| ======================================== | |
| Kaleidoscope: Code generation to LLVM IR | |
| ======================================== | |
| .. contents:: | |
| :local: | |
| Chapter 3 Introduction | |
| ====================== | |
| Welcome to Chapter 3 of the "`Implementing a language with | |
| LLVM <index.html>`_" tutorial. This chapter shows you how to transform | |
| the `Abstract Syntax Tree <LangImpl02.html>`_, built in Chapter 2, into | |
| LLVM IR. This will teach you a little bit about how LLVM does things, as | |
| well as demonstrate how easy it is to use. It's much more work to build | |
| a lexer and parser than it is to generate LLVM IR code. :) | |
| **Please note**: the code in this chapter and later require LLVM 3.7 or | |
| later. LLVM 3.6 and before will not work with it. Also note that you | |
| need to use a version of this tutorial that matches your LLVM release: | |
| If you are using an official LLVM release, use the version of the | |
| documentation included with your release or on the `llvm.org releases | |
| page <http://llvm.org/releases/>`_. | |
| Code Generation Setup | |
| ===================== | |
| In order to generate LLVM IR, we want some simple setup to get started. | |
| First we define virtual code generation (codegen) methods in each AST | |
| class: | |
| .. code-block:: c++ | |
| /// ExprAST - Base class for all expression nodes. | |
| class ExprAST { | |
| public: | |
| virtual ~ExprAST() {} | |
| virtual Value *codegen() = 0; | |
| }; | |
| /// NumberExprAST - Expression class for numeric literals like "1.0". | |
| class NumberExprAST : public ExprAST { | |
| double Val; | |
| public: | |
| NumberExprAST(double Val) : Val(Val) {} | |
| virtual Value *codegen(); | |
| }; | |
| ... | |
| The codegen() method says to emit IR for that AST node along with all | |
| the things it depends on, and they all return an LLVM Value object. | |
| "Value" is the class used to represent a "`Static Single Assignment | |
| (SSA) <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_ | |
| register" or "SSA value" in LLVM. The most distinct aspect of SSA values | |
| is that their value is computed as the related instruction executes, and | |
| it does not get a new value until (and if) the instruction re-executes. | |
| In other words, there is no way to "change" an SSA value. For more | |
| information, please read up on `Static Single | |
| Assignment <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_ | |
| - the concepts are really quite natural once you grok them. | |
| Note that instead of adding virtual methods to the ExprAST class | |
| hierarchy, it could also make sense to use a `visitor | |
| pattern <http://en.wikipedia.org/wiki/Visitor_pattern>`_ or some other | |
| way to model this. Again, this tutorial won't dwell on good software | |
| engineering practices: for our purposes, adding a virtual method is | |
| simplest. | |
| The second thing we want is an "LogError" method like we used for the | |
| parser, which will be used to report errors found during code generation | |
| (for example, use of an undeclared parameter): | |
| .. code-block:: c++ | |
| static LLVMContext TheContext; | |
| static IRBuilder<> Builder(TheContext); | |
| static std::unique_ptr<Module> TheModule; | |
| static std::map<std::string, Value *> NamedValues; | |
| Value *LogErrorV(const char *Str) { | |
| LogError(Str); | |
| return nullptr; | |
| } | |
| The static variables will be used during code generation. ``TheContext`` | |
| is an opaque object that owns a lot of core LLVM data structures, such as | |
| the type and constant value tables. We don't need to understand it in | |
| detail, we just need a single instance to pass into APIs that require it. | |
| The ``Builder`` object is a helper object that makes it easy to generate | |
| LLVM instructions. Instances of the | |
| `IRBuilder <http://llvm.org/doxygen/IRBuilder_8h-source.html>`_ | |
