| ======================== | |
| LLVM Programmer's Manual | |
| ======================== | |
| .. contents:: | |
| :local: | |
| .. warning:: | |
| This is always a work in progress. | |
| .. _introduction: | |
| Introduction | |
| ============ | |
| This document is meant to highlight some of the important classes and interfaces | |
| available in the LLVM source-base. This manual is not intended to explain what | |
| LLVM is, how it works, and what LLVM code looks like. It assumes that you know | |
| the basics of LLVM and are interested in writing transformations or otherwise | |
| analyzing or manipulating the code. | |
| This document should get you oriented so that you can find your way in the | |
| continuously growing source code that makes up the LLVM infrastructure. Note | |
| that this manual is not intended to serve as a replacement for reading the | |
| source code, so if you think there should be a method in one of these classes to | |
| do something, but it's not listed, check the source. Links to the `doxygen | |
| <http://llvm.org/doxygen/>`__ sources are provided to make this as easy as | |
| possible. | |
| The first section of this document describes general information that is useful | |
| to know when working in the LLVM infrastructure, and the second describes the | |
| Core LLVM classes. In the future this manual will be extended with information | |
| describing how to use extension libraries, such as dominator information, CFG | |
| traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen | |
| <http://llvm.org/doxygen/InstVisitor_8h_source.html>`__) template. | |
| .. _general: | |
| General Information | |
| =================== | |
| This section contains general information that is useful if you are working in | |
| the LLVM source-base, but that isn't specific to any particular API. | |
| .. _stl: | |
| The C++ Standard Template Library | |
| --------------------------------- | |
| LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much | |
| more than you are used to, or have seen before. Because of this, you might want | |
| to do a little background reading in the techniques used and capabilities of the | |
| library. There are many good pages that discuss the STL, and several books on | |
| the subject that you can get, so it will not be discussed in this document. | |
| Here are some useful links: | |
| #. `cppreference.com | |
| <http://en.cppreference.com/w/>`_ - an excellent | |
| reference for the STL and other parts of the standard C++ library. | |
| #. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly | |
| book in the making. It has a decent Standard Library Reference that rivals | |
| Dinkumware's, and is unfortunately no longer free since the book has been | |
| published. | |
| #. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_. | |
| #. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a | |
| useful `Introduction to the STL | |
| <http://www.sgi.com/tech/stl/stl_introduction.html>`_. | |
| #. `Bjarne Stroustrup's C++ Page | |
| <http://www.research.att.com/%7Ebs/C++.html>`_. | |
| #. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 | |
| (even better, get the book) | |
| <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_. | |
| You are also encouraged to take a look at the :doc:`LLVM Coding Standards | |
| <CodingStandards>` guide which focuses on how to write maintainable code more | |
| than where to put your curly braces. | |
| .. _resources: | |
| Other useful references | |
| ----------------------- | |
| #. `Using static and shared libraries across platforms | |
| <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ | |
| .. _apis: | |
| Important and useful LLVM APIs | |
| ============================== | |
| Here we highlight some LLVM APIs that are generally useful and good to know | |
| about when writing transformations. | |
| .. _isa: | |
| The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates | |
| ------------------------------------------------------ | |
| The LLVM source-base makes extensive use of a custom form of RTTI. These | |
| templates have many similarities to the C++ ``dynamic_cast<>`` operator, but | |
| they don't have some drawbacks (primarily stemming from the fact that | |
| ``dynamic_cast<>`` only works on classes that have a v-table). Because they are | |
| used so often, you must know what they do and how they work. All of these | |
| templates are defined in the ``llvm/Support/Casting.h`` (`doxygen | |
| <http://llvm.org/doxygen/Casting_8h_source.html>`__) file (note that you very | |
| rarely have to include this file directly). | |
| ``isa<>``: | |
| The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. | |
| It returns true or false depending on whether a reference or pointer points to | |
| an instance of the specified class. This can be very useful for constraint | |
| checking of various sorts (example below). | |
| ``cast<>``: | |
| The ``cast<>`` operator is a "checked cast" operation. It converts a pointer | |
| or reference from a base class to a derived class, causing an assertion | |
| failure if it is not really an instance of the right type. This should be | |
| used in cases where you have some information that makes you believe that | |
| something is of the right type. An example of the ``isa<>`` and ``cast<>`` | |
| template is: | |
| .. code-block:: c++ | |
| static bool isLoopInvariant(const Value *V, const Loop *L) { | |
| if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) | |
| return true; | |
| // Otherwise, it must be an instruction... | |
| return !L->contains(cast<Instruction>(V)->getParent()); | |
| } | |
| Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, | |
| for that use the ``dyn_cast<>`` operator. | |
| ``dyn_cast<>``: | |
| The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see | |
| if the operand is of the specified type, and if so, returns a pointer to it | |
| (this operator does not work with references). If the operand is not of the | |
| correct type, a null pointer is returned. Thus, this works very much like | |
| the ``dynamic_cast<>`` operator in C++, and should be used in the same | |
| circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` | |
| statement or some other flow control statement like this: | |
| .. code-block:: c++ | |
| if (auto *AI = dyn_cast<AllocationInst>(Val)) { | |
| // ... | |
| } | |
| This form of the ``if`` statement effectively combines together a call to | |
| ``isa<>`` and a call to ``cast<>`` into one statement, which is very | |
| convenient. | |
| Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's | |
| ``instanceof`` operator, can be abused. In particular, you should not use big | |
| chained ``if/then/else`` blocks to check for lots of different variants of | |
| classes. If you find yourself wanting to do this, it is much cleaner and more | |
| efficient to use the ``InstVisitor`` class to dispatch over the instruction | |
| type directly. | |
| ``cast_or_null<>``: | |
| The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, | |
| except that it allows for a null pointer as an argument (which it then | |
| propagates). This can sometimes be useful, allowing you to combine several | |
| null checks into one. | |
| ``dyn_cast_or_null<>``: | |
| The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` | |
| operator, except that it allows for a null pointer as an argument (which it | |
| then propagates). This can sometimes be useful, allowing you to combine | |
| several null checks into one. | |
| These five templates can be used with any classes, whether they have a v-table | |
| or not. If you want to add support for these templates, see the document | |
| :doc:`How to set up LLVM-style RTTI for your class hierarchy | |
| <HowToSetUpLLVMStyleRTTI>` | |
| .. _string_apis: | |
| Passing strings (the ``StringRef`` and ``Twine`` classes) | |
| --------------------------------------------------------- | |
| Although LLVM generally does not do much string manipulation, we do have several | |
| important APIs which take strings. Two important examples are the Value class | |
| -- which has names for instructions, functions, etc. -- and the ``StringMap`` | |
| class which is used extensively in LLVM and Clang. | |
| These are generic classes, and they need to be able to accept strings which may | |
| have embedded null characters. Therefore, they cannot simply take a ``const | |
| char *``, and taking a ``const std::string&`` requires clients to perform a heap | |
| allocation which is usually unnecessary. Instead, many LLVM APIs use a | |
| ``StringRef`` or a ``const Twine&`` for passing strings efficiently. | |
| .. _StringRef: | |
| The ``StringRef`` class | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| The ``StringRef`` data type represents a reference to a constant string (a | |
| character array and a length) and supports the common operations available on | |
| ``std::string``, but does not require heap allocation. | |
| It can be implicitly constructed using a C style null-terminated string, an | |
| ``std::string``, or explicitly with a character pointer and length. For | |
| example, the ``StringRef`` find function is declared as: | |
| .. code-block:: c++ | |
| iterator find(StringRef Key); | |
| and clients can call it using any one of: | |
| .. code-block:: c++ | |
| Map.find("foo"); // Lookup "foo" | |
| Map.find(std::string("bar")); // Lookup "bar" | |
| Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" | |
| Similarly, APIs which need to return a string may return a ``StringRef`` | |
| instance, which can be used directly or converted to an ``std::string`` using | |
| the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen | |
| <http://llvm.org/doxygen/StringRef_8h_source.html>`__) for more | |
| information. | |
| You should rarely use the ``StringRef`` class directly, because it contains | |
| pointers to external memory it is not generally safe to store an instance of the | |
| class (unless you know that the external storage will not be freed). | |
| ``StringRef`` is small and pervasive enough in LLVM that it should always be | |
| passed by value. | |
| The ``Twine`` class | |
| ^^^^^^^^^^^^^^^^^^^ | |
| The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__) | |
| class is an efficient way for APIs to accept concatenated strings. For example, | |
| a common LLVM paradigm is to name one instruction based on the name of another | |
| instruction with a suffix, for example: | |
| .. code-block:: c++ | |
| New = CmpInst::Create(..., SO->getName() + ".cmp"); | |
| The ``Twine`` class is effectively a lightweight `rope | |
| <http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to | |
| temporary (stack allocated) objects. Twines can be implicitly constructed as | |
| the result of the plus operator applied to strings (i.e., a C strings, an | |
| ``std::string``, or a ``StringRef``). The twine delays the actual concatenation | |
| of strings until it is actually required, at which point it can be efficiently | |
| rendered directly into a character array. This avoids unnecessary heap | |
| allocation involved in constructing the temporary results of string | |
| concatenation. See ``llvm/ADT/Twine.h`` (`doxygen | |
| <http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` | |
| for more information. | |
| As with a ``StringRef``, ``Twine`` objects point to external memory and should | |
| almost never be stored or mentioned directly. They are intended solely for use | |
| when defining a function which should be able to efficiently accept concatenated | |
| strings. | |
| .. _formatting_strings: | |
| Formatting strings (the ``formatv`` function) | |
| --------------------------------------------- | |
| While LLVM doesn't necessarily do a lot of string manipulation and parsing, it | |
| does do a lot of string formatting. From diagnostic messages, to llvm tool | |
| outputs such as ``llvm-readobj`` to printing verbose disassembly listings and | |
| LLDB runtime logging, the need for string formatting is pervasive. | |
| The ``formatv`` is similar in spirit to ``printf``, but uses a different syntax | |
| which borrows heavily from Python and C#. Unlike ``printf`` it deduces the type | |
| to be formatted at compile time, so it does not need a format specifier such as | |
| ``%d``. This reduces the mental overhead of trying to construct portable format | |
| strings, especially for platform-specific types like ``size_t`` or pointer types. | |
| Unlike both ``printf`` and Python, it additionally fails to compile if LLVM does | |
| not know how to format the type. These two properties ensure that the function | |
| is both safer and simpler to use than traditional formatting methods such as | |
| the ``printf`` family of functions. | |
| Simple formatting | |
| ^^^^^^^^^^^^^^^^^ | |
| A call to ``formatv`` involves a single **format string** consisting of 0 or more | |
| **replacement sequences**, followed by a variable length list of **replacement values**. | |
| A replacement sequence is a string of the form ``{N[[,align]:style]}``. | |
| ``N`` refers to the 0-based index of the argument from the list of replacement | |
| values. Note that this means it is possible to reference the same parameter | |
| multiple times, possibly with different style and/or alignment options, in any order. | |
| ``align`` is an optional string specifying the width of the field to format | |
| the value into, and the alignment of the value within the field. It is specified as | |
| an optional **alignment style** followed by a positive integral **field width**. The | |
| alignment style can be one of the characters ``-`` (left align), ``=`` (center align), | |
| or ``+`` (right align). The default is right aligned. | |
| ``style`` is an optional string consisting of a type specific that controls the | |
| formatting of the value. For example, to format a floating point value as a percentage, | |
| you can use the style option ``P``. | |
| Custom formatting | |
| ^^^^^^^^^^^^^^^^^ | |
| There are two ways to customize the formatting behavior for a type. | |
| 1. Provide a template specialization of ``llvm::format_provider<T>`` for your | |
| type ``T`` with the appropriate static format method. | |
| .. code-block:: c++ | |
| namespace llvm { | |
| template<> | |
| struct format_provider<MyFooBar> { | |
| static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) { | |
| // Do whatever is necessary to format `V` into `Stream` | |
| } | |
| }; | |
| void foo() { | |
| MyFooBar X; | |
| std::string S = formatv("{0}", X); | |
| } | |
| } | |
| This is a useful extensibility mechanism for adding support for formatting your own | |
| custom types with your own custom Style options. But it does not help when you want | |
| to extend the mechanism for formatting a type that the library already knows how to | |
| format. For that, we need something else. | |
| 2. Provide a **format adapter** inheriting from ``llvm::FormatAdapter<T>``. | |
| .. code-block:: c++ | |
| namespace anything { | |
| struct format_int_custom : public llvm::FormatAdapter<int> { | |
| explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {} | |
| void format(llvm::raw_ostream &Stream, StringRef Style) override { | |
| // Do whatever is necessary to format ``this->Item`` into ``Stream`` | |
| } | |
| }; | |
| } | |
| namespace llvm { | |
| void foo() { | |
| std::string S = formatv("{0}", anything::format_int_custom(42)); | |
| } | |
| } | |
| If the type is detected to be derived from ``FormatAdapter<T>``, ``formatv`` | |
| will call the | |
| ``format`` method on the argument passing in the specified style. This allows | |
| one to provide custom formatting of any type, including one which already has | |
| a builtin format provider. | |
| ``formatv`` Examples | |
| ^^^^^^^^^^^^^^^^^^^^ | |
| Below is intended to provide an incomplete set of examples demonstrating | |
| the usage of ``formatv``. More information can be found by reading the | |
| doxygen documentation or by looking at the unit test suite. | |
| .. code-block:: c++ | |
| std::string S; | |
| // Simple formatting of basic types and implicit string conversion. | |
| S = formatv("{0} ({1:P})", 7, 0.35); // S == "7 (35.00%)" | |
| // Out-of-order referencing and multi-referencing | |
| outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1" | |
| // Left, right, and center alignment | |
| S = formatv("{0,7}", 'a'); // S == " a"; | |
| S = formatv("{0,-7}", 'a'); // S == "a "; | |
| S = formatv("{0,=7}", 'a'); // S == " a "; | |
| S = formatv("{0,+7}", 'a'); // S == " a"; | |
| // Custom styles | |
| S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8" | |
| // Adapters | |
| S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7)); // S == " 42 " | |
| S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi" | |
| S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == " hi " | |
| // Ranges | |
| std::vector<int> V = {8, 9, 10}; | |
| S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10" | |
| S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10" | |
| S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA" | |
| .. _error_apis: | |
| Error handling | |
| -------------- | |
| Proper error handling helps us identify bugs in our code, and helps end-users | |
| understand errors in their tool usage. Errors fall into two broad categories: | |
| *programmatic* and *recoverable*, with different strategies for handling and | |
| reporting. | |
| Programmatic Errors | |
| ^^^^^^^^^^^^^^^^^^^ | |
| Programmatic errors are violations of program invariants or API contracts, and | |
| represent bugs within the program itself. Our aim is to document invariants, and | |
| to abort quickly at the point of failure (providing some basic diagnostic) when | |
| invariants are broken at runtime. | |
| The fundamental tools for handling programmatic errors are assertions and the | |
| llvm_unreachable function. Assertions are used to express invariant conditions, | |
| and should include a message describing the invariant: | |
| .. code-block:: c++ | |
| assert(isPhysReg(R) && "All virt regs should have been allocated already."); | |
| The llvm_unreachable function can be used to document areas of control flow | |
| that should never be entered if the program invariants hold: | |
| .. code-block:: c++ | |
| enum { Foo, Bar, Baz } X = foo(); | |
| switch (X) { | |
| case Foo: /* Handle Foo */; break; | |
| case Bar: /* Handle Bar */; break; | |
| default: | |
| llvm_unreachable("X should be Foo or Bar here"); | |
| } | |
| Recoverable Errors | |
| ^^^^^^^^^^^^^^^^^^ | |
| Recoverable errors represent an error in the program's environment, for example | |
| a resource failure (a missing file, a dropped network connection, etc.), or | |
| malformed input. These errors should be detected and communicated to a level of | |
| the program where they can be handled appropriately. Handling the error may be | |
| as simple as reporting the issue to the user, or it may involve attempts at | |
| recovery. | |
| .. note:: | |
| While it would be ideal to use this error handling scheme throughout | |
| LLVM, there are places where this hasn't been practical to apply. In | |
| situations where you absolutely must emit a non-programmatic error and | |
| the ``Error`` model isn't workable you can call ``report_fatal_error``, | |
| which will call installed error handlers, print a message, and exit the | |
| program. | |
| Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme | |
| represents errors using function return values, similar to classic C integer | |
| error codes, or C++'s ``std::error_code``. However, the ``Error`` class is | |
| actually a lightweight wrapper for user-defined error types, allowing arbitrary | |
| information to be attached to describe the error. This is similar to the way C++ | |
| exceptions allow throwing of user-defined types. | |
| Success values are created by calling ``Error::success()``, E.g.: | |
| .. code-block:: c++ | |
| Error foo() { | |
| // Do something. | |
| // Return success. | |
| return Error::success(); | |
| } | |
| Success values are very cheap to construct and return - they have minimal | |
| impact on program performance. | |
| Failure values are constructed using ``make_error<T>``, where ``T`` is any class | |
| that inherits from the ErrorInfo utility, E.g.: | |
| .. code-block:: c++ | |
| class BadFileFormat : public ErrorInfo<BadFileFormat> { | |
| public: | |
| static char ID; | |
| std::string Path; | |
| BadFileFormat(StringRef Path) : Path(Path.str()) {} | |
| void log(raw_ostream &OS) const override { | |
| OS << Path << " is malformed"; | |
| } | |
| std::error_code convertToErrorCode() const override { | |
| return make_error_code(object_error::parse_failed); | |
| } | |
| }; | |
| char BadFileFormat::ID; // This should be declared in the C++ file. | |
| Error printFormattedFile(StringRef Path) { | |
| if (<check for valid format>) | |
| return make_error<BadFileFormat>(Path); | |
| // print file contents. | |
| return Error::success(); | |
| } | |
| Error values can be implicitly converted to bool: true for error, false for | |
| success, enabling the following idiom: | |
| .. code-block:: c++ | |
| Error mayFail(); | |
| Error foo() { | |
| if (auto Err = mayFail()) | |
| return Err; | |
| // Success! We can proceed. | |
| ... | |
| For functions that can fail but need to return a value the ``Expected<T>`` | |
| utility can be used. Values of this type can be constructed with either a | |
| ``T``, or an ``Error``. Expected<T> values are also implicitly convertible to | |
