| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Shader.hpp" | |
| #include "VertexShader.hpp" | |
| #include "PixelShader.hpp" | |
| #include "Common/Math.hpp" | |
| #include "Common/Debug.hpp" | |
| #include <algorithm> | |
| #include <set> | |
| #include <fstream> | |
| #include <functional> | |
| #include <sstream> | |
| #include <stdarg.h> | |
| #include <unordered_map> | |
| #include <unordered_set> | |
| namespace sw | |
| { | |
| volatile int Shader::serialCounter = 1; | |
| Shader::Opcode Shader::OPCODE_DP(int i) | |
| { | |
| switch(i) | |
| { | |
| default: ASSERT(false); | |
| case 1: return OPCODE_DP1; | |
| case 2: return OPCODE_DP2; | |
| case 3: return OPCODE_DP3; | |
| case 4: return OPCODE_DP4; | |
| } | |
| } | |
| Shader::Opcode Shader::OPCODE_LEN(int i) | |
| { | |
| switch(i) | |
| { | |
| default: ASSERT(false); | |
| case 1: return OPCODE_ABS; | |
| case 2: return OPCODE_LEN2; | |
| case 3: return OPCODE_LEN3; | |
| case 4: return OPCODE_LEN4; | |
| } | |
| } | |
| Shader::Opcode Shader::OPCODE_DIST(int i) | |
| { | |
| switch(i) | |
| { | |
| default: ASSERT(false); | |
| case 1: return OPCODE_DIST1; | |
| case 2: return OPCODE_DIST2; | |
| case 3: return OPCODE_DIST3; | |
| case 4: return OPCODE_DIST4; | |
| } | |
| } | |
| Shader::Opcode Shader::OPCODE_NRM(int i) | |
| { | |
| switch(i) | |
| { | |
| default: ASSERT(false); | |
| case 1: return OPCODE_SGN; | |
| case 2: return OPCODE_NRM2; | |
| case 3: return OPCODE_NRM3; | |
| case 4: return OPCODE_NRM4; | |
| } | |
| } | |
| Shader::Opcode Shader::OPCODE_FORWARD(int i) | |
| { | |
| switch(i) | |
| { | |
| default: ASSERT(false); | |
| case 1: return OPCODE_FORWARD1; | |
| case 2: return OPCODE_FORWARD2; | |
| case 3: return OPCODE_FORWARD3; | |
| case 4: return OPCODE_FORWARD4; | |
| } | |
| } | |
| Shader::Opcode Shader::OPCODE_REFLECT(int i) | |
| { | |
| switch(i) | |
| { | |
| default: ASSERT(false); | |
| case 1: return OPCODE_REFLECT1; | |
| case 2: return OPCODE_REFLECT2; | |
| case 3: return OPCODE_REFLECT3; | |
| case 4: return OPCODE_REFLECT4; | |
| } | |
| } | |
| Shader::Opcode Shader::OPCODE_REFRACT(int i) | |
| { | |
| switch(i) | |
| { | |
| default: ASSERT(false); | |
| case 1: return OPCODE_REFRACT1; | |
| case 2: return OPCODE_REFRACT2; | |
| case 3: return OPCODE_REFRACT3; | |
| case 4: return OPCODE_REFRACT4; | |
| } | |
| } | |
| Shader::Instruction::Instruction(Opcode opcode) : opcode(opcode), analysis(0) | |
| { | |
| control = CONTROL_RESERVED0; | |
| predicate = false; | |
| predicateNot = false; | |
| predicateSwizzle = 0xE4; | |
| coissue = false; | |
| samplerType = SAMPLER_UNKNOWN; | |
| usage = USAGE_POSITION; | |
| usageIndex = 0; | |
| } | |
| Shader::Instruction::Instruction(const unsigned long *token, int size, unsigned char majorVersion) : analysis(0) | |
| { | |
| parseOperationToken(*token++, majorVersion); | |
| samplerType = SAMPLER_UNKNOWN; | |
| usage = USAGE_POSITION; | |
| usageIndex = 0; | |
| if(opcode == OPCODE_IF || | |
| opcode == OPCODE_IFC || | |
| opcode == OPCODE_LOOP || | |
| opcode == OPCODE_REP || | |
| opcode == OPCODE_BREAKC || | |
| opcode == OPCODE_BREAKP) // No destination operand | |
| { | |
| if(size > 0) parseSourceToken(0, token++, majorVersion); | |
| if(size > 1) parseSourceToken(1, token++, majorVersion); | |
| if(size > 2) parseSourceToken(2, token++, majorVersion); | |
| if(size > 3) ASSERT(false); | |
| } | |
| else if(opcode == OPCODE_DCL) | |
| { | |
| parseDeclarationToken(*token++); | |
| parseDestinationToken(token++, majorVersion); | |
| } | |
| else | |
| { | |
| if(size > 0) | |
| { | |
| parseDestinationToken(token, majorVersion); | |
| if(dst.rel.type != PARAMETER_VOID && majorVersion >= 3) | |
| { | |
| token++; | |
| size--; | |
| } | |
| token++; | |
| size--; | |
| } | |
| if(predicate) | |
| { | |
| ASSERT(size != 0); | |
| predicateNot = (Modifier)((*token & 0x0F000000) >> 24) == MODIFIER_NOT; | |
| predicateSwizzle = (unsigned char)((*token & 0x00FF0000) >> 16); | |
| token++; | |
| size--; | |
| } | |
| for(int i = 0; size > 0; i++) | |
| { | |
| parseSourceToken(i, token, majorVersion); | |
| token++; | |
| size--; | |
| if(src[i].rel.type != PARAMETER_VOID && majorVersion >= 2) | |
| { | |
| token++; | |
| size--; | |
| } | |
| } | |
| } | |
| } | |
| Shader::Instruction::~Instruction() | |
| { | |
| } | |
| std::string Shader::Instruction::string(ShaderType shaderType, unsigned short version) const | |
| { | |
| std::string instructionString; | |
| if(opcode != OPCODE_DCL) | |
| { | |
| instructionString += coissue ? "+ " : ""; | |
| if(predicate) | |
| { | |
| instructionString += predicateNot ? "(!p0" : "(p0"; | |
| instructionString += swizzleString(PARAMETER_PREDICATE, predicateSwizzle); | |
| instructionString += ") "; | |
| } | |
| instructionString += operationString(version) + controlString() + dst.shiftString() + dst.modifierString(); | |
| if(dst.type != PARAMETER_VOID) | |
| { | |
| instructionString += " " + dst.string(shaderType, version) + | |
| dst.relativeString() + | |
| dst.maskString(); | |
| } | |
| for(int i = 0; i < 4; i++) | |
| { | |
| if(src[i].type != PARAMETER_VOID) | |
| { | |
| instructionString += (dst.type != PARAMETER_VOID || i > 0) ? ", " : " "; | |
| instructionString += src[i].preModifierString() + | |
| src[i].string(shaderType, version) + | |
| src[i].relativeString() + | |
| src[i].postModifierString() + | |
| src[i].swizzleString(); | |
| } | |
| } | |
| } | |
| else // DCL | |
| { | |
| instructionString += "dcl"; | |
| if(dst.type == PARAMETER_SAMPLER) | |
| { | |
| switch(samplerType) | |
| { | |
| case SAMPLER_UNKNOWN: instructionString += " "; break; | |
| case SAMPLER_1D: instructionString += "_1d "; break; | |
| case SAMPLER_2D: instructionString += "_2d "; break; | |
| case SAMPLER_CUBE: instructionString += "_cube "; break; | |
| case SAMPLER_VOLUME: instructionString += "_volume "; break; | |
| default: | |
| ASSERT(false); | |
| } | |
| instructionString += dst.string(shaderType, version); | |
| } | |
| else if(dst.type == PARAMETER_INPUT || | |
| dst.type == PARAMETER_OUTPUT || | |
| dst.type == PARAMETER_TEXTURE) | |
| { | |
| if(version >= 0x0300) | |
| { | |
| switch(usage) | |
| { | |
| case USAGE_POSITION: instructionString += "_position"; break; | |
| case USAGE_BLENDWEIGHT: instructionString += "_blendweight"; break; | |
| case USAGE_BLENDINDICES: instructionString += "_blendindices"; break; | |
| case USAGE_NORMAL: instructionString += "_normal"; break; | |
| case USAGE_PSIZE: instructionString += "_psize"; break; | |
| case USAGE_TEXCOORD: instructionString += "_texcoord"; break; | |
| case USAGE_TANGENT: instructionString += "_tangent"; break; | |
| case USAGE_BINORMAL: instructionString += "_binormal"; break; | |
| case USAGE_TESSFACTOR: instructionString += "_tessfactor"; break; | |
| case USAGE_POSITIONT: instructionString += "_positiont"; break; | |
| case USAGE_COLOR: instructionString += "_color"; break; | |
| case USAGE_FOG: instructionString += "_fog"; break; | |
