.erase(I); | |
| const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>(); | |
| const SIInstrInfo *TII = ST.getInstrInfo(); | |
| const DebugLoc &DL = I->getDebugLoc(); | |
| unsigned Opc = I->getOpcode(); | |
| bool IsDestroy = Opc == TII->getCallFrameDestroyOpcode(); | |
| uint64_t CalleePopAmount = IsDestroy ? I->getOperand(1).getImm() : 0; | |
| const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering(); | |
| if (!TFI->hasReservedCallFrame(MF)) { | |
| unsigned Align = getStackAlignment(); | |
| Amount = alignTo(Amount, Align); | |
| assert(isUInt<32>(Amount) && "exceeded stack address space size"); | |
| const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); | |
| unsigned SPReg = MFI->getStackPtrOffsetReg(); | |
| unsigned Op = IsDestroy ? AMDGPU::S_SUB_U32 : AMDGPU::S_ADD_U32; | |
| BuildMI(MBB, I, DL, TII->get(Op), SPReg) | |
| .addReg(SPReg) | |
| .addImm(Amount * ST.getWavefrontSize()); | |
| } else if (CalleePopAmount != 0) { | |
| llvm_unreachable("is this used?"); | |
| } | |
| return MBB.erase(I); | |
| } | |
| void SIFrameLowering::emitDebuggerPrologue(MachineFunction &MF, | |
| MachineBasicBlock &MBB) const { | |
| const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>(); | |
| const SIInstrInfo *TII = ST.getInstrInfo(); | |
| const SIRegisterInfo *TRI = &TII->getRegisterInfo(); | |
| const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); | |
| MachineBasicBlock::iterator I = MBB.begin(); | |
| DebugLoc DL; | |
| // For each dimension: | |
| for (unsigned i = 0; i < 3; ++i) { | |
| // Get work group ID SGPR, and make it live-in again. | |
| unsigned WorkGroupIDSGPR = MFI->getWorkGroupIDSGPR(i); | |
| MF.getRegInfo().addLiveIn(WorkGroupIDSGPR); | |
| MBB.addLiveIn(WorkGroupIDSGPR); | |
| // Since SGPRs are spilled into VGPRs, copy work group ID SGPR to VGPR in | |
| // order to spill it to scratch. | |
| unsigned WorkGroupIDVGPR = | |
| MF.getRegInfo().createVirtualRegister(&AMDGPU::VGPR_32RegClass); | |
| BuildMI(MBB, I, DL, TII->get(AMDGPU::V_MOV_B32_e32), WorkGroupIDVGPR) | |
| .addReg(WorkGroupIDSGPR); | |
| // Spill work group ID. | |
| int WorkGroupIDObjectIdx = MFI->getDebuggerWorkGroupIDStackObjectIndex(i); | |
| TII->storeRegToStackSlot(MBB, I, WorkGroupIDVGPR, false, | |
| WorkGroupIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI); | |
| // Get work item ID VGPR, and make it live-in again. | |
| unsigned WorkItemIDVGPR = MFI->getWorkItemIDVGPR(i); | |
| MF.getRegInfo().addLiveIn(WorkItemIDVGPR); | |
| MBB.addLiveIn(WorkItemIDVGPR); | |
| // Spill work item ID. | |
| int WorkItemIDObjectIdx = MFI->getDebuggerWorkItemIDStackObjectIndex(i); | |
| TII->storeRegToStackSlot(MBB, I, WorkItemIDVGPR, false, | |
| WorkItemIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI); | |
| } | |
| } | |
| bool SIFrameLowering::hasFP(const MachineFunction &MF) const { | |
| // All stack operations are relative to the frame offset SGPR. | |
| // TODO: Still want to eliminate sometimes. | |
| const MachineFrameInfo &MFI = MF.getFrameInfo(); | |
| // XXX - Is this only called after frame is finalized? Should be able to check | |
| // frame size. | |
| return MFI.hasStackObjects() && !allStackObjectsAreDead(MFI); | |
| } | |
| bool SIFrameLowering::hasSP(const MachineFunction &MF) const { | |
| const SIRegisterInfo *TRI = MF.getSubtarget<GCNSubtarget>().getRegisterInfo(); | |
| // All stack operations are relative to the frame offset SGPR. | |
| const MachineFrameInfo &MFI = MF.getFrameInfo(); | |
| return MFI.hasCalls() || MFI.hasVarSizedObjects() || TRI->needsStackRealignment(MF); | |
| } |