| boolean, but with the opposite convention to ``Error``: true for success, false | |
| for error. If success, the ``T`` value can be accessed via the dereference | |
| operator. If failure, the ``Error`` value can be extracted using the | |
| ``takeError()`` method. Idiomatic usage looks like: | |
| .. code-block:: c++ | |
| Expected<FormattedFile> openFormattedFile(StringRef Path) { | |
| // If badly formatted, return an error. | |
| if (auto Err = checkFormat(Path)) | |
| return std::move(Err); | |
| // Otherwise return a FormattedFile instance. | |
| return FormattedFile(Path); | |
| } | |
| Error processFormattedFile(StringRef Path) { | |
| // Try to open a formatted file | |
| if (auto FileOrErr = openFormattedFile(Path)) { | |
| // On success, grab a reference to the file and continue. | |
| auto &File = *FileOrErr; | |
| ... | |
| } else | |
| // On error, extract the Error value and return it. | |
| return FileOrErr.takeError(); | |
| } | |
| If an ``Expected<T>`` value is in success mode then the ``takeError()`` method | |
| will return a success value. Using this fact, the above function can be | |
| rewritten as: | |
| .. code-block:: c++ | |
| Error processFormattedFile(StringRef Path) { | |
| // Try to open a formatted file | |
| auto FileOrErr = openFormattedFile(Path); | |
| if (auto Err = FileOrErr.takeError()) | |
| // On error, extract the Error value and return it. | |
| return Err; | |
| // On success, grab a reference to the file and continue. | |
| auto &File = *FileOrErr; | |
| ... | |
| } | |
| This second form is often more readable for functions that involve multiple | |
| ``Expected<T>`` values as it limits the indentation required. | |
| All ``Error`` instances, whether success or failure, must be either checked or | |
| moved from (via ``std::move`` or a return) before they are destructed. | |
| Accidentally discarding an unchecked error will cause a program abort at the | |
| point where the unchecked value's destructor is run, making it easy to identify | |
| and fix violations of this rule. | |
| Success values are considered checked once they have been tested (by invoking | |
| the boolean conversion operator): | |
| .. code-block:: c++ | |
| if (auto Err = mayFail(...)) | |
| return Err; // Failure value - move error to caller. | |
| // Safe to continue: Err was checked. | |
| In contrast, the following code will always cause an abort, even if ``mayFail`` | |
| returns a success value: | |
| .. code-block:: c++ | |
| mayFail(); | |
| // Program will always abort here, even if mayFail() returns Success, since | |
| // the value is not checked. | |
| Failure values are considered checked once a handler for the error type has | |
| been activated: | |
| .. code-block:: c++ | |
| handleErrors( | |
| processFormattedFile(...), | |
| [](const BadFileFormat &BFF) { | |
| report("Unable to process " + BFF.Path + ": bad format"); | |
| }, | |
| [](const FileNotFound &FNF) { | |
| report("File not found " + FNF.Path); | |
| }); | |
| The ``handleErrors`` function takes an error as its first argument, followed by | |
| a variadic list of "handlers", each of which must be a callable type (a | |
| function, lambda, or class with a call operator) with one argument. The | |
| ``handleErrors`` function will visit each handler in the sequence and check its | |
| argument type against the dynamic type of the error, running the first handler | |
| that matches. This is the same decision process that is used decide which catch | |
| clause to run for a C++ exception. | |
| Since the list of handlers passed to ``handleErrors`` may not cover every error | |
| type that can occur, the ``handleErrors`` function also returns an Error value | |
| that must be checked or propagated. If the error value that is passed to | |
| ``handleErrors`` does not match any of the handlers it will be returned from | |
| handleErrors. Idiomatic use of ``handleErrors`` thus looks like: | |
| .. code-block:: c++ | |
| if (auto Err = | |
| handleErrors( | |
| processFormattedFile(...), | |
| [](const BadFileFormat &BFF) { | |
| report("Unable to process " + BFF.Path + ": bad format"); | |
| }, | |
| [](const FileNotFound &FNF) { | |
| report("File not found " + FNF.Path); | |
| })) | |
| return Err; | |
| In cases where you truly know that the handler list is exhaustive the | |
| ``handleAllErrors`` function can be used instead. This is identical to | |
| ``handleErrors`` except that it will terminate the program if an unhandled | |
| error is passed in, and can therefore return void. The ``handleAllErrors`` | |
| function should generally be avoided: the introduction of a new error type | |
| elsewhere in the program can easily turn a formerly exhaustive list of errors | |
| into a non-exhaustive list, risking unexpected program termination. Where | |
| possible, use handleErrors and propagate unknown errors up the stack instead. | |
| For tool code, where errors can be handled by printing an error message then | |
| exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility | |
| may be a better choice than handleErrors, as it simplifies control flow when | |
| calling fallible functions. | |
| In situations where it is known that a particular call to a fallible function | |
| will always succeed (for example, a call to a function that can only fail on a | |
| subset of inputs with an input that is known to be safe) the | |
| :ref:`cantFail <err_cantfail>` functions can be used to remove the error type, | |
| simplifying control flow. | |
| StringError | |
| """"""""""" | |
| Many kinds of errors have no recovery strategy, the only action that can be | |
| taken is to report them to the user so that the user can attempt to fix the | |
| environment. In this case representing the error as a string makes perfect | |
| sense. LLVM provides the ``StringError`` class for this purpose. It takes two | |
| arguments: A string error message, and an equivalent ``std::error_code`` for | |
| interoperability: | |
| .. code-block:: c++ | |
| make_error<StringError>("Bad executable", | |
| make_error_code(errc::executable_format_error")); | |
| If you're certain that the error you're building will never need to be converted | |
| to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function: | |
| .. code-block:: c++ | |
| make_error<StringError>("Bad executable", inconvertibleErrorCode()); | |
| This should be done only after careful consideration. If any attempt is made to | |
| convert this error to a ``std::error_code`` it will trigger immediate program | |
| termination. Unless you are certain that your errors will not need | |
| interoperability you should look for an existing ``std::error_code`` that you | |
| can convert to, and even (as painful as it is) consider introducing a new one as | |
| a stopgap measure. | |
| Interoperability with std::error_code and ErrorOr | |
| """"""""""""""""""""""""""""""""""""""""""""""""" | |
| Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>`` | |
| (which plays the same role as ``Expected<T>``, but wraps a ``std::error_code`` | |
| rather than an ``Error``). The infectious nature of error types means that an | |
| attempt to change one of these functions to return ``Error`` or ``Expected<T>`` | |
| instead often results in an avalanche of changes to callers, callers of callers, | |
| and so on. (The first such attempt, returning an ``Error`` from | |
| MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines, | |
| impacted half a dozen libraries, and was still growing). | |
| To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was | |
| introduced. Two pairs of functions allow any ``Error`` value to be converted to a | |
| ``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice | |
| versa: | |
| .. code-block:: c++ | |
| std::error_code errorToErrorCode(Error Err); | |
| Error errorCodeToError(std::error_code EC); | |
| template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr); | |
| template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC); | |
| Using these APIs it is easy to make surgical patches that update individual | |
| functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to | |
| ``Expected<T>``. | |
| Returning Errors from error handlers | |
| """""""""""""""""""""""""""""""""""" | |
| Error recovery attempts may themselves fail. For that reason, ``handleErrors`` | |
| actually recognises three different forms of handler signature: | |
| .. code-block:: c++ | |
| // Error must be handled, no new errors produced: | |
| void(UserDefinedError &E); | |
| // Error must be handled, new errors can be produced: | |
| Error(UserDefinedError &E); | |
| // Original error can be inspected, then re-wrapped and returned (or a new | |
| // error can be produced): | |
| Error(std::unique_ptr<UserDefinedError> E); | |
| Any error returned from a handler will be returned from the ``handleErrors`` | |
| function so that it can be handled itself, or propagated up the stack. | |
| .. _err_exitonerr: | |
| Using ExitOnError to simplify tool code | |
| """"""""""""""""""""""""""""""""""""""" | |
| Library code should never call ``exit`` for a recoverable error, however in tool | |
| code (especially command line tools) this can be a reasonable approach. Calling | |
| ``exit`` upon encountering an error dramatically simplifies control flow as the | |
| error no longer needs to be propagated up the stack. This allows code to be | |
| written in straight-line style, as long as each fallible call is wrapped in a | |
| check and call to exit. The ``ExitOnError`` class supports this pattern by | |
| providing call operators that inspect ``Error`` values, stripping the error away | |
| in the success case and logging to ``stderr`` then exiting in the failure case. | |
| To use this class, declare a global ``ExitOnError`` variable in your program: | |
| .. code-block:: c++ | |
| ExitOnError ExitOnErr; | |
| Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``, | |
| turning them into non-failing calls: | |
| .. code-block:: c++ | |
| Error mayFail(); | |
| Expected<int> mayFail2(); | |
| void foo() { | |
| ExitOnErr(mayFail()); | |
| int X = ExitOnErr(mayFail2()); | |
| } | |
| On failure, the error's log message will be written to ``stderr``, optionally | |
| preceded by a string "banner" that can be set by calling the setBanner method. A | |
| mapping can also be supplied from ``Error`` values to exit codes using the | |
| ``setExitCodeMapper`` method: | |
| .. code-block:: c++ | |
| int main(int argc, char *argv[]) { | |
| ExitOnErr.setBanner(std::string(argv[0]) + " error:"); | |
| ExitOnErr.setExitCodeMapper( | |
| [](const Error &Err) { | |
| if (Err.isA<BadFileFormat>()) | |
| return 2; | |
| return 1; | |
| }); | |
| Use ``ExitOnError`` in your tool code where possible as it can greatly improve | |
| readability. | |
| .. _err_cantfail: | |
| Using cantFail to simplify safe callsites | |
| """"""""""""""""""""""""""""""""""""""""" | |
| Some functions may only fail for a subset of their inputs, so calls using known | |
| safe inputs can be assumed to succeed. | |
| The cantFail functions encapsulate this by wrapping an assertion that their | |
| argument is a success value and, in the case of Expected<T>, unwrapping the | |
| T value: | |
| .. code-block:: c++ | |
| Error onlyFailsForSomeXValues(int X); | |
| Expected<int> onlyFailsForSomeXValues2(int X); | |
| void foo() { | |
| cantFail(onlyFailsForSomeXValues(KnownSafeValue)); | |
| int Y = cantFail(onlyFailsForSomeXValues2(KnownSafeValue)); | |
| ... | |
| } | |
| Like the ExitOnError utility, cantFail simplifies control flow. Their treatment | |
| of error cases is very different however: Where ExitOnError is guaranteed to | |
| terminate the program on an error input, cantFile simply asserts that the result | |
| is success. In debug builds this will result in an assertion failure if an error | |
| is encountered. In release builds the behavior of cantFail for failure values is | |
| undefined. As such, care must be taken in the use of cantFail: clients must be | |
| certain that a cantFail wrapped call really can not fail with the given | |
| arguments. | |
| Use of the cantFail functions should be rare in library code, but they are | |
| likely to be of more use in tool and unit-test code where inputs and/or | |
| mocked-up classes or functions may be known to be safe. | |
| Fallible constructors | |
| """"""""""""""""""""" | |
| Some classes require resource acquisition or other complex initialization that | |
| can fail during construction. Unfortunately constructors can't return errors, | |
| and having clients test objects after they're constructed to ensure that they're | |
| valid is error prone as it's all too easy to forget the test. To work around | |
| this, use the named constructor idiom and return an ``Expected<T>``: | |
| .. code-block:: c++ | |
| class Foo { | |
| public: | |
| static Expected<Foo> Create(Resource R1, Resource R2) { | |
| Error Err; | |
| Foo F(R1, R2, Err); | |
| if (Err) | |
| return std::move(Err); | |
| return std::move(F); | |
| } | |
| private: | |
| Foo(Resource R1, Resource R2, Error &Err) { | |
| ErrorAsOutParameter EAO(&Err); | |
| if (auto Err2 = R1.acquire()) { | |
| Err = std::move(Err2); | |
| return; | |
| } | |
| Err = R2.acquire(); | |
| } | |
| }; | |
| Here, the named constructor passes an ``Error`` by reference into the actual | |
| constructor, which the constructor can then use to return errors. The | |
| ``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry | |
| to the constructor so that the error can be assigned to, then resets it on exit | |
| to force the client (the named constructor) to check the error. | |
| By using this idiom, clients attempting to construct a Foo receive either a | |
| well-formed Foo or an Error, never an object in an invalid state. | |
| Propagating and consuming errors based on types | |
| """"""""""""""""""""""""""""""""""""""""""""""" | |
| In some contexts, certain types of error are known to be benign. For example, | |
| when walking an archive, some clients may be happy to skip over badly formatted | |
| object files rather than terminating the walk immediately. Skipping badly | |
| formatted objects could be achieved using an elaborate handler method, but the | |
| Error.h header provides two utilities that make this idiom much cleaner: the | |
| type inspection method, ``isA``, and the ``consumeError`` function: | |
| .. code-block:: c++ | |
| Error walkArchive(Archive A) { | |
| for (unsigned I = 0; I != A.numMembers(); ++I) { | |
| auto ChildOrErr = A.getMember(I); | |
| if (auto Err = ChildOrErr.takeError()) { | |
| if (Err.isA<BadFileFormat>()) | |
| consumeError(std::move(Err)) | |
| else | |
| return Err; | |
| } | |
| auto &Child = *ChildOrErr; | |
| // Use Child | |
| ... | |
| } | |
| return Error::success(); | |
| } | |
| Concatenating Errors with joinErrors | |
| """""""""""""""""""""""""""""""""""" | |
| In the archive walking example above ``BadFileFormat`` errors are simply | |
| consumed and ignored. If the client had wanted report these errors after | |
| completing the walk over the archive they could use the ``joinErrors`` utility: | |
| .. code-block:: c++ | |
| Error walkArchive(Archive A) { | |
| Error DeferredErrs = Error::success(); | |
| for (unsigned I = 0; I != A.numMembers(); ++I) { | |
| auto ChildOrErr = A.getMember(I); | |
| if (auto Err = ChildOrErr.takeError()) | |
| if (Err.isA<BadFileFormat>()) | |
| DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err)); | |
| else | |
| return Err; | |
| auto &Child = *ChildOrErr; | |
| // Use Child | |
| ... | |
| } | |
| return DeferredErrs; | |
| } | |
| The ``joinErrors`` routine builds a special error type called ``ErrorList``, | |
| which holds a list of user defined errors. The ``handleErrors`` routine | |
| recognizes this type and will attempt to handle each of the contained errors in | |
| order. If all contained errors can be handled, ``handleErrors`` will return | |
| ``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining | |
| errors and return the resulting ``ErrorList``. | |
| Building fallible iterators and iterator ranges | |
| """"""""""""""""""""""""""""""""""""""""""""""" | |
| The archive walking examples above retrieve archive members by index, however | |
| this requires considerable boiler-plate for iteration and error checking. We can | |
| clean this up by using ``Error`` with the "fallible iterator" pattern. The usual | |
| C++ iterator patterns do not allow for failure on increment, but we can | |
| incorporate support for it by having iterators hold an Error reference through | |
| which they can report failure. In this pattern, if an increment operation fails | |
| the failure is recorded via the Error reference and the iterator value is set to | |
| the end of the range in order to terminate the loop. This ensures that the | |
| dereference operation is safe anywhere that an ordinary iterator dereference | |
| would be safe (i.e. when the iterator is not equal to end). Where this pattern | |
| is followed (as in the ``llvm::object::Archive`` class) the result is much | |
| cleaner iteration idiom: | |
| .. code-block:: c++ | |
| Error Err; | |
| for (auto &Child : Ar->children(Err)) { | |
| // Use Child - we only enter the loop when it's valid | |
| ... | |
| } | |
| // Check Err after the loop to ensure it didn't break due to an error. | |
| if (Err) | |
| return Err; | |
| .. _function_apis: | |
| More information on Error and its related utilities can be found in the | |
| Error.h header file. | |
| Passing functions and other callable objects | |
| -------------------------------------------- | |
| Sometimes you may want a function to be passed a callback object. In order to | |
| support lambda expressions and other function objects, you should not use the | |
| traditional C approach of taking a function pointer and an opaque cookie: | |
| .. code-block:: c++ | |
| void takeCallback(bool (*Callback)(Function *, void *), void *Cookie); | |
| Instead, use one of the following approaches: | |
| Function template | |
| ^^^^^^^^^^^^^^^^^ | |
| If you don't mind putting the definition of your function into a header file, | |
| make it a function template that is templated on the callable type. | |
| .. code-block:: c++ | |
| template<typename Callable> | |
| void takeCallback(Callable Callback) { | |
| Callback(1, 2, 3); | |
| } | |
| The ``function_ref`` class template | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| The ``function_ref`` | |
| (`doxygen <http://llvm.org/doxygen/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class | |
| template represents a reference to a callable object, templated over the type | |
| of the callable. This is a good choice for passing a callback to a function, | |
| if you don't need to hold onto the callback after the function returns. In this | |
| way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to | |
| ``std::string``. | |
| ``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from | |
| any callable object that can be called with arguments of type ``Param1``, | |
| ``Param2``, ..., and returns a value that can be converted to type ``Ret``. | |
| For example: | |
| .. code-block:: c++ | |
| void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) { | |
| for (BasicBlock &BB : *F) | |
| if (Callback(&BB)) | |
| return; | |
| } | |
| can be called using: | |
| .. code-block:: c++ | |
| visitBasicBlocks(F, [&](BasicBlock *BB) { | |
| if (process(BB)) | |
| return isEmpty(BB); | |
| return false; | |
| }); | |
| Note that a ``function_ref`` object contains pointers to external memory, so it | |
| is not generally safe to store an instance of the class (unless you know that | |
| the external storage will not be freed). If you need this ability, consider | |
| using ``std::function``. ``function_ref`` is small enough that it should always | |
| be passed by value. | |
| .. _DEBUG: | |
| The ``LLVM_DEBUG()`` macro and ``-debug`` option | |
| ------------------------------------------------ | |
| Often when working on your pass you will put a bunch of debugging printouts and | |
| other code into your pass. After you get it working, you want to remove it, but | |
| you may need it again in the future (to work out new bugs that you run across). | |
| Naturally, because of this, you don't want to delete the debug printouts, but | |
| you don't want them to always be noisy. A standard compromise is to comment | |
| them out, allowing you to enable them if you need them in the future. | |
| The ``llvm/Support/Debug.h`` (`doxygen | |
| <http://llvm.org/doxygen/Debug_8h_source.html>`__) file provides a macro named | |
| ``LLVM_DEBUG()`` that is a much nicer solution to this problem. Basically, you can | |
| put arbitrary code into the argument of the ``LLVM_DEBUG`` macro, and it is only | |
| executed if '``opt``' (or any other tool) is run with the '``-debug``' command | |
| line argument: | |
| .. code-block:: c++ | |
| LLVM_DEBUG(dbgs() << "I am here!\n"); | |
| Then you can run your pass like this: | |
| .. code-block:: none | |
| $ opt < a.bc > /dev/null -mypass | |
| <no output> | |
| $ opt < a.bc > /dev/null -mypass -debug | |
| I am here! | |
| Using the ``LLVM_DEBUG()`` macro instead of a home-brewed solution allows you to not | |
| have to create "yet another" command line option for the debug output for your | |
| pass. Note that ``LLVM_DEBUG()`` macros are disabled for non-asserts builds, so they | |
| do not cause a performance impact at all (for the same reason, they should also | |
| not contain side-effects!). | |