| class template keep track of the current place to insert instructions | |
| and has methods to create new instructions. | |
| ``TheModule`` is an LLVM construct that contains functions and global | |
| variables. In many ways, it is the top-level structure that the LLVM IR | |
| uses to contain code. It will own the memory for all of the IR that we | |
| generate, which is why the codegen() method returns a raw Value\*, | |
| rather than a unique_ptr<Value>. | |
| The ``NamedValues`` map keeps track of which values are defined in the | |
| current scope and what their LLVM representation is. (In other words, it | |
| is a symbol table for the code). In this form of Kaleidoscope, the only | |
| things that can be referenced are function parameters. As such, function | |
| parameters will be in this map when generating code for their function | |
| body. | |
| With these basics in place, we can start talking about how to generate | |
| code for each expression. Note that this assumes that the ``Builder`` | |
| has been set up to generate code *into* something. For now, we'll assume | |
| that this has already been done, and we'll just use it to emit code. | |
| Expression Code Generation | |
| ========================== | |
| Generating LLVM code for expression nodes is very straightforward: less | |
| than 45 lines of commented code for all four of our expression nodes. | |
| First we'll do numeric literals: | |
| .. code-block:: c++ | |
| Value *NumberExprAST::codegen() { | |
| return ConstantFP::get(TheContext, APFloat(Val)); | |
| } | |
| In the LLVM IR, numeric constants are represented with the | |
| ``ConstantFP`` class, which holds the numeric value in an ``APFloat`` | |
| internally (``APFloat`` has the capability of holding floating point | |
| constants of Arbitrary Precision). This code basically just creates | |
| and returns a ``ConstantFP``. Note that in the LLVM IR that constants | |
| are all uniqued together and shared. For this reason, the API uses the | |
| "foo::get(...)" idiom instead of "new foo(..)" or "foo::Create(..)". | |
| .. code-block:: c++ | |
| Value *VariableExprAST::codegen() { | |
| // Look this variable up in the function. | |
| Value *V = NamedValues[Name]; | |
| if (!V) | |
| LogErrorV("Unknown variable name"); | |
| return V; | |
| } | |
| References to variables are also quite simple using LLVM. In the simple | |
| version of Kaleidoscope, we assume that the variable has already been | |
| emitted somewhere and its value is available. In practice, the only | |
| values that can be in the ``NamedValues`` map are function arguments. | |
| This code simply checks to see that the specified name is in the map (if | |
| not, an unknown variable is being referenced) and returns the value for | |
| it. In future chapters, we'll add support for `loop induction | |
| variables <LangImpl5.html#for-loop-expression>`_ in the symbol table, and for `local | |
| variables <LangImpl7.html#user-defined-local-variables>`_. | |
| .. code-block:: c++ | |
| Value *BinaryExprAST::codegen() { | |
| Value *L = LHS->codegen(); | |
| Value *R = RHS->codegen(); | |
| if (!L || !R) | |
| return nullptr; | |
| switch (Op) { | |
| case '+': | |
| return Builder.CreateFAdd(L, R, "addtmp"); | |
| case '-': | |
| return Builder.CreateFSub(L, R, "subtmp"); | |
| case '*': | |
| return Builder.CreateFMul(L, R, "multmp"); | |
| case '<': | |
| L = Builder.CreateFCmpULT(L, R, "cmptmp"); | |
| // Convert bool 0/1 to double 0.0 or 1.0 | |
| return Builder.CreateUIToFP(L, Type::getDoubleTy(TheContext), | |
| "booltmp"); | |
| default: | |
| return LogErrorV("invalid binary operator"); | |
| } | |
| } | |
| Binary operators start to get more interesting. The basic idea here is | |
| that we recursively emit code for the left-hand side of the expression, | |
| then the right-hand side, then we compute the result of the binary | |
| expression. In this code, we do a simple switch on the opcode to create | |
| the right LLVM instruction. | |