| case USAGE_DEPTH: instructionString += "_depth"; break; | |
| case USAGE_SAMPLE: instructionString += "_sample"; break; | |
| default: | |
| ASSERT(false); | |
| } | |
| if(usageIndex > 0) | |
| { | |
| std::ostringstream buffer; | |
| buffer << (int)usageIndex; | |
| instructionString += buffer.str(); | |
| } | |
| } | |
| else ASSERT(dst.type != PARAMETER_OUTPUT); | |
| instructionString += " "; | |
| instructionString += dst.string(shaderType, version); | |
| instructionString += dst.maskString(); | |
| } | |
| else if(dst.type == PARAMETER_MISCTYPE) // vPos and vFace | |
| { | |
| instructionString += " "; | |
| instructionString += dst.string(shaderType, version); | |
| } | |
| else ASSERT(false); | |
| } | |
| return instructionString; | |
| } | |
| std::string Shader::DestinationParameter::modifierString() const | |
| { | |
| if(type == PARAMETER_VOID || type == PARAMETER_LABEL) | |
| { | |
| return ""; | |
| } | |
| std::string modifierString; | |
| if(saturate) | |
| { | |
| modifierString += "_sat"; | |
| } | |
| if(partialPrecision) | |
| { | |
| modifierString += "_pp"; | |
| } | |
| if(centroid) | |
| { | |
| modifierString += "_centroid"; | |
| } | |
| return modifierString; | |
| } | |
| std::string Shader::DestinationParameter::shiftString() const | |
| { | |
| if(type == PARAMETER_VOID || type == PARAMETER_LABEL) | |
| { | |
| return ""; | |
| } | |
| switch(shift) | |
| { | |
| case 0: return ""; | |
| case 1: return "_x2"; | |
| case 2: return "_x4"; | |
| case 3: return "_x8"; | |
| case -1: return "_d2"; | |
| case -2: return "_d4"; | |
| case -3: return "_d8"; | |
| default: | |
| return ""; | |
| // ASSERT(false); // FIXME | |
| } | |
| } | |
| std::string Shader::DestinationParameter::maskString() const | |
| { | |
| if(type == PARAMETER_VOID || type == PARAMETER_LABEL) | |
| { | |
| return ""; | |
| } | |
| switch(mask) | |
| { | |
| case 0x0: return ""; | |
| case 0x1: return ".x"; | |
| case 0x2: return ".y"; | |
| case 0x3: return ".xy"; | |
| case 0x4: return ".z"; | |
| case 0x5: return ".xz"; | |
| case 0x6: return ".yz"; | |
| case 0x7: return ".xyz"; | |
| case 0x8: return ".w"; | |
| case 0x9: return ".xw"; | |
| case 0xA: return ".yw"; | |
| case 0xB: return ".xyw"; | |
| case 0xC: return ".zw"; | |
| case 0xD: return ".xzw"; | |
| case 0xE: return ".yzw"; | |
| case 0xF: return ""; | |
| default: | |
| ASSERT(false); | |
| } | |
| return ""; | |
| } | |
| std::string Shader::SourceParameter::preModifierString() const | |
| { | |
| if(type == PARAMETER_VOID) | |
| { | |
| return ""; | |
| } | |
| switch(modifier) | |
| { | |
| case MODIFIER_NONE: return ""; | |
| case MODIFIER_NEGATE: return "-"; | |
| case MODIFIER_BIAS: return ""; | |
| case MODIFIER_BIAS_NEGATE: return "-"; | |
| case MODIFIER_SIGN: return ""; | |
| case MODIFIER_SIGN_NEGATE: return "-"; | |
| case MODIFIER_COMPLEMENT: return "1-"; | |
| case MODIFIER_X2: return ""; | |
| case MODIFIER_X2_NEGATE: return "-"; | |
| case MODIFIER_DZ: return ""; | |
| case MODIFIER_DW: return ""; | |
| case MODIFIER_ABS: return ""; | |
| case MODIFIER_ABS_NEGATE: return "-"; | |
| case MODIFIER_NOT: return "!"; | |
| default: | |
| ASSERT(false); | |
| } | |
| return ""; | |
| } | |
| std::string Shader::Parameter::relativeString() const | |
| { | |
| if(type == PARAMETER_CONST || type == PARAMETER_INPUT || type == PARAMETER_OUTPUT || type == PARAMETER_TEMP) | |
| { | |
| if(rel.type == PARAMETER_VOID) | |
| { | |
| return ""; | |
| } | |
| else if(rel.type == PARAMETER_ADDR) | |
| { | |
| switch(rel.swizzle & 0x03) | |
| { | |
| case 0: return "[a0.x]"; | |
| case 1: return "[a0.y]"; | |
| case 2: return "[a0.z]"; | |
| case 3: return "[a0.w]"; | |
| } | |
| } | |
| else if(rel.type == PARAMETER_TEMP) | |
| { | |
| std::ostringstream buffer; | |
| buffer << rel.index; | |
| switch(rel.swizzle & 0x03) | |
| { | |
| case 0: return "[r" + buffer.str() + ".x]"; | |
| case 1: return "[r" + buffer.str() + ".y]"; | |
| case 2: return "[r" + buffer.str() + ".z]"; | |
| case 3: return "[r" + buffer.str() + ".w]"; | |
| } | |
| } | |
| else if(rel.type == PARAMETER_LOOP) | |
| { | |
| return "[aL]"; | |
| } | |
| else if(rel.type == PARAMETER_CONST) | |
| { | |
| std::ostringstream buffer; | |
| buffer << rel.index; | |
| switch(rel.swizzle & 0x03) | |
| { | |
| case 0: return "[c" + buffer.str() + ".x]"; | |
| case 1: return "[c" + buffer.str() + ".y]"; | |
| case 2: return "[c" + buffer.str() + ".z]"; | |
| case 3: return "[c" + buffer.str() + ".w]"; | |
| } | |
| } | |
| else ASSERT(false); | |
| } | |
| return ""; | |
| } | |
| std::string Shader::SourceParameter::postModifierString() const | |
| { | |
| if(type == PARAMETER_VOID) | |
| { | |
| return ""; | |
| } | |
| switch(modifier) | |
| { | |
| case MODIFIER_NONE: return ""; | |
| case MODIFIER_NEGATE: return ""; | |
| case MODIFIER_BIAS: return "_bias"; | |
| case MODIFIER_BIAS_NEGATE: return "_bias"; | |
| case MODIFIER_SIGN: return "_bx2"; | |
| case MODIFIER_SIGN_NEGATE: return "_bx2"; | |
| case MODIFIER_COMPLEMENT: return ""; | |
| case MODIFIER_X2: return "_x2"; | |
| case MODIFIER_X2_NEGATE: return "_x2"; | |
| case MODIFIER_DZ: return "_dz"; | |
| case MODIFIER_DW: return "_dw"; | |
| case MODIFIER_ABS: return "_abs"; | |
| case MODIFIER_ABS_NEGATE: return "_abs"; | |
| case MODIFIER_NOT: return ""; | |
| default: | |
| ASSERT(false); | |
| } | |
| return ""; | |
| } | |
| std::string Shader::SourceParameter::string(ShaderType shaderType, unsigned short version) const | |
| { | |
| if(type == PARAMETER_CONST && bufferIndex >= 0) | |
| { | |
| std::ostringstream buffer; | |
| buffer << bufferIndex; | |
| std::ostringstream offset; | |
| offset << index; | |
| return "cb" + buffer.str() + "[" + offset.str() + "]"; | |
| } | |
| else | |
| { | |
| return Parameter::string(shaderType, version); | |
| } | |
| } | |
| std::string Shader::SourceParameter::swizzleString() const | |
| { | |
| return Instruction::swizzleString(type, swizzle); | |
| } | |
| void Shader::Instruction::parseOperationToken(unsigned long token, unsigned char majorVersion) | |
| { | |
| if((token & 0xFFFF0000) == 0xFFFF0000 || (token & 0xFFFF0000) == 0xFFFE0000) // Version token | |
| { | |
| opcode = (Opcode)token; | |
| control = CONTROL_RESERVED0; | |
| predicate = false; | |
| coissue = false; | |
| } | |
| else | |
| { | |
| opcode = (Opcode)(token & 0x0000FFFF); | |
| control = (Control)((token & 0x00FF0000) >> 16); | |
| int size = (token & 0x0F000000) >> 24; | |
| predicate = (token & 0x10000000) != 0x00000000; | |
| coissue = (token & 0x40000000) != 0x00000000; | |
| if(majorVersion < 2) | |
| { | |
| if(size != 0) | |
| { | |
| ASSERT(false); // Reserved | |
| } | |
| } | |
| if(majorVersion < 2) | |
| { | |
| if(predicate) | |
| { | |
| ASSERT(false); | |
| } | |
| } | |
| if((token & 0x20000000) != 0x00000000) | |
| { | |
| ASSERT(false); // Reserved | |
| } | |
| if(majorVersion >= 2) | |
| { | |
| if(coissue) | |
| { | |
| ASSERT(false); // Reserved | |
| } | |
| } | |
| if((token & 0x80000000) != 0x00000000) | |