| One additional nice thing about the ``LLVM_DEBUG()`` macro is that you can enable or | |
| disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set | |
| DebugFlag=1``" from the gdb if the program is running. If the program hasn't | |
| been started yet, you can always just run it with ``-debug``. | |
| .. _DEBUG_TYPE: | |
| Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| Sometimes you may find yourself in a situation where enabling ``-debug`` just | |
| turns on **too much** information (such as when working on the code generator). | |
| If you want to enable debug information with more fine-grained control, you | |
| should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as | |
| follows: | |
| .. code-block:: c++ | |
| #define DEBUG_TYPE "foo" | |
| LLVM_DEBUG(dbgs() << "'foo' debug type\n"); | |
| #undef DEBUG_TYPE | |
| #define DEBUG_TYPE "bar" | |
| LLVM_DEBUG(dbgs() << "'bar' debug type\n"); | |
| #undef DEBUG_TYPE | |
| Then you can run your pass like this: | |
| .. code-block:: none | |
| $ opt < a.bc > /dev/null -mypass | |
| <no output> | |
| $ opt < a.bc > /dev/null -mypass -debug | |
| 'foo' debug type | |
| 'bar' debug type | |
| $ opt < a.bc > /dev/null -mypass -debug-only=foo | |
| 'foo' debug type | |
| $ opt < a.bc > /dev/null -mypass -debug-only=bar | |
| 'bar' debug type | |
| $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar | |
| 'foo' debug type | |
| 'bar' debug type | |
| Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, | |
| to specify the debug type for the entire module. Be careful that you only do | |
| this after including Debug.h and not around any #include of headers. Also, you | |
| should use names more meaningful than "foo" and "bar", because there is no | |
| system in place to ensure that names do not conflict. If two different modules | |
| use the same string, they will all be turned on when the name is specified. | |
| This allows, for example, all debug information for instruction scheduling to be | |
| enabled with ``-debug-only=InstrSched``, even if the source lives in multiple | |
| files. The name must not include a comma (,) as that is used to separate the | |
| arguments of the ``-debug-only`` option. | |
| For performance reasons, -debug-only is not available in optimized build | |
| (``--enable-optimized``) of LLVM. | |
| The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would | |
| like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It | |
| takes an additional first parameter, which is the type to use. For example, the | |
| preceding example could be written as: | |
| .. code-block:: c++ | |
| DEBUG_WITH_TYPE("foo", dbgs() << "'foo' debug type\n"); | |
| DEBUG_WITH_TYPE("bar", dbgs() << "'bar' debug type\n"); | |
| .. _Statistic: | |
| The ``Statistic`` class & ``-stats`` option | |
| ------------------------------------------- | |
| The ``llvm/ADT/Statistic.h`` (`doxygen | |
| <http://llvm.org/doxygen/Statistic_8h_source.html>`__) file provides a class | |
| named ``Statistic`` that is used as a unified way to keep track of what the LLVM | |
| compiler is doing and how effective various optimizations are. It is useful to | |
| see what optimizations are contributing to making a particular program run | |
| faster. | |
| Often you may run your pass on some big program, and you're interested to see | |
| how many times it makes a certain transformation. Although you can do this with | |
| hand inspection, or some ad-hoc method, this is a real pain and not very useful | |
| for big programs. Using the ``Statistic`` class makes it very easy to keep | |
| track of this information, and the calculated information is presented in a | |
| uniform manner with the rest of the passes being executed. | |
| There are many examples of ``Statistic`` uses, but the basics of using it are as | |
| follows: | |
| Define your statistic like this: | |
| .. code-block:: c++ | |
| #define DEBUG_TYPE "mypassname" // This goes before any #includes. | |
| STATISTIC(NumXForms, "The # of times I did stuff"); | |
| The ``STATISTIC`` macro defines a static variable, whose name is specified by | |
| the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and | |
| the description is taken from the second argument. The variable defined | |
| ("NumXForms" in this case) acts like an unsigned integer. | |
| Whenever you make a transformation, bump the counter: | |
| .. code-block:: c++ | |
| ++NumXForms; // I did stuff! | |
| That's all you have to do. To get '``opt``' to print out the statistics | |
| gathered, use the '``-stats``' option: | |
| .. code-block:: none | |
| $ opt -stats -mypassname < program.bc > /dev/null | |
| ... statistics output ... | |
| Note that in order to use the '``-stats``' option, LLVM must be | |
| compiled with assertions enabled. | |
| When running ``opt`` on a C file from the SPEC benchmark suite, it gives a | |
| report that looks like this: | |
| .. code-block:: none | |
| 7646 bitcodewriter - Number of normal instructions | |
| 725 bitcodewriter - Number of oversized instructions | |
| 129996 bitcodewriter - Number of bitcode bytes written | |
| 2817 raise - Number of insts DCEd or constprop'd | |
| 3213 raise - Number of cast-of-self removed | |
| 5046 raise - Number of expression trees converted | |
| 75 raise - Number of other getelementptr's formed | |
| 138 raise - Number of load/store peepholes | |
| 42 deadtypeelim - Number of unused typenames removed from symtab | |
| 392 funcresolve - Number of varargs functions resolved | |
| 27 globaldce - Number of global variables removed | |
| 2 adce - Number of basic blocks removed | |
| 134 cee - Number of branches revectored | |
| 49 cee - Number of setcc instruction eliminated | |
| 532 gcse - Number of loads removed | |
| 2919 gcse - Number of instructions removed | |
| 86 indvars - Number of canonical indvars added | |
| 87 indvars - Number of aux indvars removed | |
| 25 instcombine - Number of dead inst eliminate | |
| 434 instcombine - Number of insts combined | |
| 248 licm - Number of load insts hoisted | |
| 1298 licm - Number of insts hoisted to a loop pre-header | |
| 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) | |
| 75 mem2reg - Number of alloca's promoted | |
| 1444 cfgsimplify - Number of blocks simplified | |
| Obviously, with so many optimizations, having a unified framework for this stuff | |
| is very nice. Making your pass fit well into the framework makes it more | |
| maintainable and useful. | |
| .. _DebugCounters: | |
| Adding debug counters to aid in debugging your code | |
| --------------------------------------------------- | |
| Sometimes, when writing new passes, or trying to track down bugs, it | |
| is useful to be able to control whether certain things in your pass | |
| happen or not. For example, there are times the minimization tooling | |
| can only easily give you large testcases. You would like to narrow | |
| your bug down to a specific transformation happening or not happening, | |
| automatically, using bisection. This is where debug counters help. | |
| They provide a framework for making parts of your code only execute a | |
| certain number of times. | |
| The ``llvm/Support/DebugCounter.h`` (`doxygen | |
| <http://llvm.org/doxygen/DebugCounter_8h_source.html>`__) file | |
| provides a class named ``DebugCounter`` that can be used to create | |
| command line counter options that control execution of parts of your code. | |
| Define your DebugCounter like this: | |
| .. code-block:: c++ | |
| DEBUG_COUNTER(DeleteAnInstruction, "passname-delete-instruction", | |
| "Controls which instructions get delete"); | |
| The ``DEBUG_COUNTER`` macro defines a static variable, whose name | |
| is specified by the first argument. The name of the counter | |
| (which is used on the command line) is specified by the second | |
| argument, and the description used in the help is specified by the | |
| third argument. | |
| Whatever code you want that control, use ``DebugCounter::shouldExecute`` to control it. | |
| .. code-block:: c++ | |
| if (DebugCounter::shouldExecute(DeleteAnInstruction)) | |
| I->eraseFromParent(); | |
| That's all you have to do. Now, using opt, you can control when this code triggers using | |
| the '``--debug-counter``' option. There are two counters provided, ``skip`` and ``count``. | |
| ``skip`` is the number of times to skip execution of the codepath. ``count`` is the number | |
| of times, once we are done skipping, to execute the codepath. | |
| .. code-block:: none | |
| $ opt --debug-counter=passname-delete-instruction-skip=1,passname-delete-instruction-count=2 -passname | |
| This will skip the above code the first time we hit it, then execute it twice, then skip the rest of the executions. | |
| So if executed on the following code: | |
| .. code-block:: llvm | |
| %1 = add i32 %a, %b | |
| %2 = add i32 %a, %b | |
| %3 = add i32 %a, %b | |
| %4 = add i32 %a, %b | |
| It would delete number ``%2`` and ``%3``. | |
| A utility is provided in `utils/bisect-skip-count` to binary search | |
| skip and count arguments. It can be used to automatically minimize the | |
| skip and count for a debug-counter variable. | |
| .. _ViewGraph: | |
| Viewing graphs while debugging code | |
| ----------------------------------- | |
| Several of the important data structures in LLVM are graphs: for example CFGs | |
| made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM | |
| :ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection | |
| DAGs <SelectionDAG>`. In many cases, while debugging various parts of the | |
| compiler, it is nice to instantly visualize these graphs. | |
| LLVM provides several callbacks that are available in a debug build to do | |
| exactly that. If you call the ``Function::viewCFG()`` method, for example, the | |
| current LLVM tool will pop up a window containing the CFG for the function where | |
| each basic block is a node in the graph, and each node contains the instructions | |
| in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does | |
| not include the instructions), the ``MachineFunction::viewCFG()`` and | |
| ``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` | |
| methods. Within GDB, for example, you can usually use something like ``call | |
| DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to | |
| these functions in your code in places you want to debug. | |
| Getting this to work requires a small amount of setup. On Unix systems | |
| with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make | |
| sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download | |
| and install the Mac OS X `Graphviz program | |
| <http://www.pixelglow.com/graphviz/>`_ and add | |
| ``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to | |
| your path. The programs need not be present when configuring, building or | |
| running LLVM and can simply be installed when needed during an active debug | |
| session. | |
| ``SelectionDAG`` has been extended to make it easier to locate *interesting* | |
| nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, | |
| "color")``, then the next ``call DAG.viewGraph()`` would highlight the node in | |
| the specified color (choices of colors can be found at `colors | |
| <http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes | |
| can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can | |
| be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) | |
| If you want to restart and clear all the current graph attributes, then you can | |
| ``call DAG.clearGraphAttrs()``. | |
| Note that graph visualization features are compiled out of Release builds to | |
| reduce file size. This means that you need a Debug+Asserts or Release+Asserts | |
| build to use these features. | |
| .. _datastructure: | |
| Picking the Right Data Structure for a Task | |
| =========================================== | |
| LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we | |
| commonly use STL data structures. This section describes the trade-offs you | |
| should consider when you pick one. | |
| The first step is a choose your own adventure: do you want a sequential | |
| container, a set-like container, or a map-like container? The most important | |
| thing when choosing a container is the algorithmic properties of how you plan to | |
| access the container. Based on that, you should use: | |
| * a :ref:`map-like <ds_map>` container if you need efficient look-up of a | |
| value based on another value. Map-like containers also support efficient | |
| queries for containment (whether a key is in the map). Map-like containers | |
| generally do not support efficient reverse mapping (values to keys). If you | |
| need that, use two maps. Some map-like containers also support efficient | |
| iteration through the keys in sorted order. Map-like containers are the most | |
| expensive sort, only use them if you need one of these capabilities. | |
| * a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into | |
| a container that automatically eliminates duplicates. Some set-like | |
| containers support efficient iteration through the elements in sorted order. | |
| Set-like containers are more expensive than sequential containers. | |
| * a :ref:`sequential <ds_sequential>` container provides the most efficient way | |
| to add elements and keeps track of the order they are added to the collection. | |
| They permit duplicates and support efficient iteration, but do not support | |
| efficient look-up based on a key. | |
| * a :ref:`string <ds_string>` container is a specialized sequential container or | |
| reference structure that is used for character or byte arrays. | |
| * a :ref:`bit <ds_bit>` container provides an efficient way to store and | |
| perform set operations on sets of numeric id's, while automatically | |
| eliminating duplicates. Bit containers require a maximum of 1 bit for each | |
| identifier you want to store. | |
| Once the proper category of container is determined, you can fine tune the | |
| memory use, constant factors, and cache behaviors of access by intelligently | |
| picking a member of the category. Note that constant factors and cache behavior | |
| can be a big deal. If you have a vector that usually only contains a few | |
| elements (but could contain many), for example, it's much better to use | |
| :ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so | |
| avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding | |
| the elements to the container. | |
| .. _ds_sequential: | |
| Sequential Containers (std::vector, std::list, etc) | |
| --------------------------------------------------- | |
| There are a variety of sequential containers available for you, based on your | |
| needs. Pick the first in this section that will do what you want. | |
| .. _dss_arrayref: | |
| llvm/ADT/ArrayRef.h | |
| ^^^^^^^^^^^^^^^^^^^ | |
| The ``llvm::ArrayRef`` class is the preferred class to use in an interface that | |
| accepts a sequential list of elements in memory and just reads from them. By | |
| taking an ``ArrayRef``, the API can be passed a fixed size array, an | |
| ``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous | |
| in memory. | |
| .. _dss_fixedarrays: | |
| Fixed Size Arrays | |
| ^^^^^^^^^^^^^^^^^ | |
| Fixed size arrays are very simple and very fast. They are good if you know | |
| exactly how many elements you have, or you have a (low) upper bound on how many | |
| you have. | |
| .. _dss_heaparrays: | |
| Heap Allocated Arrays | |
| ^^^^^^^^^^^^^^^^^^^^^ | |
| Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good | |
| if the number of elements is variable, if you know how many elements you will | |
| need before the array is allocated, and if the array is usually large (if not, | |
| consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated | |
| array is the cost of the new/delete (aka malloc/free). Also note that if you | |
| are allocating an array of a type with a constructor, the constructor and | |
| destructors will be run for every element in the array (re-sizable vectors only | |
| construct those elements actually used). | |
| .. _dss_tinyptrvector: | |
| llvm/ADT/TinyPtrVector.h | |
| ^^^^^^^^^^^^^^^^^^^^^^^^ | |
| ``TinyPtrVector<Type>`` is a highly specialized collection class that is | |
| optimized to avoid allocation in the case when a vector has zero or one | |
| elements. It has two major restrictions: 1) it can only hold values of pointer | |
| type, and 2) it cannot hold a null pointer. | |
| Since this container is highly specialized, it is rarely used. | |
| .. _dss_smallvector: | |
| llvm/ADT/SmallVector.h | |
| ^^^^^^^^^^^^^^^^^^^^^^ | |
| ``SmallVector<Type, N>`` is a simple class that looks and smells just like | |
| ``vector<Type>``: it supports efficient iteration, lays out elements in memory | |
| order (so you can do pointer arithmetic between elements), supports efficient | |
| push_back/pop_back operations, supports efficient random access to its elements, | |
| etc. | |
| The main advantage of SmallVector is that it allocates space for some number of | |
| elements (N) **in the object itself**. Because of this, if the SmallVector is | |
| dynamically smaller than N, no malloc is performed. This can be a big win in | |
| cases where the malloc/free call is far more expensive than the code that | |
| fiddles around with the elements. | |
| This is good for vectors that are "usually small" (e.g. the number of | |
| predecessors/successors of a block is usually less than 8). On the other hand, | |
| this makes the size of the SmallVector itself large, so you don't want to | |
| allocate lots of them (doing so will waste a lot of space). As such, | |
| SmallVectors are most useful when on the stack. | |
| SmallVector also provides a nice portable and efficient replacement for | |
| ``alloca``. | |
| SmallVector has grown a few other minor advantages over std::vector, causing | |
| ``SmallVector<Type, 0>`` to be preferred over ``std::vector<Type>``. | |
| #. std::vector is exception-safe, and some implementations have pessimizations | |
| that copy elements when SmallVector would move them. | |
| #. SmallVector understands ``isPodLike<Type>`` and uses realloc aggressively. | |
| #. Many LLVM APIs take a SmallVectorImpl as an out parameter (see the note | |
| below). | |
| #. SmallVector with N equal to 0 is smaller than std::vector on 64-bit | |
| platforms, since it uses ``unsigned`` (instead of ``void*``) for its size | |
| and capacity. | |
| .. note:: | |
| Prefer to use ``SmallVectorImpl<T>`` as a parameter type. | |
| In APIs that don't care about the "small size" (most?), prefer to use | |
| the ``SmallVectorImpl<T>`` class, which is basically just the "vector | |
| header" (and methods) without the elements allocated after it. Note that | |
| ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the | |
| conversion is implicit and costs nothing. E.g. | |
| .. code-block:: c++ | |
| // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>. | |
| hardcodedSmallSize(SmallVector<Foo, 2> &Out); | |
| // GOOD: Clients can pass any SmallVector<Foo, N>. | |
| allowsAnySmallSize(SmallVectorImpl<Foo> &Out); | |
| void someFunc() { | |
| SmallVector<Foo, 8> Vec; | |
| hardcodedSmallSize(Vec); // Error. | |
| allowsAnySmallSize(Vec); // Works. | |
| } | |
| Even though it has "``Impl``" in the name, this is so widely used that | |
| it really isn't "private to the implementation" anymore. A name like | |
| ``SmallVectorHeader`` would be more appropriate. | |
| .. _dss_vector: | |
| <vector> | |
| ^^^^^^^^ | |
| ``std::vector<T>`` is well loved and respected. However, ``SmallVector<T, 0>`` | |
| is often a better option due to the advantages listed above. std::vector is | |
| still useful when you need to store more than ``UINT32_MAX`` elements or when | |
| interfacing with code that expects vectors :). | |
| One worthwhile note about std::vector: avoid code like this: | |
| .. code-block:: c++ | |
| for ( ... ) { | |
| std::vector<foo> V; | |
| // make use of V. | |
| } | |
| Instead, write this as: | |
| .. code-block:: c++ | |
| std::vector<foo> V; | |
| for ( ... ) { | |
| // make use of V. | |
| V.clear(); | |
| } | |
| Doing so will save (at least) one heap allocation and free per iteration of the | |
| loop. | |
| .. _dss_deque: | |
| <deque> | |
| ^^^^^^^ | |
| ``std::deque`` is, in some senses, a generalized version of ``std::vector``. | |
| Like ``std::vector``, it provides constant time random access and other similar | |
| properties, but it also provides efficient access to the front of the list. It | |
| does not guarantee continuity of elements within memory. | |
| In exchange for this extra flexibility, ``std::deque`` has significantly higher | |
| constant factor costs than ``std::vector``. If possible, use ``std::vector`` or | |
| something cheaper. | |
| .. _dss_list: | |
| <list> | |
| ^^^^^^ | |
| ``std::list`` is an extremely inefficient class that is rarely useful. It | |
| performs a heap allocation for every element inserted into it, thus having an | |
| extremely high constant factor, particularly for small data types. | |
| ``std::list`` also only supports bidirectional iteration, not random access | |
| iteration. | |
| In exchange for this high cost, std::list supports efficient access to both ends | |
| of the list (like ``std::deque``, but unlike ``std::vector`` or | |
| ``SmallVector``). In addition, the iterator invalidation characteristics of | |
| std::list are stronger than that of a vector class: inserting or removing an | |
| element into the list does not invalidate iterator or pointers to other elements | |