| In the example above, the LLVM builder class is starting to show its | |
| value. IRBuilder knows where to insert the newly created instruction, | |
| all you have to do is specify what instruction to create (e.g. with | |
| ``CreateFAdd``), which operands to use (``L`` and ``R`` here) and | |
| optionally provide a name for the generated instruction. | |
| One nice thing about LLVM is that the name is just a hint. For instance, | |
| if the code above emits multiple "addtmp" variables, LLVM will | |
| automatically provide each one with an increasing, unique numeric | |
| suffix. Local value names for instructions are purely optional, but it | |
| makes it much easier to read the IR dumps. | |
| `LLVM instructions <../LangRef.html#instruction-reference>`_ are constrained by strict | |
| rules: for example, the Left and Right operators of an `add | |
| instruction <../LangRef.html#add-instruction>`_ must have the same type, and the | |
| result type of the add must match the operand types. Because all values | |
| in Kaleidoscope are doubles, this makes for very simple code for add, | |
| sub and mul. | |
| On the other hand, LLVM specifies that the `fcmp | |
| instruction <../LangRef.html#fcmp-instruction>`_ always returns an 'i1' value (a | |
| one bit integer). The problem with this is that Kaleidoscope wants the | |
| value to be a 0.0 or 1.0 value. In order to get these semantics, we | |
| combine the fcmp instruction with a `uitofp | |
| instruction <../LangRef.html#uitofp-to-instruction>`_. This instruction converts its | |
| input integer into a floating point value by treating the input as an | |
| unsigned value. In contrast, if we used the `sitofp | |
| instruction <../LangRef.html#sitofp-to-instruction>`_, the Kaleidoscope '<' operator | |
| would return 0.0 and -1.0, depending on the input value. | |
| .. code-block:: c++ | |
| Value *CallExprAST::codegen() { | |
| // Look up the name in the global module table. | |
| Function *CalleeF = TheModule->getFunction(Callee); | |
| if (!CalleeF) | |
| return LogErrorV("Unknown function referenced"); | |
| // If argument mismatch error. | |
| if (CalleeF->arg_size() != Args.size()) | |
| return LogErrorV("Incorrect # arguments passed"); | |
| std::vector<Value *> ArgsV; | |
| for (unsigned i = 0, e = Args.size(); i != e; ++i) { | |
| ArgsV.push_back(Args[i]->codegen()); | |
| if (!ArgsV.back()) | |
| return nullptr; | |
| } | |
| return Builder.CreateCall(CalleeF, ArgsV, "calltmp"); | |
| } | |
| Code generation for function calls is quite straightforward with LLVM. The code | |
| above initially does a function name lookup in the LLVM Module's symbol table. | |
| Recall that the LLVM Module is the container that holds the functions we are | |
| JIT'ing. By giving each function the same name as what the user specifies, we | |
| can use the LLVM symbol table to resolve function names for us. | |
| Once we have the function to call, we recursively codegen each argument | |
| that is to be passed in, and create an LLVM `call | |
| instruction <../LangRef.html#call-instruction>`_. Note that LLVM uses the native C | |
| calling conventions by default, allowing these calls to also call into | |
| standard library functions like "sin" and "cos", with no additional | |
| effort. | |
| This wraps up our handling of the four basic expressions that we have so | |
| far in Kaleidoscope. Feel free to go in and add some more. For example, | |
| by browsing the `LLVM language reference <../LangRef.html>`_ you'll find | |
| several other interesting instructions that are really easy to plug into | |
| our basic framework. | |
| Function Code Generation | |
| ======================== | |
| Code generation for prototypes and functions must handle a number of | |
| details, which make their code less beautiful than expression code | |
| generation, but allows us to illustrate some important points. First, | |
| let's talk about code generation for prototypes: they are used both for | |
