| //===----------------------- R600FrameLowering.cpp ------------------------===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //==-----------------------------------------------------------------------===// | |
| #include "R600FrameLowering.h" | |
| #include "AMDGPUSubtarget.h" | |
| #include "R600RegisterInfo.h" | |
| #include "llvm/CodeGen/MachineFrameInfo.h" | |
| #include "llvm/CodeGen/MachineFunction.h" | |
| #include "llvm/Support/MathExtras.h" | |
| using namespace llvm; | |
| R600FrameLowering::~R600FrameLowering() = default; | |
| /// \returns The number of registers allocated for \p FI. | |
| int R600FrameLowering::getFrameIndexReference(const MachineFunction &MF, | |
| int FI, | |
| unsigned &FrameReg) const { | |
| const MachineFrameInfo &MFI = MF.getFrameInfo(); | |
| const R600RegisterInfo *RI | |
| = MF.getSubtarget<R600Subtarget>().getRegisterInfo(); | |
| // Fill in FrameReg output argument. | |
| FrameReg = RI->getFrameRegister(MF); | |
| // Start the offset at 2 so we don't overwrite work group information. | |
| // FIXME: We should only do this when the shader actually uses this | |
| // information. | |
| unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4); | |
| int UpperBound = FI == -1 ? MFI.getNumObjects() : FI; | |
| for (int i = MFI.getObjectIndexBegin(); i < UpperBound; ++i) { | |
| OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlignment(i)); | |
| OffsetBytes += MFI.getObjectSize(i); | |
| // Each register holds 4 bytes, so we must always align the offset to at | |
| // least 4 bytes, so that 2 frame objects won't share the same register. | |
| OffsetBytes = alignTo(OffsetBytes, 4); | |
| } | |
| if (FI != -1) | |
| OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlignment(FI)); | |
| return OffsetBytes / (getStackWidth(MF) * 4); | |
| } |