| { | |
| ASSERT(false); | |
| } | |
| } | |
| } | |
| void Shader::Instruction::parseDeclarationToken(unsigned long token) | |
| { | |
| samplerType = (SamplerType)((token & 0x78000000) >> 27); | |
| usage = (Usage)(token & 0x0000001F); | |
| usageIndex = (unsigned char)((token & 0x000F0000) >> 16); | |
| } | |
| void Shader::Instruction::parseDestinationToken(const unsigned long *token, unsigned char majorVersion) | |
| { | |
| dst.index = (unsigned short)(token[0] & 0x000007FF); | |
| dst.type = (ParameterType)(((token[0] & 0x00001800) >> 8) | ((token[0] & 0x70000000) >> 28)); | |
| // TODO: Check type and index range | |
| bool relative = (token[0] & 0x00002000) != 0x00000000; | |
| dst.rel.type = relative ? PARAMETER_ADDR : PARAMETER_VOID; | |
| dst.rel.swizzle = 0x00; | |
| dst.rel.scale = 1; | |
| if(relative && majorVersion >= 3) | |
| { | |
| dst.rel.type = (ParameterType)(((token[1] & 0x00001800) >> 8) | ((token[1] & 0x70000000) >> 28)); | |
| dst.rel.swizzle = (unsigned char)((token[1] & 0x00FF0000) >> 16); | |
| } | |
| else if(relative) ASSERT(false); // Reserved | |
| if((token[0] & 0x0000C000) != 0x00000000) | |
| { | |
| ASSERT(false); // Reserved | |
| } | |
| dst.mask = (unsigned char)((token[0] & 0x000F0000) >> 16); | |
| dst.saturate = (token[0] & 0x00100000) != 0; | |
| dst.partialPrecision = (token[0] & 0x00200000) != 0; | |
| dst.centroid = (token[0] & 0x00400000) != 0; | |
| dst.shift = (signed char)((token[0] & 0x0F000000) >> 20) >> 4; | |
| if(majorVersion >= 2) | |
| { | |
| if(dst.shift) | |
| { | |
| ASSERT(false); // Reserved | |
| } | |
| } | |
| if((token[0] & 0x80000000) != 0x80000000) | |
| { | |
| ASSERT(false); | |
| } | |
| } | |
| void Shader::Instruction::parseSourceToken(int i, const unsigned long *token, unsigned char majorVersion) | |
| { | |
| // Defaults | |
| src[i].index = 0; | |
| src[i].type = PARAMETER_VOID; | |
| src[i].modifier = MODIFIER_NONE; | |
| src[i].swizzle = 0xE4; | |
| src[i].rel.type = PARAMETER_VOID; | |
| src[i].rel.swizzle = 0x00; | |
| src[i].rel.scale = 1; | |
| switch(opcode) | |
| { | |
| case OPCODE_DEF: | |
| src[0].type = PARAMETER_FLOAT4LITERAL; | |
| src[0].value[i] = *(float*)token; | |
| break; | |
| case OPCODE_DEFB: | |
| src[0].type = PARAMETER_BOOL1LITERAL; | |
| src[0].boolean[0] = *(int*)token; | |
| break; | |
| case OPCODE_DEFI: | |
| src[0].type = PARAMETER_INT4LITERAL; | |
| src[0].integer[i] = *(int*)token; | |
| break; | |
| default: | |
| src[i].index = (unsigned short)(token[0] & 0x000007FF); | |
| src[i].type = (ParameterType)(((token[0] & 0x00001800) >> 8) | ((token[0] & 0x70000000) >> 28)); | |
| // FIXME: Check type and index range | |
| bool relative = (token[0] & 0x00002000) != 0x00000000; | |
| src[i].rel.type = relative ? PARAMETER_ADDR : PARAMETER_VOID; | |
| if((token[0] & 0x0000C000) != 0x00000000) | |
| { | |
| if(opcode != OPCODE_DEF && | |
| opcode != OPCODE_DEFI && | |
| opcode != OPCODE_DEFB) | |
| { | |
| ASSERT(false); | |
| } | |
| } | |
| src[i].swizzle = (unsigned char)((token[0] & 0x00FF0000) >> 16); | |
| src[i].modifier = (Modifier)((token[0] & 0x0F000000) >> 24); | |
| if((token[0] & 0x80000000) != 0x80000000) | |
| { | |
| if(opcode != OPCODE_DEF && | |
| opcode != OPCODE_DEFI && | |
| opcode != OPCODE_DEFB) | |
| { | |
| ASSERT(false); | |
| } | |
| } | |
| if(relative && majorVersion >= 2) | |
| { | |
| src[i].rel.type = (ParameterType)(((token[1] & 0x00001800) >> 8) | ((token[1] & 0x70000000) >> 28)); | |
| src[i].rel.swizzle = (unsigned char)((token[1] & 0x00FF0000) >> 16); | |
| } | |
| } | |
| } | |
| std::string Shader::Instruction::swizzleString(ParameterType type, unsigned char swizzle) | |
| { | |
| if(type == PARAMETER_VOID || type == PARAMETER_LABEL || swizzle == 0xE4) | |
| { | |
| return ""; | |
| } | |
| int x = (swizzle & 0x03) >> 0; | |
| int y = (swizzle & 0x0C) >> 2; | |
| int z = (swizzle & 0x30) >> 4; | |
| int w = (swizzle & 0xC0) >> 6; | |
| std::string swizzleString = "."; | |
| switch(x) | |
| { | |
| case 0: swizzleString += "x"; break; | |
| case 1: swizzleString += "y"; break; | |
| case 2: swizzleString += "z"; break; | |
| case 3: swizzleString += "w"; break; | |
| } | |
| if(!(x == y && y == z && z == w)) | |
| { | |
| switch(y) | |
| { | |
| case 0: swizzleString += "x"; break; | |
| case 1: swizzleString += "y"; break; | |
| case 2: swizzleString += "z"; break; | |
| case 3: swizzleString += "w"; break; | |
| } | |
| if(!(y == z && z == w)) | |
| { | |
| switch(z) | |
| { | |
| case 0: swizzleString += "x"; break; | |
| case 1: swizzleString += "y"; break; | |
| case 2: swizzleString += "z"; break; | |
| case 3: swizzleString += "w"; break; | |
| } | |
| if(!(z == w)) | |
| { | |
| switch(w) | |
| { | |
| case 0: swizzleString += "x"; break; | |
| case 1: swizzleString += "y"; break; | |
| case 2: swizzleString += "z"; break; | |
| case 3: swizzleString += "w"; break; | |
| } | |
| } | |
| } | |
| } | |
| return swizzleString; | |
| } | |
| std::string Shader::Instruction::operationString(unsigned short version) const | |
| { | |
| switch(opcode) | |
| { | |
| case OPCODE_NULL: return "null"; | |
| case OPCODE_NOP: return "nop"; | |
| case OPCODE_MOV: return "mov"; | |
| case OPCODE_ADD: return "add"; | |
| case OPCODE_IADD: return "iadd"; | |
| case OPCODE_SUB: return "sub"; | |
| case OPCODE_ISUB: return "isub"; | |
| case OPCODE_MAD: return "mad"; | |
| case OPCODE_IMAD: return "imad"; | |
| case OPCODE_MUL: return "mul"; | |
| case OPCODE_IMUL: return "imul"; | |
| case OPCODE_RCPX: return "rcpx"; | |
| case OPCODE_DIV: return "div"; | |
| case OPCODE_IDIV: return "idiv"; | |
| case OPCODE_UDIV: return "udiv"; | |
| case OPCODE_MOD: return "mod"; | |
| case OPCODE_IMOD: return "imod"; | |
| case OPCODE_UMOD: return "umod"; | |
| case OPCODE_SHL: return "shl"; | |
| case OPCODE_ISHR: return "ishr"; | |
| case OPCODE_USHR: return "ushr"; | |
| case OPCODE_RSQX: return "rsqx"; | |
| case OPCODE_SQRT: return "sqrt"; | |
| case OPCODE_RSQ: return "rsq"; | |
| case OPCODE_LEN2: return "len2"; | |
| case OPCODE_LEN3: return "len3"; | |
| case OPCODE_LEN4: return "len4"; | |
| case OPCODE_DIST1: return "dist1"; | |
| case OPCODE_DIST2: return "dist2"; | |
| case OPCODE_DIST3: return "dist3"; | |
| case OPCODE_DIST4: return "dist4"; | |
| case OPCODE_DP3: return "dp3"; | |
| case OPCODE_DP4: return "dp4"; | |
| case OPCODE_DET2: return "det2"; | |
| case OPCODE_DET3: return "det3"; | |
| case OPCODE_DET4: return "det4"; | |
| case OPCODE_MIN: return "min"; | |
| case OPCODE_IMIN: return "imin"; | |
| case OPCODE_UMIN: return "umin"; | |
| case OPCODE_MAX: return "max"; | |
| case OPCODE_IMAX: return "imax"; | |
| case OPCODE_UMAX: return "umax"; | |
| case OPCODE_SLT: return "slt"; | |
| case OPCODE_SGE: return "sge"; | |
| case OPCODE_EXP2X: return "exp2x"; | |
| case OPCODE_LOG2X: return "log2x"; | |
| case OPCODE_LIT: return "lit"; | |
| case OPCODE_ATT: return "att"; | |
| case OPCODE_LRP: return "lrp"; | |
| case OPCODE_STEP: return "step"; | |
