| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "PixelRoutine.hpp" | |
| #include "SamplerCore.hpp" | |
| #include "Constants.hpp" | |
| #include "Renderer/Renderer.hpp" | |
| #include "Renderer/QuadRasterizer.hpp" | |
| #include "Renderer/Surface.hpp" | |
| #include "Renderer/Primitive.hpp" | |
| #include "Common/Debug.hpp" | |
| namespace sw | |
| { | |
| extern bool complementaryDepthBuffer; | |
| extern bool postBlendSRGB; | |
| extern bool exactColorRounding; | |
| extern bool forceClearRegisters; | |
| PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader) | |
| : QuadRasterizer(state, shader), v(shader && shader->indirectAddressableInput) | |
| { | |
| if(!shader || shader->getShaderModel() < 0x0200 || forceClearRegisters) | |
| { | |
| for(int i = 0; i < MAX_FRAGMENT_INPUTS; i++) | |
| { | |
| v[i].x = Float4(0.0f); | |
| v[i].y = Float4(0.0f); | |
| v[i].z = Float4(0.0f); | |
| v[i].w = Float4(0.0f); | |
| } | |
| } | |
| } | |
| PixelRoutine::~PixelRoutine() | |
| { | |
| } | |
| void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x) | |
| { | |
| #if PERF_PROFILE | |
| Long pipeTime = Ticks(); | |
| #endif | |
| const bool earlyDepthTest = !state.depthOverride && !state.alphaTestActive(); | |
| Int zMask[4]; // Depth mask | |
| Int sMask[4]; // Stencil mask | |
| for(unsigned int q = 0; q < state.multiSample; q++) | |
| { | |
| zMask[q] = cMask[q]; | |
| sMask[q] = cMask[q]; | |
| } | |
| for(unsigned int q = 0; q < state.multiSample; q++) | |
| { | |
| stencilTest(sBuffer, q, x, sMask[q], cMask[q]); | |
| } | |
| Float4 f; | |
| Float4 rhwCentroid; | |
| Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16); | |
| if(interpolateZ()) | |
| { | |
| for(unsigned int q = 0; q < state.multiSample; q++) | |
| { | |
| Float4 x = xxxx; | |
| if(state.multiSample > 1) | |
| { | |
| x -= *Pointer<Float4>(constants + OFFSET(Constants,X) + q * sizeof(float4)); | |
| } | |
| z[q] = interpolate(x, Dz[q], z[q], primitive + OFFSET(Primitive,z), false, false, state.depthClamp); | |
| } | |
| } | |
| Bool depthPass = false; | |
| if(earlyDepthTest) | |
| { | |
| for(unsigned int q = 0; q < state.multiSample; q++) | |
| { | |
| depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); | |
| } | |
| } | |
| If(depthPass || Bool(!earlyDepthTest)) | |
| { | |
| #if PERF_PROFILE | |
| Long interpTime = Ticks(); | |
| #endif | |
| Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16); | |
| // Centroid locations | |
| Float4 XXXX = Float4(0.0f); | |
| Float4 YYYY = Float4(0.0f); | |
| if(state.centroid) | |
| { | |
| Float4 WWWW(1.0e-9f); | |
| for(unsigned int q = 0; q < state.multiSample; q++) | |
| { | |
| XXXX += *Pointer<Float4>(constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]); | |
| YYYY += *Pointer<Float4>(constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]); | |
| WWWW += *Pointer<Float4>(constants + OFFSET(Constants,weight) + 16 * cMask[q]); | |
| } | |
| WWWW = Rcp_pp(WWWW); | |
| XXXX *= WWWW; | |
| YYYY *= WWWW; | |
| XXXX += xxxx; | |
| YYYY += yyyy; | |
| } | |
| if(interpolateW()) | |
| { | |
| w = interpolate(xxxx, Dw, rhw, primitive + OFFSET(Primitive,w), false, false, false); | |
| rhw = reciprocal(w, false, false, true); | |
| if(state.centroid) | |
| { | |
| rhwCentroid = reciprocal(interpolateCentroid(XXXX, YYYY, rhwCentroid, primitive + OFFSET(Primitive,w), false, false)); | |
| } | |
| } | |
| for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++) | |
| { | |
| for(int component = 0; component < 4; component++) | |
| { | |
| if(state.interpolant[interpolant].component & (1 << component)) | |
| { | |
| if(!state.interpolant[interpolant].centroid) | |
| { | |
| v[interpolant][component] = interpolate(xxxx, Dv[interpolant][component], rhw, primitive + OFFSET(Primitive, V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective, false); | |
| } | |
| else | |
| { | |
| v[interpolant][component] = interpolateCentroid(XXXX, YYYY, rhwCentroid, primitive + OFFSET(Primitive, V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective); | |
| } | |
| } | |
| } | |
| Float4 rcp; | |
| switch(state.interpolant[interpolant].project) | |
| { | |
| case 0: | |
| break; | |
| case 1: | |
| rcp = reciprocal(v[interpolant].y); | |
| v[interpolant].x = v[interpolant].x * rcp; | |
| break; | |
| case 2: | |
| rcp = reciprocal(v[interpolant].z); | |
| v[interpolant].x = v[interpolant].x * rcp; | |
| v[interpolant].y = v[interpolant].y * rcp; | |
| break; | |
| case 3: | |
| rcp = reciprocal(v[interpolant].w); | |
| v[interpolant].x = v[interpolant].x * rcp; | |
| v[interpolant].y = v[interpolant].y * rcp; | |
| v[interpolant].z = v[interpolant].z * rcp; | |
| break; | |
| } | |
| } | |
| if(state.fog.component) | |
| { | |
| f = interpolate(xxxx, Df, rhw, primitive + OFFSET(Primitive,f), state.fog.flat & 0x01, state.perspective, false); | |
| } | |
| setBuiltins(x, y, z, w); | |
| #if PERF_PROFILE | |
| cycles[PERF_INTERP] += Ticks() - interpTime; | |
| #endif | |
| Bool alphaPass = true; | |
| if(colorUsed()) | |
| { | |
| #if PERF_PROFILE | |
| Long shaderTime = Ticks(); | |
| #endif | |
| applyShader(cMask); | |
| #if PERF_PROFILE | |
| cycles[PERF_SHADER] += Ticks() - shaderTime; | |
| #endif | |
| alphaPass = alphaTest(cMask); | |
| if((shader && shader->containsKill()) || state.alphaTestActive()) | |
| { | |
| for(unsigned int q = 0; q < state.multiSample; q++) | |
| { | |
| zMask[q] &= cMask[q]; | |
| sMask[q] &= cMask[q]; | |
| } | |
| } | |
| } | |
| If(alphaPass) | |
| { | |
| if(!earlyDepthTest) | |
| { | |
| for(unsigned int q = 0; q < state.multiSample; q++) | |
| { | |
| depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); | |
| } | |
| } | |
| #if PERF_PROFILE | |
| Long ropTime = Ticks(); | |
| #endif | |
| If(depthPass || Bool(earlyDepthTest)) | |
| { | |
| for(unsigned int q = 0; q < state.multiSample; q++) | |
| { | |
| if(state.multiSampleMask & (1 << q)) | |
| { | |
| writeDepth(zBuffer, q, x, z[q], zMask[q]); | |
| if(state.occlusionEnabled) | |
| { | |
| occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q])); | |
| } | |
| } | |
| } | |
| if(colorUsed()) | |
| { | |
| #if PERF_PROFILE | |
| AddAtomic(Pointer<Long>(&profiler.ropOperations), 4); | |
| #endif | |
| rasterOperation(f, cBuffer, x, sMask, zMask, cMask); | |
| } | |
| } | |
| #if PERF_PROFILE | |
| cycles[PERF_ROP] += Ticks() - ropTime; | |
| #endif | |
| } | |
| } | |
| for(unsigned int q = 0; q < state.multiSample; q++) | |
| { | |
| if(state.multiSampleMask & (1 << q)) | |
| { | |
| writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); | |
| } | |
| } | |
| #if PERF_PROFILE | |
| cycles[PERF_PIPE] += Ticks() - pipeTime; | |
| #endif | |
| } | |
| Float4 PixelRoutine::interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective) | |
| { | |
| Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16); | |
| if(!flat) | |
| { | |
| interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16) + | |
| y * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,B), 16); | |
| if(perspective) | |
| { | |
| interpolant *= rhw; | |
| } | |
| } | |
| return interpolant; | |
| } | |
| void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) | |
| { | |
| if(!state.stencilActive) | |
| { | |
| return; | |
| } | |
| // (StencilRef & StencilMask) CompFunc (StencilBufferValue & StencilMask) | |
| Pointer<Byte> buffer = sBuffer + 2 * x; | |
| if(q > 0) | |
| { | |
| buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB)); | |
| } | |
| Byte8 value = *Pointer<Byte8>(buffer); | |
| Byte8 valueCCW = value; | |
| if(!state.noStencilMask) | |
| { | |
| value &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].testMaskQ)); | |
| } | |
| stencilTest(value, state.stencilCompareMode, false); | |
| if(state.twoSidedStencil) | |
| { | |
| if(!state.noStencilMaskCCW) | |
| { | |
| valueCCW &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].testMaskQ)); | |
| } | |
| stencilTest(valueCCW, state.stencilCompareModeCCW, true); | |
| value &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); | |
| valueCCW &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)); | |
| value |= valueCCW; | |
| } | |
| sMask = SignMask(value) & cMask; | |
| } | |
| void PixelRoutine::stencilTest(Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW) | |
| { | |
| Byte8 equal; | |
| switch(stencilCompareMode) | |
| { | |
| case STENCIL_ALWAYS: | |
| value = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); | |
| break; | |
| case STENCIL_NEVER: | |
| value = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); | |
| break; | |
| case STENCIL_LESS: // a < b ~ b > a | |
| value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80); | |