| in the list. | |
| .. _dss_ilist: | |
| llvm/ADT/ilist.h | |
| ^^^^^^^^^^^^^^^^ | |
| ``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, | |
| because it requires the element to store and provide access to the prev/next | |
| pointers for the list. | |
| ``ilist`` has the same drawbacks as ``std::list``, and additionally requires an | |
| ``ilist_traits`` implementation for the element type, but it provides some novel | |
| characteristics. In particular, it can efficiently store polymorphic objects, | |
| the traits class is informed when an element is inserted or removed from the | |
| list, and ``ilist``\ s are guaranteed to support a constant-time splice | |
| operation. | |
| These properties are exactly what we want for things like ``Instruction``\ s and | |
| basic blocks, which is why these are implemented with ``ilist``\ s. | |
| Related classes of interest are explained in the following subsections: | |
| * :ref:`ilist_traits <dss_ilist_traits>` | |
| * :ref:`iplist <dss_iplist>` | |
| * :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` | |
| * :ref:`Sentinels <dss_ilist_sentinel>` | |
| .. _dss_packedvector: | |
| llvm/ADT/PackedVector.h | |
| ^^^^^^^^^^^^^^^^^^^^^^^ | |
| Useful for storing a vector of values using only a few number of bits for each | |
| value. Apart from the standard operations of a vector-like container, it can | |
| also perform an 'or' set operation. | |
| For example: | |
| .. code-block:: c++ | |
| enum State { | |
| None = 0x0, | |
| FirstCondition = 0x1, | |
| SecondCondition = 0x2, | |
| Both = 0x3 | |
| }; | |
| State get() { | |
| PackedVector<State, 2> Vec1; | |
| Vec1.push_back(FirstCondition); | |
| PackedVector<State, 2> Vec2; | |
| Vec2.push_back(SecondCondition); | |
| Vec1 |= Vec2; | |
| return Vec1[0]; // returns 'Both'. | |
| } | |
| .. _dss_ilist_traits: | |
| ilist_traits | |
| ^^^^^^^^^^^^ | |
| ``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>`` | |
| (and consequently ``ilist<T>``) publicly derive from this traits class. | |
| .. _dss_iplist: | |
| iplist | |
| ^^^^^^ | |
| ``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower | |
| interface. Notably, inserters from ``T&`` are absent. | |
| ``ilist_traits<T>`` is a public base of this class and can be used for a wide | |
| variety of customizations. | |
| .. _dss_ilist_node: | |
| llvm/ADT/ilist_node.h | |
| ^^^^^^^^^^^^^^^^^^^^^ | |
| ``ilist_node<T>`` implements the forward and backward links that are expected | |
| by the ``ilist<T>`` (and analogous containers) in the default manner. | |
| ``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually | |
| ``T`` publicly derives from ``ilist_node<T>``. | |
| .. _dss_ilist_sentinel: | |
| Sentinels | |
| ^^^^^^^^^ | |
| ``ilist``\ s have another specialty that must be considered. To be a good | |
| citizen in the C++ ecosystem, it needs to support the standard container | |
| operations, such as ``begin`` and ``end`` iterators, etc. Also, the | |
| ``operator--`` must work correctly on the ``end`` iterator in the case of | |
| non-empty ``ilist``\ s. | |
| The only sensible solution to this problem is to allocate a so-called *sentinel* | |
| along with the intrusive list, which serves as the ``end`` iterator, providing | |
| the back-link to the last element. However conforming to the C++ convention it | |
| is illegal to ``operator++`` beyond the sentinel and it also must not be | |
| dereferenced. | |
| These constraints allow for some implementation freedom to the ``ilist`` how to | |
| allocate and store the sentinel. The corresponding policy is dictated by | |
| ``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need | |
| for a sentinel arises. | |
| While the default policy is sufficient in most cases, it may break down when | |
| ``T`` does not provide a default constructor. Also, in the case of many | |
| instances of ``ilist``\ s, the memory overhead of the associated sentinels is | |
| wasted. To alleviate the situation with numerous and voluminous | |
| ``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. | |
| Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which | |
| superpose the sentinel with the ``ilist`` instance in memory. Pointer | |
| arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s | |
| ``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves | |
| as the back-link of the sentinel. This is the only field in the ghostly | |
| sentinel which can be legally accessed. | |
| .. _dss_other: | |
| Other Sequential Container options | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| Other STL containers are available, such as ``std::string``. | |
| There are also various STL adapter classes such as ``std::queue``, | |
| ``std::priority_queue``, ``std::stack``, etc. These provide simplified access | |
| to an underlying container but don't affect the cost of the container itself. | |
| .. _ds_string: | |
| String-like containers | |
| ---------------------- | |
| There are a variety of ways to pass around and use strings in C and C++, and | |
| LLVM adds a few new options to choose from. Pick the first option on this list | |
| that will do what you need, they are ordered according to their relative cost. | |
| Note that it is generally preferred to *not* pass strings around as ``const | |
| char*``'s. These have a number of problems, including the fact that they | |
| cannot represent embedded nul ("\0") characters, and do not have a length | |
| available efficiently. The general replacement for '``const char*``' is | |
| StringRef. | |
| For more information on choosing string containers for APIs, please see | |
| :ref:`Passing Strings <string_apis>`. | |
| .. _dss_stringref: | |
| llvm/ADT/StringRef.h | |
| ^^^^^^^^^^^^^^^^^^^^ | |
| The StringRef class is a simple value class that contains a pointer to a | |
| character and a length, and is quite related to the :ref:`ArrayRef | |
| <dss_arrayref>` class (but specialized for arrays of characters). Because | |
| StringRef carries a length with it, it safely handles strings with embedded nul | |
| characters in it, getting the length does not require a strlen call, and it even | |
| has very convenient APIs for slicing and dicing the character range that it | |
| represents. | |
| StringRef is ideal for passing simple strings around that are known to be live, | |
| either because they are C string literals, std::string, a C array, or a | |
| SmallVector. Each of these cases has an efficient implicit conversion to | |
| StringRef, which doesn't result in a dynamic strlen being executed. | |
| StringRef has a few major limitations which make more powerful string containers | |
| useful: | |
| #. You cannot directly convert a StringRef to a 'const char*' because there is | |
| no way to add a trailing nul (unlike the .c_str() method on various stronger | |
| classes). | |
| #. StringRef doesn't own or keep alive the underlying string bytes. | |
| As such it can easily lead to dangling pointers, and is not suitable for | |
| embedding in datastructures in most cases (instead, use an std::string or | |
| something like that). | |
| #. For the same reason, StringRef cannot be used as the return value of a | |
| method if the method "computes" the result string. Instead, use std::string. | |
| #. StringRef's do not allow you to mutate the pointed-to string bytes and it | |
| doesn't allow you to insert or remove bytes from the range. For editing | |
| operations like this, it interoperates with the :ref:`Twine <dss_twine>` | |
| class. | |
| Because of its strengths and limitations, it is very common for a function to | |
| take a StringRef and for a method on an object to return a StringRef that points | |
| into some string that it owns. | |
| .. _dss_twine: | |
| llvm/ADT/Twine.h | |
| ^^^^^^^^^^^^^^^^ | |
| The Twine class is used as an intermediary datatype for APIs that want to take a | |
| string that can be constructed inline with a series of concatenations. Twine | |
| works by forming recursive instances of the Twine datatype (a simple value | |
| object) on the stack as temporary objects, linking them together into a tree | |
| which is then linearized when the Twine is consumed. Twine is only safe to use | |
| as the argument to a function, and should always be a const reference, e.g.: | |
| .. code-block:: c++ | |
| void foo(const Twine &T); | |
| ... | |
| StringRef X = ... | |
| unsigned i = ... | |
| foo(X + "." + Twine(i)); | |
| This example forms a string like "blarg.42" by concatenating the values | |
| together, and does not form intermediate strings containing "blarg" or "blarg.". | |
| Because Twine is constructed with temporary objects on the stack, and because | |
| these instances are destroyed at the end of the current statement, it is an | |
| inherently dangerous API. For example, this simple variant contains undefined | |
| behavior and will probably crash: | |
| .. code-block:: c++ | |
| void foo(const Twine &T); | |
| ... | |
| StringRef X = ... | |
| unsigned i = ... | |
| const Twine &Tmp = X + "." + Twine(i); | |
| foo(Tmp); | |
| ... because the temporaries are destroyed before the call. That said, Twine's | |
| are much more efficient than intermediate std::string temporaries, and they work | |
| really well with StringRef. Just be aware of their limitations. | |
| .. _dss_smallstring: | |
| llvm/ADT/SmallString.h | |
| ^^^^^^^^^^^^^^^^^^^^^^ | |
| SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some | |
| convenience APIs like += that takes StringRef's. SmallString avoids allocating | |
| memory in the case when the preallocated space is enough to hold its data, and | |
| it calls back to general heap allocation when required. Since it owns its data, | |
| it is very safe to use and supports full mutation of the string. | |
| Like SmallVector's, the big downside to SmallString is their sizeof. While they | |
| are optimized for small strings, they themselves are not particularly small. | |
| This means that they work great for temporary scratch buffers on the stack, but | |
| should not generally be put into the heap: it is very rare to see a SmallString | |
| as the member of a frequently-allocated heap data structure or returned | |
| by-value. | |
| .. _dss_stdstring: | |
| std::string | |
| ^^^^^^^^^^^ | |
| The standard C++ std::string class is a very general class that (like | |
| SmallString) owns its underlying data. sizeof(std::string) is very reasonable | |
| so it can be embedded into heap data structures and returned by-value. On the | |
| other hand, std::string is highly inefficient for inline editing (e.g. | |
| concatenating a bunch of stuff together) and because it is provided by the | |
| standard library, its performance characteristics depend a lot of the host | |
| standard library (e.g. libc++ and MSVC provide a highly optimized string class, | |
| GCC contains a really slow implementation). | |
| The major disadvantage of std::string is that almost every operation that makes | |
| them larger can allocate memory, which is slow. As such, it is better to use | |
| SmallVector or Twine as a scratch buffer, but then use std::string to persist | |
| the result. | |
| .. _ds_set: | |
| Set-Like Containers (std::set, SmallSet, SetVector, etc) | |
| -------------------------------------------------------- | |
| Set-like containers are useful when you need to canonicalize multiple values | |
| into a single representation. There are several different choices for how to do | |
| this, providing various trade-offs. | |
| .. _dss_sortedvectorset: | |
| A sorted 'vector' | |
| ^^^^^^^^^^^^^^^^^ | |
| If you intend to insert a lot of elements, then do a lot of queries, a great | |
| approach is to use an std::vector (or other sequential container) with | |
| std::sort+std::unique to remove duplicates. This approach works really well if | |
| your usage pattern has these two distinct phases (insert then query), and can be | |
| coupled with a good choice of :ref:`sequential container <ds_sequential>`. | |
| This combination provides the several nice properties: the result data is | |
| contiguous in memory (good for cache locality), has few allocations, is easy to | |
| address (iterators in the final vector are just indices or pointers), and can be | |
| efficiently queried with a standard binary search (e.g. | |
| ``std::lower_bound``; if you want the whole range of elements comparing | |
| equal, use ``std::equal_range``). | |
| .. _dss_smallset: | |
| llvm/ADT/SmallSet.h | |
| ^^^^^^^^^^^^^^^^^^^ | |
| If you have a set-like data structure that is usually small and whose elements | |
| are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has | |
| space for N elements in place (thus, if the set is dynamically smaller than N, | |
| no malloc traffic is required) and accesses them with a simple linear search. | |
| When the set grows beyond N elements, it allocates a more expensive | |
| representation that guarantees efficient access (for most types, it falls back | |
| to :ref:`std::set <dss_set>`, but for pointers it uses something far better, | |
| :ref:`SmallPtrSet <dss_smallptrset>`. | |
| The magic of this class is that it handles small sets extremely efficiently, but | |
| gracefully handles extremely large sets without loss of efficiency. The | |
| drawback is that the interface is quite small: it supports insertion, queries | |
| and erasing, but does not support iteration. | |
| .. _dss_smallptrset: | |
| llvm/ADT/SmallPtrSet.h | |
| ^^^^^^^^^^^^^^^^^^^^^^ | |
| ``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of | |
| pointers is transparently implemented with a ``SmallPtrSet``), but also supports | |
| iterators. If more than N insertions are performed, a single quadratically | |
| probed hash table is allocated and grows as needed, providing extremely | |
| efficient access (constant time insertion/deleting/queries with low constant | |
| factors) and is very stingy with malloc traffic. | |
| Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet`` | |
| are invalidated whenever an insertion occurs. Also, the values visited by the | |
| iterators are not visited in sorted order. | |
| .. _dss_stringset: | |
| llvm/ADT/StringSet.h | |
| ^^^^^^^^^^^^^^^^^^^^ | |
| ``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`, | |
| and it allows efficient storage and retrieval of unique strings. | |
| Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports | |
| iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you | |
| need to call ``i->getKey()`` to access the item of the StringSet.) On the | |
| other hand, ``StringSet`` doesn't support range-insertion and | |
| copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet | |
| <dss_smallptrset>` do support. | |
| .. _dss_denseset: | |
| llvm/ADT/DenseSet.h | |
| ^^^^^^^^^^^^^^^^^^^ | |
| DenseSet is a simple quadratically probed hash table. It excels at supporting | |
| small values: it uses a single allocation to hold all of the pairs that are | |
| currently inserted in the set. DenseSet is a great way to unique small values | |
| that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for | |
| pointers). Note that DenseSet has the same requirements for the value type that | |
| :ref:`DenseMap <dss_densemap>` has. | |
| .. _dss_sparseset: | |
| llvm/ADT/SparseSet.h | |
| ^^^^^^^^^^^^^^^^^^^^ | |
| SparseSet holds a small number of objects identified by unsigned keys of | |
| moderate size. It uses a lot of memory, but provides operations that are almost | |
| as fast as a vector. Typical keys are physical registers, virtual registers, or | |
| numbered basic blocks. | |
| SparseSet is useful for algorithms that need very fast clear/find/insert/erase | |
| and fast iteration over small sets. It is not intended for building composite | |
| data structures. | |
| .. _dss_sparsemultiset: | |
| llvm/ADT/SparseMultiSet.h | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's | |
| desirable attributes. Like SparseSet, it typically uses a lot of memory, but | |
| provides operations that are almost as fast as a vector. Typical keys are | |
| physical registers, virtual registers, or numbered basic blocks. | |
| SparseMultiSet is useful for algorithms that need very fast | |
| clear/find/insert/erase of the entire collection, and iteration over sets of | |
| elements sharing a key. It is often a more efficient choice than using composite | |
| data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for | |
| building composite data structures. | |
| .. _dss_FoldingSet: | |
| llvm/ADT/FoldingSet.h | |
| ^^^^^^^^^^^^^^^^^^^^^ | |
| FoldingSet is an aggregate class that is really good at uniquing | |
| expensive-to-create or polymorphic objects. It is a combination of a chained | |
| hash table with intrusive links (uniqued objects are required to inherit from | |
| FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID | |
| process. | |
| Consider a case where you want to implement a "getOrCreateFoo" method for a | |
| complex object (for example, a node in the code generator). The client has a | |
| description of **what** it wants to generate (it knows the opcode and all the | |
| operands), but we don't want to 'new' a node, then try inserting it into a set | |
| only to find out it already exists, at which point we would have to delete it | |
| and return the node that already exists. | |
| To support this style of client, FoldingSet perform a query with a | |
| FoldingSetNodeID (which wraps SmallVector) that can be used to describe the | |
| element that we want to query for. The query either returns the element | |
| matching the ID or it returns an opaque ID that indicates where insertion should | |
| take place. Construction of the ID usually does not require heap traffic. | |
| Because FoldingSet uses intrusive links, it can support polymorphic objects in | |
| the set (for example, you can have SDNode instances mixed with LoadSDNodes). | |
| Because the elements are individually allocated, pointers to the elements are | |
| stable: inserting or removing elements does not invalidate any pointers to other | |
| elements. | |
| .. _dss_set: | |
| <set> | |
| ^^^^^ | |
| ``std::set`` is a reasonable all-around set class, which is decent at many | |
| things but great at nothing. std::set allocates memory for each element | |
| inserted (thus it is very malloc intensive) and typically stores three pointers | |
| per element in the set (thus adding a large amount of per-element space | |
| overhead). It offers guaranteed log(n) performance, which is not particularly | |
| fast from a complexity standpoint (particularly if the elements of the set are | |
| expensive to compare, like strings), and has extremely high constant factors for | |
| lookup, insertion and removal. | |
| The advantages of std::set are that its iterators are stable (deleting or | |
| inserting an element from the set does not affect iterators or pointers to other | |
| elements) and that iteration over the set is guaranteed to be in sorted order. | |
| If the elements in the set are large, then the relative overhead of the pointers | |
| and malloc traffic is not a big deal, but if the elements of the set are small, | |
| std::set is almost never a good choice. | |
| .. _dss_setvector: | |
| llvm/ADT/SetVector.h | |
| ^^^^^^^^^^^^^^^^^^^^ | |
| LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a | |
| set-like container along with a :ref:`Sequential Container <ds_sequential>` The | |
| important property that this provides is efficient insertion with uniquing | |
| (duplicate elements are ignored) with iteration support. It implements this by | |
| inserting elements into both a set-like container and the sequential container, | |
| using the set-like container for uniquing and the sequential container for | |
| iteration. | |
| The difference between SetVector and other sets is that the order of iteration | |
| is guaranteed to match the order of insertion into the SetVector. This property | |
| is really important for things like sets of pointers. Because pointer values | |
| are non-deterministic (e.g. vary across runs of the program on different | |
| machines), iterating over the pointers in the set will not be in a well-defined | |
| order. | |
| The drawback of SetVector is that it requires twice as much space as a normal | |
| set and has the sum of constant factors from the set-like container and the | |
| sequential container that it uses. Use it **only** if you need to iterate over | |
| the elements in a deterministic order. SetVector is also expensive to delete | |
| elements out of (linear time), unless you use its "pop_back" method, which is | |
| faster. | |
| ``SetVector`` is an adapter class that defaults to using ``std::vector`` and a | |
| size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. | |
| However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, | |
| which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. | |
| If you use this, and if your sets are dynamically smaller than ``N``, you will | |
| save a lot of heap traffic. | |
| .. _dss_uniquevector: | |
| llvm/ADT/UniqueVector.h | |
| ^^^^^^^^^^^^^^^^^^^^^^^ | |
| UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a | |
| unique ID for each element inserted into the set. It internally contains a map | |
| and a vector, and it assigns a unique ID for each value inserted into the set. | |
| UniqueVector is very expensive: its cost is the sum of the cost of maintaining | |
| both the map and vector, it has high complexity, high constant factors, and | |
| produces a lot of malloc traffic. It should be avoided. | |