| case OPCODE_SMOOTH: return "smooth"; | |
| case OPCODE_FLOATBITSTOINT: return "floatBitsToInt"; | |
| case OPCODE_FLOATBITSTOUINT: return "floatBitsToUInt"; | |
| case OPCODE_INTBITSTOFLOAT: return "intBitsToFloat"; | |
| case OPCODE_UINTBITSTOFLOAT: return "uintBitsToFloat"; | |
| case OPCODE_PACKSNORM2x16: return "packSnorm2x16"; | |
| case OPCODE_PACKUNORM2x16: return "packUnorm2x16"; | |
| case OPCODE_PACKHALF2x16: return "packHalf2x16"; | |
| case OPCODE_UNPACKSNORM2x16: return "unpackSnorm2x16"; | |
| case OPCODE_UNPACKUNORM2x16: return "unpackUnorm2x16"; | |
| case OPCODE_UNPACKHALF2x16: return "unpackHalf2x16"; | |
| case OPCODE_FRC: return "frc"; | |
| case OPCODE_M4X4: return "m4x4"; | |
| case OPCODE_M4X3: return "m4x3"; | |
| case OPCODE_M3X4: return "m3x4"; | |
| case OPCODE_M3X3: return "m3x3"; | |
| case OPCODE_M3X2: return "m3x2"; | |
| case OPCODE_CALL: return "call"; | |
| case OPCODE_CALLNZ: return "callnz"; | |
| case OPCODE_LOOP: return "loop"; | |
| case OPCODE_RET: return "ret"; | |
| case OPCODE_ENDLOOP: return "endloop"; | |
| case OPCODE_LABEL: return "label"; | |
| case OPCODE_DCL: return "dcl"; | |
| case OPCODE_POWX: return "powx"; | |
| case OPCODE_CRS: return "crs"; | |
| case OPCODE_SGN: return "sgn"; | |
| case OPCODE_ISGN: return "isgn"; | |
| case OPCODE_ABS: return "abs"; | |
| case OPCODE_IABS: return "iabs"; | |
| case OPCODE_NRM2: return "nrm2"; | |
| case OPCODE_NRM3: return "nrm3"; | |
| case OPCODE_NRM4: return "nrm4"; | |
| case OPCODE_SINCOS: return "sincos"; | |
| case OPCODE_REP: return "rep"; | |
| case OPCODE_ENDREP: return "endrep"; | |
| case OPCODE_IF: return "if"; | |
| case OPCODE_IFC: return "ifc"; | |
| case OPCODE_ELSE: return "else"; | |
| case OPCODE_ENDIF: return "endif"; | |
| case OPCODE_BREAK: return "break"; | |
| case OPCODE_BREAKC: return "breakc"; | |
| case OPCODE_MOVA: return "mova"; | |
| case OPCODE_DEFB: return "defb"; | |
| case OPCODE_DEFI: return "defi"; | |
| case OPCODE_TEXCOORD: return "texcoord"; | |
| case OPCODE_TEXKILL: return "texkill"; | |
| case OPCODE_DISCARD: return "discard"; | |
| case OPCODE_TEX: | |
| if(version < 0x0104) return "tex"; | |
| else return "texld"; | |
| case OPCODE_TEXBEM: return "texbem"; | |
| case OPCODE_TEXBEML: return "texbeml"; | |
| case OPCODE_TEXREG2AR: return "texreg2ar"; | |
| case OPCODE_TEXREG2GB: return "texreg2gb"; | |
| case OPCODE_TEXM3X2PAD: return "texm3x2pad"; | |
| case OPCODE_TEXM3X2TEX: return "texm3x2tex"; | |
| case OPCODE_TEXM3X3PAD: return "texm3x3pad"; | |
| case OPCODE_TEXM3X3TEX: return "texm3x3tex"; | |
| case OPCODE_RESERVED0: return "reserved0"; | |
| case OPCODE_TEXM3X3SPEC: return "texm3x3spec"; | |
| case OPCODE_TEXM3X3VSPEC: return "texm3x3vspec"; | |
| case OPCODE_EXPP: return "expp"; | |
| case OPCODE_LOGP: return "logp"; | |
| case OPCODE_CND: return "cnd"; | |
| case OPCODE_DEF: return "def"; | |
| case OPCODE_TEXREG2RGB: return "texreg2rgb"; | |
| case OPCODE_TEXDP3TEX: return "texdp3tex"; | |
| case OPCODE_TEXM3X2DEPTH: return "texm3x2depth"; | |
| case OPCODE_TEXDP3: return "texdp3"; | |
| case OPCODE_TEXM3X3: return "texm3x3"; | |
| case OPCODE_TEXDEPTH: return "texdepth"; | |
| case OPCODE_CMP0: return "cmp0"; | |
| case OPCODE_ICMP: return "icmp"; | |
| case OPCODE_UCMP: return "ucmp"; | |
| case OPCODE_SELECT: return "select"; | |
| case OPCODE_EXTRACT: return "extract"; | |
| case OPCODE_INSERT: return "insert"; | |
| case OPCODE_BEM: return "bem"; | |
| case OPCODE_DP2ADD: return "dp2add"; | |
| case OPCODE_DFDX: return "dFdx"; | |
| case OPCODE_DFDY: return "dFdy"; | |
| case OPCODE_FWIDTH: return "fwidth"; | |
| case OPCODE_TEXLDD: return "texldd"; | |
| case OPCODE_CMP: return "cmp"; | |
| case OPCODE_TEXLDL: return "texldl"; | |
| case OPCODE_TEXBIAS: return "texbias"; | |
| case OPCODE_TEXOFFSET: return "texoffset"; | |
| case OPCODE_TEXOFFSETBIAS: return "texoffsetbias"; | |
| case OPCODE_TEXLODOFFSET: return "texlodoffset"; | |
| case OPCODE_TEXELFETCH: return "texelfetch"; | |
| case OPCODE_TEXELFETCHOFFSET: return "texelfetchoffset"; | |
| case OPCODE_TEXGRAD: return "texgrad"; | |
| case OPCODE_TEXGRADOFFSET: return "texgradoffset"; | |
| case OPCODE_BREAKP: return "breakp"; | |
| case OPCODE_TEXSIZE: return "texsize"; | |
| case OPCODE_PHASE: return "phase"; | |
| case OPCODE_COMMENT: return "comment"; | |
| case OPCODE_END: return "end"; | |
| case OPCODE_PS_1_0: return "ps_1_0"; | |
| case OPCODE_PS_1_1: return "ps_1_1"; | |
| case OPCODE_PS_1_2: return "ps_1_2"; | |
| case OPCODE_PS_1_3: return "ps_1_3"; | |
| case OPCODE_PS_1_4: return "ps_1_4"; | |
| case OPCODE_PS_2_0: return "ps_2_0"; | |
| case OPCODE_PS_2_x: return "ps_2_x"; | |
| case OPCODE_PS_3_0: return "ps_3_0"; | |
| case OPCODE_VS_1_0: return "vs_1_0"; | |
| case OPCODE_VS_1_1: return "vs_1_1"; | |
| case OPCODE_VS_2_0: return "vs_2_0"; | |
| case OPCODE_VS_2_x: return "vs_2_x"; | |
| case OPCODE_VS_2_sw: return "vs_2_sw"; | |
| case OPCODE_VS_3_0: return "vs_3_0"; | |
| case OPCODE_VS_3_sw: return "vs_3_sw"; | |
| case OPCODE_WHILE: return "while"; | |
| case OPCODE_ENDWHILE: return "endwhile"; | |
| case OPCODE_COS: return "cos"; | |
| case OPCODE_SIN: return "sin"; | |
| case OPCODE_TAN: return "tan"; | |
| case OPCODE_ACOS: return "acos"; | |
| case OPCODE_ASIN: return "asin"; | |
| case OPCODE_ATAN: return "atan"; | |
| case OPCODE_ATAN2: return "atan2"; | |
| case OPCODE_COSH: return "cosh"; | |
| case OPCODE_SINH: return "sinh"; | |
| case OPCODE_TANH: return "tanh"; | |
| case OPCODE_ACOSH: return "acosh"; | |
| case OPCODE_ASINH: return "asinh"; | |
| case OPCODE_ATANH: return "atanh"; | |
| case OPCODE_DP1: return "dp1"; | |
| case OPCODE_DP2: return "dp2"; | |
| case OPCODE_TRUNC: return "trunc"; | |
| case OPCODE_FLOOR: return "floor"; | |
| case OPCODE_ROUND: return "round"; | |
| case OPCODE_ROUNDEVEN: return "roundEven"; | |
| case OPCODE_CEIL: return "ceil"; | |
| case OPCODE_EXP2: return "exp2"; | |
| case OPCODE_LOG2: return "log2"; | |
| case OPCODE_EXP: return "exp"; | |
| case OPCODE_LOG: return "log"; | |
| case OPCODE_POW: return "pow"; | |
| case OPCODE_F2B: return "f2b"; | |
| case OPCODE_B2F: return "b2f"; | |
| case OPCODE_F2I: return "f2i"; | |
| case OPCODE_I2F: return "i2f"; | |
| case OPCODE_F2U: return "f2u"; | |
| case OPCODE_U2F: return "u2f"; | |
| case OPCODE_B2I: return "b2i"; | |
| case OPCODE_I2B: return "i2b"; | |
| case OPCODE_ALL: return "all"; | |
| case OPCODE_ANY: return "any"; | |
| case OPCODE_NEG: return "neg"; | |
| case OPCODE_INEG: return "ineg"; | |
| case OPCODE_ISNAN: return "isnan"; | |
| case OPCODE_ISINF: return "isinf"; | |
| case OPCODE_NOT: return "not"; | |
| case OPCODE_OR: return "or"; | |
| case OPCODE_XOR: return "xor"; | |
| case OPCODE_AND: return "and"; | |
| case OPCODE_EQ: return "eq"; | |
| case OPCODE_NE: return "neq"; | |
| case OPCODE_FORWARD1: return "forward1"; | |
| case OPCODE_FORWARD2: return "forward2"; | |
| case OPCODE_FORWARD3: return "forward3"; | |
| case OPCODE_FORWARD4: return "forward4"; | |
| case OPCODE_REFLECT1: return "reflect1"; | |
