| ======================================== | |
| Kaleidoscope: Compiling to Object Code | |
| ======================================== | |
| .. contents:: | |
| :local: | |
| Chapter 8 Introduction | |
| ====================== | |
| Welcome to Chapter 8 of the "`Implementing a language with LLVM | |
| <index.html>`_" tutorial. This chapter describes how to compile our | |
| language down to object files. | |
| Choosing a target | |
| ================= | |
| LLVM has native support for cross-compilation. You can compile to the | |
| architecture of your current machine, or just as easily compile for | |
| other architectures. In this tutorial, we'll target the current | |
| machine. | |
| To specify the architecture that you want to target, we use a string | |
| called a "target triple". This takes the form | |
| ``<arch><sub>-<vendor>-<sys>-<abi>`` (see the `cross compilation docs | |
| <http://clang.llvm.org/docs/CrossCompilation.html#target-triple>`_). | |
| As an example, we can see what clang thinks is our current target | |
| triple: | |
| :: | |
| $ clang --version | grep Target | |
| Target: x86_64-unknown-linux-gnu | |
| Running this command may show something different on your machine as | |
| you might be using a different architecture or operating system to me. | |
| Fortunately, we don't need to hard-code a target triple to target the | |
| current machine. LLVM provides ``sys::getDefaultTargetTriple``, which | |
| returns the target triple of the current machine. | |
| .. code-block:: c++ | |
| auto TargetTriple = sys::getDefaultTargetTriple(); | |
| LLVM doesn't require us to link in all the target | |
| functionality. For example, if we're just using the JIT, we don't need | |
| the assembly printers. Similarly, if we're only targeting certain | |
| architectures, we can only link in the functionality for those | |
| architectures. | |
| For this example, we'll initialize all the targets for emitting object | |
| code. | |
| .. code-block:: c++ | |
| InitializeAllTargetInfos(); | |
| InitializeAllTargets(); | |
| InitializeAllTargetMCs(); | |
| InitializeAllAsmParsers(); | |
| InitializeAllAsmPrinters(); | |
| We can now use our target triple to get a ``Target``: | |
| .. code-block:: c++ | |
| std::string Error; | |
| auto Target = TargetRegistry::lookupTarget(TargetTriple, Error); | |
| // Print an error and exit if we couldn't find the requested target. | |
| // This generally occurs if we've forgotten to initialise the | |
| // TargetRegistry or we have a bogus target triple. | |
| if (!Target) { | |
| errs() << Error; | |
| return 1; | |
| } | |
| Target Machine | |
| ============== | |
| We will also need a ``TargetMachine``. This class provides a complete | |
| machine description of the machine we're targeting. If we want to | |
| target a specific feature (such as SSE) or a specific CPU (such as | |
| Intel's Sandylake), we do so now. | |
| To see which features and CPUs that LLVM knows about, we can use | |
| ``llc``. For example, let's look at x86: | |
| :: | |
| $ llvm-as < /dev/null | llc -march=x86 -mattr=help | |
| Available CPUs for this target: | |
| amdfam10 - Select the amdfam10 processor. | |
| athlon - Select the athlon processor. | |
| athlon-4 - Select the athlon-4 processor. | |
| ... | |
| Available features for this target: | |
| 16bit-mode - 16-bit mode (i8086). | |
| 32bit-mode - 32-bit mode (80386). | |
| 3dnow - Enable 3DNow! instructions. | |
| 3dnowa - Enable 3DNow! Athlon instructions. | |
| ... | |
| For our example, we'll use the generic CPU without any additional | |
| features, options or relocation model. | |
| .. code-block:: c++ | |
| auto CPU = "generic"; | |
| auto Features = ""; | |
| TargetOptions opt; | |
| auto RM = Optional<Reloc::Model>(); | |
| auto TargetMachine = Target->createTargetMachine(TargetTriple, CPU, Features, opt, RM); | |
| Configuring the Module | |
| ====================== | |
| We're now ready to configure our module, to specify the target and | |
| data layout. This isn't strictly necessary, but the `frontend | |
| performance guide <../Frontend/PerformanceTips.html>`_ recommends | |
| this. Optimizations benefit from knowing about the target and data | |
| layout. | |
| .. code-block:: c++ | |
| TheModule->setDataLayout(TargetMachine->createDataLayout()); | |
| TheModule->setTargetTriple(TargetTriple); | |
| Emit Object Code | |
| ================ | |
| We're ready to emit object code! Let's define where we want to write | |
| our file to: | |
| .. code-block:: c++ | |
| auto Filename = "output.o"; | |
| std::error_code EC; | |
| raw_fd_ostream dest(Filename, EC, sys::fs::F_None); | |
| if (EC) { | |
| errs() << "Could not open file: " << EC.message(); | |
| return 1; | |
| } | |
| Finally, we define a pass that emits object code, then we run that | |
| pass: | |
| .. code-block:: c++ | |
| legacy::PassManager pass; | |
| auto FileType = TargetMachine::CGFT_ObjectFile; | |
| if (TargetMachine->addPassesToEmitFile(pass, dest, FileType)) { | |
| errs() << "TargetMachine can't emit a file of this type"; | |
| return 1; | |
| } | |
| pass.run(*TheModule); | |
| dest.flush(); | |
| Putting It All Together | |
| ======================= | |
| Does it work? Let's give it a try. We need to compile our code, but | |
| note that the arguments to ``llvm-config`` are different to the previous chapters. | |
| :: | |
| $ clang++ -g -O3 toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs all` -o toy | |
| Let's run it, and define a simple ``average`` function. Press Ctrl-D | |
| when you're done. | |
| :: | |
| $ ./toy | |
| ready> def average(x y) (x + y) * 0.5; | |
| ^D | |
| Wrote output.o | |
| We have an object file! To test it, let's write a simple program and | |
| link it with our output. Here's the source code: | |
| .. code-block:: c++ | |
| #include <iostream> | |
| extern "C" { | |
| double average(double, double); | |
| } | |
| int main() { | |
| std::cout << "average of 3.0 and 4.0: " << average(3.0, 4.0) << std::endl; | |
| } | |
| We link our program to output.o and check the result is what we | |
| expected: | |
| :: | |
| $ clang++ main.cpp output.o -o main | |
| $ ./main | |
| average of 3.0 and 4.0: 3.5 | |
| Full Code Listing | |
| ================= | |
| .. literalinclude:: ../../examples/Kaleidoscope/Chapter8/toy.cpp | |
| :language: c++ | |
| `Next: Adding Debug Information <LangImpl09.html>`_ |