| .. _dss_immutableset: | |
| llvm/ADT/ImmutableSet.h | |
| ^^^^^^^^^^^^^^^^^^^^^^^ | |
| ImmutableSet is an immutable (functional) set implementation based on an AVL | |
| tree. Adding or removing elements is done through a Factory object and results | |
| in the creation of a new ImmutableSet object. If an ImmutableSet already exists | |
| with the given contents, then the existing one is returned; equality is compared | |
| with a FoldingSetNodeID. The time and space complexity of add or remove | |
| operations is logarithmic in the size of the original set. | |
| There is no method for returning an element of the set, you can only check for | |
| membership. | |
| .. _dss_otherset: | |
| Other Set-Like Container Options | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| The STL provides several other options, such as std::multiset and the various | |
| "hash_set" like containers (whether from C++ TR1 or from the SGI library). We | |
| never use hash_set and unordered_set because they are generally very expensive | |
| (each insertion requires a malloc) and very non-portable. | |
| std::multiset is useful if you're not interested in elimination of duplicates, | |
| but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector | |
| (where you don't delete duplicate entries) or some other approach is almost | |
| always better. | |
| .. _ds_map: | |
| Map-Like Containers (std::map, DenseMap, etc) | |
| --------------------------------------------- | |
| Map-like containers are useful when you want to associate data to a key. As | |
| usual, there are a lot of different ways to do this. :) | |
| .. _dss_sortedvectormap: | |
| A sorted 'vector' | |
| ^^^^^^^^^^^^^^^^^ | |
| If your usage pattern follows a strict insert-then-query approach, you can | |
| trivially use the same approach as :ref:`sorted vectors for set-like containers | |
| <dss_sortedvectorset>`. The only difference is that your query function (which | |
| uses std::lower_bound to get efficient log(n) lookup) should only compare the | |
| key, not both the key and value. This yields the same advantages as sorted | |
| vectors for sets. | |
| .. _dss_stringmap: | |
| llvm/ADT/StringMap.h | |
| ^^^^^^^^^^^^^^^^^^^^ | |
| Strings are commonly used as keys in maps, and they are difficult to support | |
| efficiently: they are variable length, inefficient to hash and compare when | |
| long, expensive to copy, etc. StringMap is a specialized container designed to | |
| cope with these issues. It supports mapping an arbitrary range of bytes to an | |
| arbitrary other object. | |
| The StringMap implementation uses a quadratically-probed hash table, where the | |
| buckets store a pointer to the heap allocated entries (and some other stuff). | |
| The entries in the map must be heap allocated because the strings are variable | |
| length. The string data (key) and the element object (value) are stored in the | |
| same allocation with the string data immediately after the element object. | |
| This container guarantees the "``(char*)(&Value+1)``" points to the key string | |
| for a value. | |
| The StringMap is very fast for several reasons: quadratic probing is very cache | |
| efficient for lookups, the hash value of strings in buckets is not recomputed | |
| when looking up an element, StringMap rarely has to touch the memory for | |
| unrelated objects when looking up a value (even when hash collisions happen), | |
| hash table growth does not recompute the hash values for strings already in the | |
| table, and each pair in the map is store in a single allocation (the string data | |
| is stored in the same allocation as the Value of a pair). | |
| StringMap also provides query methods that take byte ranges, so it only ever | |
| copies a string if a value is inserted into the table. | |
| StringMap iteration order, however, is not guaranteed to be deterministic, so | |
| any uses which require that should instead use a std::map. | |
| .. _dss_indexmap: | |
| llvm/ADT/IndexedMap.h | |
| ^^^^^^^^^^^^^^^^^^^^^ | |
| IndexedMap is a specialized container for mapping small dense integers (or | |
| values that can be mapped to small dense integers) to some other type. It is | |
| internally implemented as a vector with a mapping function that maps the keys | |
| to the dense integer range. | |
| This is useful for cases like virtual registers in the LLVM code generator: they | |
| have a dense mapping that is offset by a compile-time constant (the first | |
| virtual register ID). | |
| .. _dss_densemap: | |
| llvm/ADT/DenseMap.h | |
| ^^^^^^^^^^^^^^^^^^^ | |
| DenseMap is a simple quadratically probed hash table. It excels at supporting | |
| small keys and values: it uses a single allocation to hold all of the pairs | |
| that are currently inserted in the map. DenseMap is a great way to map | |
| pointers to pointers, or map other small types to each other. | |
| There are several aspects of DenseMap that you should be aware of, however. | |
| The iterators in a DenseMap are invalidated whenever an insertion occurs, | |
| unlike map. Also, because DenseMap allocates space for a large number of | |
| key/value pairs (it starts with 64 by default), it will waste a lot of space if | |
| your keys or values are large. Finally, you must implement a partial | |
| specialization of DenseMapInfo for the key that you want, if it isn't already | |
| supported. This is required to tell DenseMap about two special marker values | |
| (which can never be inserted into the map) that it needs internally. | |
| DenseMap's find_as() method supports lookup operations using an alternate key | |
| type. This is useful in cases where the normal key type is expensive to | |
| construct, but cheap to compare against. The DenseMapInfo is responsible for | |
| defining the appropriate comparison and hashing methods for each alternate key | |
| type used. | |
| .. _dss_valuemap: | |
| llvm/IR/ValueMap.h | |
| ^^^^^^^^^^^^^^^^^^^ | |
| ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping | |
| ``Value*``\ s (or subclasses) to another type. When a Value is deleted or | |
| RAUW'ed, ValueMap will update itself so the new version of the key is mapped to | |
| the same value, just as if the key were a WeakVH. You can configure exactly how | |
| this happens, and what else happens on these two events, by passing a ``Config`` | |
| parameter to the ValueMap template. | |
| .. _dss_intervalmap: | |
| llvm/ADT/IntervalMap.h | |
| ^^^^^^^^^^^^^^^^^^^^^^ | |
| IntervalMap is a compact map for small keys and values. It maps key intervals | |
| instead of single keys, and it will automatically coalesce adjacent intervals. | |
| When the map only contains a few intervals, they are stored in the map object | |
| itself to avoid allocations. | |
| The IntervalMap iterators are quite big, so they should not be passed around as | |
| STL iterators. The heavyweight iterators allow a smaller data structure. | |
| .. _dss_map: | |
| <map> | |
| ^^^^^ | |
| std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a | |
| single allocation per pair inserted into the map, it offers log(n) lookup with | |
| an extremely large constant factor, imposes a space penalty of 3 pointers per | |
| pair in the map, etc. | |
| std::map is most useful when your keys or values are very large, if you need to | |
| iterate over the collection in sorted order, or if you need stable iterators | |
| into the map (i.e. they don't get invalidated if an insertion or deletion of | |
| another element takes place). | |
| .. _dss_mapvector: | |
| llvm/ADT/MapVector.h | |
| ^^^^^^^^^^^^^^^^^^^^ | |
| ``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The | |
| main difference is that the iteration order is guaranteed to be the insertion | |
| order, making it an easy (but somewhat expensive) solution for non-deterministic | |
| iteration over maps of pointers. | |
| It is implemented by mapping from key to an index in a vector of key,value | |
| pairs. This provides fast lookup and iteration, but has two main drawbacks: | |
| the key is stored twice and removing elements takes linear time. If it is | |
| necessary to remove elements, it's best to remove them in bulk using | |
| ``remove_if()``. | |
| .. _dss_inteqclasses: | |
| llvm/ADT/IntEqClasses.h | |
| ^^^^^^^^^^^^^^^^^^^^^^^ | |
| IntEqClasses provides a compact representation of equivalence classes of small | |
| integers. Initially, each integer in the range 0..n-1 has its own equivalence | |
| class. Classes can be joined by passing two class representatives to the | |
| join(a, b) method. Two integers are in the same class when findLeader() returns | |
| the same representative. | |
| Once all equivalence classes are formed, the map can be compressed so each | |
| integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m | |
| is the total number of equivalence classes. The map must be uncompressed before | |
| it can be edited again. | |
| .. _dss_immutablemap: | |
| llvm/ADT/ImmutableMap.h | |
| ^^^^^^^^^^^^^^^^^^^^^^^ | |
| ImmutableMap is an immutable (functional) map implementation based on an AVL | |
| tree. Adding or removing elements is done through a Factory object and results | |
| in the creation of a new ImmutableMap object. If an ImmutableMap already exists | |
| with the given key set, then the existing one is returned; equality is compared | |
| with a FoldingSetNodeID. The time and space complexity of add or remove | |
| operations is logarithmic in the size of the original map. | |
| .. _dss_othermap: | |
| Other Map-Like Container Options | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| The STL provides several other options, such as std::multimap and the various | |
| "hash_map" like containers (whether from C++ TR1 or from the SGI library). We | |
| never use hash_set and unordered_set because they are generally very expensive | |
| (each insertion requires a malloc) and very non-portable. | |
| std::multimap is useful if you want to map a key to multiple values, but has all | |
| the drawbacks of std::map. A sorted vector or some other approach is almost | |
| always better. | |
| .. _ds_bit: | |
| Bit storage containers (BitVector, SparseBitVector) | |
| --------------------------------------------------- | |
| Unlike the other containers, there are only two bit storage containers, and | |
| choosing when to use each is relatively straightforward. | |
| One additional option is ``std::vector<bool>``: we discourage its use for two | |
| reasons 1) the implementation in many common compilers (e.g. commonly | |
| available versions of GCC) is extremely inefficient and 2) the C++ standards | |
| committee is likely to deprecate this container and/or change it significantly | |
| somehow. In any case, please don't use it. | |
| .. _dss_bitvector: | |
| BitVector | |
| ^^^^^^^^^ | |
| The BitVector container provides a dynamic size set of bits for manipulation. | |
| It supports individual bit setting/testing, as well as set operations. The set | |
| operations take time O(size of bitvector), but operations are performed one word | |
| at a time, instead of one bit at a time. This makes the BitVector very fast for | |
| set operations compared to other containers. Use the BitVector when you expect | |
| the number of set bits to be high (i.e. a dense set). | |
| .. _dss_smallbitvector: | |
| SmallBitVector | |
| ^^^^^^^^^^^^^^ | |
| The SmallBitVector container provides the same interface as BitVector, but it is | |
| optimized for the case where only a small number of bits, less than 25 or so, | |
| are needed. It also transparently supports larger bit counts, but slightly less | |
| efficiently than a plain BitVector, so SmallBitVector should only be used when | |
| larger counts are rare. | |
| At this time, SmallBitVector does not support set operations (and, or, xor), and | |
| its operator[] does not provide an assignable lvalue. | |
| .. _dss_sparsebitvector: | |
| SparseBitVector | |
| ^^^^^^^^^^^^^^^ | |
| The SparseBitVector container is much like BitVector, with one major difference: | |
| Only the bits that are set, are stored. This makes the SparseBitVector much | |
| more space efficient than BitVector when the set is sparse, as well as making | |
| set operations O(number of set bits) instead of O(size of universe). The | |
| downside to the SparseBitVector is that setting and testing of random bits is | |
| O(N), and on large SparseBitVectors, this can be slower than BitVector. In our | |
| implementation, setting or testing bits in sorted order (either forwards or | |
| reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends | |
| on size) of the current bit is also O(1). As a general statement, | |
| testing/setting bits in a SparseBitVector is O(distance away from last set bit). | |
| .. _debugging: | |
| Debugging | |
| ========= | |
| A handful of `GDB pretty printers | |
| <https://sourceware.org/gdb/onlinedocs/gdb/Pretty-Printing.html>`__ are | |
| provided for some of the core LLVM libraries. To use them, execute the | |
| following (or add it to your ``~/.gdbinit``):: | |
| source /path/to/llvm/src/utils/gdb-scripts/prettyprinters.py | |
| It also might be handy to enable the `print pretty | |
| <http://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_57.html>`__ option to | |
| avoid data structures being printed as a big block of text. | |
| .. _common: | |
| Helpful Hints for Common Operations | |
| =================================== | |
| This section describes how to perform some very simple transformations of LLVM | |
| code. This is meant to give examples of common idioms used, showing the | |
| practical side of LLVM transformations. | |
| Because this is a "how-to" section, you should also read about the main classes | |
| that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference | |
| <coreclasses>` contains details and descriptions of the main classes that you | |
| should know about. | |
| .. _inspection: | |
| Basic Inspection and Traversal Routines | |
| --------------------------------------- | |
| The LLVM compiler infrastructure have many different data structures that may be | |
| traversed. Following the example of the C++ standard template library, the | |
| techniques used to traverse these various data structures are all basically the | |
| same. For a enumerable sequence of values, the ``XXXbegin()`` function (or | |
| method) returns an iterator to the start of the sequence, the ``XXXend()`` | |
| function returns an iterator pointing to one past the last valid element of the | |
| sequence, and there is some ``XXXiterator`` data type that is common between the | |
| two operations. | |
| Because the pattern for iteration is common across many different aspects of the | |
| program representation, the standard template library algorithms may be used on | |
| them, and it is easier to remember how to iterate. First we show a few common | |
| examples of the data structures that need to be traversed. Other data | |
| structures are traversed in very similar ways. | |
| .. _iterate_function: | |
| Iterating over the ``BasicBlock`` in a ``Function`` | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| It's quite common to have a ``Function`` instance that you'd like to transform | |
| in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To | |
| facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that | |
| constitute the ``Function``. The following is an example that prints the name | |
| of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: | |
| .. code-block:: c++ | |
| Function &Func = ... | |
| for (BasicBlock &BB : Func) | |
| // Print out the name of the basic block if it has one, and then the | |
| // number of instructions that it contains | |
| errs() << "Basic block (name=" << BB.getName() << ") has " | |
| << BB.size() << " instructions.\n"; | |
| .. _iterate_basicblock: | |
| Iterating over the ``Instruction`` in a ``BasicBlock`` | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to | |
| iterate over the individual instructions that make up ``BasicBlock``\ s. Here's | |
| a code snippet that prints out each instruction in a ``BasicBlock``: | |
| .. code-block:: c++ | |
| BasicBlock& BB = ... | |
| for (Instruction &I : BB) | |
| // The next statement works since operator<<(ostream&,...) | |
| // is overloaded for Instruction& | |
| errs() << I << "\n"; | |
| However, this isn't really the best way to print out the contents of a | |
| ``BasicBlock``! Since the ostream operators are overloaded for virtually | |
| anything you'll care about, you could have just invoked the print routine on the | |
| basic block itself: ``errs() << BB << "\n";``. | |
| .. _iterate_insiter: | |
| Iterating over the ``Instruction`` in a ``Function`` | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| If you're finding that you commonly iterate over a ``Function``'s | |
| ``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, | |
| ``InstIterator`` should be used instead. You'll need to include | |
| ``llvm/IR/InstIterator.h`` (`doxygen | |
| <http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate | |
| ``InstIterator``\ s explicitly in your code. Here's a small example that shows | |
| how to dump all instructions in a function to the standard error stream: | |
| .. code-block:: c++ | |
| #include "llvm/IR/InstIterator.h" | |
| // F is a pointer to a Function instance | |
| for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) | |
| errs() << *I << "\n"; | |
| Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with | |
| its initial contents. For example, if you wanted to initialize a work list to | |
| contain all instructions in a ``Function`` F, all you would need to do is | |
| something like: | |
| .. code-block:: c++ | |
| std::set<Instruction*> worklist; | |
| // or better yet, SmallPtrSet<Instruction*, 64> worklist; | |
| for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) | |
| worklist.insert(&*I); | |
| The STL set ``worklist`` would now contain all instructions in the ``Function`` | |
| pointed to by F. | |
| .. _iterate_convert: | |
| Turning an iterator into a class pointer (and vice-versa) | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| Sometimes, it'll be useful to grab a reference (or pointer) to a class instance | |
| when all you've got at hand is an iterator. Well, extracting a reference or a | |
| pointer from an iterator is very straight-forward. Assuming that ``i`` is a | |
| ``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: | |
| .. code-block:: c++ | |
| Instruction& inst = *i; // Grab reference to instruction reference | |
| Instruction* pinst = &*i; // Grab pointer to instruction reference | |
| const Instruction& inst = *j; | |
| However, the iterators you'll be working with in the LLVM framework are special: | |
| they will automatically convert to a ptr-to-instance type whenever they need to. | |
| Instead of dereferencing the iterator and then taking the address of the result, | |
| you can simply assign the iterator to the proper pointer type and you get the | |
| dereference and address-of operation as a result of the assignment (behind the | |
| scenes, this is a result of overloading casting mechanisms). Thus the second | |
| line of the last example, | |
| .. code-block:: c++ | |
| Instruction *pinst = &*i; | |
| is semantically equivalent to | |
| .. code-block:: c++ | |
| Instruction *pinst = i; | |
| It's also possible to turn a class pointer into the corresponding iterator, and | |
| this is a constant time operation (very efficient). The following code snippet | |
| illustrates use of the conversion constructors provided by LLVM iterators. By | |
| using these, you can explicitly grab the iterator of something without actually | |
| obtaining it via iteration over some structure: | |
| .. code-block:: c++ | |
| void printNextInstruction(Instruction* inst) { | |
| BasicBlock::iterator it(inst); | |
| ++it; // After this line, it refers to the instruction after *inst | |
| if (it != inst->getParent()->end()) errs() << *it << "\n"; | |
| } | |
| Unfortunately, these implicit conversions come at a cost; they prevent these | |
| iterators from conforming to standard iterator conventions, and thus from being | |
| usable with standard algorithms and containers. For example, they prevent the | |
| following code, where ``B`` is a ``BasicBlock``, from compiling: | |
| .. code-block:: c++ | |
| llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); | |
| Because of this, these implicit conversions may be removed some day, and | |
| ``operator*`` changed to return a pointer instead of a reference. | |
| .. _iterate_complex: | |
| Finding call sites: a slightly more complex example | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| Say that you're writing a FunctionPass and would like to count all the locations | |
| in the entire module (that is, across every ``Function``) where a certain | |
| function (i.e., some ``Function *``) is already in scope. As you'll learn | |
| later, you may want to use an ``InstVisitor`` to accomplish this in a much more | |
| straight-forward manner, but this example will allow us to explore how you'd do | |
| it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we | |
| want to do: | |
| .. code-block:: none | |
| initialize callCounter to zero | |
| for each Function f in the Module | |
| for each BasicBlock b in f | |
| for each Instruction i in b | |
| if (i is a CallInst and calls the given function) | |
| increment callCounter | |
| And the actual code is (remember, because we're writing a ``FunctionPass``, our | |