| case OPCODE_REFLECT2: return "reflect2"; | |
| case OPCODE_REFLECT3: return "reflect3"; | |
| case OPCODE_REFLECT4: return "reflect4"; | |
| case OPCODE_REFRACT1: return "refract1"; | |
| case OPCODE_REFRACT2: return "refract2"; | |
| case OPCODE_REFRACT3: return "refract3"; | |
| case OPCODE_REFRACT4: return "refract4"; | |
| case OPCODE_LEAVE: return "leave"; | |
| case OPCODE_CONTINUE: return "continue"; | |
| case OPCODE_TEST: return "test"; | |
| case OPCODE_SWITCH: return "switch"; | |
| case OPCODE_ENDSWITCH: return "endswitch"; | |
| default: | |
| ASSERT(false); | |
| } | |
| return "<unknown>"; | |
| } | |
| std::string Shader::Instruction::controlString() const | |
| { | |
| if(opcode != OPCODE_LOOP && opcode != OPCODE_BREAKC && opcode != OPCODE_IFC && opcode != OPCODE_CMP) | |
| { | |
| if(project) return "p"; | |
| if(bias) return "b"; | |
| // FIXME: LOD | |
| } | |
| switch(control) | |
| { | |
| case 1: return "_gt"; | |
| case 2: return "_eq"; | |
| case 3: return "_ge"; | |
| case 4: return "_lt"; | |
| case 5: return "_ne"; | |
| case 6: return "_le"; | |
| default: | |
| return ""; | |
| // ASSERT(false); // FIXME | |
| } | |
| } | |
| std::string Shader::Parameter::string(ShaderType shaderType, unsigned short version) const | |
| { | |
| std::ostringstream buffer; | |
| if(type == PARAMETER_FLOAT4LITERAL) | |
| { | |
| buffer << '{' << value[0] << ", " << value[1] << ", " << value[2] << ", " << value[3] << '}'; | |
| return buffer.str(); | |
| } | |
| else if(type != PARAMETER_RASTOUT && !(type == PARAMETER_ADDR && shaderType == SHADER_VERTEX) && type != PARAMETER_LOOP && type != PARAMETER_PREDICATE && type != PARAMETER_MISCTYPE) | |
| { | |
| buffer << index; | |
| return typeString(shaderType, version) + buffer.str(); | |
| } | |
| else | |
| { | |
| return typeString(shaderType, version); | |
| } | |
| } | |
| std::string Shader::Parameter::typeString(ShaderType shaderType, unsigned short version) const | |
| { | |
| switch(type) | |
| { | |
| case PARAMETER_TEMP: return "r"; | |
| case PARAMETER_INPUT: return "v"; | |
| case PARAMETER_CONST: return "c"; | |
| case PARAMETER_TEXTURE: | |
| // case PARAMETER_ADDR: | |
| if(shaderType == SHADER_PIXEL) return "t"; | |
| else return "a0"; | |
| case PARAMETER_RASTOUT: | |
| if(index == 0) return "oPos"; | |
| else if(index == 1) return "oFog"; | |
| else if(index == 2) return "oPts"; | |
| else ASSERT(false); | |
| case PARAMETER_ATTROUT: return "oD"; | |
| case PARAMETER_TEXCRDOUT: | |
| // case PARAMETER_OUTPUT: return ""; | |
| if(version < 0x0300) return "oT"; | |
| else return "o"; | |
| case PARAMETER_CONSTINT: return "i"; | |
| case PARAMETER_COLOROUT: return "oC"; | |
| case PARAMETER_DEPTHOUT: return "oDepth"; | |
| case PARAMETER_SAMPLER: return "s"; | |
| // case PARAMETER_CONST2: return ""; | |
| // case PARAMETER_CONST3: return ""; | |
| // case PARAMETER_CONST4: return ""; | |
| case PARAMETER_CONSTBOOL: return "b"; | |
| case PARAMETER_LOOP: return "aL"; | |
| // case PARAMETER_TEMPFLOAT16: return ""; | |
| case PARAMETER_MISCTYPE: | |
| switch(index) | |
| { | |
| case VPosIndex: return "vPos"; | |
| case VFaceIndex: return "vFace"; | |
| case InstanceIDIndex: return "iID"; | |
| case VertexIDIndex: return "vID"; | |
| default: ASSERT(false); | |
| } | |
| case PARAMETER_LABEL: return "l"; | |
| case PARAMETER_PREDICATE: return "p0"; | |
| case PARAMETER_FLOAT4LITERAL: return ""; | |
| case PARAMETER_BOOL1LITERAL: return ""; | |
| case PARAMETER_INT4LITERAL: return ""; | |
| // case PARAMETER_VOID: return ""; | |
| default: | |
| ASSERT(false); | |
| } | |
| return ""; | |
| } | |
| bool Shader::Instruction::isBranch() const | |
| { | |
| return opcode == OPCODE_IF || opcode == OPCODE_IFC; | |
| } | |
| bool Shader::Instruction::isCall() const | |
| { | |
| return opcode == OPCODE_CALL || opcode == OPCODE_CALLNZ; | |
| } | |
| bool Shader::Instruction::isBreak() const | |
| { | |
| return opcode == OPCODE_BREAK || opcode == OPCODE_BREAKC || opcode == OPCODE_BREAKP; | |
| } | |
| bool Shader::Instruction::isLoop() const | |
| { | |
| return opcode == OPCODE_LOOP || opcode == OPCODE_REP || opcode == OPCODE_WHILE; | |
| } | |
| bool Shader::Instruction::isEndLoop() const | |
| { | |
| return opcode == OPCODE_ENDLOOP || opcode == OPCODE_ENDREP || opcode == OPCODE_ENDWHILE; | |
| } | |
| bool Shader::Instruction::isPredicated() const | |
| { | |
| return predicate || | |
| analysisBranch || | |
| analysisBreak || | |
| analysisContinue || | |
| analysisLeave; | |
| } | |
| Shader::Shader() : serialID(serialCounter++) | |
| { | |
| usedSamplers = 0; | |
| } | |
| Shader::~Shader() | |
| { | |
| for(auto &inst : instruction) | |
| { | |
| delete inst; | |
| inst = 0; | |
| } | |
| } | |
| void Shader::parse(const unsigned long *token) | |
| { | |
| minorVersion = (unsigned char)(token[0] & 0x000000FF); | |
| majorVersion = (unsigned char)((token[0] & 0x0000FF00) >> 8); | |
| shaderType = (ShaderType)((token[0] & 0xFFFF0000) >> 16); | |
| int length = 0; | |
| if(shaderType == SHADER_VERTEX) | |
| { | |
| length = VertexShader::validate(token); | |
| } | |
| else if(shaderType == SHADER_PIXEL) | |
| { | |
| length = PixelShader::validate(token); | |
| } | |
| else ASSERT(false); | |
| ASSERT(length != 0); | |
| instruction.resize(length); | |
| for(int i = 0; i < length; i++) | |
| { | |
| while((*token & 0x0000FFFF) == 0x0000FFFE) // Comment token | |
| { | |
| int length = (*token & 0x7FFF0000) >> 16; | |
| token += length + 1; | |
| } | |
| int tokenCount = size(*token); | |
| instruction[i] = new Instruction(token, tokenCount, majorVersion); | |
| token += 1 + tokenCount; | |
| } | |
| } | |
| int Shader::size(unsigned long opcode) const | |
| { | |
| return size(opcode, shaderModel); | |
| } | |
| int Shader::size(unsigned long opcode, unsigned short shaderModel) | |
| { | |
| if(shaderModel > 0x0300) | |
| { | |
| ASSERT(false); | |
| } | |
| static const signed char size[] = | |
| { | |
| 0, // NOP = 0 | |
| 2, // MOV | |
| 3, // ADD | |
| 3, // SUB | |
| 4, // MAD | |
| 3, // MUL | |
| 2, // RCP | |
| 2, // RSQ | |
| 3, // DP3 | |
| 3, // DP4 | |
| 3, // MIN | |
| 3, // MAX | |
| 3, // SLT | |
| 3, // SGE | |
| 2, // EXP | |
| 2, // LOG | |
| 2, // LIT | |
| 3, // DST | |
| 4, // LRP | |
| 2, // FRC | |
| 3, // M4x4 | |
| 3, // M4x3 | |
| 3, // M3x4 | |
| 3, // M3x3 | |
| 3, // M3x2 | |
| 1, // CALL | |
| 2, // CALLNZ | |
| 2, // LOOP | |
| 0, // RET | |
| 0, // ENDLOOP | |
| 1, // LABEL | |
| 2, // DCL | |
| 3, // POW | |
| 3, // CRS | |
| 4, // SGN | |
| 2, // ABS | |
| 2, // NRM | |
| 4, // SINCOS | |
| 1, // REP | |
| 0, // ENDREP | |
| 1, // IF | |
| 2, // IFC | |
| 0, // ELSE | |
| 0, // ENDIF | |
| 0, // BREAK | |
| 2, // BREAKC | |
| 2, // MOVA | |
| 2, // DEFB | |
| 5, // DEFI | |
| -1, // 49 | |
| -1, // 50 | |
| -1, // 51 | |
| -1, // 52 | |
| -1, // 53 | |
| -1, // 54 | |
| -1, // 55 | |
| -1, // 56 | |
| -1, // 57 | |
| -1, // 58 | |
| -1, // 59 | |
| -1, // 60 | |
| -1, // 61 | |
| -1, // 62 | |
