| // Copyright 2019 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // This file contains a number of synchronization primitives for concurrency. | |
| // | |
| // You may be tempted to change this code to unlock the mutex before calling | |
| // std::condition_variable::notify_[one,all]. Please read | |
| // https://issuetracker.google.com/issues/133135427 before making this sort of | |
| // change. | |
| #ifndef sw_Synchronization_hpp | |
| #define sw_Synchronization_hpp | |
| #include <assert.h> | |
| #include <chrono> | |
| #include <condition_variable> | |
| #include <mutex> | |
| #include <queue> | |
| namespace sw | |
| { | |
| // TaskEvents is an interface for notifying when tasks begin and end. | |
| // Tasks can be nested and/or overlapping. | |
| // TaskEvents is used for task queue synchronization. | |
| class TaskEvents | |
| { | |
| public: | |
| // start() is called before a task begins. | |
| virtual void start() = 0; | |
| // finish() is called after a task ends. finish() must only be called after | |
| // a corresponding call to start(). | |
| virtual void finish() = 0; | |
| // complete() is a helper for calling start() followed by finish(). | |
| inline void complete() { start(); finish(); } | |
| protected: | |
| virtual ~TaskEvents() = default; | |
| }; | |
| // WaitGroup is a synchronization primitive that allows you to wait for | |
| // collection of asynchronous tasks to finish executing. | |
| // Call add() before each task begins, and then call done() when after each task | |
| // is finished. | |
| // At the same time, wait() can be used to block until all tasks have finished. | |
| // WaitGroup takes its name after Golang's sync.WaitGroup. | |
| class WaitGroup : public TaskEvents | |
| { | |
| public: | |
| // add() begins a new task. | |
| void add() | |
| { | |
| std::unique_lock<std::mutex> lock(mutex); | |
| ++count_; | |
| } | |
| // done() is called when a task of the WaitGroup has been completed. | |
| // Returns true if there are no more tasks currently running in the | |
| // WaitGroup. | |
| bool done() | |
| { | |
| std::unique_lock<std::mutex> lock(mutex); | |
| assert(count_ > 0); | |
| --count_; | |
| if(count_ == 0) | |
| { | |
| condition.notify_all(); | |
| } | |
| return count_ == 0; | |
| } | |
| // wait() blocks until all the tasks have been finished. | |
| void wait() | |
| { | |
| std::unique_lock<std::mutex> lock(mutex); | |
| condition.wait(lock, [this] { return count_ == 0; }); | |
| } | |
| // wait() blocks until all the tasks have been finished or the timeout | |
| // has been reached, returning true if all tasks have been completed, or | |
| // false if the timeout has been reached. | |
| template <class CLOCK, class DURATION> | |
| bool wait(const std::chrono::time_point<CLOCK, DURATION>& timeout) | |
| { | |
| std::unique_lock<std::mutex> lock(mutex); | |
| return condition.wait_until(lock, timeout, [this] { return count_ == 0; }); | |
| } | |
| // count() returns the number of times add() has been called without a call | |
| // to done(). | |
| // Note: No lock is held after count() returns, so the count may immediately | |
| // change after returning. | |
| int32_t count() | |
| { | |
| std::unique_lock<std::mutex> lock(mutex); | |
| return count_; | |
| } | |
| // TaskEvents compliance | |
| void start() override { add(); } | |
| void finish() override { done(); } | |
| private: | |
| int32_t count_ = 0; // guarded by mutex | |
| std::mutex mutex; | |
| std::condition_variable condition; | |
| }; | |
| // Event is a synchronization mechanism used to indicate to waiting threads | |
| // when a boolean condition has become true. | |
| class Event | |
| { | |
| public: | |
| enum class ClearMode | |
| { | |
| // The event signal will be automatically reset when a call to wait() | |
| // returns. | |
| // A single call to signal() will only unblock a single (possibly | |
| // pending) call to wait(). | |
| Auto, | |
| // The event will remain in the signaled state when calling signal(). | |
| // While the event is in the signaled state, any calls to wait() will | |
| // unblock without automatically reseting the signaled state. | |
| // The signaled state can be reset with a call to clear(). | |