| function bodies and external function declarations. The code starts | |
| with: | |
| .. code-block:: c++ | |
| Function *PrototypeAST::codegen() { | |
| // Make the function type: double(double,double) etc. | |
| std::vector<Type*> Doubles(Args.size(), | |
| Type::getDoubleTy(TheContext)); | |
| FunctionType *FT = | |
| FunctionType::get(Type::getDoubleTy(TheContext), Doubles, false); | |
| Function *F = | |
| Function::Create(FT, Function::ExternalLinkage, Name, TheModule); | |
| This code packs a lot of power into a few lines. Note first that this | |
| function returns a "Function\*" instead of a "Value\*". Because a | |
| "prototype" really talks about the external interface for a function | |
| (not the value computed by an expression), it makes sense for it to | |
| return the LLVM Function it corresponds to when codegen'd. | |
| The call to ``FunctionType::get`` creates the ``FunctionType`` that | |
| should be used for a given Prototype. Since all function arguments in | |
| Kaleidoscope are of type double, the first line creates a vector of "N" | |
| LLVM double types. It then uses the ``Functiontype::get`` method to | |
| create a function type that takes "N" doubles as arguments, returns one | |
| double as a result, and that is not vararg (the false parameter | |
| indicates this). Note that Types in LLVM are uniqued just like Constants | |
| are, so you don't "new" a type, you "get" it. | |
| The final line above actually creates the IR Function corresponding to | |
| the Prototype. This indicates the type, linkage and name to use, as | |
| well as which module to insert into. "`external | |
| linkage <../LangRef.html#linkage>`_" means that the function may be | |
| defined outside the current module and/or that it is callable by | |
| functions outside the module. The Name passed in is the name the user | |
| specified: since "``TheModule``" is specified, this name is registered | |
| in "``TheModule``"s symbol table. | |
| .. code-block:: c++ | |
| // Set names for all arguments. | |
| unsigned Idx = 0; | |
| for (auto &Arg : F->args()) | |
| Arg.setName(Args[Idx++]); | |
| return F; | |
| Finally, we set the name of each of the function's arguments according to the | |
| names given in the Prototype. This step isn't strictly necessary, but keeping | |
| the names consistent makes the IR more readable, and allows subsequent code to | |
| refer directly to the arguments for their names, rather than having to look up | |
| them up in the Prototype AST. | |
| At this point we have a function prototype with no body. This is how LLVM IR | |
| represents function declarations. For extern statements in Kaleidoscope, this | |
| is as far as we need to go. For function definitions however, we need to | |
| codegen and attach a function body. | |
| .. code-block:: c++ | |
| Function *FunctionAST::codegen() { | |
| // First, check for an existing function from a previous 'extern' declaration. | |
| Function *TheFunction = TheModule->getFunction(Proto->getName()); | |
| if (!TheFunction) | |
| TheFunction = Proto->codegen(); | |
| if (!TheFunction) | |
| return nullptr; | |
| if (!TheFunction->empty()) | |
| return (Function*)LogErrorV("Function cannot be redefined."); | |
| For function definitions, we start by searching TheModule's symbol table for an | |
| existing version of this function, in case one has already been created using an | |
| 'extern' statement. If Module::getFunction returns null then no previous version | |
| exists, so we'll codegen one from the Prototype. In either case, we want to | |
| assert that the function is empty (i.e. has no body yet) before we start. | |
| .. code-block:: c++ | |
| // Create a new basic block to start insertion into. | |
| BasicBlock *BB = BasicBlock::Create(TheContext, "entry", TheFunction); | |
| Builder.SetInsertPoint(BB); | |
| // Record the function arguments in the NamedValues map. | |
| NamedValues.clear(); | |