| value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ))); | |
| break; | |
| case STENCIL_EQUAL: | |
| value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); | |
| break; | |
| case STENCIL_NOTEQUAL: // a != b ~ !(a == b) | |
| value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); | |
| value ^= Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); | |
| break; | |
| case STENCIL_LESSEQUAL: // a <= b ~ (b > a) || (a == b) | |
| equal = value; | |
| equal = CmpEQ(equal, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); | |
| value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80); | |
| value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ))); | |
| value |= equal; | |
| break; | |
| case STENCIL_GREATER: // a > b | |
| equal = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)); | |
| value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80); | |
| equal = CmpGT(As<SByte8>(equal), As<SByte8>(value)); | |
| value = equal; | |
| break; | |
| case STENCIL_GREATEREQUAL: // a >= b ~ !(a < b) ~ !(b > a) | |
| value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80); | |
| value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ))); | |
| value ^= Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask) | |
| { | |
| if(!state.depthTestActive) | |
| { | |
| return true; | |
| } | |
| Float4 Z = z; | |
| if(shader && shader->depthOverride()) | |
| { | |
| if(complementaryDepthBuffer) | |
| { | |
| Z = Float4(1.0f) - oDepth; | |
| } | |
| else | |
| { | |
| Z = oDepth; | |
| } | |
| } | |
| Pointer<Byte> buffer; | |
| Int pitch; | |
| if(!state.quadLayoutDepthBuffer) | |
| { | |
| buffer = zBuffer + 4 * x; | |
| pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); | |
| } | |
| else | |
| { | |
| buffer = zBuffer + 8 * x; | |
| } | |
| if(q > 0) | |
| { | |
| buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); | |
| } | |
| Float4 zValue; | |
| if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.depthWriteEnable)) | |
| { | |
| if(!state.quadLayoutDepthBuffer) | |
| { | |
| // FIXME: Properly optimizes? | |
| zValue.xy = *Pointer<Float4>(buffer); | |
| zValue.zw = *Pointer<Float4>(buffer + pitch - 8); | |
| } | |
| else | |
| { | |
| zValue = *Pointer<Float4>(buffer, 16); | |
| } | |
| } | |
| Int4 zTest; | |
| switch(state.depthCompareMode) | |
| { | |
| case DEPTH_ALWAYS: | |
| // Optimized | |
| break; | |
| case DEPTH_NEVER: | |
| // Optimized | |
| break; | |
| case DEPTH_EQUAL: | |
| zTest = CmpEQ(zValue, Z); | |
| break; | |
| case DEPTH_NOTEQUAL: | |
| zTest = CmpNEQ(zValue, Z); | |
| break; | |
| case DEPTH_LESS: | |
| if(complementaryDepthBuffer) | |
| { | |
| zTest = CmpLT(zValue, Z); | |
| } | |
| else | |
| { | |
| zTest = CmpNLE(zValue, Z); | |
| } | |
| break; | |
| case DEPTH_GREATEREQUAL: | |
| if(complementaryDepthBuffer) | |
| { | |
| zTest = CmpNLT(zValue, Z); | |
| } | |
| else | |
| { | |
| zTest = CmpLE(zValue, Z); | |
| } | |
| break; | |
| case DEPTH_LESSEQUAL: | |
| if(complementaryDepthBuffer) | |
| { | |
| zTest = CmpLE(zValue, Z); | |
| } | |
| else | |
| { | |
| zTest = CmpNLT(zValue, Z); | |
| } | |
| break; | |
| case DEPTH_GREATER: | |
| if(complementaryDepthBuffer) | |
| { | |
| zTest = CmpNLE(zValue, Z); | |
| } | |
| else | |
| { | |
| zTest = CmpLT(zValue, Z); | |
| } | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| switch(state.depthCompareMode) | |
| { | |
| case DEPTH_ALWAYS: | |
| zMask = cMask; | |
| break; | |
| case DEPTH_NEVER: | |
| zMask = 0x0; | |
| break; | |
| default: | |
| zMask = SignMask(zTest) & cMask; | |
| break; | |
| } | |
| if(state.stencilActive) | |
| { | |
| zMask &= sMask; | |
| } | |
| return zMask != 0; | |
| } | |
| void PixelRoutine::alphaTest(Int &aMask, Short4 &alpha) | |
| { | |
| Short4 cmp; | |
| Short4 equal; | |
| switch(state.alphaCompareMode) | |
| { | |
| case ALPHA_ALWAYS: | |
| aMask = 0xF; | |
| break; | |
| case ALPHA_NEVER: | |
| aMask = 0x0; | |
| break; | |
| case ALPHA_EQUAL: | |
| cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); | |
| aMask = SignMask(PackSigned(cmp, Short4(0x0000))); | |
| break; | |
| case ALPHA_NOTEQUAL: // a != b ~ !(a == b) | |
| cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4(0xFFFFu); // FIXME | |
| aMask = SignMask(PackSigned(cmp, Short4(0x0000))); | |
| break; | |
| case ALPHA_LESS: // a < b ~ b > a | |
| cmp = CmpGT(*Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)), alpha); | |
| aMask = SignMask(PackSigned(cmp, Short4(0x0000))); | |
| break; | |
| case ALPHA_GREATEREQUAL: // a >= b ~ (a > b) || (a == b) ~ !(b > a) // TODO: Approximate | |
| equal = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); | |
| cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); | |
| cmp |= equal; | |
| aMask = SignMask(PackSigned(cmp, Short4(0x0000))); | |
| break; | |
| case ALPHA_LESSEQUAL: // a <= b ~ !(a > b) | |
| cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4(0xFFFFu); // FIXME | |
| aMask = SignMask(PackSigned(cmp, Short4(0x0000))); | |
| break; | |
| case ALPHA_GREATER: // a > b | |
| cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); | |
| aMask = SignMask(PackSigned(cmp, Short4(0x0000))); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| void PixelRoutine::alphaToCoverage(Int cMask[4], Float4 &alpha) | |
| { | |
| Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0))); | |
| Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1))); | |
| Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2))); | |
| Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3))); | |
| Int aMask0 = SignMask(coverage0); | |
| Int aMask1 = SignMask(coverage1); | |
| Int aMask2 = SignMask(coverage2); | |
| Int aMask3 = SignMask(coverage3); | |
| cMask[0] &= aMask0; | |
| cMask[1] &= aMask1; | |
| cMask[2] &= aMask2; | |
| cMask[3] &= aMask3; | |
| } | |
| void PixelRoutine::fogBlend(Vector4f &c0, Float4 &fog) | |
| { | |
| if(!state.fogActive) | |
| { | |
| return; | |
| } | |
| if(state.pixelFogMode != FOG_NONE) | |
| { | |
| pixelFog(fog); | |
| fog = Min(fog, Float4(1.0f)); | |
| fog = Max(fog, Float4(0.0f)); | |
| } | |
| c0.x -= *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[0])); | |
| c0.y -= *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[1])); | |
| c0.z -= *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[2])); | |
| c0.x *= fog; | |
| c0.y *= fog; | |
| c0.z *= fog; | |
| c0.x += *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[0])); | |
| c0.y += *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[1])); | |
| c0.z += *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[2])); | |
| } | |
| void PixelRoutine::pixelFog(Float4 &visibility) | |
| { | |
| Float4 &zw = visibility; | |
| if(state.pixelFogMode != FOG_NONE) | |
| { | |
| if(state.wBasedFog) | |
| { | |
| zw = rhw; | |
| } | |
| else | |
| { | |
| if(complementaryDepthBuffer) | |
| { | |
| zw = Float4(1.0f) - z[0]; | |
| } | |
| else | |
| { | |
| zw = z[0]; | |
| } | |
| } | |
| } | |
| switch(state.pixelFogMode) | |
| { | |
| case FOG_NONE: | |
| break; | |
| case FOG_LINEAR: | |
| zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.scale)); | |
| zw += *Pointer<Float4>(data + OFFSET(DrawData,fog.offset)); | |
| break; | |
| case FOG_EXP: | |
| zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.densityE)); | |
| zw = exponential2(zw, true); | |
| break; | |
| case FOG_EXP2: | |
| zw *= zw; | |
| zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.density2E)); | |
| zw = exponential2(zw, true); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) | |
| { | |
| if(!state.depthWriteEnable) | |
| { | |
| return; | |
| } | |
| Float4 Z = z; | |
| if(shader && shader->depthOverride()) | |
| { | |
| if(complementaryDepthBuffer) | |
| { | |
| Z = Float4(1.0f) - oDepth; | |
| } | |
| else | |
| { | |
| Z = oDepth; | |
| } | |
| } | |
| Pointer<Byte> buffer; | |
| Int pitch; | |
| if(!state.quadLayoutDepthBuffer) | |
| { | |
| buffer = zBuffer + 4 * x; | |
| pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); | |
| } | |
| else | |
| { | |
| buffer = zBuffer + 8 * x; | |
| } | |
| if(q > 0) | |
| { | |
| buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); | |
| } | |
| Float4 zValue; | |
| if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.depthWriteEnable)) | |
| { | |
| if(!state.quadLayoutDepthBuffer) | |
| { | |
| // FIXME: Properly optimizes? | |
| zValue.xy = *Pointer<Float4>(buffer); | |
| zValue.zw = *Pointer<Float4>(buffer + pitch - 8); | |
| } | |
| else | |
| { | |
| zValue = *Pointer<Float4>(buffer, 16); | |
| } | |
| } | |
| Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16)); | |
| zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16)); | |
| Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue)); | |
| if(!state.quadLayoutDepthBuffer) | |
| { | |
| // FIXME: Properly optimizes? | |
| *Pointer<Float2>(buffer) = Float2(Z.xy); | |
| *Pointer<Float2>(buffer + pitch) = Float2(Z.zw); | |
| } | |
| else | |
| { | |
| *Pointer<Float4>(buffer, 16) = Z; | |
| } | |
| } | |
| void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask) | |
| { | |
| if(!state.stencilActive) | |
| { | |
| return; | |
| } | |
| if(state.stencilPassOperation == OPERATION_KEEP && state.stencilZFailOperation == OPERATION_KEEP && state.stencilFailOperation == OPERATION_KEEP) | |
| { | |
| if(!state.twoSidedStencil || (state.stencilPassOperationCCW == OPERATION_KEEP && state.stencilZFailOperationCCW == OPERATION_KEEP && state.stencilFailOperationCCW == OPERATION_KEEP)) | |
| { | |
| return; | |
| } | |
| } | |
| if(state.stencilWriteMasked && (!state.twoSidedStencil || state.stencilWriteMaskedCCW)) | |
| { | |
| return; | |
| } | |
| Pointer<Byte> buffer = sBuffer + 2 * x; | |
| if(q > 0) | |
| { | |
| buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB)); | |
| } | |
| Byte8 bufferValue = *Pointer<Byte8>(buffer); | |
| Byte8 newValue; | |
| stencilOperation(newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, state.stencilFailOperation, false, zMask, sMask); | |
| if(!state.noStencilWriteMask) | |
| { | |
| Byte8 maskedValue = bufferValue; | |
| newValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].writeMaskQ)); | |
| maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].invWriteMaskQ)); | |
| newValue |= maskedValue; | |
| } | |
| if(state.twoSidedStencil) | |
| { | |
| Byte8 newValueCCW; | |
| stencilOperation(newValueCCW, bufferValue, state.stencilPassOperationCCW, state.stencilZFailOperationCCW, state.stencilFailOperationCCW, true, zMask, sMask); | |
| if(!state.noStencilWriteMaskCCW) | |
| { | |
| Byte8 maskedValue = bufferValue; | |
| newValueCCW &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].writeMaskQ)); | |
| maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].invWriteMaskQ)); | |
| newValueCCW |= maskedValue; | |
| } | |
| newValue &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); | |
| newValueCCW &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)); | |
| newValue |= newValueCCW; | |
| } | |
| newValue &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * cMask); | |
| bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask); | |
| newValue |= bufferValue; | |
| *Pointer<Byte4>(buffer) = Byte4(newValue); | |
| } | |
| void PixelRoutine::stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask) | |
| { | |
| Byte8 &pass = newValue; | |
| Byte8 fail; | |
| Byte8 zFail; | |
| stencilOperation(pass, bufferValue, stencilPassOperation, CCW); | |
| if(stencilZFailOperation != stencilPassOperation) | |
| { | |
| stencilOperation(zFail, bufferValue, stencilZFailOperation, CCW); | |
| } | |
| if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) | |
| { | |
| stencilOperation(fail, bufferValue, stencilFailOperation, CCW); | |
| } | |
| if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) | |
| { | |
| if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and values not the same | |
| { | |
| pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * zMask); | |
| zFail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask); | |
| pass |= zFail; | |
| } | |
| pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * sMask); | |
| fail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask); | |
| pass |= fail; | |
| } | |
| } | |
| void PixelRoutine::stencilOperation(Byte8 &output, Byte8 &bufferValue, StencilOperation operation, bool CCW) | |
| { | |
| switch(operation) | |
| { | |
| case OPERATION_KEEP: | |
| output = bufferValue; | |
| break; | |
| case OPERATION_ZERO: | |
| output = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); | |
| break; | |
| case OPERATION_REPLACE: | |
| output = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceQ)); | |
| break; | |
| case OPERATION_INCRSAT: | |
| output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); | |
| break; | |
| case OPERATION_DECRSAT: | |
| output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); | |
| break; | |
| case OPERATION_INVERT: | |
| output = bufferValue ^ Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); | |
| break; | |
| case OPERATION_INCR: | |
| output = bufferValue + Byte8(1, 1, 1, 1, 1, 1, 1, 1); | |
| break; | |
| case OPERATION_DECR: | |
| output = bufferValue - Byte8(1, 1, 1, 1, 1, 1, 1, 1); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| void PixelRoutine::blendFactor(Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorActive) | |
| { | |
| switch(blendFactorActive) | |
| { | |
| case BLEND_ZERO: | |
| // Optimized | |
| break; | |
| case BLEND_ONE: | |
| // Optimized | |
| break; | |
| case BLEND_SOURCE: | |
| blendFactor.x = current.x; | |
| blendFactor.y = current.y; | |
| blendFactor.z = current.z; | |
| break; | |
| case BLEND_INVSOURCE: | |
| blendFactor.x = Short4(0xFFFFu) - current.x; | |
| blendFactor.y = Short4(0xFFFFu) - current.y; | |
| blendFactor.z = Short4(0xFFFFu) - current.z; | |
| break; | |
| case BLEND_DEST: | |
| blendFactor.x = pixel.x; | |
| blendFactor.y = pixel.y; | |
| blendFactor.z = pixel.z; | |
| break; | |
| case BLEND_INVDEST: | |
| blendFactor.x = Short4(0xFFFFu) - pixel.x; | |
| blendFactor.y = Short4(0xFFFFu) - pixel.y; | |
| blendFactor.z = Short4(0xFFFFu) - pixel.z; | |
| break; | |
| case BLEND_SOURCEALPHA: | |
| blendFactor.x = current.w; | |
| blendFactor.y = current.w; | |
| blendFactor.z = current.w; | |
| break; | |
| case BLEND_INVSOURCEALPHA: | |
| blendFactor.x = Short4(0xFFFFu) - current.w; | |
| blendFactor.y = Short4(0xFFFFu) - current.w; | |
| blendFactor.z = Short4(0xFFFFu) - current.w; | |
| break; | |
| case BLEND_DESTALPHA: | |
| blendFactor.x = pixel.w; | |
| blendFactor.y = pixel.w; | |
| blendFactor.z = pixel.w; | |
| break; | |
| case BLEND_INVDESTALPHA: | |
| blendFactor.x = Short4(0xFFFFu) - pixel.w; | |
| blendFactor.y = Short4(0xFFFFu) - pixel.w; | |
| blendFactor.z = Short4(0xFFFFu) - pixel.w; | |
| break; | |
| case BLEND_SRCALPHASAT: | |
| blendFactor.x = Short4(0xFFFFu) - pixel.w; | |
| blendFactor.x = Min(As<UShort4>(blendFactor.x), As<UShort4>(current.w)); | |
| blendFactor.y = blendFactor.x; | |
| blendFactor.z = blendFactor.x; | |
| break; | |
| case BLEND_CONSTANT: | |
| blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[0])); | |
| blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[1])); | |
| blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[2])); | |
| break; | |
| case BLEND_INVCONSTANT: | |
| blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[0])); | |
| blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[1])); | |
| blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[2])); | |
| break; | |
| case BLEND_CONSTANTALPHA: | |
| blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); | |
| blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); | |
| blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); | |
| break; | |
| case BLEND_INVCONSTANTALPHA: | |
| blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); | |
| blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); | |
| blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| void PixelRoutine::blendFactorAlpha(Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorAlphaActive) | |
| { | |
| switch(blendFactorAlphaActive) | |
| { | |
| case BLEND_ZERO: | |
| // Optimized | |
| break; | |
| case BLEND_ONE: | |
| // Optimized | |
| break; | |
| case BLEND_SOURCE: | |
| blendFactor.w = current.w; | |
| break; | |
| case BLEND_INVSOURCE: | |
| blendFactor.w = Short4(0xFFFFu) - current.w; | |
| break; | |
| case BLEND_DEST: | |
| blendFactor.w = pixel.w; | |
| break; | |
| case BLEND_INVDEST: | |
| blendFactor.w = Short4(0xFFFFu) - pixel.w; | |
| break; | |
| case BLEND_SOURCEALPHA: | |
| blendFactor.w = current.w; | |
| break; | |
| case BLEND_INVSOURCEALPHA: | |
| blendFactor.w = Short4(0xFFFFu) - current.w; | |
| break; | |
| case BLEND_DESTALPHA: | |
| blendFactor.w = pixel.w; | |
| break; | |
| case BLEND_INVDESTALPHA: | |
| blendFactor.w = Short4(0xFFFFu) - pixel.w; | |
| break; | |
| case BLEND_SRCALPHASAT: | |
| blendFactor.w = Short4(0xFFFFu); | |
| break; | |
| case BLEND_CONSTANT: | |
| case BLEND_CONSTANTALPHA: | |
| blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); | |
| break; | |
| case BLEND_INVCONSTANT: | |
| case BLEND_INVCONSTANTALPHA: | |
| blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| bool PixelRoutine::isSRGB(int index) const | |
| { | |
| return Surface::isSRGBformat(state.targetFormat[index]); | |