| -1, // 63 | |
| 1, // TEXCOORD = 64 | |
| 1, // TEXKILL | |
| 1, // TEX | |
| 2, // TEXBEM | |
| 2, // TEXBEML | |
| 2, // TEXREG2AR | |
| 2, // TEXREG2GB | |
| 2, // TEXM3x2PAD | |
| 2, // TEXM3x2TEX | |
| 2, // TEXM3x3PAD | |
| 2, // TEXM3x3TEX | |
| -1, // RESERVED0 | |
| 3, // TEXM3x3SPEC | |
| 2, // TEXM3x3VSPEC | |
| 2, // EXPP | |
| 2, // LOGP | |
| 4, // CND | |
| 5, // DEF | |
| 2, // TEXREG2RGB | |
| 2, // TEXDP3TEX | |
| 2, // TEXM3x2DEPTH | |
| 2, // TEXDP3 | |
| 2, // TEXM3x3 | |
| 1, // TEXDEPTH | |
| 4, // CMP | |
| 3, // BEM | |
| 4, // DP2ADD | |
| 2, // DSX | |
| 2, // DSY | |
| 5, // TEXLDD | |
| 3, // SETP | |
| 3, // TEXLDL | |
| 2, // BREAKP | |
| -1, // 97 | |
| -1, // 98 | |
| -1, // 99 | |
| -1, // 100 | |
| -1, // 101 | |
| -1, // 102 | |
| -1, // 103 | |
| -1, // 104 | |
| -1, // 105 | |
| -1, // 106 | |
| -1, // 107 | |
| -1, // 108 | |
| -1, // 109 | |
| -1, // 110 | |
| -1, // 111 | |
| -1, // 112 | |
| }; | |
| int length = 0; | |
| if((opcode & 0x0000FFFF) == OPCODE_COMMENT) | |
| { | |
| return (opcode & 0x7FFF0000) >> 16; | |
| } | |
| if(opcode != OPCODE_PS_1_0 && | |
| opcode != OPCODE_PS_1_1 && | |
| opcode != OPCODE_PS_1_2 && | |
| opcode != OPCODE_PS_1_3 && | |
| opcode != OPCODE_PS_1_4 && | |
| opcode != OPCODE_PS_2_0 && | |
| opcode != OPCODE_PS_2_x && | |
| opcode != OPCODE_PS_3_0 && | |
| opcode != OPCODE_VS_1_0 && | |
| opcode != OPCODE_VS_1_1 && | |
| opcode != OPCODE_VS_2_0 && | |
| opcode != OPCODE_VS_2_x && | |
| opcode != OPCODE_VS_2_sw && | |
| opcode != OPCODE_VS_3_0 && | |
| opcode != OPCODE_VS_3_sw && | |
| opcode != OPCODE_PHASE && | |
| opcode != OPCODE_END) | |
| { | |
| if(shaderModel >= 0x0200) | |
| { | |
| length = (opcode & 0x0F000000) >> 24; | |
| } | |
| else | |
| { | |
| length = size[opcode & 0x0000FFFF]; | |
| } | |
| } | |
| if(length < 0) | |
| { | |
| ASSERT(false); | |
| } | |
| if(shaderModel == 0x0104) | |
| { | |
| switch(opcode & 0x0000FFFF) | |
| { | |
| case OPCODE_TEX: | |
| length += 1; | |
| break; | |
| case OPCODE_TEXCOORD: | |
| length += 1; | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| return length; | |
| } | |
| bool Shader::maskContainsComponent(int mask, int component) | |
| { | |
| return (mask & (1 << component)) != 0; | |
| } | |
| bool Shader::swizzleContainsComponent(int swizzle, int component) | |
| { | |
| if((swizzle & 0x03) >> 0 == component) return true; | |
| if((swizzle & 0x0C) >> 2 == component) return true; | |
| if((swizzle & 0x30) >> 4 == component) return true; | |
| if((swizzle & 0xC0) >> 6 == component) return true; | |
| return false; | |
| } | |
| bool Shader::swizzleContainsComponentMasked(int swizzle, int component, int mask) | |
| { | |
| if(mask & 0x1) if((swizzle & 0x03) >> 0 == component) return true; | |
| if(mask & 0x2) if((swizzle & 0x0C) >> 2 == component) return true; | |
| if(mask & 0x4) if((swizzle & 0x30) >> 4 == component) return true; | |
| if(mask & 0x8) if((swizzle & 0xC0) >> 6 == component) return true; | |
| return false; | |
| } | |
| bool Shader::containsDynamicBranching() const | |
| { | |
| return dynamicBranching; | |
| } | |
| bool Shader::containsBreakInstruction() const | |
| { | |
| return containsBreak; | |
| } | |
| bool Shader::containsContinueInstruction() const | |
| { | |
| return containsContinue; | |
| } | |
| bool Shader::containsLeaveInstruction() const | |
| { | |
| return containsLeave; | |
| } | |
| bool Shader::containsDefineInstruction() const | |
| { | |
| return containsDefine; | |
| } | |
| bool Shader::usesSampler(int index) const | |
| { | |
| return (usedSamplers & (1 << index)) != 0; | |
| } | |
| int Shader::getSerialID() const | |
| { | |
| return serialID; | |
| } | |
| size_t Shader::getLength() const | |
| { | |
| return instruction.size(); | |
| } | |
| Shader::ShaderType Shader::getShaderType() const | |
| { | |
| return shaderType; | |
| } | |
| unsigned short Shader::getShaderModel() const | |
| { | |
| return shaderModel; | |
| } | |
| void Shader::print(const char *fileName, ...) const | |
| { | |
| char fullName[1024 + 1]; | |
| va_list vararg; | |
| va_start(vararg, fileName); | |
| vsnprintf(fullName, 1024, fileName, vararg); | |
| va_end(vararg); | |
| std::ofstream file(fullName, std::ofstream::out); | |
| for(const auto &inst : instruction) | |
| { | |
| file << inst->string(shaderType, shaderModel) << std::endl; | |
| } | |
| } | |
| void Shader::printInstruction(int index, const char *fileName) const | |
| { | |
| std::ofstream file(fileName, std::ofstream::out | std::ofstream::app); | |
| file << instruction[index]->string(shaderType, shaderModel) << std::endl; | |
| } | |
| void Shader::append(Instruction *instruction) | |
| { | |
| this->instruction.push_back(instruction); | |
| } | |
| void Shader::declareSampler(int i) | |
| { | |
| if(i >= 0 && i < 16) | |
| { | |
| usedSamplers |= 1 << i; | |
| } | |
| } | |
| const Shader::Instruction *Shader::getInstruction(size_t i) const | |
| { | |
| ASSERT(i < instruction.size()); | |
| return instruction[i]; | |
| } | |
| void Shader::optimize() | |
| { | |
| optimizeLeave(); | |
| optimizeCall(); | |
| removeNull(); | |
| } | |
| void Shader::optimizeLeave() | |
| { | |
| // A return (leave) right before the end of a function or the shader can be removed | |
| for(unsigned int i = 0; i < instruction.size(); i++) | |
| { | |
| if(instruction[i]->opcode == OPCODE_LEAVE) | |
| { | |
| if(i == instruction.size() - 1 || instruction[i + 1]->opcode == OPCODE_RET) | |
| { | |
| instruction[i]->opcode = OPCODE_NULL; | |
| } | |
| } | |
| } | |
| } | |
| void Shader::optimizeCall() | |
| { | |
| // Eliminate uncalled functions | |
| std::set<int> calledFunctions; | |
| bool rescan = true; | |
| while(rescan) | |
| { | |
| calledFunctions.clear(); | |
| rescan = false; | |
| for(const auto &inst : instruction) | |
| { | |
| if(inst->isCall()) | |
| { | |
| calledFunctions.insert(inst->dst.label); | |
| } | |
| } | |
| if(!calledFunctions.empty()) | |
| { | |
| for(unsigned int i = 0; i < instruction.size(); i++) | |
| { | |
| if(instruction[i]->opcode == OPCODE_LABEL) | |
| { | |
| if(calledFunctions.find(instruction[i]->dst.label) == calledFunctions.end()) | |
| { | |
| for( ; i < instruction.size(); i++) | |
| { | |
| Opcode oldOpcode = instruction[i]->opcode; | |
| instruction[i]->opcode = OPCODE_NULL; | |
| if(oldOpcode == OPCODE_RET) | |
| { | |
| rescan = true; | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // Optimize the entry call | |
| if(instruction.size() >= 2 && instruction[0]->opcode == OPCODE_CALL && instruction[1]->opcode == OPCODE_RET) | |
| { | |
| if(calledFunctions.size() == 1) | |
| { | |
| instruction[0]->opcode = OPCODE_NULL; | |
| instruction[1]->opcode = OPCODE_NULL; | |
| for(size_t i = 2; i < instruction.size(); i++) | |
| { | |
| if(instruction[i]->opcode == OPCODE_LABEL || instruction[i]->opcode == OPCODE_RET) | |
| { | |
| instruction[i]->opcode = OPCODE_NULL; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| void Shader::removeNull() | |
| { | |