| for (auto &Arg : TheFunction->args()) | |
| NamedValues[Arg.getName()] = &Arg; | |
| Now we get to the point where the ``Builder`` is set up. The first line | |
| creates a new `basic block <http://en.wikipedia.org/wiki/Basic_block>`_ | |
| (named "entry"), which is inserted into ``TheFunction``. The second line | |
| then tells the builder that new instructions should be inserted into the | |
| end of the new basic block. Basic blocks in LLVM are an important part | |
| of functions that define the `Control Flow | |
| Graph <http://en.wikipedia.org/wiki/Control_flow_graph>`_. Since we | |
| don't have any control flow, our functions will only contain one block | |
| at this point. We'll fix this in `Chapter 5 <LangImpl05.html>`_ :). | |
| Next we add the function arguments to the NamedValues map (after first clearing | |
| it out) so that they're accessible to ``VariableExprAST`` nodes. | |
| .. code-block:: c++ | |
| if (Value *RetVal = Body->codegen()) { | |
| // Finish off the function. | |
| Builder.CreateRet(RetVal); | |
| // Validate the generated code, checking for consistency. | |
| verifyFunction(*TheFunction); | |
| return TheFunction; | |
| } | |
| Once the insertion point has been set up and the NamedValues map populated, | |
| we call the ``codegen()`` method for the root expression of the function. If no | |
| error happens, this emits code to compute the expression into the entry block | |
| and returns the value that was computed. Assuming no error, we then create an | |
| LLVM `ret instruction <../LangRef.html#ret-instruction>`_, which completes the function. | |
| Once the function is built, we call ``verifyFunction``, which is | |
| provided by LLVM. This function does a variety of consistency checks on | |
| the generated code, to determine if our compiler is doing everything | |
| right. Using this is important: it can catch a lot of bugs. Once the | |
| function is finished and validated, we return it. | |
| .. code-block:: c++ | |
| // Error reading body, remove function. | |
| TheFunction->eraseFromParent(); | |
| return nullptr; | |
| } | |
| The only piece left here is handling of the error case. For simplicity, | |
| we handle this by merely deleting the function we produced with the | |
| ``eraseFromParent`` method. This allows the user to redefine a function | |
| that they incorrectly typed in before: if we didn't delete it, it would | |
| live in the symbol table, with a body, preventing future redefinition. | |
| This code does have a bug, though: If the ``FunctionAST::codegen()`` method | |
| finds an existing IR Function, it does not validate its signature against the | |
| definition's own prototype. This means that an earlier 'extern' declaration will | |
| take precedence over the function definition's signature, which can cause | |
| codegen to fail, for instance if the function arguments are named differently. | |
| There are a number of ways to fix this bug, see what you can come up with! Here | |
| is a testcase: | |
| :: | |
| extern foo(a); # ok, defines foo. | |
| def foo(b) b; # Error: Unknown variable name. (decl using 'a' takes precedence). | |
| Driver Changes and Closing Thoughts | |
| =================================== | |
| For now, code generation to LLVM doesn't really get us much, except that | |
| we can look at the pretty IR calls. The sample code inserts calls to | |
| codegen into the "``HandleDefinition``", "``HandleExtern``" etc | |
| functions, and then dumps out the LLVM IR. This gives a nice way to look | |
| at the LLVM IR for simple functions. For example: | |
| :: | |
| ready> 4+5; | |
| Read top-level expression: | |
| define double @0() { | |
| entry: | |
| ret double 9.000000e+00 | |
| } | |
| Note how the parser turns the top-level expression into anonymous | |
| functions for us. This will be handy when we add `JIT | |
| support <LangImpl4.html#adding-a-jit-compiler>`_ in the next chapter. Also note that the | |
| code is very literally transcribed, no optimizations are being performed | |