| } | |
| void PixelRoutine::readPixel(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &pixel) | |
| { | |
| Short4 c01; | |
| Short4 c23; | |
| Pointer<Byte> buffer; | |
| Pointer<Byte> buffer2; | |
| switch(state.targetFormat[index]) | |
| { | |
| case FORMAT_R5G6B5: | |
| buffer = cBuffer + 2 * x; | |
| buffer2 = buffer + *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); | |
| pixel.x = c01 & Short4(0xF800u); | |
| pixel.y = (c01 & Short4(0x07E0u)) << 5; | |
| pixel.z = (c01 & Short4(0x001Fu)) << 11; | |
| pixel.w = Short4(0xFFFFu); | |
| break; | |
| case FORMAT_A8R8G8B8: | |
| buffer = cBuffer + 4 * x; | |
| c01 = *Pointer<Short4>(buffer); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| c23 = *Pointer<Short4>(buffer); | |
| pixel.z = c01; | |
| pixel.y = c01; | |
| pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); | |
| pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); | |
| pixel.x = pixel.z; | |
| pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); | |
| pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); | |
| pixel.y = pixel.z; | |
| pixel.w = pixel.x; | |
| pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); | |
| pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); | |
| pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); | |
| pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); | |
| break; | |
| case FORMAT_A8B8G8R8: | |
| case FORMAT_SRGB8_A8: | |
| buffer = cBuffer + 4 * x; | |
| c01 = *Pointer<Short4>(buffer); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| c23 = *Pointer<Short4>(buffer); | |
| pixel.z = c01; | |
| pixel.y = c01; | |
| pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); | |
| pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); | |
| pixel.x = pixel.z; | |
| pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); | |
| pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); | |
| pixel.y = pixel.z; | |
| pixel.w = pixel.x; | |
| pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); | |
| pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); | |
| pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); | |
| pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); | |
| break; | |
| case FORMAT_A8: | |
| buffer = cBuffer + 1 * x; | |
| pixel.w = Insert(pixel.w, *Pointer<Short>(buffer), 0); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| pixel.w = Insert(pixel.w, *Pointer<Short>(buffer), 1); | |
| pixel.w = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); | |
| pixel.x = Short4(0x0000); | |
| pixel.y = Short4(0x0000); | |
| pixel.z = Short4(0x0000); | |
| break; | |
| case FORMAT_R8: | |
| buffer = cBuffer + 1 * x; | |
| pixel.x = Insert(pixel.x, *Pointer<Short>(buffer), 0); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| pixel.x = Insert(pixel.x, *Pointer<Short>(buffer), 1); | |
| pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); | |
| pixel.y = Short4(0x0000); | |
| pixel.z = Short4(0x0000); | |
| pixel.w = Short4(0xFFFFu); | |
| break; | |
| case FORMAT_X8R8G8B8: | |
| buffer = cBuffer + 4 * x; | |
| c01 = *Pointer<Short4>(buffer); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| c23 = *Pointer<Short4>(buffer); | |
| pixel.z = c01; | |
| pixel.y = c01; | |
| pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); | |
| pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); | |
| pixel.x = pixel.z; | |
| pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); | |
| pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); | |
| pixel.y = pixel.z; | |
| pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); | |
| pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); | |
| pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); | |
| pixel.w = Short4(0xFFFFu); | |
| break; | |
| case FORMAT_G8R8: | |
| buffer = cBuffer + 2 * x; | |
| c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 0)); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 1)); | |
| pixel.x = (c01 & Short4(0x00FFu)) | (c01 << 8); | |
| pixel.y = (c01 & Short4(0xFF00u)) | As<Short4>(As<UShort4>(c01) >> 8); | |
| pixel.z = Short4(0x0000u); | |
| pixel.w = Short4(0xFFFFu); | |
| break; | |
| case FORMAT_X8B8G8R8: | |
| case FORMAT_SRGB8_X8: | |
| buffer = cBuffer + 4 * x; | |
| c01 = *Pointer<Short4>(buffer); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| c23 = *Pointer<Short4>(buffer); | |
| pixel.z = c01; | |
| pixel.y = c01; | |
| pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); | |
| pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); | |
| pixel.x = pixel.z; | |
| pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); | |
| pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); | |
| pixel.y = pixel.z; | |
| pixel.w = pixel.x; | |
| pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); | |
| pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); | |
| pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); | |
| pixel.w = Short4(0xFFFFu); | |
| break; | |
| case FORMAT_A8G8R8B8Q: | |
| UNIMPLEMENTED(); | |
| // pixel.z = UnpackLow(As<Byte8>(pixel.z), *Pointer<Byte8>(cBuffer + 8 * x + 0)); | |
| // pixel.x = UnpackHigh(As<Byte8>(pixel.x), *Pointer<Byte8>(cBuffer + 8 * x + 0)); | |
| // pixel.y = UnpackLow(As<Byte8>(pixel.y), *Pointer<Byte8>(cBuffer + 8 * x + 8)); | |
| // pixel.w = UnpackHigh(As<Byte8>(pixel.w), *Pointer<Byte8>(cBuffer + 8 * x + 8)); | |
| break; | |
| case FORMAT_X8G8R8B8Q: | |
| UNIMPLEMENTED(); | |
| // pixel.z = UnpackLow(As<Byte8>(pixel.z), *Pointer<Byte8>(cBuffer + 8 * x + 0)); | |
| // pixel.x = UnpackHigh(As<Byte8>(pixel.x), *Pointer<Byte8>(cBuffer + 8 * x + 0)); | |
| // pixel.y = UnpackLow(As<Byte8>(pixel.y), *Pointer<Byte8>(cBuffer + 8 * x + 8)); | |
| // pixel.w = Short4(0xFFFFu); | |
| break; | |
| case FORMAT_A16B16G16R16: | |
| buffer = cBuffer; | |
| pixel.x = *Pointer<Short4>(buffer + 8 * x); | |
| pixel.y = *Pointer<Short4>(buffer + 8 * x + 8); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| pixel.z = *Pointer<Short4>(buffer + 8 * x); | |
| pixel.w = *Pointer<Short4>(buffer + 8 * x + 8); | |
| transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w); | |
| break; | |
| case FORMAT_G16R16: | |
| buffer = cBuffer; | |
| pixel.x = *Pointer<Short4>(buffer + 4 * x); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| pixel.y = *Pointer<Short4>(buffer + 4 * x); | |
| pixel.z = pixel.x; | |
| pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.y)); | |
| pixel.z = As<Short4>(UnpackHigh(pixel.z, pixel.y)); | |
| pixel.y = pixel.z; | |
| pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.z)); | |
| pixel.y = As<Short4>(UnpackHigh(pixel.y, pixel.z)); | |
| pixel.z = Short4(0xFFFFu); | |
| pixel.w = Short4(0xFFFFu); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| if((postBlendSRGB && state.writeSRGB) || isSRGB(index)) | |
| { | |
| sRGBtoLinear16_12_16(pixel); | |
| } | |
| } | |
| void PixelRoutine::alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x) | |
| { | |
| if(!state.alphaBlendActive) | |
| { | |
| return; | |
| } | |
| Vector4s pixel; | |
| readPixel(index, cBuffer, x, pixel); | |
| // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor | |
| Vector4s sourceFactor; | |
| Vector4s destFactor; | |
| blendFactor(sourceFactor, current, pixel, state.sourceBlendFactor); | |
| blendFactor(destFactor, current, pixel, state.destBlendFactor); | |
| if(state.sourceBlendFactor != BLEND_ONE && state.sourceBlendFactor != BLEND_ZERO) | |
| { | |
| current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); | |
| current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); | |
| current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); | |
| } | |
| if(state.destBlendFactor != BLEND_ONE && state.destBlendFactor != BLEND_ZERO) | |
| { | |
| pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x)); | |
| pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y)); | |
| pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z)); | |
| } | |
| switch(state.blendOperation) | |
| { | |
| case BLENDOP_ADD: | |
| current.x = AddSat(As<UShort4>(current.x), As<UShort4>(pixel.x)); | |
| current.y = AddSat(As<UShort4>(current.y), As<UShort4>(pixel.y)); | |
| current.z = AddSat(As<UShort4>(current.z), As<UShort4>(pixel.z)); | |
| break; | |
| case BLENDOP_SUB: | |
| current.x = SubSat(As<UShort4>(current.x), As<UShort4>(pixel.x)); | |
| current.y = SubSat(As<UShort4>(current.y), As<UShort4>(pixel.y)); | |
| current.z = SubSat(As<UShort4>(current.z), As<UShort4>(pixel.z)); | |
| break; | |
| case BLENDOP_INVSUB: | |
| current.x = SubSat(As<UShort4>(pixel.x), As<UShort4>(current.x)); | |
| current.y = SubSat(As<UShort4>(pixel.y), As<UShort4>(current.y)); | |