| ``FunctionPass``-derived class simply has to override the ``runOnFunction`` | |
| method): | |
| .. code-block:: c++ | |
| Function* targetFunc = ...; | |
| class OurFunctionPass : public FunctionPass { | |
| public: | |
| OurFunctionPass(): callCounter(0) { } | |
| virtual runOnFunction(Function& F) { | |
| for (BasicBlock &B : F) { | |
| for (Instruction &I: B) { | |
| if (auto *CallInst = dyn_cast<CallInst>(&I)) { | |
| // We know we've encountered a call instruction, so we | |
| // need to determine if it's a call to the | |
| // function pointed to by m_func or not. | |
| if (CallInst->getCalledFunction() == targetFunc) | |
| ++callCounter; | |
| } | |
| } | |
| } | |
| } | |
| private: | |
| unsigned callCounter; | |
| }; | |
| .. _calls_and_invokes: | |
| Treating calls and invokes the same way | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| You may have noticed that the previous example was a bit oversimplified in that | |
| it did not deal with call sites generated by 'invoke' instructions. In this, | |
| and in other situations, you may find that you want to treat ``CallInst``\ s and | |
| ``InvokeInst``\ s the same way, even though their most-specific common base | |
| class is ``Instruction``, which includes lots of less closely-related things. | |
| For these cases, LLVM provides a handy wrapper class called ``CallSite`` | |
| (`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is | |
| essentially a wrapper around an ``Instruction`` pointer, with some methods that | |
| provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s. | |
| This class has "value semantics": it should be passed by value, not by reference | |
| and it should not be dynamically allocated or deallocated using ``operator new`` | |
| or ``operator delete``. It is efficiently copyable, assignable and | |
| constructable, with costs equivalents to that of a bare pointer. If you look at | |
| its definition, it has only a single pointer member. | |
| .. _iterate_chains: | |
| Iterating over def-use & use-def chains | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| Frequently, we might have an instance of the ``Value`` class (`doxygen | |
| <http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine | |
| which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular | |
| ``Value`` is called a *def-use* chain. For example, let's say we have a | |
| ``Function*`` named ``F`` to a particular function ``foo``. Finding all of the | |
| instructions that *use* ``foo`` is as simple as iterating over the *def-use* | |
| chain of ``F``: | |
| .. code-block:: c++ | |
| Function *F = ...; | |
| for (User *U : F->users()) { | |
| if (Instruction *Inst = dyn_cast<Instruction>(U)) { | |
| errs() << "F is used in instruction:\n"; | |
| errs() << *Inst << "\n"; | |
| } | |
| Alternatively, it's common to have an instance of the ``User`` Class (`doxygen | |
| <http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what | |
| ``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is | |
| known as a *use-def* chain. Instances of class ``Instruction`` are common | |
| ``User`` s, so we might want to iterate over all of the values that a particular | |
| instruction uses (that is, the operands of the particular ``Instruction``): | |
| .. code-block:: c++ | |
| Instruction *pi = ...; | |
| for (Use &U : pi->operands()) { | |
| Value *v = U.get(); | |
| // ... | |
| } | |
| Declaring objects as ``const`` is an important tool of enforcing mutation free | |
| algorithms (such as analyses, etc.). For this purpose above iterators come in | |
| constant flavors as ``Value::const_use_iterator`` and | |
| ``Value::const_op_iterator``. They automatically arise when calling | |
| ``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. | |
| Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns | |
| remain unchanged. | |
| .. _iterate_preds: | |
| Iterating over predecessors & successors of blocks | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| Iterating over the predecessors and successors of a block is quite easy with the | |
| routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to | |
| iterate over all predecessors of BB: | |
| .. code-block:: c++ | |
| #include "llvm/IR/CFG.h" | |
| BasicBlock *BB = ...; | |
| for (BasicBlock *Pred : predecessors(BB)) { | |
| // ... | |
| } | |
| Similarly, to iterate over successors use ``successors``. | |
| .. _simplechanges: | |
| Making simple changes | |
| --------------------- | |
| There are some primitive transformation operations present in the LLVM | |
| infrastructure that are worth knowing about. When performing transformations, | |
| it's fairly common to manipulate the contents of basic blocks. This section | |
| describes some of the common methods for doing so and gives example code. | |
| .. _schanges_creating: | |
| Creating and inserting new ``Instruction``\ s | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| *Instantiating Instructions* | |
| Creation of ``Instruction``\ s is straight-forward: simply call the constructor | |
| for the kind of instruction to instantiate and provide the necessary parameters. | |
| For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: | |
| .. code-block:: c++ | |
| auto *ai = new AllocaInst(Type::Int32Ty); | |
| will create an ``AllocaInst`` instance that represents the allocation of one | |
| integer in the current stack frame, at run time. Each ``Instruction`` subclass | |
| is likely to have varying default parameters which change the semantics of the | |
| instruction, so refer to the `doxygen documentation for the subclass of | |
| Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that | |
| you're interested in instantiating. | |
| *Naming values* | |
| It is very useful to name the values of instructions when you're able to, as | |
| this facilitates the debugging of your transformations. If you end up looking | |
| at generated LLVM machine code, you definitely want to have logical names | |
| associated with the results of instructions! By supplying a value for the | |
| ``Name`` (default) parameter of the ``Instruction`` constructor, you associate a | |
| logical name with the result of the instruction's execution at run time. For | |
| example, say that I'm writing a transformation that dynamically allocates space | |
| for an integer on the stack, and that integer is going to be used as some kind | |
| of index by some other code. To accomplish this, I place an ``AllocaInst`` at | |
| the first point in the first ``BasicBlock`` of some ``Function``, and I'm | |
| intending to use it within the same ``Function``. I might do: | |
| .. code-block:: c++ | |
| auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); | |
| where ``indexLoc`` is now the logical name of the instruction's execution value, | |
| which is a pointer to an integer on the run time stack. | |
| *Inserting instructions* | |
| There are essentially three ways to insert an ``Instruction`` into an existing | |
| sequence of instructions that form a ``BasicBlock``: | |
| * Insertion into an explicit instruction list | |
| Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, | |
| and a newly-created instruction we wish to insert before ``*pi``, we do the | |
| following: | |
| .. code-block:: c++ | |
| BasicBlock *pb = ...; | |
| Instruction *pi = ...; | |
| auto *newInst = new Instruction(...); | |
| pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb | |
| Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` | |
| class and ``Instruction``-derived classes provide constructors which take a | |
| pointer to a ``BasicBlock`` to be appended to. For example code that looked | |
| like: | |
| .. code-block:: c++ | |
| BasicBlock *pb = ...; | |
| auto *newInst = new Instruction(...); | |
| pb->getInstList().push_back(newInst); // Appends newInst to pb | |
| becomes: | |
| .. code-block:: c++ | |
| BasicBlock *pb = ...; | |
| auto *newInst = new Instruction(..., pb); | |
| which is much cleaner, especially if you are creating long instruction | |
| streams. | |
| * Insertion into an implicit instruction list | |
| ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly | |
| associated with an existing instruction list: the instruction list of the | |
| enclosing basic block. Thus, we could have accomplished the same thing as the | |
| above code without being given a ``BasicBlock`` by doing: | |
| .. code-block:: c++ | |
| Instruction *pi = ...; | |
| auto *newInst = new Instruction(...); | |
| pi->getParent()->getInstList().insert(pi, newInst); | |
| In fact, this sequence of steps occurs so frequently that the ``Instruction`` | |
| class and ``Instruction``-derived classes provide constructors which take (as | |
| a default parameter) a pointer to an ``Instruction`` which the newly-created | |
| ``Instruction`` should precede. That is, ``Instruction`` constructors are | |
| capable of inserting the newly-created instance into the ``BasicBlock`` of a | |
| provided instruction, immediately before that instruction. Using an | |
| ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the | |
| above code becomes: | |
| .. code-block:: c++ | |
| Instruction* pi = ...; | |
| auto *newInst = new Instruction(..., pi); | |
| which is much cleaner, especially if you're creating a lot of instructions and | |
| adding them to ``BasicBlock``\ s. | |
| * Insertion using an instance of ``IRBuilder`` | |
| Inserting several ``Instruction``\ s can be quite laborious using the previous | |
| methods. The ``IRBuilder`` is a convenience class that can be used to add | |
| several instructions to the end of a ``BasicBlock`` or before a particular | |
| ``Instruction``. It also supports constant folding and renaming named | |
| registers (see ``IRBuilder``'s template arguments). | |
| The example below demonstrates a very simple use of the ``IRBuilder`` where | |
| three instructions are inserted before the instruction ``pi``. The first two | |
| instructions are Call instructions and third instruction multiplies the return | |
| value of the two calls. | |
| .. code-block:: c++ | |
| Instruction *pi = ...; | |
| IRBuilder<> Builder(pi); | |
| CallInst* callOne = Builder.CreateCall(...); | |
| CallInst* callTwo = Builder.CreateCall(...); | |
| Value* result = Builder.CreateMul(callOne, callTwo); | |
| The example below is similar to the above example except that the created | |
| ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``. | |
| .. code-block:: c++ | |
| BasicBlock *pb = ...; | |
| IRBuilder<> Builder(pb); | |
| CallInst* callOne = Builder.CreateCall(...); | |
| CallInst* callTwo = Builder.CreateCall(...); | |
| Value* result = Builder.CreateMul(callOne, callTwo); | |
| See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``. | |
| .. _schanges_deleting: | |
| Deleting Instructions | |
| ^^^^^^^^^^^^^^^^^^^^^ | |
| Deleting an instruction from an existing sequence of instructions that form a | |
| BasicBlock_ is very straight-forward: just call the instruction's | |
| ``eraseFromParent()`` method. For example: | |
| .. code-block:: c++ | |
| Instruction *I = .. ; | |
| I->eraseFromParent(); | |
| This unlinks the instruction from its containing basic block and deletes it. If | |
| you'd just like to unlink the instruction from its containing basic block but | |
| not delete it, you can use the ``removeFromParent()`` method. | |
| .. _schanges_replacing: | |
| Replacing an Instruction with another Value | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| Replacing individual instructions | |
| """"""""""""""""""""""""""""""""" | |
| Including "`llvm/Transforms/Utils/BasicBlockUtils.h | |
| <http://llvm.org/doxygen/BasicBlockUtils_8h_source.html>`_" permits use of two | |
| very useful replace functions: ``ReplaceInstWithValue`` and | |
| ``ReplaceInstWithInst``. | |
| .. _schanges_deleting_sub: | |
| Deleting Instructions | |
| """"""""""""""""""""" | |
| * ``ReplaceInstWithValue`` | |
| This function replaces all uses of a given instruction with a value, and then | |
| removes the original instruction. The following example illustrates the | |
| replacement of the result of a particular ``AllocaInst`` that allocates memory | |
| for a single integer with a null pointer to an integer. | |
| .. code-block:: c++ | |
| AllocaInst* instToReplace = ...; | |
| BasicBlock::iterator ii(instToReplace); | |
| ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, | |
| Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); | |
| * ``ReplaceInstWithInst`` | |
| This function replaces a particular instruction with another instruction, | |
| inserting the new instruction into the basic block at the location where the | |
| old instruction was, and replacing any uses of the old instruction with the | |
| new instruction. The following example illustrates the replacement of one | |
| ``AllocaInst`` with another. | |
| .. code-block:: c++ | |
| AllocaInst* instToReplace = ...; | |
| BasicBlock::iterator ii(instToReplace); | |
| ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, | |
| new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); | |
| Replacing multiple uses of Users and Values | |
| """"""""""""""""""""""""""""""""""""""""""" | |
| You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to | |
| change more than one use at a time. See the doxygen documentation for the | |
| `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class | |
| <http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more | |
| information. | |
| .. _schanges_deletingGV: | |
| Deleting GlobalVariables | |
| ^^^^^^^^^^^^^^^^^^^^^^^^ | |
| Deleting a global variable from a module is just as easy as deleting an | |
| Instruction. First, you must have a pointer to the global variable that you | |
| wish to delete. You use this pointer to erase it from its parent, the module. | |
| For example: | |
| .. code-block:: c++ | |
| GlobalVariable *GV = .. ; | |
| GV->eraseFromParent(); | |
| .. _create_types: | |
| How to Create Types | |
| ------------------- | |
| In generating IR, you may need some complex types. If you know these types | |
| statically, you can use ``TypeBuilder<...>::get()``, defined in | |
| ``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms | |
| depending on whether you're building types for cross-compilation or native | |
| library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the | |
| host environment, meaning that it's built out of types from the ``llvm::types`` | |
| (`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace | |
| and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>`` | |
| additionally allows native C types whose size may depend on the host compiler. | |
| For example, | |
| .. code-block:: c++ | |
| FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get(); | |
| is easier to read and write than the equivalent | |
| .. code-block:: c++ | |
| std::vector<const Type*> params; | |
| params.push_back(PointerType::getUnqual(Type::Int32Ty)); | |
| FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false); | |
| See the `class comment | |
| <http://llvm.org/doxygen/TypeBuilder_8h_source.html#l00001>`_ for more details. | |
| .. _threading: | |
| Threads and LLVM | |
| ================ | |
| This section describes the interaction of the LLVM APIs with multithreading, | |
| both on the part of client applications, and in the JIT, in the hosted | |
| application. | |
| Note that LLVM's support for multithreading is still relatively young. Up | |
| through version 2.5, the execution of threaded hosted applications was | |
| supported, but not threaded client access to the APIs. While this use case is | |
| now supported, clients *must* adhere to the guidelines specified below to ensure | |
| proper operation in multithreaded mode. | |
| Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic | |
| intrinsics in order to support threaded operation. If you need a | |
| multhreading-capable LLVM on a platform without a suitably modern system | |
| compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and | |
| using the resultant compiler to build a copy of LLVM with multithreading | |
| support. | |
| .. _shutdown: | |
| Ending Execution with ``llvm_shutdown()`` | |
| ----------------------------------------- | |
| When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to | |
| deallocate memory used for internal structures. | |
| .. _managedstatic: | |
| Lazy Initialization with ``ManagedStatic`` | |
| ------------------------------------------ | |
| ``ManagedStatic`` is a utility class in LLVM used to implement static | |
| initialization of static resources, such as the global type tables. In a | |
| single-threaded environment, it implements a simple lazy initialization scheme. | |
| When LLVM is compiled with support for multi-threading, however, it uses | |
| double-checked locking to implement thread-safe lazy initialization. | |
| .. _llvmcontext: | |
| Achieving Isolation with ``LLVMContext`` | |
| ---------------------------------------- | |
| ``LLVMContext`` is an opaque class in the LLVM API which clients can use to | |
| operate multiple, isolated instances of LLVM concurrently within the same | |
| address space. For instance, in a hypothetical compile-server, the compilation | |
| of an individual translation unit is conceptually independent from all the | |
| others, and it would be desirable to be able to compile incoming translation | |
| units concurrently on independent server threads. Fortunately, ``LLVMContext`` | |
| exists to enable just this kind of scenario! | |
| Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity | |
| (``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's | |
| in-memory IR belongs to an ``LLVMContext``. Entities in different contexts | |
| *cannot* interact with each other: ``Module``\ s in different contexts cannot be | |
| linked together, ``Function``\ s cannot be added to ``Module``\ s in different | |
| contexts, etc. What this means is that is safe to compile on multiple | |
| threads simultaneously, as long as no two threads operate on entities within the | |
| same context. | |
| In practice, very few places in the API require the explicit specification of a | |
| ``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every | |
| ``Type`` carries a reference to its owning context, most other entities can | |
| determine what context they belong to by looking at their own ``Type``. If you | |
| are adding new entities to LLVM IR, please try to maintain this interface | |
| design. | |
| .. _jitthreading: | |
| Threads and the JIT | |
| ------------------- | |
| LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple | |
| threads can call ``ExecutionEngine::getPointerToFunction()`` or | |
| ``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run | |
| code output by the JIT concurrently. The user must still ensure that only one | |
| thread accesses IR in a given ``LLVMContext`` while another thread might be | |
| modifying it. One way to do that is to always hold the JIT lock while accessing | |
| IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). | |
| Another way is to only call ``getPointerToFunction()`` from the | |
| ``LLVMContext``'s thread. | |
| When the JIT is configured to compile lazily (using | |
| ``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race | |
| condition <https://bugs.llvm.org/show_bug.cgi?id=5184>`_ in updating call sites | |
| after a function is lazily-jitted. It's still possible to use the lazy JIT in a | |
| threaded program if you ensure that only one thread at a time can call any | |
| particular lazy stub and that the JIT lock guards any IR access, but we suggest | |
| using only the eager JIT in threaded programs. | |
| .. _advanced: | |
| Advanced Topics | |
| =============== | |
| This section describes some of the advanced or obscure API's that most clients | |
| do not need to be aware of. These API's tend manage the inner workings of the | |
| LLVM system, and only need to be accessed in unusual circumstances. | |
| .. _SymbolTable: | |
| The ``ValueSymbolTable`` class | |
| ------------------------------ | |
| The ``ValueSymbolTable`` (`doxygen | |
| <http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides | |
| a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for | |
| naming value definitions. The symbol table can provide a name for any Value_. | |
| Note that the ``SymbolTable`` class should not be directly accessed by most | |
| clients. It should only be used when iteration over the symbol table names | |
| themselves are required, which is very special purpose. Note that not all LLVM | |
| Value_\ s have names, and those without names (i.e. they have an empty name) do | |
| not exist in the symbol table. | |
| Symbol tables support iteration over the values in the symbol table with | |
| ``begin/end/iterator`` and supports querying to see if a specific name is in the | |
| symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no | |
| public mutator methods, instead, simply call ``setName`` on a value, which will | |
| autoinsert it into the appropriate symbol table. | |
| .. _UserLayout: | |
| The ``User`` and owned ``Use`` classes' memory layout | |
| ----------------------------------------------------- | |
| The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__) | |
| class provides a basis for expressing the ownership of ``User`` towards other | |
| `Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The | |
| ``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper | |
| class is employed to do the bookkeeping and to facilitate *O(1)* addition and | |