| Manual | |
| }; | |
| Event(ClearMode mode = ClearMode::Auto, bool initialState = false) | |
| : mode(mode), signaled(initialState) {} | |
| // signal() signals the event, unblocking any calls to wait(). | |
| void signal() | |
| { | |
| std::unique_lock<std::mutex> lock(mutex); | |
| signaled = true; | |
| if (mode == ClearMode::Auto) | |
| { | |
| condition.notify_one(); | |
| } | |
| else | |
| { | |
| condition.notify_all(); | |
| } | |
| } | |
| // clear() sets the event signal to false. | |
| void clear() | |
| { | |
| std::unique_lock<std::mutex> lock(mutex); | |
| signaled = false; | |
| } | |
| // wait() blocks until all the event signal is set to true. | |
| // If the event was constructed with the Auto ClearMode, then the signal | |
| // is cleared before returning. | |
| void wait() | |
| { | |
| std::unique_lock<std::mutex> lock(mutex); | |
| condition.wait(lock, [this] { return signaled; }); | |
| if (mode == ClearMode::Auto) | |
| { | |
| signaled = false; | |
| } | |
| } | |
| // wait() blocks until the event signal is set to true or the timeout | |
| // has been reached, returning true if signal was raised, or false if the | |
| // timeout has been reached. | |
| // If the event was constructed with the Auto ClearMode and the wait did | |
| // not time out, then the signal is cleared before returning. | |
| template <class CLOCK, class DURATION> | |
| bool wait(const std::chrono::time_point<CLOCK, DURATION>& timeout) | |
| { | |
| std::unique_lock<std::mutex> lock(mutex); | |
| if (!condition.wait_until(lock, timeout, [this] { return signaled; })) | |
| { | |
| return false; | |
| } | |
| if (mode == ClearMode::Auto) | |
| { | |
| signaled = false; | |
| } | |
| return true; | |
| } | |
| // bool() returns true if the event is signaled, otherwise false. | |
| // Note: No lock is held after bool() returns, so the event state may | |
| // immediately change after returning. | |
| operator bool() | |
| { | |
| std::unique_lock<std::mutex> lock(mutex); | |
| return signaled; | |
| } | |
| public: | |
| const ClearMode mode; | |
| bool signaled; // guarded by mutex | |
| std::mutex mutex; | |
| std::condition_variable condition; | |
| }; | |
| // Chan is a thread-safe FIFO queue of type T. | |
| // Chan takes its name after Golang's chan. | |
| template <typename T> | |
| class Chan | |
| { | |
| public: | |
| Chan(); | |
| // take returns the next item in the chan, blocking until an item is | |
| // available. | |
| T take(); | |
| // tryTake returns a <T, bool> pair. | |
| // If the chan is not empty, then the next item and true are returned. | |
| // If the chan is empty, then a default-initialized T and false are returned. | |
| std::pair<T, bool> tryTake(); | |
| // put places an item into the chan, blocking if the chan is bounded and | |
| // full. | |
| void put(const T &v); | |
| // Returns the number of items in the chan. | |
| // Note: that this may change as soon as the function returns, so should | |
| // only be used for debugging. | |
| size_t count(); | |
| private: | |
| std::queue<T> queue; | |
| std::mutex mutex; | |
| std::condition_variable added; | |
| }; | |
| template <typename T> | |
| Chan<T>::Chan() {} | |
| template <typename T> | |
| T Chan<T>::take() | |
| { | |
| std::unique_lock<std::mutex> lock(mutex); | |
| // Wait for item to be added. | |
| added.wait(lock, [this] { return queue.size() > 0; }); | |
| T out = queue.front(); | |
| queue.pop(); | |
| return out; | |
| } | |
| template <typename T> | |
| std::pair<T, bool> Chan<T>::tryTake() | |
| { | |
| std::unique_lock<std::mutex> lock(mutex); | |
| if (queue.size() == 0) | |
| { | |
| return std::make_pair(T{}, false); | |
| } | |
| T out = queue.front(); | |
| queue.pop(); | |
| return std::make_pair(out, true); | |
| } | |
| template <typename T> | |
| void Chan<T>::put(const T &item) | |
| { | |
| std::unique_lock<std::mutex> lock(mutex); | |
| queue.push(item); | |
| added.notify_one(); | |
| } | |
| template <typename T> | |
| size_t Chan<T>::count() | |
| { | |
| std::unique_lock<std::mutex> lock(mutex); | |
| return queue.size(); | |
| } | |
| } // namespace sw | |
| #endif // sw_Synchronization_hpp |