| except simple constant folding done by IRBuilder. We will `add | |
| optimizations <LangImpl4.html#trivial-constant-folding>`_ explicitly in the next | |
| chapter. | |
| :: | |
| ready> def foo(a b) a*a + 2*a*b + b*b; | |
| Read function definition: | |
| define double @foo(double %a, double %b) { | |
| entry: | |
| %multmp = fmul double %a, %a | |
| %multmp1 = fmul double 2.000000e+00, %a | |
| %multmp2 = fmul double %multmp1, %b | |
| %addtmp = fadd double %multmp, %multmp2 | |
| %multmp3 = fmul double %b, %b | |
| %addtmp4 = fadd double %addtmp, %multmp3 | |
| ret double %addtmp4 | |
| } | |
| This shows some simple arithmetic. Notice the striking similarity to the | |
| LLVM builder calls that we use to create the instructions. | |
| :: | |
| ready> def bar(a) foo(a, 4.0) + bar(31337); | |
| Read function definition: | |
| define double @bar(double %a) { | |
| entry: | |
| %calltmp = call double @foo(double %a, double 4.000000e+00) | |
| %calltmp1 = call double @bar(double 3.133700e+04) | |
| %addtmp = fadd double %calltmp, %calltmp1 | |
| ret double %addtmp | |
| } | |
| This shows some function calls. Note that this function will take a long | |
| time to execute if you call it. In the future we'll add conditional | |
| control flow to actually make recursion useful :). | |
| :: | |
| ready> extern cos(x); | |
| Read extern: | |
| declare double @cos(double) | |
| ready> cos(1.234); | |
| Read top-level expression: | |
| define double @1() { | |
| entry: | |
| %calltmp = call double @cos(double 1.234000e+00) | |
| ret double %calltmp | |
| } | |
| This shows an extern for the libm "cos" function, and a call to it. | |
| .. TODO:: Abandon Pygments' horrible `llvm` lexer. It just totally gives up | |
| on highlighting this due to the first line. | |
| :: | |
| ready> ^D | |
| ; ModuleID = 'my cool jit' | |
| define double @0() { | |
| entry: | |
| %addtmp = fadd double 4.000000e+00, 5.000000e+00 | |
| ret double %addtmp | |
| } | |
| define double @foo(double %a, double %b) { | |
| entry: | |
| %multmp = fmul double %a, %a | |
| %multmp1 = fmul double 2.000000e+00, %a | |
| %multmp2 = fmul double %multmp1, %b | |
| %addtmp = fadd double %multmp, %multmp2 | |
| %multmp3 = fmul double %b, %b | |
| %addtmp4 = fadd double %addtmp, %multmp3 | |
| ret double %addtmp4 | |
| } | |
| define double @bar(double %a) { | |
| entry: | |
| %calltmp = call double @foo(double %a, double 4.000000e+00) | |
| %calltmp1 = call double @bar(double 3.133700e+04) | |
| %addtmp = fadd double %calltmp, %calltmp1 | |
| ret double %addtmp | |
| } | |
| declare double @cos(double) | |
| define double @1() { | |
| entry: | |
| %calltmp = call double @cos(double 1.234000e+00) | |
| ret double %calltmp | |
| } | |
| When you quit the current demo (by sending an EOF via CTRL+D on Linux | |
| or CTRL+Z and ENTER on Windows), it dumps out the IR for the entire | |
| module generated. Here you can see the big picture with all the | |
| functions referencing each other. | |
| This wraps up the third chapter of the Kaleidoscope tutorial. Up next, | |
| we'll describe how to `add JIT codegen and optimizer | |
| support <LangImpl04.html>`_ to this so we can actually start running | |
| code! | |
| Full Code Listing | |
| ================= | |
| Here is the complete code listing for our running example, enhanced with | |
| the LLVM code generator. Because this uses the LLVM libraries, we need | |
| to link them in. To do this, we use the | |
| `llvm-config <http://llvm.org/cmds/llvm-config.html>`_ tool to inform | |
| our makefile/command line about which options to use: | |
| .. code-block:: bash | |
| # Compile | |
| clang++ -g -O3 toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core` -o toy | |
| # Run | |
| ./toy | |
| Here is the code: | |
| .. literalinclude:: ../../examples/Kaleidoscope/Chapter3/toy.cpp | |
| :language: c++ | |
| `Next: Adding JIT and Optimizer Support <LangImpl04.html>`_ | |