| removal. | |
| .. _Use2User: | |
| Interaction and relationship between ``User`` and ``Use`` objects | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| A subclass of ``User`` can choose between incorporating its ``Use`` objects or | |
| refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` | |
| s inline others hung off) is impractical and breaks the invariant that the | |
| ``Use`` objects belonging to the same ``User`` form a contiguous array. | |
| We have 2 different layouts in the ``User`` (sub)classes: | |
| * Layout a) | |
| The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` | |
| object and there are a fixed number of them. | |
| * Layout b) | |
| The ``Use`` object(s) are referenced by a pointer to an array from the | |
| ``User`` object and there may be a variable number of them. | |
| As of v2.4 each layout still possesses a direct pointer to the start of the | |
| array of ``Use``\ s. Though not mandatory for layout a), we stick to this | |
| redundancy for the sake of simplicity. The ``User`` object also stores the | |
| number of ``Use`` objects it has. (Theoretically this information can also be | |
| calculated given the scheme presented below.) | |
| Special forms of allocation operators (``operator new``) enforce the following | |
| memory layouts: | |
| * Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` | |
| array. | |
| .. code-block:: none | |
| ...---.---.---.---.-------... | |
| | P | P | P | P | User | |
| '''---'---'---'---'-------''' | |
| * Layout b) is modelled by pointing at the ``Use[]`` array. | |
| .. code-block:: none | |
| .-------... | |
| | User | |
| '-------''' | |
| | | |
| v | |
| .---.---.---.---... | |
| | P | P | P | P | | |
| '---'---'---'---''' | |
| *(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in | |
| each* ``Use`` *object in the member* ``Use::Prev`` *)* | |
| .. _Waymarking: | |
| The waymarking algorithm | |
| ^^^^^^^^^^^^^^^^^^^^^^^^ | |
| Since the ``Use`` objects are deprived of the direct (back)pointer to their | |
| ``User`` objects, there must be a fast and exact method to recover it. This is | |
| accomplished by the following scheme: | |
| A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev`` | |
| allows to find the start of the ``User`` object: | |
| * ``00`` --- binary digit 0 | |
| * ``01`` --- binary digit 1 | |
| * ``10`` --- stop and calculate (``s``) | |
| * ``11`` --- full stop (``S``) | |
| Given a ``Use*``, all we have to do is to walk till we get a stop and we either | |
| have a ``User`` immediately behind or we have to walk to the next stop picking | |
| up digits and calculating the offset: | |
| .. code-block:: none | |
| .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---------------- | |
| | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*) | |
| '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---------------- | |
| |+15 |+10 |+6 |+3 |+1 | |
| | | | | | __> | |
| | | | | __________> | |
| | | | ______________________> | |
| | | ______________________________________> | |
| | __________________________________________________________> | |
| Only the significant number of bits need to be stored between the stops, so that | |
| the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects | |
| associated with a ``User``. | |
| .. _ReferenceImpl: | |
| Reference implementation | |
| ^^^^^^^^^^^^^^^^^^^^^^^^ | |
| The following literate Haskell fragment demonstrates the concept: | |
| .. code-block:: haskell | |
| > import Test.QuickCheck | |
| > | |
| > digits :: Int -> [Char] -> [Char] | |
| > digits 0 acc = '0' : acc | |
| > digits 1 acc = '1' : acc | |
| > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc | |
| > | |
| > dist :: Int -> [Char] -> [Char] | |
| > dist 0 [] = ['S'] | |
| > dist 0 acc = acc | |
| > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r | |
| > dist n acc = dist (n - 1) $ dist 1 acc | |
| > | |
| > takeLast n ss = reverse $ take n $ reverse ss | |
| > | |
| > test = takeLast 40 $ dist 20 [] | |
| > | |
| Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"`` | |
| The reverse algorithm computes the length of the string just by examining a | |
| certain prefix: | |
| .. code-block:: haskell | |
| > pref :: [Char] -> Int | |
| > pref "S" = 1 | |
| > pref ('s':'1':rest) = decode 2 1 rest | |
| > pref (_:rest) = 1 + pref rest | |
| > | |
| > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest | |
| > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest | |
| > decode walk acc _ = walk + acc | |
| > | |
| Now, as expected, printing <pref test> gives ``40``. | |
| We can *quickCheck* this with following property: | |
| .. code-block:: haskell | |
| > testcase = dist 2000 [] | |
| > testcaseLength = length testcase | |
| > | |
| > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr | |
| > where arr = takeLast n testcase | |
| > | |
| As expected <quickCheck identityProp> gives: | |
| :: | |
| *Main> quickCheck identityProp | |
| OK, passed 100 tests. | |
| Let's be a bit more exhaustive: | |
| .. code-block:: haskell | |
| > | |
| > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p | |
| > | |
| And here is the result of <deepCheck identityProp>: | |
| :: | |
| *Main> deepCheck identityProp | |
| OK, passed 500 tests. | |
| .. _Tagging: | |
| Tagging considerations | |
| ^^^^^^^^^^^^^^^^^^^^^^ | |
| To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never | |
| change after being set up, setters of ``Use::Prev`` must re-tag the new | |
| ``Use**`` on every modification. Accordingly getters must strip the tag bits. | |
| For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit | |
| set). Following this pointer brings us to the ``User``. A portable trick | |
| ensures that the first bytes of ``User`` (if interpreted as a pointer) never has | |
| the LSBit set. (Portability is relying on the fact that all known compilers | |
| place the ``vptr`` in the first word of the instances.) | |
| .. _polymorphism: | |
| Designing Type Hiercharies and Polymorphic Interfaces | |
| ----------------------------------------------------- | |
| There are two different design patterns that tend to result in the use of | |
| virtual dispatch for methods in a type hierarchy in C++ programs. The first is | |
| a genuine type hierarchy where different types in the hierarchy model | |
| a specific subset of the functionality and semantics, and these types nest | |
| strictly within each other. Good examples of this can be seen in the ``Value`` | |
| or ``Type`` type hierarchies. | |
| A second is the desire to dispatch dynamically across a collection of | |
| polymorphic interface implementations. This latter use case can be modeled with | |
| virtual dispatch and inheritance by defining an abstract interface base class | |
| which all implementations derive from and override. However, this | |
| implementation strategy forces an **"is-a"** relationship to exist that is not | |
| actually meaningful. There is often not some nested hierarchy of useful | |
| generalizations which code might interact with and move up and down. Instead, | |
| there is a singular interface which is dispatched across a range of | |
| implementations. | |
| The preferred implementation strategy for the second use case is that of | |
| generic programming (sometimes called "compile-time duck typing" or "static | |
| polymorphism"). For example, a template over some type parameter ``T`` can be | |
| instantiated across any particular implementation that conforms to the | |
| interface or *concept*. A good example here is the highly generic properties of | |
| any type which models a node in a directed graph. LLVM models these primarily | |
| through templates and generic programming. Such templates include the | |
| ``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism | |
| truly needs **dynamic** dispatch you can generalize it using a technique | |
| called *concept-based polymorphism*. This pattern emulates the interfaces and | |
| behaviors of templates using a very limited form of virtual dispatch for type | |
| erasure inside its implementation. You can find examples of this technique in | |
| the ``PassManager.h`` system, and there is a more detailed introduction to it | |
| by Sean Parent in several of his talks and papers: | |
| #. `Inheritance Is The Base Class of Evil | |
| <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_ | |
| - The GoingNative 2013 talk describing this technique, and probably the best | |
| place to start. | |
| #. `Value Semantics and Concepts-based Polymorphism | |
| <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk | |
| describing this technique in more detail. | |
| #. `Sean Parent's Papers and Presentations | |
| <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_ | |
| - A Github project full of links to slides, video, and sometimes code. | |
| When deciding between creating a type hierarchy (with either tagged or virtual | |
| dispatch) and using templates or concepts-based polymorphism, consider whether | |
| there is some refinement of an abstract base class which is a semantically | |
| meaningful type on an interface boundary. If anything more refined than the | |
| root abstract interface is meaningless to talk about as a partial extension of | |
| the semantic model, then your use case likely fits better with polymorphism and | |
| you should avoid using virtual dispatch. However, there may be some exigent | |
| circumstances that require one technique or the other to be used. | |
| If you do need to introduce a type hierarchy, we prefer to use explicitly | |
| closed type hierarchies with manual tagged dispatch and/or RTTI rather than the | |
| open inheritance model and virtual dispatch that is more common in C++ code. | |
| This is because LLVM rarely encourages library consumers to extend its core | |
| types, and leverages the closed and tag-dispatched nature of its hierarchies to | |
| generate significantly more efficient code. We have also found that a large | |
| amount of our usage of type hierarchies fits better with tag-based pattern | |
| matching rather than dynamic dispatch across a common interface. Within LLVM we | |
| have built custom helpers to facilitate this design. See this document's | |
| section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document | |
| <HowToSetUpLLVMStyleRTTI>` which describes how you can implement this | |
| pattern for use with the LLVM helpers. | |
| .. _abi_breaking_checks: | |
| ABI Breaking Checks | |
| ------------------- | |
| Checks and asserts that alter the LLVM C++ ABI are predicated on the | |
| preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM | |
| libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI | |
| compatible LLVM libraries built without it defined. By default, | |
| turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS` | |
| so a default +Asserts build is not ABI compatible with a | |
| default -Asserts build. Clients that want ABI compatibility | |
| between +Asserts and -Asserts builds should use the CMake or autoconf | |
| build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently | |
| of `LLVM_ENABLE_ASSERTIONS`. | |
| .. _coreclasses: | |
| The Core LLVM Class Hierarchy Reference | |
| ======================================= | |
| ``#include "llvm/IR/Type.h"`` | |
| header source: `Type.h <http://llvm.org/doxygen/Type_8h_source.html>`_ | |
| doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_ | |
| The Core LLVM classes are the primary means of representing the program being | |
| inspected or transformed. The core LLVM classes are defined in header files in | |
| the ``include/llvm/IR`` directory, and implemented in the ``lib/IR`` | |
| directory. It's worth noting that, for historical reasons, this library is | |
| called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect. | |
| .. _Type: | |
| The Type class and Derived Types | |
| -------------------------------- | |
| ``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. | |
| ``Type`` cannot be instantiated directly but only through its subclasses. | |
| Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and | |
| ``DoubleType``) have hidden subclasses. They are hidden because they offer no | |
| useful functionality beyond what the ``Type`` class offers except to distinguish | |
| themselves from other subclasses of ``Type``. | |
| All other types are subclasses of ``DerivedType``. Types can be named, but this | |
| is not a requirement. There exists exactly one instance of a given shape at any | |
| one time. This allows type equality to be performed with address equality of | |
| the Type Instance. That is, given two ``Type*`` values, the types are identical | |
| if the pointers are identical. | |
| .. _m_Type: | |
| Important Public Methods | |
| ^^^^^^^^^^^^^^^^^^^^^^^^ | |
| * ``bool isIntegerTy() const``: Returns true for any integer type. | |
| * ``bool isFloatingPointTy()``: Return true if this is one of the five | |
| floating point types. | |
| * ``bool isSized()``: Return true if the type has known size. Things | |
| that don't have a size are abstract types, labels and void. | |
| .. _derivedtypes: | |
| Important Derived Types | |
| ^^^^^^^^^^^^^^^^^^^^^^^ | |
| ``IntegerType`` | |
| Subclass of DerivedType that represents integer types of any bit width. Any | |
| bit width between ``IntegerType::MIN_INT_BITS`` (1) and | |
| ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. | |
| * ``static const IntegerType* get(unsigned NumBits)``: get an integer | |
| type of a specific bit width. | |
| * ``unsigned getBitWidth() const``: Get the bit width of an integer type. | |
| ``SequentialType`` | |
| This is subclassed by ArrayType and VectorType. | |
| * ``const Type * getElementType() const``: Returns the type of each | |
| of the elements in the sequential type. | |
| * ``uint64_t getNumElements() const``: Returns the number of elements | |
| in the sequential type. | |
| ``ArrayType`` | |
| This is a subclass of SequentialType and defines the interface for array | |
| types. | |
| ``PointerType`` | |
| Subclass of Type for pointer types. | |
| ``VectorType`` | |
| Subclass of SequentialType for vector types. A vector type is similar to an | |
| ArrayType but is distinguished because it is a first class type whereas | |
| ArrayType is not. Vector types are used for vector operations and are usually | |
| small vectors of an integer or floating point type. | |
| ``StructType`` | |
| Subclass of DerivedTypes for struct types. | |
| .. _FunctionType: | |
| ``FunctionType`` | |
| Subclass of DerivedTypes for function types. | |
| * ``bool isVarArg() const``: Returns true if it's a vararg function. | |
| * ``const Type * getReturnType() const``: Returns the return type of the | |
| function. | |
| * ``const Type * getParamType (unsigned i)``: Returns the type of the ith | |
| parameter. | |
| * ``const unsigned getNumParams() const``: Returns the number of formal | |
| parameters. | |
| .. _Module: | |
| The ``Module`` class | |
| -------------------- | |
| ``#include "llvm/IR/Module.h"`` | |
| header source: `Module.h <http://llvm.org/doxygen/Module_8h_source.html>`_ | |
| doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_ | |
| The ``Module`` class represents the top level structure present in LLVM | |
| programs. An LLVM module is effectively either a translation unit of the | |
| original program or a combination of several translation units merged by the | |
| linker. The ``Module`` class keeps track of a list of :ref:`Function | |
| <c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. | |
| Additionally, it contains a few helpful member functions that try to make common | |
| operations easy. | |
| .. _m_Module: | |
| Important Public Members of the ``Module`` class | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| * ``Module::Module(std::string name = "")`` | |
| Constructing a Module_ is easy. You can optionally provide a name for it | |
| (probably based on the name of the translation unit). | |
| * | ``Module::iterator`` - Typedef for function list iterator | |
| | ``Module::const_iterator`` - Typedef for const_iterator. | |
| | ``begin()``, ``end()``, ``size()``, ``empty()`` | |
| These are forwarding methods that make it easy to access the contents of a | |
| ``Module`` object's :ref:`Function <c_Function>` list. | |
| * ``Module::FunctionListType &getFunctionList()`` | |
| Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use | |
| when you need to update the list or perform a complex action that doesn't have | |
| a forwarding method. | |
| ---------------- | |
| * | ``Module::global_iterator`` - Typedef for global variable list iterator | |
| | ``Module::const_global_iterator`` - Typedef for const_iterator. | |
| | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` | |
| These are forwarding methods that make it easy to access the contents of a | |
| ``Module`` object's GlobalVariable_ list. | |
| * ``Module::GlobalListType &getGlobalList()`` | |
| Returns the list of GlobalVariable_\ s. This is necessary to use when you | |
| need to update the list or perform a complex action that doesn't have a | |
| forwarding method. | |
| ---------------- | |
| * ``SymbolTable *getSymbolTable()`` | |
| Return a reference to the SymbolTable_ for this ``Module``. | |
| ---------------- | |
| * ``Function *getFunction(StringRef Name) const`` | |
| Look up the specified function in the ``Module`` SymbolTable_. If it does not | |
| exist, return ``null``. | |
| * ``Function *getOrInsertFunction(const std::string &Name, const FunctionType | |
| *T)`` | |
| Look up the specified function in the ``Module`` SymbolTable_. If it does not | |
| exist, add an external declaration for the function and return it. | |
| * ``std::string getTypeName(const Type *Ty)`` | |
| If there is at least one entry in the SymbolTable_ for the specified Type_, | |
| return it. Otherwise return the empty string. | |
| * ``bool addTypeName(const std::string &Name, const Type *Ty)`` | |
| Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is | |
| already an entry for this name, true is returned and the SymbolTable_ is not | |
| modified. | |
| .. _Value: | |
| The ``Value`` class | |
| ------------------- | |
| ``#include "llvm/IR/Value.h"`` | |
| header source: `Value.h <http://llvm.org/doxygen/Value_8h_source.html>`_ | |
| doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ | |
| The ``Value`` class is the most important class in the LLVM Source base. It | |
| represents a typed value that may be used (among other things) as an operand to | |
| an instruction. There are many different types of ``Value``\ s, such as | |
| Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function | |
| <c_Function>`\ s are ``Value``\ s. | |
| A particular ``Value`` may be used many times in the LLVM representation for a | |
| program. For example, an incoming argument to a function (represented with an | |
| instance of the Argument_ class) is "used" by every instruction in the function | |
| that references the argument. To keep track of this relationship, the ``Value`` | |
| class keeps a list of all of the ``User``\ s that is using it (the User_ class | |
| is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). | |
| This use list is how LLVM represents def-use information in the program, and is | |
| accessible through the ``use_*`` methods, shown below. | |
| Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this | |
| Type_ is available through the ``getType()`` method. In addition, all LLVM | |
| values can be named. The "name" of the ``Value`` is a symbolic string printed | |
| in the LLVM code: | |
| .. code-block:: llvm | |
| %foo = add i32 1, 2 | |
| .. _nameWarning: | |
| The name of this instruction is "foo". **NOTE** that the name of any value may | |
| be missing (an empty string), so names should **ONLY** be used for debugging | |
| (making the source code easier to read, debugging printouts), they should not be | |
| used to keep track of values or map between them. For this purpose, use a | |
| ``std::map`` of pointers to the ``Value`` itself instead. | |
| One important aspect of LLVM is that there is no distinction between an SSA | |
| variable and the operation that produces it. Because of this, any reference to | |
| the value produced by an instruction (or the value available as an incoming | |
| argument, for example) is represented as a direct pointer to the instance of the | |
| class that represents this value. Although this may take some getting used to, | |
| it simplifies the representation and makes it easier to manipulate. | |
| .. _m_Value: | |
| Important Public Members of the ``Value`` class | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| * | ``Value::use_iterator`` - Typedef for iterator over the use-list | |
| | ``Value::const_use_iterator`` - Typedef for const_iterator over the | |
| use-list | |
| | ``unsigned use_size()`` - Returns the number of users of the value. | |
| | ``bool use_empty()`` - Returns true if there are no users. | |
| | ``use_iterator use_begin()`` - Get an iterator to the start of the | |
| use-list. | |
| | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. | |
| | ``User *use_back()`` - Returns the last element in the list. | |
| These methods are the interface to access the def-use information in LLVM. | |
| As with all other iterators in LLVM, the naming conventions follow the | |
| conventions defined by the STL_. | |
| * ``Type *getType() const`` | |
| This method returns the Type of the Value. | |
| * | ``bool hasName() const`` | |