| current.z = SubSat(As<UShort4>(pixel.z), As<UShort4>(current.z)); | |
| break; | |
| case BLENDOP_MIN: | |
| current.x = Min(As<UShort4>(current.x), As<UShort4>(pixel.x)); | |
| current.y = Min(As<UShort4>(current.y), As<UShort4>(pixel.y)); | |
| current.z = Min(As<UShort4>(current.z), As<UShort4>(pixel.z)); | |
| break; | |
| case BLENDOP_MAX: | |
| current.x = Max(As<UShort4>(current.x), As<UShort4>(pixel.x)); | |
| current.y = Max(As<UShort4>(current.y), As<UShort4>(pixel.y)); | |
| current.z = Max(As<UShort4>(current.z), As<UShort4>(pixel.z)); | |
| break; | |
| case BLENDOP_SOURCE: | |
| // No operation | |
| break; | |
| case BLENDOP_DEST: | |
| current.x = pixel.x; | |
| current.y = pixel.y; | |
| current.z = pixel.z; | |
| break; | |
| case BLENDOP_NULL: | |
| current.x = Short4(0x0000); | |
| current.y = Short4(0x0000); | |
| current.z = Short4(0x0000); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| blendFactorAlpha(sourceFactor, current, pixel, state.sourceBlendFactorAlpha); | |
| blendFactorAlpha(destFactor, current, pixel, state.destBlendFactorAlpha); | |
| if(state.sourceBlendFactorAlpha != BLEND_ONE && state.sourceBlendFactorAlpha != BLEND_ZERO) | |
| { | |
| current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); | |
| } | |
| if(state.destBlendFactorAlpha != BLEND_ONE && state.destBlendFactorAlpha != BLEND_ZERO) | |
| { | |
| pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w)); | |
| } | |
| switch(state.blendOperationAlpha) | |
| { | |
| case BLENDOP_ADD: | |
| current.w = AddSat(As<UShort4>(current.w), As<UShort4>(pixel.w)); | |
| break; | |
| case BLENDOP_SUB: | |
| current.w = SubSat(As<UShort4>(current.w), As<UShort4>(pixel.w)); | |
| break; | |
| case BLENDOP_INVSUB: | |
| current.w = SubSat(As<UShort4>(pixel.w), As<UShort4>(current.w)); | |
| break; | |
| case BLENDOP_MIN: | |
| current.w = Min(As<UShort4>(current.w), As<UShort4>(pixel.w)); | |
| break; | |
| case BLENDOP_MAX: | |
| current.w = Max(As<UShort4>(current.w), As<UShort4>(pixel.w)); | |
| break; | |
| case BLENDOP_SOURCE: | |
| // No operation | |
| break; | |
| case BLENDOP_DEST: | |
| current.w = pixel.w; | |
| break; | |
| case BLENDOP_NULL: | |
| current.w = Short4(0x0000); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| void PixelRoutine::logicOperation(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x) | |
| { | |
| if(state.logicalOperation == LOGICALOP_COPY) | |
| { | |
| return; | |
| } | |
| Vector4s pixel; | |
| readPixel(index, cBuffer, x, pixel); | |
| switch(state.logicalOperation) | |
| { | |
| case LOGICALOP_CLEAR: | |
| current.x = UShort4(0); | |
| current.y = UShort4(0); | |
| current.z = UShort4(0); | |
| break; | |
| case LOGICALOP_SET: | |
| current.x = UShort4(0xFFFFu); | |
| current.y = UShort4(0xFFFFu); | |
| current.z = UShort4(0xFFFFu); | |
| break; | |
| case LOGICALOP_COPY: | |
| ASSERT(false); // Optimized out | |
| break; | |
| case LOGICALOP_COPY_INVERTED: | |
| current.x = ~current.x; | |
| current.y = ~current.y; | |
| current.z = ~current.z; | |
| break; | |
| case LOGICALOP_NOOP: | |
| current.x = pixel.x; | |
| current.y = pixel.y; | |
| current.z = pixel.z; | |
| break; | |
| case LOGICALOP_INVERT: | |
| current.x = ~pixel.x; | |
| current.y = ~pixel.y; | |
| current.z = ~pixel.z; | |
| break; | |
| case LOGICALOP_AND: | |
| current.x = pixel.x & current.x; | |
| current.y = pixel.y & current.y; | |
| current.z = pixel.z & current.z; | |
| break; | |
| case LOGICALOP_NAND: | |
| current.x = ~(pixel.x & current.x); | |
| current.y = ~(pixel.y & current.y); | |
| current.z = ~(pixel.z & current.z); | |
| break; | |
| case LOGICALOP_OR: | |
| current.x = pixel.x | current.x; | |
| current.y = pixel.y | current.y; | |
| current.z = pixel.z | current.z; | |
| break; | |
| case LOGICALOP_NOR: | |
| current.x = ~(pixel.x | current.x); | |
| current.y = ~(pixel.y | current.y); | |
| current.z = ~(pixel.z | current.z); | |
| break; | |
| case LOGICALOP_XOR: | |
| current.x = pixel.x ^ current.x; | |
| current.y = pixel.y ^ current.y; | |
| current.z = pixel.z ^ current.z; | |
| break; | |
| case LOGICALOP_EQUIV: | |
| current.x = ~(pixel.x ^ current.x); | |
| current.y = ~(pixel.y ^ current.y); | |
| current.z = ~(pixel.z ^ current.z); | |
| break; | |
| case LOGICALOP_AND_REVERSE: | |
| current.x = ~pixel.x & current.x; | |
| current.y = ~pixel.y & current.y; | |
| current.z = ~pixel.z & current.z; | |
| break; | |
| case LOGICALOP_AND_INVERTED: | |
| current.x = pixel.x & ~current.x; | |
| current.y = pixel.y & ~current.y; | |
| current.z = pixel.z & ~current.z; | |
| break; | |
| case LOGICALOP_OR_REVERSE: | |
| current.x = ~pixel.x | current.x; | |
| current.y = ~pixel.y | current.y; | |
| current.z = ~pixel.z | current.z; | |
| break; | |
| case LOGICALOP_OR_INVERTED: | |
| current.x = pixel.x | ~current.x; | |
| current.y = pixel.y | ~current.y; | |
| current.z = pixel.z | ~current.z; | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask) | |
| { | |
| if((postBlendSRGB && state.writeSRGB) || isSRGB(index)) | |
| { | |
| linearToSRGB16_12_16(current); | |
| } | |
| if(exactColorRounding) | |
| { | |
| switch(state.targetFormat[index]) | |
| { | |
| case FORMAT_R5G6B5: | |
| current.x = AddSat(As<UShort4>(current.x), UShort4(0x0400)); | |
| current.y = AddSat(As<UShort4>(current.y), UShort4(0x0200)); | |
| current.z = AddSat(As<UShort4>(current.z), UShort4(0x0400)); | |
| break; | |
| case FORMAT_X8G8R8B8Q: | |
| case FORMAT_A8G8R8B8Q: | |
| case FORMAT_X8R8G8B8: | |
| case FORMAT_X8B8G8R8: | |
| case FORMAT_A8R8G8B8: | |
| case FORMAT_A8B8G8R8: | |
| case FORMAT_SRGB8_X8: | |
| case FORMAT_SRGB8_A8: | |
| case FORMAT_G8R8: | |
| case FORMAT_R8: | |
| current.x = current.x - As<Short4>(As<UShort4>(current.x) >> 8) + Short4(0x0080); | |
| current.y = current.y - As<Short4>(As<UShort4>(current.y) >> 8) + Short4(0x0080); | |
| current.z = current.z - As<Short4>(As<UShort4>(current.z) >> 8) + Short4(0x0080); | |
| current.w = current.w - As<Short4>(As<UShort4>(current.w) >> 8) + Short4(0x0080); | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| int rgbaWriteMask = state.colorWriteActive(index); | |
| int bgraWriteMask = (rgbaWriteMask & 0x0000000A) | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteMask & 0x00000004) >> 2; | |
| switch(state.targetFormat[index]) | |
| { | |
| case FORMAT_R5G6B5: | |
| { | |
| current.x = current.x & Short4(0xF800u); | |
| current.y = As<UShort4>(current.y & Short4(0xFC00u)) >> 5; | |
| current.z = As<UShort4>(current.z) >> 11; | |
| current.x = current.x | current.y | current.z; | |
| } | |
| break; | |
| case FORMAT_X8G8R8B8Q: | |
| UNIMPLEMENTED(); | |
| // current.x = As<Short4>(As<UShort4>(current.x) >> 8); | |
| // current.y = As<Short4>(As<UShort4>(current.y) >> 8); | |
| // current.z = As<Short4>(As<UShort4>(current.z) >> 8); | |
| // current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x))); | |
| // current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.y))); | |
| break; | |
| case FORMAT_A8G8R8B8Q: | |
| UNIMPLEMENTED(); | |
| // current.x = As<Short4>(As<UShort4>(current.x) >> 8); | |
| // current.y = As<Short4>(As<UShort4>(current.y) >> 8); | |
| // current.z = As<Short4>(As<UShort4>(current.z) >> 8); | |
| // current.w = As<Short4>(As<UShort4>(current.w) >> 8); | |
| // current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x))); | |
| // current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.w))); | |
| break; | |
| case FORMAT_X8R8G8B8: | |
| case FORMAT_A8R8G8B8: | |
| if(state.targetFormat[index] == FORMAT_X8R8G8B8 || rgbaWriteMask == 0x7) | |
| { | |
| current.x = As<Short4>(As<UShort4>(current.x) >> 8); | |
| current.y = As<Short4>(As<UShort4>(current.y) >> 8); | |
| current.z = As<Short4>(As<UShort4>(current.z) >> 8); | |
| current.z = As<Short4>(PackUnsigned(current.z, current.x)); | |
| current.y = As<Short4>(PackUnsigned(current.y, current.y)); | |
| current.x = current.z; | |
| current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); | |
| current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); | |
| current.y = current.z; | |
| current.z = As<Short4>(UnpackLow(current.z, current.x)); | |
| current.y = As<Short4>(UnpackHigh(current.y, current.x)); | |
| } | |
| else | |
| { | |
| current.x = As<Short4>(As<UShort4>(current.x) >> 8); | |
| current.y = As<Short4>(As<UShort4>(current.y) >> 8); | |
| current.z = As<Short4>(As<UShort4>(current.z) >> 8); | |
| current.w = As<Short4>(As<UShort4>(current.w) >> 8); | |
| current.z = As<Short4>(PackUnsigned(current.z, current.x)); | |
| current.y = As<Short4>(PackUnsigned(current.y, current.w)); | |
| current.x = current.z; | |
| current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); | |
