| ============================= | |
| Advanced Build Configurations | |
| ============================= | |
| .. contents:: | |
| :local: | |
| Introduction | |
| ============ | |
| `CMake <http://www.cmake.org/>`_ is a cross-platform build-generator tool. CMake | |
| does not build the project, it generates the files needed by your build tool | |
| (GNU make, Visual Studio, etc.) for building LLVM. | |
| If **you are a new contributor**, please start with the :doc:`GettingStarted` or | |
| :doc:`CMake` pages. This page is intended for users doing more complex builds. | |
| Many of the examples below are written assuming specific CMake Generators. | |
| Unless otherwise explicitly called out these commands should work with any CMake | |
| generator. | |
| Bootstrap Builds | |
| ================ | |
| The Clang CMake build system supports bootstrap (aka multi-stage) builds. At a | |
| high level a multi-stage build is a chain of builds that pass data from one | |
| stage into the next. The most common and simple version of this is a traditional | |
| bootstrap build. | |
| In a simple two-stage bootstrap build, we build clang using the system compiler, | |
| then use that just-built clang to build clang again. In CMake this simplest form | |
| of a bootstrap build can be configured with a single option, | |
| CLANG_ENABLE_BOOTSTRAP. | |
| .. code-block:: console | |
| $ cmake -G Ninja -DCLANG_ENABLE_BOOTSTRAP=On <path to source> | |
| $ ninja stage2 | |
| This command itself isn't terribly useful because it assumes default | |
| configurations for each stage. The next series of examples utilize CMake cache | |
| scripts to provide more complex options. | |
| The clang build system refers to builds as stages. A stage1 build is a standard | |
| build using the compiler installed on the host, and a stage2 build is built | |
| using the stage1 compiler. This nomenclature holds up to more stages too. In | |
| general a stage*n* build is built using the output from stage*n-1*. | |
| Apple Clang Builds (A More Complex Bootstrap) | |
| ============================================= | |
| Apple's Clang builds are a slightly more complicated example of the simple | |
| bootstrapping scenario. Apple Clang is built using a 2-stage build. | |
| The stage1 compiler is a host-only compiler with some options set. The stage1 | |
| compiler is a balance of optimization vs build time because it is a throwaway. | |
| The stage2 compiler is the fully optimized compiler intended to ship to users. | |
| Setting up these compilers requires a lot of options. To simplify the | |
| configuration the Apple Clang build settings are contained in CMake Cache files. | |
| You can build an Apple Clang compiler using the following commands: | |
| .. code-block:: console | |
| $ cmake -G Ninja -C <path to clang>/cmake/caches/Apple-stage1.cmake <path to source> | |
| $ ninja stage2-distribution | |
| This CMake invocation configures the stage1 host compiler, and sets | |
| CLANG_BOOTSTRAP_CMAKE_ARGS to pass the Apple-stage2.cmake cache script to the | |
| stage2 configuration step. | |
| When you build the stage2-distribution target it builds the minimal stage1 | |
| compiler and required tools, then configures and builds the stage2 compiler | |
| based on the settings in Apple-stage2.cmake. | |
| This pattern of using cache scripts to set complex settings, and specifically to | |
| make later stage builds include cache scripts is common in our more advanced | |
| build configurations. | |
| Multi-stage PGO | |
| =============== | |
| Profile-Guided Optimizations (PGO) is a really great way to optimize the code | |
| clang generates. Our multi-stage PGO builds are a workflow for generating PGO | |
| profiles that can be used to optimize clang. | |
| At a high level, the way PGO works is that you build an instrumented compiler, | |
| then you run the instrumented compiler against sample source files. While the | |
| instrumented compiler runs it will output a bunch of files containing | |
| performance counters (.profraw files). After generating all the profraw files | |
| you use llvm-profdata to merge the files into a single profdata file that you | |
| can feed into the LLVM_PROFDATA_FILE option. | |
| Our PGO.cmake cache script automates that whole process. You can use it by | |
| running: | |
| .. code-block:: console | |
| $ cmake -G Ninja -C <path_to_clang>/cmake/caches/PGO.cmake <source dir> | |
| $ ninja stage2-instrumented-generate-profdata | |
| If you let that run for a few hours or so, it will place a profdata file in your | |
| build directory. This takes a really long time because it builds clang twice, | |
| and you *must* have compiler-rt in your build tree. | |
| This process uses any source files under the perf-training directory as training | |
| data as long as the source files are marked up with LIT-style RUN lines. | |
| After it finishes you can use “find . -name clang.profdata” to find it, but it | |
| should be at a path something like: | |
| .. code-block:: console | |
| <build dir>/tools/clang/stage2-instrumented-bins/utils/perf-training/clang.profdata | |
| You can feed that file into the LLVM_PROFDATA_FILE option when you build your | |
| optimized compiler. | |
| The PGO came cache has a slightly different stage naming scheme than other | |
| multi-stage builds. It generates three stages; stage1, stage2-instrumented, and | |
| stage2. Both of the stage2 builds are built using the stage1 compiler. | |
| The PGO came cache generates the following additional targets: | |
| **stage2-instrumented** | |
| Builds a stage1 x86 compiler, runtime, and required tools (llvm-config, | |
| llvm-profdata) then uses that compiler to build an instrumented stage2 compiler. | |
| **stage2-instrumented-generate-profdata** | |
| Depends on "stage2-instrumented" and will use the instrumented compiler to | |
| generate profdata based on the training files in <clang>/utils/perf-training | |
| **stage2** | |
| Depends of "stage2-instrumented-generate-profdata" and will use the stage1 | |
| compiler with the stage2 profdata to build a PGO-optimized compiler. | |
| **stage2-check-llvm** | |
| Depends on stage2 and runs check-llvm using the stage2 compiler. | |
| **stage2-check-clang** | |
| Depends on stage2 and runs check-clang using the stage2 compiler. | |
| **stage2-check-all** | |
| Depends on stage2 and runs check-all using the stage2 compiler. | |
| **stage2-test-suite** | |
| Depends on stage2 and runs the test-suite using the stage3 compiler (requires | |
| in-tree test-suite). | |
| 3-Stage Non-Determinism | |
| ======================= | |
| In the ancient lore of compilers non-determinism is like the multi-headed hydra. | |
| Whenever its head pops up, terror and chaos ensue. | |
| Historically one of the tests to verify that a compiler was deterministic would | |
| be a three stage build. The idea of a three stage build is you take your sources | |
| and build a compiler (stage1), then use that compiler to rebuild the sources | |
| (stage2), then you use that compiler to rebuild the sources a third time | |
| (stage3) with an identical configuration to the stage2 build. At the end of | |
| this, you have a stage2 and stage3 compiler that should be bit-for-bit | |
| identical. | |
| You can perform one of these 3-stage builds with LLVM & clang using the | |
| following commands: | |
| .. code-block:: console | |
| $ cmake -G Ninja -C <path_to_clang>/cmake/caches/3-stage.cmake <source dir> | |
| $ ninja stage3 | |
| After the build you can compare the stage2 & stage3 compilers. We have a bot | |
| setup `here <http://lab.llvm.org:8011/builders/clang-3stage-ubuntu>`_ that runs | |
| this build and compare configuration. |