| size_t size = 0; | |
| for(size_t i = 0; i < instruction.size(); i++) | |
| { | |
| if(instruction[i]->opcode != OPCODE_NULL) | |
| { | |
| instruction[size] = instruction[i]; | |
| size++; | |
| } | |
| else | |
| { | |
| delete instruction[i]; | |
| } | |
| } | |
| instruction.resize(size); | |
| } | |
| void Shader::analyzeDirtyConstants() | |
| { | |
| dirtyConstantsF = 0; | |
| dirtyConstantsI = 0; | |
| dirtyConstantsB = 0; | |
| for(const auto &inst : instruction) | |
| { | |
| switch(inst->opcode) | |
| { | |
| case OPCODE_DEF: | |
| if(inst->dst.index + 1 > dirtyConstantsF) | |
| { | |
| dirtyConstantsF = inst->dst.index + 1; | |
| } | |
| break; | |
| case OPCODE_DEFI: | |
| if(inst->dst.index + 1 > dirtyConstantsI) | |
| { | |
| dirtyConstantsI = inst->dst.index + 1; | |
| } | |
| break; | |
| case OPCODE_DEFB: | |
| if(inst->dst.index + 1 > dirtyConstantsB) | |
| { | |
| dirtyConstantsB = inst->dst.index + 1; | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| } | |
| void Shader::analyzeDynamicBranching() | |
| { | |
| dynamicBranching = false; | |
| containsLeave = false; | |
| containsBreak = false; | |
| containsContinue = false; | |
| containsDefine = false; | |
| // Determine global presence of branching instructions | |
| for(const auto &inst : instruction) | |
| { | |
| switch(inst->opcode) | |
| { | |
| case OPCODE_CALLNZ: | |
| case OPCODE_IF: | |
| case OPCODE_IFC: | |
| case OPCODE_BREAK: | |
| case OPCODE_BREAKC: | |
| case OPCODE_CMP: | |
| case OPCODE_BREAKP: | |
| case OPCODE_LEAVE: | |
| case OPCODE_CONTINUE: | |
| if(inst->src[0].type != PARAMETER_CONSTBOOL) | |
| { | |
| dynamicBranching = true; | |
| } | |
| if(inst->opcode == OPCODE_LEAVE) | |
| { | |
| containsLeave = true; | |
| } | |
| if(inst->isBreak()) | |
| { | |
| containsBreak = true; | |
| } | |
| if(inst->opcode == OPCODE_CONTINUE) | |
| { | |
| containsContinue = true; | |
| } | |
| case OPCODE_DEF: | |
| case OPCODE_DEFB: | |
| case OPCODE_DEFI: | |
| containsDefine = true; | |
| default: | |
| break; | |
| } | |
| } | |
| // Conservatively determine which instructions are affected by dynamic branching | |
| int branchDepth = 0; | |
| int breakDepth = 0; | |
| int continueDepth = 0; | |
| bool leaveReturn = false; | |
| unsigned int functionBegin = 0; | |
| for(unsigned int i = 0; i < instruction.size(); i++) | |
| { | |
| // If statements and loops | |
| if(instruction[i]->isBranch() || instruction[i]->isLoop()) | |
| { | |
| branchDepth++; | |
| } | |
| else if(instruction[i]->opcode == OPCODE_ENDIF || instruction[i]->isEndLoop()) | |
| { | |
| branchDepth--; | |
| } | |
| if(branchDepth > 0) | |
| { | |
| instruction[i]->analysisBranch = true; | |
| if(instruction[i]->isCall()) | |
| { | |
| markFunctionAnalysis(instruction[i]->dst.label, ANALYSIS_BRANCH); | |
| } | |
| } | |
| // Break statemement | |
| if(instruction[i]->isBreak()) | |
| { | |
| breakDepth++; | |
| } | |
| if(breakDepth > 0) | |
| { | |
| if(instruction[i]->isLoop() || instruction[i]->opcode == OPCODE_SWITCH) // Nested loop or switch, don't make the end of it disable the break execution mask | |
| { | |
| breakDepth++; | |
| } | |
| else if(instruction[i]->isEndLoop() || instruction[i]->opcode == OPCODE_ENDSWITCH) | |
| { | |
| breakDepth--; | |
| } | |
| instruction[i]->analysisBreak = true; | |
| if(instruction[i]->isCall()) | |
| { | |
| markFunctionAnalysis(instruction[i]->dst.label, ANALYSIS_BRANCH); | |
| } | |
| } | |
| // Continue statement | |
| if(instruction[i]->opcode == OPCODE_CONTINUE) | |
| { | |
| continueDepth++; | |
| } | |
| if(continueDepth > 0) | |
| { | |
| if(instruction[i]->isLoop() || instruction[i]->opcode == OPCODE_SWITCH) // Nested loop or switch, don't make the end of it disable the break execution mask | |
| { | |
| continueDepth++; | |
| } | |
| else if(instruction[i]->isEndLoop() || instruction[i]->opcode == OPCODE_ENDSWITCH) | |
| { | |
| continueDepth--; | |
| } | |
| instruction[i]->analysisContinue = true; | |
| if(instruction[i]->isCall()) | |
| { | |
| markFunctionAnalysis(instruction[i]->dst.label, ANALYSIS_CONTINUE); | |
| } | |
| } | |
| // Return (leave) statement | |
| if(instruction[i]->opcode == OPCODE_LEAVE) | |
| { | |
| leaveReturn = true; | |
| // Mark loop body instructions prior to the return statement | |
| for(unsigned int l = functionBegin; l < i; l++) | |
| { | |
| if(instruction[l]->isLoop()) | |
| { | |
| for(unsigned int r = l + 1; r < i; r++) | |
| { | |
| instruction[r]->analysisLeave = true; | |
| } | |
| break; | |
| } | |
| } | |
| } | |
| else if(instruction[i]->opcode == OPCODE_RET) // End of the function | |
| { | |
| leaveReturn = false; | |
| } | |
| else if(instruction[i]->opcode == OPCODE_LABEL) | |
| { | |
| functionBegin = i; | |
| } | |
| if(leaveReturn) | |
| { | |
| instruction[i]->analysisLeave = true; | |
| if(instruction[i]->isCall()) | |
| { | |
| markFunctionAnalysis(instruction[i]->dst.label, ANALYSIS_LEAVE); | |
| } | |
| } | |
| } | |
| } | |
| void Shader::markFunctionAnalysis(unsigned int functionLabel, Analysis flag) | |
| { | |
| bool marker = false; | |
| for(auto &inst : instruction) | |
| { | |
| if(!marker) | |
| { | |
| if(inst->opcode == OPCODE_LABEL && inst->dst.label == functionLabel) | |
| { | |
| marker = true; | |
| } | |
| } | |
| else | |
| { | |
| if(inst->opcode == OPCODE_RET) | |
| { | |
| break; | |
| } | |
| else if(inst->isCall()) | |
| { | |
| markFunctionAnalysis(inst->dst.label, flag); | |
| } | |
| inst->analysis |= flag; | |
| } | |
| } | |
| } | |
| void Shader::analyzeSamplers() | |
| { | |
| for(const auto &inst : instruction) | |
| { | |
| switch(inst->opcode) | |
| { | |
| case OPCODE_TEX: | |
| case OPCODE_TEXBEM: | |
| case OPCODE_TEXBEML: | |
| case OPCODE_TEXREG2AR: | |
| case OPCODE_TEXREG2GB: | |
| case OPCODE_TEXM3X2TEX: | |
| case OPCODE_TEXM3X3TEX: | |
| case OPCODE_TEXM3X3SPEC: | |
| case OPCODE_TEXM3X3VSPEC: | |
| case OPCODE_TEXREG2RGB: | |
| case OPCODE_TEXDP3TEX: | |
| case OPCODE_TEXM3X2DEPTH: | |
| case OPCODE_TEXLDD: | |
| case OPCODE_TEXLDL: | |
| case OPCODE_TEXLOD: | |
| case OPCODE_TEXOFFSET: | |
| case OPCODE_TEXOFFSETBIAS: | |
| case OPCODE_TEXLODOFFSET: | |
| case OPCODE_TEXELFETCH: | |
| case OPCODE_TEXELFETCHOFFSET: | |
| case OPCODE_TEXGRAD: | |
| case OPCODE_TEXGRADOFFSET: | |
| { | |
| Parameter &dst = inst->dst; | |
| Parameter &src1 = inst->src[1]; | |
| if(majorVersion >= 2) | |
| { | |
| if(src1.type == PARAMETER_SAMPLER) | |
| { | |
| usedSamplers |= 1 << src1.index; | |
| } | |
| } | |
| else | |
| { | |
| usedSamplers |= 1 << dst.index; | |
| } | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| } | |
| // Assigns a unique index to each call instruction, on a per label basis. | |
| // This is used to know what basic block to return to. | |
| void Shader::analyzeCallSites() | |
| { | |
| std::unordered_map<int, int> callSiteIndices; | |
| for(auto &inst : instruction) | |
| { | |
| if(inst->opcode == OPCODE_CALL || inst->opcode == OPCODE_CALLNZ) | |
| { | |
| inst->dst.callSite = callSiteIndices[inst->dst.label]++; | |