| | ``std::string getName() const`` | |
| | ``void setName(const std::string &Name)`` | |
| This family of methods is used to access and assign a name to a ``Value``, be | |
| aware of the :ref:`precaution above <nameWarning>`. | |
| * ``void replaceAllUsesWith(Value *V)`` | |
| This method traverses the use list of a ``Value`` changing all User_\ s of the | |
| current value to refer to "``V``" instead. For example, if you detect that an | |
| instruction always produces a constant value (for example through constant | |
| folding), you can replace all uses of the instruction with the constant like | |
| this: | |
| .. code-block:: c++ | |
| Inst->replaceAllUsesWith(ConstVal); | |
| .. _User: | |
| The ``User`` class | |
| ------------------ | |
| ``#include "llvm/IR/User.h"`` | |
| header source: `User.h <http://llvm.org/doxygen/User_8h_source.html>`_ | |
| doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_ | |
| Superclass: Value_ | |
| The ``User`` class is the common base class of all LLVM nodes that may refer to | |
| ``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s | |
| that the User is referring to. The ``User`` class itself is a subclass of | |
| ``Value``. | |
| The operands of a ``User`` point directly to the LLVM ``Value`` that it refers | |
| to. Because LLVM uses Static Single Assignment (SSA) form, there can only be | |
| one definition referred to, allowing this direct connection. This connection | |
| provides the use-def information in LLVM. | |
| .. _m_User: | |
| Important Public Members of the ``User`` class | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| The ``User`` class exposes the operand list in two ways: through an index access | |
| interface and through an iterator based interface. | |
| * | ``Value *getOperand(unsigned i)`` | |
| | ``unsigned getNumOperands()`` | |
| These two methods expose the operands of the ``User`` in a convenient form for | |
| direct access. | |
| * | ``User::op_iterator`` - Typedef for iterator over the operand list | |
| | ``op_iterator op_begin()`` - Get an iterator to the start of the operand | |
| list. | |
| | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. | |
| Together, these methods make up the iterator based interface to the operands | |
| of a ``User``. | |
| .. _Instruction: | |
| The ``Instruction`` class | |
| ------------------------- | |
| ``#include "llvm/IR/Instruction.h"`` | |
| header source: `Instruction.h | |
| <http://llvm.org/doxygen/Instruction_8h_source.html>`_ | |
| doxygen info: `Instruction Class | |
| <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ | |
| Superclasses: User_, Value_ | |
| The ``Instruction`` class is the common base class for all LLVM instructions. | |
| It provides only a few methods, but is a very commonly used class. The primary | |
| data tracked by the ``Instruction`` class itself is the opcode (instruction | |
| type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To | |
| represent a specific type of instruction, one of many subclasses of | |
| ``Instruction`` are used. | |
| Because the ``Instruction`` class subclasses the User_ class, its operands can | |
| be accessed in the same way as for other ``User``\ s (with the | |
| ``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). | |
| An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` | |
| file. This file contains some meta-data about the various different types of | |
| instructions in LLVM. It describes the enum values that are used as opcodes | |
| (for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the | |
| concrete sub-classes of ``Instruction`` that implement the instruction (for | |
| example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this | |
| file confuses doxygen, so these enum values don't show up correctly in the | |
| `doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. | |
| .. _s_Instruction: | |
| Important Subclasses of the ``Instruction`` class | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| .. _BinaryOperator: | |
| * ``BinaryOperator`` | |
| This subclasses represents all two operand instructions whose operands must be | |
| the same type, except for the comparison instructions. | |
| .. _CastInst: | |
| * ``CastInst`` | |
| This subclass is the parent of the 12 casting instructions. It provides | |
| common operations on cast instructions. | |
| .. _CmpInst: | |
| * ``CmpInst`` | |
| This subclass represents the two comparison instructions, | |
| `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and | |
| `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). | |
| .. _TerminatorInst: | |
| * ``TerminatorInst`` | |
| This subclass is the parent of all terminator instructions (those which can | |
| terminate a block). | |
| .. _m_Instruction: | |
| Important Public Members of the ``Instruction`` class | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| * ``BasicBlock *getParent()`` | |
| Returns the BasicBlock_ that this | |
| ``Instruction`` is embedded into. | |
| * ``bool mayWriteToMemory()`` | |
| Returns true if the instruction writes to memory, i.e. it is a ``call``, | |
| ``free``, ``invoke``, or ``store``. | |
| * ``unsigned getOpcode()`` | |
| Returns the opcode for the ``Instruction``. | |
| * ``Instruction *clone() const`` | |
| Returns another instance of the specified instruction, identical in all ways | |
| to the original except that the instruction has no parent (i.e. it's not | |
| embedded into a BasicBlock_), and it has no name. | |
| .. _Constant: | |
| The ``Constant`` class and subclasses | |
| ------------------------------------- | |
| Constant represents a base class for different types of constants. It is | |
| subclassed by ConstantInt, ConstantArray, etc. for representing the various | |
| types of Constants. GlobalValue_ is also a subclass, which represents the | |
| address of a global variable or function. | |
| .. _s_Constant: | |
| Important Subclasses of Constant | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| * ConstantInt : This subclass of Constant represents an integer constant of | |
| any width. | |
| * ``const APInt& getValue() const``: Returns the underlying | |
| value of this constant, an APInt value. | |
| * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an | |
| int64_t via sign extension. If the value (not the bit width) of the APInt | |
| is too large to fit in an int64_t, an assertion will result. For this | |
| reason, use of this method is discouraged. | |
| * ``uint64_t getZExtValue() const``: Converts the underlying APInt value | |
| to a uint64_t via zero extension. IF the value (not the bit width) of the | |
| APInt is too large to fit in a uint64_t, an assertion will result. For this | |
| reason, use of this method is discouraged. | |
| * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt | |
| object that represents the value provided by ``Val``. The type is implied | |
| as the IntegerType that corresponds to the bit width of ``Val``. | |
| * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the | |
| ConstantInt object that represents the value provided by ``Val`` for integer | |
| type ``Ty``. | |
| * ConstantFP : This class represents a floating point constant. | |
| * ``double getValue() const``: Returns the underlying value of this constant. | |
| * ConstantArray : This represents a constant array. | |
| * ``const std::vector<Use> &getValues() const``: Returns a vector of | |
| component constants that makeup this array. | |
| * ConstantStruct : This represents a constant struct. | |
| * ``const std::vector<Use> &getValues() const``: Returns a vector of | |
| component constants that makeup this array. | |
| * GlobalValue : This represents either a global variable or a function. In | |
| either case, the value is a constant fixed address (after linking). | |
| .. _GlobalValue: | |
| The ``GlobalValue`` class | |
| ------------------------- | |
| ``#include "llvm/IR/GlobalValue.h"`` | |
| header source: `GlobalValue.h | |
| <http://llvm.org/doxygen/GlobalValue_8h_source.html>`_ | |
| doxygen info: `GlobalValue Class | |
| <http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ | |
| Superclasses: Constant_, User_, Value_ | |
| Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the | |
| only LLVM values that are visible in the bodies of all :ref:`Function | |
| <c_Function>`\ s. Because they are visible at global scope, they are also | |
| subject to linking with other globals defined in different translation units. | |
| To control the linking process, ``GlobalValue``\ s know their linkage rules. | |
| Specifically, ``GlobalValue``\ s know whether they have internal or external | |
| linkage, as defined by the ``LinkageTypes`` enumeration. | |
| If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), | |
| it is not visible to code outside the current translation unit, and does not | |
| participate in linking. If it has external linkage, it is visible to external | |
| code, and does participate in linking. In addition to linkage information, | |
| ``GlobalValue``\ s keep track of which Module_ they are currently part of. | |
| Because ``GlobalValue``\ s are memory objects, they are always referred to by | |
| their **address**. As such, the Type_ of a global is always a pointer to its | |
| contents. It is important to remember this when using the ``GetElementPtrInst`` | |
| instruction because this pointer must be dereferenced first. For example, if | |
| you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array | |
| of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to | |
| that array. Although the address of the first element of this array and the | |
| value of the ``GlobalVariable`` are the same, they have different types. The | |
| ``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is | |
| ``i32.`` Because of this, accessing a global value requires you to dereference | |
| the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. | |
| This is explained in the `LLVM Language Reference Manual | |
| <LangRef.html#globalvars>`_. | |
| .. _m_GlobalValue: | |
| Important Public Members of the ``GlobalValue`` class | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| * | ``bool hasInternalLinkage() const`` | |
| | ``bool hasExternalLinkage() const`` | |
| | ``void setInternalLinkage(bool HasInternalLinkage)`` | |
| These methods manipulate the linkage characteristics of the ``GlobalValue``. | |
| * ``Module *getParent()`` | |
| This returns the Module_ that the | |
| GlobalValue is currently embedded into. | |
| .. _c_Function: | |
| The ``Function`` class | |
| ---------------------- | |
| ``#include "llvm/IR/Function.h"`` | |
| header source: `Function.h <http://llvm.org/doxygen/Function_8h_source.html>`_ | |
| doxygen info: `Function Class | |
| <http://llvm.org/doxygen/classllvm_1_1Function.html>`_ | |
| Superclasses: GlobalValue_, Constant_, User_, Value_ | |
| The ``Function`` class represents a single procedure in LLVM. It is actually | |
| one of the more complex classes in the LLVM hierarchy because it must keep track | |
| of a large amount of data. The ``Function`` class keeps track of a list of | |
| BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. | |
| The list of BasicBlock_\ s is the most commonly used part of ``Function`` | |
| objects. The list imposes an implicit ordering of the blocks in the function, | |
| which indicate how the code will be laid out by the backend. Additionally, the | |
| first BasicBlock_ is the implicit entry node for the ``Function``. It is not | |
| legal in LLVM to explicitly branch to this initial block. There are no implicit | |
| exit nodes, and in fact there may be multiple exit nodes from a single | |
| ``Function``. If the BasicBlock_ list is empty, this indicates that the | |
| ``Function`` is actually a function declaration: the actual body of the function | |
| hasn't been linked in yet. | |
| In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track | |
| of the list of formal Argument_\ s that the function receives. This container | |
| manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does | |
| for the BasicBlock_\ s. | |
| The SymbolTable_ is a very rarely used LLVM feature that is only used when you | |
| have to look up a value by name. Aside from that, the SymbolTable_ is used | |
| internally to make sure that there are not conflicts between the names of | |
| Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. | |
| Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The | |
| value of the function is its address (after linking) which is guaranteed to be | |
| constant. | |
| .. _m_Function: | |
| Important Public Members of the ``Function`` | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| * ``Function(const FunctionType *Ty, LinkageTypes Linkage, | |
| const std::string &N = "", Module* Parent = 0)`` | |
| Constructor used when you need to create new ``Function``\ s to add the | |
| program. The constructor must specify the type of the function to create and | |
| what type of linkage the function should have. The FunctionType_ argument | |
| specifies the formal arguments and return value for the function. The same | |
| FunctionType_ value can be used to create multiple functions. The ``Parent`` | |
| argument specifies the Module in which the function is defined. If this | |
| argument is provided, the function will automatically be inserted into that | |
| module's list of functions. | |
| * ``bool isDeclaration()`` | |
| Return whether or not the ``Function`` has a body defined. If the function is | |
| "external", it does not have a body, and thus must be resolved by linking with | |
| a function defined in a different translation unit. | |
| * | ``Function::iterator`` - Typedef for basic block list iterator | |
| | ``Function::const_iterator`` - Typedef for const_iterator. | |
| | ``begin()``, ``end()``, ``size()``, ``empty()`` | |
| These are forwarding methods that make it easy to access the contents of a | |
| ``Function`` object's BasicBlock_ list. | |
| * ``Function::BasicBlockListType &getBasicBlockList()`` | |
| Returns the list of BasicBlock_\ s. This is necessary to use when you need to | |
| update the list or perform a complex action that doesn't have a forwarding | |
| method. | |
| * | ``Function::arg_iterator`` - Typedef for the argument list iterator | |
| | ``Function::const_arg_iterator`` - Typedef for const_iterator. | |
| | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` | |
| These are forwarding methods that make it easy to access the contents of a | |
| ``Function`` object's Argument_ list. | |
| * ``Function::ArgumentListType &getArgumentList()`` | |
| Returns the list of Argument_. This is necessary to use when you need to | |
| update the list or perform a complex action that doesn't have a forwarding | |
| method. | |
| * ``BasicBlock &getEntryBlock()`` | |
| Returns the entry ``BasicBlock`` for the function. Because the entry block | |
| for the function is always the first block, this returns the first block of | |
| the ``Function``. | |
| * | ``Type *getReturnType()`` | |
| | ``FunctionType *getFunctionType()`` | |
| This traverses the Type_ of the ``Function`` and returns the return type of | |
| the function, or the FunctionType_ of the actual function. | |
| * ``SymbolTable *getSymbolTable()`` | |
| Return a pointer to the SymbolTable_ for this ``Function``. | |
| .. _GlobalVariable: | |
| The ``GlobalVariable`` class | |
| ---------------------------- | |
| ``#include "llvm/IR/GlobalVariable.h"`` | |
| header source: `GlobalVariable.h | |
| <http://llvm.org/doxygen/GlobalVariable_8h_source.html>`_ | |
| doxygen info: `GlobalVariable Class | |
| <http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ | |
| Superclasses: GlobalValue_, Constant_, User_, Value_ | |
| Global variables are represented with the (surprise surprise) ``GlobalVariable`` | |
| class. Like functions, ``GlobalVariable``\ s are also subclasses of | |
| GlobalValue_, and as such are always referenced by their address (global values | |
| must live in memory, so their "name" refers to their constant address). See | |
| GlobalValue_ for more on this. Global variables may have an initial value | |
| (which must be a Constant_), and if they have an initializer, they may be marked | |
| as "constant" themselves (indicating that their contents never change at | |
| runtime). | |
| .. _m_GlobalVariable: | |
| Important Public Members of the ``GlobalVariable`` class | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| * ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, | |
| Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` | |
| Create a new global variable of the specified type. If ``isConstant`` is true | |
| then the global variable will be marked as unchanging for the program. The | |
| Linkage parameter specifies the type of linkage (internal, external, weak, | |
| linkonce, appending) for the variable. If the linkage is InternalLinkage, | |
| WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then | |
| the resultant global variable will have internal linkage. AppendingLinkage | |
| concatenates together all instances (in different translation units) of the | |
| variable into a single variable but is only applicable to arrays. See the | |
| `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details | |
| on linkage types. Optionally an initializer, a name, and the module to put | |
| the variable into may be specified for the global variable as well. | |
| * ``bool isConstant() const`` | |
| Returns true if this is a global variable that is known not to be modified at | |
| runtime. | |
| * ``bool hasInitializer()`` | |
| Returns true if this ``GlobalVariable`` has an intializer. | |
| * ``Constant *getInitializer()`` | |
| Returns the initial value for a ``GlobalVariable``. It is not legal to call | |
| this method if there is no initializer. | |
| .. _BasicBlock: | |
| The ``BasicBlock`` class | |
| ------------------------ | |
| ``#include "llvm/IR/BasicBlock.h"`` | |
| header source: `BasicBlock.h | |
| <http://llvm.org/doxygen/BasicBlock_8h_source.html>`_ | |
| doxygen info: `BasicBlock Class | |
| <http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ | |
| Superclass: Value_ | |
| This class represents a single entry single exit section of the code, commonly | |
| known as a basic block by the compiler community. The ``BasicBlock`` class | |
| maintains a list of Instruction_\ s, which form the body of the block. Matching | |
| the language definition, the last element of this list of instructions is always | |
| a terminator instruction (a subclass of the TerminatorInst_ class). | |
| In addition to tracking the list of instructions that make up the block, the | |
| ``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that | |
| it is embedded into. | |
| Note that ``BasicBlock``\ s themselves are Value_\ s, because they are | |
| referenced by instructions like branches and can go in the switch tables. | |
| ``BasicBlock``\ s have type ``label``. | |
| .. _m_BasicBlock: | |
| Important Public Members of the ``BasicBlock`` class | |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | |
| * ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` | |
| The ``BasicBlock`` constructor is used to create new basic blocks for | |
| insertion into a function. The constructor optionally takes a name for the | |
| new block, and a :ref:`Function <c_Function>` to insert it into. If the | |
| ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically | |
| inserted at the end of the specified :ref:`Function <c_Function>`, if not | |
| specified, the BasicBlock must be manually inserted into the :ref:`Function | |
| <c_Function>`. | |
| * | ``BasicBlock::iterator`` - Typedef for instruction list iterator | |
| | ``BasicBlock::const_iterator`` - Typedef for const_iterator. | |
| | ``begin()``, ``end()``, ``front()``, ``back()``, | |
| ``size()``, ``empty()`` | |
| STL-style functions for accessing the instruction list. | |
| These methods and typedefs are forwarding functions that have the same | |
| semantics as the standard library methods of the same names. These methods | |
| expose the underlying instruction list of a basic block in a way that is easy | |
| to manipulate. To get the full complement of container operations (including | |
| operations to update the list), you must use the ``getInstList()`` method. | |
| * ``BasicBlock::InstListType &getInstList()`` | |
| This method is used to get access to the underlying container that actually | |
| holds the Instructions. This method must be used when there isn't a | |
| forwarding function in the ``BasicBlock`` class for the operation that you | |
| would like to perform. Because there are no forwarding functions for | |
| "updating" operations, you need to use this if you want to update the contents | |
| of a ``BasicBlock``. | |
| * ``Function *getParent()`` | |
| Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, | |
| or a null pointer if it is homeless. | |
| * ``TerminatorInst *getTerminator()`` | |
| Returns a pointer to the terminator instruction that appears at the end of the | |
| ``BasicBlock``. If there is no terminator instruction, or if the last | |
| instruction in the block is not a terminator, then a null pointer is returned. | |
| .. _Argument: | |
| The ``Argument`` class | |
| ---------------------- | |
| This subclass of Value defines the interface for incoming formal arguments to a | |
| function. A Function maintains a list of its formal arguments. An argument has | |
| a pointer to the parent Function. | |