| } | |
| } | |
| } | |
| void Shader::analyzeIndirectAddressing() | |
| { | |
| indirectAddressableTemporaries = false; | |
| indirectAddressableInput = false; | |
| indirectAddressableOutput = false; | |
| for(const auto &inst : instruction) | |
| { | |
| if(inst->dst.rel.type != PARAMETER_VOID) | |
| { | |
| switch(inst->dst.type) | |
| { | |
| case PARAMETER_TEMP: indirectAddressableTemporaries = true; break; | |
| case PARAMETER_INPUT: indirectAddressableInput = true; break; | |
| case PARAMETER_OUTPUT: indirectAddressableOutput = true; break; | |
| default: break; | |
| } | |
| } | |
| for(int j = 0; j < 3; j++) | |
| { | |
| if(inst->src[j].rel.type != PARAMETER_VOID) | |
| { | |
| switch(inst->src[j].type) | |
| { | |
| case PARAMETER_TEMP: indirectAddressableTemporaries = true; break; | |
| case PARAMETER_INPUT: indirectAddressableInput = true; break; | |
| case PARAMETER_OUTPUT: indirectAddressableOutput = true; break; | |
| default: break; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // analyzeLimits analyzes the whole shader program to determine the deepest | |
| // nesting of control flow blocks and function calls. These calculations | |
| // are stored into the limits member, and is used by the programs to | |
| // allocate stack storage variables. | |
| void Shader::analyzeLimits() | |
| { | |
| typedef unsigned int FunctionID; | |
| // Identifier of the function with the main entry point. | |
| constexpr FunctionID MAIN_ID = 0xF0000000; | |
| // Invalid function identifier. | |
| constexpr FunctionID INVALID_ID = ~0U; | |
| // Limits on a single function. | |
| struct FunctionLimits | |
| { | |
| uint32_t loops = 0; // maximum nested loop and reps. | |
| uint32_t ifs = 0; // maximum nested if statements. | |
| uint32_t stack = 0; // maximum call depth. | |
| }; | |
| // Information about a single function in the shader. | |
| struct FunctionInfo | |
| { | |
| FunctionLimits limits; | |
| std::unordered_set<FunctionID> calls; // What this function calls. | |
| bool reachable; // Is this function reachable? | |
| }; | |
| std::unordered_map<FunctionID, FunctionInfo> functions; | |
| uint32_t maxLabel = 0; // Highest label found | |
| // Add a definition for the main entry point. | |
| // This starts at the beginning of the instructions and does not have | |
| // its own label. | |
| functions[MAIN_ID] = FunctionInfo(); | |
| functions[MAIN_ID].reachable = true; | |
| // Begin by doing a pass over the instructions to identify all the | |
| // functions. These start with a label and end with a ret. Note that | |
| // functions can have labels within them. | |
| FunctionID currentFunc = MAIN_ID; | |
| for(auto &inst : instruction) | |
| { | |
| switch (inst->opcode) | |
| { | |
| case OPCODE_LABEL: | |
| if (currentFunc == INVALID_ID) | |
| { | |
| // Start of a function. | |
| FunctionID id = inst->dst.label; | |
| ASSERT(id != MAIN_ID); // If this fires, we're going to have to represent main with something else. | |
| functions[id] = FunctionInfo(); | |
| } | |
| break; | |
| case OPCODE_RET: | |
| currentFunc = INVALID_ID; | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| // Limits for the currently analyzed function. | |
| FunctionLimits currentLimits; | |
| // Now loop over the instructions gathering the limits of each of the | |
| // functions. | |
| currentFunc = MAIN_ID; | |
| for(size_t i = 0; i < instruction.size(); i++) | |
| { | |
| const auto& inst = instruction[i]; | |
| switch (inst->opcode) | |
| { | |
| case OPCODE_LABEL: | |
| { | |
| maxLabel = std::max(maxLabel, inst->dst.label); | |
| if (currentFunc == INVALID_ID) | |
| { | |
| // Start of a function. | |
| FunctionID id = inst->dst.label; | |
| ASSERT(functions.find(id) != functions.end()); // Sanity check | |
| currentFunc = id; | |
| } | |
| break; | |
| } | |
| case OPCODE_CALL: | |
| case OPCODE_CALLNZ: | |
| { | |
| ASSERT(currentFunc != INVALID_ID); | |
| FunctionID id = inst->dst.label; | |
| ASSERT(functions.find(id) != functions.end()); | |
| functions[currentFunc].calls.emplace(id); | |
| functions[id].reachable = true; | |
| break; | |
| } | |
| case OPCODE_LOOP: | |
| case OPCODE_REP: | |
| case OPCODE_WHILE: | |
| case OPCODE_SWITCH: // Not a mistake - switches share loopReps. | |
| { | |
| ASSERT(currentFunc != INVALID_ID); | |
| ++currentLimits.loops; | |
| auto& func = functions[currentFunc]; | |
| func.limits.loops = std::max(func.limits.loops, currentLimits.loops); | |
| break; | |
| } | |
| case OPCODE_ENDLOOP: | |
| case OPCODE_ENDREP: | |
| case OPCODE_ENDWHILE: | |
| case OPCODE_ENDSWITCH: | |
| { | |
| ASSERT(currentLimits.loops > 0); | |
| --currentLimits.loops; | |
| break; | |
| } | |
| case OPCODE_IF: | |
| case OPCODE_IFC: | |
| { | |
| ASSERT(currentFunc != INVALID_ID); | |
| ++currentLimits.ifs; | |
| auto& func = functions[currentFunc]; | |
| func.limits.ifs = std::max(func.limits.ifs, currentLimits.ifs); | |
| break; | |
| } | |
| case OPCODE_ENDIF: | |
| { | |
| ASSERT(currentLimits.ifs > 0); | |
| currentLimits.ifs--; | |
| break; | |
| } | |
| case OPCODE_RET: | |
| { | |
| // Must be in a function to return. | |
| ASSERT(currentFunc != INVALID_ID); | |
| // All stacks should be popped before returning. | |
| ASSERT(currentLimits.ifs == 0); | |
| ASSERT(currentLimits.loops == 0); | |
| currentFunc = INVALID_ID; | |
| currentLimits = FunctionLimits(); | |
| break; | |
| } | |
| default: | |
| break; | |
| } | |
| } | |
| // Assert that every function is reachable (these should have been | |
| // stripped in earlier stages). Unreachable functions may be code | |
| // generated, but their own limits are not considered below, potentially | |
| // causing OOB indexing in later stages. | |
| // If we ever find cases where there are unreachable functions, we can | |
| // replace this assert with NO-OPing or stripping out the dead | |
| // functions. | |
| for (auto it : functions) { ASSERT(it.second.reachable); } | |
| // We have now gathered all the information about each of the functions | |
| // in the shader. Traverse these functions starting from the main | |
| // function to calculate the maximum limits across the entire shader. | |
| std::unordered_set<FunctionID> visited; | |
| std::function<Limits(FunctionID)> traverse; | |
| traverse = [&](FunctionID id) -> Limits | |
| { | |
| const auto& func = functions[id]; | |
| ASSERT(visited.count(id) == 0); // Sanity check: Recursive functions are not allowed. | |
| visited.insert(id); | |
| Limits limits; | |
| limits.stack = 1; | |
| for (auto callee : func.calls) | |
| { | |
| auto calleeLimits = traverse(callee); | |
| limits.loops = std::max(limits.loops, calleeLimits.loops); | |
| limits.ifs = std::max(limits.ifs, calleeLimits.ifs); | |
| limits.stack = std::max(limits.stack, calleeLimits.stack + 1); | |
| } | |
| visited.erase(id); | |
| limits.loops += func.limits.loops; | |
| limits.ifs += func.limits.ifs; | |
| return limits; | |
| }; | |
| limits = traverse(MAIN_ID); | |
| limits.maxLabel = maxLabel; | |
| } | |
| } |