| current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); | |
| current.y = current.z; | |
| current.z = As<Short4>(UnpackLow(current.z, current.x)); | |
| current.y = As<Short4>(UnpackHigh(current.y, current.x)); | |
| } | |
| break; | |
| case FORMAT_X8B8G8R8: | |
| case FORMAT_A8B8G8R8: | |
| case FORMAT_SRGB8_X8: | |
| case FORMAT_SRGB8_A8: | |
| if(state.targetFormat[index] == FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8 || rgbaWriteMask == 0x7) | |
| { | |
| current.x = As<Short4>(As<UShort4>(current.x) >> 8); | |
| current.y = As<Short4>(As<UShort4>(current.y) >> 8); | |
| current.z = As<Short4>(As<UShort4>(current.z) >> 8); | |
| current.z = As<Short4>(PackUnsigned(current.x, current.z)); | |
| current.y = As<Short4>(PackUnsigned(current.y, current.y)); | |
| current.x = current.z; | |
| current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); | |
| current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); | |
| current.y = current.z; | |
| current.z = As<Short4>(UnpackLow(current.z, current.x)); | |
| current.y = As<Short4>(UnpackHigh(current.y, current.x)); | |
| } | |
| else | |
| { | |
| current.x = As<Short4>(As<UShort4>(current.x) >> 8); | |
| current.y = As<Short4>(As<UShort4>(current.y) >> 8); | |
| current.z = As<Short4>(As<UShort4>(current.z) >> 8); | |
| current.w = As<Short4>(As<UShort4>(current.w) >> 8); | |
| current.z = As<Short4>(PackUnsigned(current.x, current.z)); | |
| current.y = As<Short4>(PackUnsigned(current.y, current.w)); | |
| current.x = current.z; | |
| current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); | |
| current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); | |
| current.y = current.z; | |
| current.z = As<Short4>(UnpackLow(current.z, current.x)); | |
| current.y = As<Short4>(UnpackHigh(current.y, current.x)); | |
| } | |
| break; | |
| case FORMAT_G8R8: | |
| current.x = As<Short4>(As<UShort4>(current.x) >> 8); | |
| current.y = As<Short4>(As<UShort4>(current.y) >> 8); | |
| current.x = As<Short4>(PackUnsigned(current.x, current.x)); | |
| current.y = As<Short4>(PackUnsigned(current.y, current.y)); | |
| current.x = UnpackLow(As<Byte8>(current.x), As<Byte8>(current.y)); | |
| break; | |
| case FORMAT_R8: | |
| current.x = As<Short4>(As<UShort4>(current.x) >> 8); | |
| current.x = As<Short4>(PackUnsigned(current.x, current.x)); | |
| break; | |
| case FORMAT_A8: | |
| current.w = As<Short4>(As<UShort4>(current.w) >> 8); | |
| current.w = As<Short4>(PackUnsigned(current.w, current.w)); | |
| break; | |
| case FORMAT_G16R16: | |
| current.z = current.x; | |
| current.x = As<Short4>(UnpackLow(current.x, current.y)); | |
| current.z = As<Short4>(UnpackHigh(current.z, current.y)); | |
| current.y = current.z; | |
| break; | |
| case FORMAT_A16B16G16R16: | |
| transpose4x4(current.x, current.y, current.z, current.w); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| Short4 c01 = current.z; | |
| Short4 c23 = current.y; | |
| Int xMask; // Combination of all masks | |
| if(state.depthTestActive) | |
| { | |
| xMask = zMask; | |
| } | |
| else | |
| { | |
| xMask = cMask; | |
| } | |
| if(state.stencilActive) | |
| { | |
| xMask &= sMask; | |
| } | |
| switch(state.targetFormat[index]) | |
| { | |
| case FORMAT_R5G6B5: | |
| { | |
| Pointer<Byte> buffer = cBuffer + 2 * x; | |
| Int value = *Pointer<Int>(buffer); | |
| Int c01 = Extract(As<Int2>(current.x), 0); | |
| if((bgraWriteMask & 0x00000007) != 0x00000007) | |
| { | |
| Int masked = value; | |
| c01 &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0])); | |
| masked &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[~bgraWriteMask & 0x7][0])); | |
| c01 |= masked; | |
| } | |
| c01 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8); | |
| value &= *Pointer<Int>(constants + OFFSET(Constants,invMaskW4Q[0][0]) + xMask * 8); | |
| c01 |= value; | |
| *Pointer<Int>(buffer) = c01; | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); | |
| value = *Pointer<Int>(buffer); | |
| Int c23 = Extract(As<Int2>(current.x), 1); | |
| if((bgraWriteMask & 0x00000007) != 0x00000007) | |
| { | |
| Int masked = value; | |
| c23 &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0])); | |
| masked &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[~bgraWriteMask & 0x7][0])); | |
| c23 |= masked; | |
| } | |
| c23 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8); | |
| value &= *Pointer<Int>(constants + OFFSET(Constants,invMaskW4Q[0][2]) + xMask * 8); | |
| c23 |= value; | |
| *Pointer<Int>(buffer) = c23; | |
| } | |
| break; | |
| case FORMAT_A8G8R8B8Q: | |
| case FORMAT_X8G8R8B8Q: // FIXME: Don't touch alpha? | |
| UNIMPLEMENTED(); | |
| // value = *Pointer<Short4>(cBuffer + 8 * x + 0); | |
| // if((state.targetFormat[index] == FORMAT_A8G8R8B8Q && bgraWriteMask != 0x0000000F) || | |
| // ((state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x00000007) && | |
| // (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh? | |
| // { | |
| // Short4 masked = value; | |
| // c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); | |
| // masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0])); | |
| // c01 |= masked; | |
| // } | |
| // c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); | |
| // value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8); | |
| // c01 |= value; | |
| // *Pointer<Short4>(cBuffer + 8 * x + 0) = c01; | |
| // value = *Pointer<Short4>(cBuffer + 8 * x + 8); | |
| // if((state.targetFormat[index] == FORMAT_A8G8R8B8Q && bgraWriteMask != 0x0000000F) || | |
| // ((state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x00000007) && | |
| // (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh? | |
| // { | |
| // Short4 masked = value; | |
| // c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); | |
| // masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0])); | |
| // c23 |= masked; | |
| // } | |
| // c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8); | |
| // value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8); | |
| // c23 |= value; | |
| // *Pointer<Short4>(cBuffer + 8 * x + 8) = c23; | |
| break; | |
| case FORMAT_A8R8G8B8: | |
| case FORMAT_X8R8G8B8: // FIXME: Don't touch alpha? | |
| { | |
| Pointer<Byte> buffer = cBuffer + x * 4; | |
| Short4 value = *Pointer<Short4>(buffer); | |
| if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) || | |
| ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) && | |
| (state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh? | |
| { | |
| Short4 masked = value; | |
| c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); | |
| masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0])); | |
| c01 |= masked; | |
| } | |
| c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); | |
| value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8); | |
| c01 |= value; | |
| *Pointer<Short4>(buffer) = c01; | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); | |
| value = *Pointer<Short4>(buffer); | |
| if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) || | |
| ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) && | |
| (state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh? | |
| { | |
| Short4 masked = value; | |
| c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); | |
| masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0])); | |
| c23 |= masked; | |
| } | |
| #ifdef __APPLE__ | |
| // On Mac we render directly to an IOSurface that isn't vertically padded. So we | |
| // only render the bottom half of quads when it won't overflow the buffer. | |
| If ((y + 1) < yMax) | |
| #endif | |
| { | |
| c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8); | |
| value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8); | |
| c23 |= value; | |
| *Pointer<Short4>(buffer) = c23; | |
| } | |
| } | |
| break; | |
| case FORMAT_A8B8G8R8: | |
| case FORMAT_X8B8G8R8: // FIXME: Don't touch alpha? | |
| case FORMAT_SRGB8_X8: | |
| case FORMAT_SRGB8_A8: | |
| { | |
| Pointer<Byte> buffer = cBuffer + x * 4; | |
| Short4 value = *Pointer<Short4>(buffer); | |
| bool masked = (((state.targetFormat[index] == FORMAT_A8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_A8) && rgbaWriteMask != 0x0000000F) || | |
| (((state.targetFormat[index] == FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8) && rgbaWriteMask != 0x00000007) && | |
| ((state.targetFormat[index] == FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8) && rgbaWriteMask != 0x0000000F))); // FIXME: Need for masking when XBGR && Fh? | |
| if(masked) | |
| { | |
| Short4 masked = value; | |
| c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); | |
| masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0])); | |
| c01 |= masked; | |
| } | |
| c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); | |
| value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8); | |
| c01 |= value; | |
| *Pointer<Short4>(buffer) = c01; | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); | |
| value = *Pointer<Short4>(buffer); | |
| if(masked) | |
| { | |
| Short4 masked = value; | |
| c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); | |
| masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0])); | |
| c23 |= masked; | |
| } | |
| c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8); | |
| value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8); | |
| c23 |= value; | |
| *Pointer<Short4>(buffer) = c23; | |
| } | |
| break; | |
| case FORMAT_G8R8: | |
| if((rgbaWriteMask & 0x00000003) != 0x0) | |
| { | |
| Pointer<Byte> buffer = cBuffer + 2 * x; | |
| Int2 value; | |
| value = Insert(value, *Pointer<Int>(buffer), 0); | |
| Int pitch = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| value = Insert(value, *Pointer<Int>(buffer + pitch), 1); | |
| Int2 packedCol = As<Int2>(current.x); | |
| UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); | |
| if((rgbaWriteMask & 0x3) != 0x3) | |
| { | |
| Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); | |
| UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); | |
| mergedMask &= rgbaMask; | |
| } | |
| packedCol = As<Int2>((As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask)); | |
| *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 0)); | |
| *Pointer<UInt>(buffer + pitch) = As<UInt>(Extract(packedCol, 1)); | |
| } | |
| break; | |
| case FORMAT_R8: | |
| if(rgbaWriteMask & 0x00000001) | |
| { | |
| Pointer<Byte> buffer = cBuffer + 1 * x; | |
| Short4 value; | |
| value = Insert(value, *Pointer<Short>(buffer), 0); | |
| Int pitch = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| value = Insert(value, *Pointer<Short>(buffer + pitch), 1); | |
| current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask); | |
| value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask); | |
| current.x |= value; | |
| *Pointer<Short>(buffer) = Extract(current.x, 0); | |
| *Pointer<Short>(buffer + pitch) = Extract(current.x, 1); | |
| } | |
| break; | |
| case FORMAT_A8: | |
| if(rgbaWriteMask & 0x00000008) | |
| { | |
| Pointer<Byte> buffer = cBuffer + 1 * x; | |
| Short4 value; | |
| value = Insert(value, *Pointer<Short>(buffer), 0); | |
| Int pitch = *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); | |
| value = Insert(value, *Pointer<Short>(buffer + pitch), 1); | |
| current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q) + 8 * xMask); | |
| value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q) + 8 * xMask); | |
| current.w |= value; | |
| *Pointer<Short>(buffer) = Extract(current.w, 0); | |
| *Pointer<Short>(buffer + pitch) = Extract(current.w, 1); | |
| } | |
| break; | |
| case FORMAT_G16R16: | |
| { | |
| Pointer<Byte> buffer = cBuffer + 4 * x; | |
| Short4 value = *Pointer<Short4>(buffer); | |
| if((rgbaWriteMask & 0x00000003) != 0x00000003) | |
| { | |
| Short4 masked = value; | |
| current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); | |
| masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0])); | |
| current.x |= masked; | |
| } | |
| current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); | |
| value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8); | |
| current.x |= value; | |
| *Pointer<Short4>(buffer) = current.x; | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); | |
| value = *Pointer<Short4>(buffer); | |
| if((rgbaWriteMask & 0x00000003) != 0x00000003) | |
| { | |
| Short4 masked = value; | |
| current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); | |
| masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0])); | |
| current.y |= masked; | |
| } | |
| current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8); | |
| value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8); | |
| current.y |= value; | |
| *Pointer<Short4>(buffer) = current.y; | |
| } | |
| break; | |
| case FORMAT_A16B16G16R16: | |
| { | |
| Pointer<Byte> buffer = cBuffer + 8 * x; | |
| { | |
| Short4 value = *Pointer<Short4>(buffer); | |
| if(rgbaWriteMask != 0x0000000F) | |
| { | |
| Short4 masked = value; | |
| current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); | |
| masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); | |
| current.x |= masked; | |
| } | |
| current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ0Q) + xMask * 8); | |
| value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ0Q) + xMask * 8); | |
| current.x |= value; | |
| *Pointer<Short4>(buffer) = current.x; | |
| } | |
| { | |
| Short4 value = *Pointer<Short4>(buffer + 8); | |
| if(rgbaWriteMask != 0x0000000F) | |
| { | |
| Short4 masked = value; | |
| current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); | |
| masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); | |
| current.y |= masked; | |
| } | |
| current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ1Q) + xMask * 8); | |
| value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ1Q) + xMask * 8); | |
| current.y |= value; | |
| *Pointer<Short4>(buffer + 8) = current.y; | |
| } | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); | |
| { | |
| Short4 value = *Pointer<Short4>(buffer); | |
| if(rgbaWriteMask != 0x0000000F) | |
| { | |
| Short4 masked = value; | |
| current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); | |
| masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); | |
| current.z |= masked; | |
| } | |
| current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ2Q) + xMask * 8); | |
| value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ2Q) + xMask * 8); | |
| current.z |= value; | |
| *Pointer<Short4>(buffer) = current.z; | |
| } | |
| { | |
| Short4 value = *Pointer<Short4>(buffer + 8); | |
| if(rgbaWriteMask != 0x0000000F) | |
| { | |
| Short4 masked = value; | |
| current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); | |
| masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); | |
| current.w |= masked; | |
| } | |
| current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ3Q) + xMask * 8); | |
| value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ3Q) + xMask * 8); | |
| current.w |= value; | |
| *Pointer<Short4>(buffer + 8) = current.w; | |
| } | |
| } | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| void PixelRoutine::blendFactor(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorActive) | |
| { | |
| switch(blendFactorActive) | |
| { | |
| case BLEND_ZERO: | |
| // Optimized | |
| break; | |
| case BLEND_ONE: | |
| // Optimized | |
| break; | |
| case BLEND_SOURCE: | |
| blendFactor.x = oC.x; | |
| blendFactor.y = oC.y; | |
| blendFactor.z = oC.z; | |
| break; | |
| case BLEND_INVSOURCE: | |
| blendFactor.x = Float4(1.0f) - oC.x; | |
| blendFactor.y = Float4(1.0f) - oC.y; | |
| blendFactor.z = Float4(1.0f) - oC.z; | |
| break; | |
| case BLEND_DEST: | |
| blendFactor.x = pixel.x; | |
| blendFactor.y = pixel.y; | |
| blendFactor.z = pixel.z; | |
| break; | |
| case BLEND_INVDEST: | |
| blendFactor.x = Float4(1.0f) - pixel.x; | |
| blendFactor.y = Float4(1.0f) - pixel.y; | |
| blendFactor.z = Float4(1.0f) - pixel.z; | |
| break; | |
| case BLEND_SOURCEALPHA: | |
| blendFactor.x = oC.w; | |
| blendFactor.y = oC.w; | |
| blendFactor.z = oC.w; | |
| break; | |
| case BLEND_INVSOURCEALPHA: | |
| blendFactor.x = Float4(1.0f) - oC.w; | |
| blendFactor.y = Float4(1.0f) - oC.w; | |
| blendFactor.z = Float4(1.0f) - oC.w; | |
| break; | |
| case BLEND_DESTALPHA: | |
| blendFactor.x = pixel.w; | |
| blendFactor.y = pixel.w; | |
| blendFactor.z = pixel.w; | |
| break; | |
| case BLEND_INVDESTALPHA: | |
| blendFactor.x = Float4(1.0f) - pixel.w; | |
| blendFactor.y = Float4(1.0f) - pixel.w; | |
| blendFactor.z = Float4(1.0f) - pixel.w; | |
| break; | |
| case BLEND_SRCALPHASAT: | |
| blendFactor.x = Float4(1.0f) - pixel.w; | |
| blendFactor.x = Min(blendFactor.x, oC.w); | |
| blendFactor.y = blendFactor.x; | |
| blendFactor.z = blendFactor.x; | |
| break; | |
| case BLEND_CONSTANT: | |
| blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[0])); | |
| blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[1])); | |
| blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[2])); | |
| break; | |
| case BLEND_INVCONSTANT: | |
| blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0])); | |
| blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1])); | |
| blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2])); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| void PixelRoutine::blendFactorAlpha(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorAlphaActive) | |
| { | |
| switch(blendFactorAlphaActive) | |
| { | |
| case BLEND_ZERO: | |
| // Optimized | |
| break; | |
| case BLEND_ONE: | |
| // Optimized | |
| break; | |
| case BLEND_SOURCE: | |
| blendFactor.w = oC.w; | |
| break; | |
| case BLEND_INVSOURCE: | |
| blendFactor.w = Float4(1.0f) - oC.w; | |
| break; | |
| case BLEND_DEST: | |
| blendFactor.w = pixel.w; | |
| break; | |
| case BLEND_INVDEST: | |
| blendFactor.w = Float4(1.0f) - pixel.w; | |
| break; | |
| case BLEND_SOURCEALPHA: | |
| blendFactor.w = oC.w; | |
| break; | |
| case BLEND_INVSOURCEALPHA: | |
| blendFactor.w = Float4(1.0f) - oC.w; | |
| break; | |
| case BLEND_DESTALPHA: | |
| blendFactor.w = pixel.w; | |
| break; | |
| case BLEND_INVDESTALPHA: | |
| blendFactor.w = Float4(1.0f) - pixel.w; | |
| break; | |
| case BLEND_SRCALPHASAT: | |
| blendFactor.w = Float4(1.0f); | |
| break; | |
| case BLEND_CONSTANT: | |
| blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); | |
| break; | |
| case BLEND_INVCONSTANT: | |
| blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| void PixelRoutine::alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x) | |
| { | |
| if(!state.alphaBlendActive) | |
| { | |
| return; | |
| } | |
| Pointer<Byte> buffer; | |
| Vector4f pixel; | |
| Vector4s color; | |
| Short4 c01; | |
| Short4 c23; | |
| Float4 one; | |
| if(Surface::isFloatFormat(state.targetFormat[index])) | |
| { | |
| one = Float4(1.0f); | |
| } | |
| else if(Surface::isNonNormalizedInteger(state.targetFormat[index])) | |
| { | |
| one = As<Float4>(Surface::isUnsignedComponent(state.targetFormat[index], 0) ? Int4(0xFFFFFFFF) : Int4(0x7FFFFFFF)); | |
| } | |
| switch(state.targetFormat[index]) | |
| { | |
| case FORMAT_R32I: | |
| case FORMAT_R32UI: | |
| case FORMAT_R32F: | |
| buffer = cBuffer; | |
| // FIXME: movlps | |
| pixel.x.x = *Pointer<Float>(buffer + 4 * x + 0); | |
| pixel.x.y = *Pointer<Float>(buffer + 4 * x + 4); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); | |
| // FIXME: movhps | |
| pixel.x.z = *Pointer<Float>(buffer + 4 * x + 0); | |
| pixel.x.w = *Pointer<Float>(buffer + 4 * x + 4); | |
| pixel.y = pixel.z = pixel.w = one; | |
| break; | |
| case FORMAT_G32R32I: | |
| case FORMAT_G32R32UI: | |
| case FORMAT_G32R32F: | |
| buffer = cBuffer; | |
| pixel.x = *Pointer<Float4>(buffer + 8 * x, 16); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); | |
| pixel.y = *Pointer<Float4>(buffer + 8 * x, 16); | |
| pixel.z = pixel.x; | |
| pixel.x = ShuffleLowHigh(pixel.x, pixel.y, 0x88); | |
| pixel.z = ShuffleLowHigh(pixel.z, pixel.y, 0xDD); | |
| pixel.y = pixel.z; | |
| pixel.z = pixel.w = one; | |
| break; | |
| case FORMAT_X32B32G32R32F: | |
| case FORMAT_A32B32G32R32F: | |
| case FORMAT_X32B32G32R32F_UNSIGNED: | |
| case FORMAT_A32B32G32R32I: | |
| case FORMAT_A32B32G32R32UI: | |
| buffer = cBuffer; | |
| pixel.x = *Pointer<Float4>(buffer + 16 * x, 16); | |
| pixel.y = *Pointer<Float4>(buffer + 16 * x + 16, 16); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); | |
| pixel.z = *Pointer<Float4>(buffer + 16 * x, 16); | |
| pixel.w = *Pointer<Float4>(buffer + 16 * x + 16, 16); | |
| transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w); | |
| if(state.targetFormat[index] == FORMAT_X32B32G32R32F || | |
| state.targetFormat[index] == FORMAT_X32B32G32R32F_UNSIGNED) | |
| { | |
| pixel.w = Float4(1.0f); | |
| } | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| if((postBlendSRGB && state.writeSRGB) || isSRGB(index)) | |
| { | |
| sRGBtoLinear(pixel.x); | |
| sRGBtoLinear(pixel.y); | |
| sRGBtoLinear(pixel.z); | |
| } | |
| // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor | |
| Vector4f sourceFactor; | |
| Vector4f destFactor; | |
| blendFactor(sourceFactor, oC, pixel, state.sourceBlendFactor); | |
| blendFactor(destFactor, oC, pixel, state.destBlendFactor); | |
| if(state.sourceBlendFactor != BLEND_ONE && state.sourceBlendFactor != BLEND_ZERO) | |
| { | |
| oC.x *= sourceFactor.x; | |
| oC.y *= sourceFactor.y; | |
| oC.z *= sourceFactor.z; | |
| } | |
| if(state.destBlendFactor != BLEND_ONE && state.destBlendFactor != BLEND_ZERO) | |
| { | |
| pixel.x *= destFactor.x; | |
| pixel.y *= destFactor.y; | |
| pixel.z *= destFactor.z; | |
| } | |
| switch(state.blendOperation) | |
| { | |
| case BLENDOP_ADD: | |
| oC.x += pixel.x; | |
| oC.y += pixel.y; | |
| oC.z += pixel.z; | |
| break; | |
| case BLENDOP_SUB: | |
| oC.x -= pixel.x; | |
| oC.y -= pixel.y; | |
| oC.z -= pixel.z; | |
| break; | |
| case BLENDOP_INVSUB: | |
| oC.x = pixel.x - oC.x; | |
| oC.y = pixel.y - oC.y; | |
| oC.z = pixel.z - oC.z; | |
| break; | |
| case BLENDOP_MIN: | |
| oC.x = Min(oC.x, pixel.x); | |
| oC.y = Min(oC.y, pixel.y); | |
| oC.z = Min(oC.z, pixel.z); | |
| break; | |
| case BLENDOP_MAX: | |
| oC.x = Max(oC.x, pixel.x); | |
| oC.y = Max(oC.y, pixel.y); | |
| oC.z = Max(oC.z, pixel.z); | |
| break; | |
| case BLENDOP_SOURCE: | |
| // No operation | |
| break; | |
| case BLENDOP_DEST: | |
| oC.x = pixel.x; | |
| oC.y = pixel.y; | |
| oC.z = pixel.z; | |
| break; | |
| case BLENDOP_NULL: | |
| oC.x = Float4(0.0f); | |
| oC.y = Float4(0.0f); | |
| oC.z = Float4(0.0f); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| blendFactorAlpha(sourceFactor, oC, pixel, state.sourceBlendFactorAlpha); | |
| blendFactorAlpha(destFactor, oC, pixel, state.destBlendFactorAlpha); | |
| if(state.sourceBlendFactorAlpha != BLEND_ONE && state.sourceBlendFactorAlpha != BLEND_ZERO) | |
| { | |
| oC.w *= sourceFactor.w; | |
| } | |
| if(state.destBlendFactorAlpha != BLEND_ONE && state.destBlendFactorAlpha != BLEND_ZERO) | |
| { | |
| pixel.w *= destFactor.w; | |
| } | |
| switch(state.blendOperationAlpha) | |
| { | |
| case BLENDOP_ADD: | |
| oC.w += pixel.w; | |
| break; | |
| case BLENDOP_SUB: | |
| oC.w -= pixel.w; | |
| break; | |
| case BLENDOP_INVSUB: | |
| pixel.w -= oC.w; | |
| oC.w = pixel.w; | |
| break; | |
| case BLENDOP_MIN: | |
| oC.w = Min(oC.w, pixel.w); | |
| break; | |
| case BLENDOP_MAX: | |
| oC.w = Max(oC.w, pixel.w); | |
| break; | |
| case BLENDOP_SOURCE: | |
| // No operation | |
| break; | |
| case BLENDOP_DEST: | |
| oC.w = pixel.w; | |
| break; | |
| case BLENDOP_NULL: | |
| oC.w = Float4(0.0f); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask) | |
| { | |
| switch(state.targetFormat[index]) | |
| { | |
| case FORMAT_R32F: | |
| case FORMAT_R32I: | |
| case FORMAT_R32UI: | |
| case FORMAT_R16I: | |
| case FORMAT_R16UI: | |
| case FORMAT_R8I: | |
| case FORMAT_R8UI: | |
| break; | |
| case FORMAT_G32R32F: | |
| case FORMAT_G32R32I: | |
| case FORMAT_G32R32UI: | |
| case FORMAT_G16R16I: | |
| case FORMAT_G16R16UI: | |
| case FORMAT_G8R8I: | |
| case FORMAT_G8R8UI: | |
| oC.z = oC.x; | |
| oC.x = UnpackLow(oC.x, oC.y); | |
| oC.z = UnpackHigh(oC.z, oC.y); | |
| oC.y = oC.z; | |
| break; | |
| case FORMAT_X32B32G32R32F: | |
| case FORMAT_A32B32G32R32F: | |
| case FORMAT_X32B32G32R32F_UNSIGNED: | |
| case FORMAT_A32B32G32R32I: | |
| case FORMAT_A32B32G32R32UI: | |
| case FORMAT_A16B16G16R16I: | |
| case FORMAT_A16B16G16R16UI: | |
| case FORMAT_A8B8G8R8I: | |
| case FORMAT_A8B8G8R8UI: | |
| transpose4x4(oC.x, oC.y, oC.z, oC.w); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| int rgbaWriteMask = state.colorWriteActive(index); | |
| Int xMask; // Combination of all masks | |
| if(state.depthTestActive) | |
| { | |
| xMask = zMask; | |
| } | |
| else | |
| { | |
| xMask = cMask; | |
| } | |
| if(state.stencilActive) | |
| { | |
| xMask &= sMask; | |
| } | |
| Pointer<Byte> buffer; | |
| Float4 value; | |
| switch(state.targetFormat[index]) | |
| { | |
| case FORMAT_R32F: | |
| case FORMAT_R32I: | |
| case FORMAT_R32UI: | |
| if(rgbaWriteMask & 0x00000001) | |
| { | |
| buffer = cBuffer + 4 * x; | |
| // FIXME: movlps | |
| value.x = *Pointer<Float>(buffer + 0); | |
| value.y = *Pointer<Float>(buffer + 4); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); | |
| // FIXME: movhps | |
| value.z = *Pointer<Float>(buffer + 0); | |
| value.w = *Pointer<Float>(buffer + 4); | |
| oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + xMask * 16, 16)); | |
| value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + xMask * 16, 16)); | |
| oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); | |
| // FIXME: movhps | |
| *Pointer<Float>(buffer + 0) = oC.x.z; | |
| *Pointer<Float>(buffer + 4) = oC.x.w; | |
| buffer -= *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); | |
| // FIXME: movlps | |
| *Pointer<Float>(buffer + 0) = oC.x.x; | |
| *Pointer<Float>(buffer + 4) = oC.x.y; | |
| } | |
| break; | |
| case FORMAT_R16I: | |
| case FORMAT_R16UI: | |
| if(rgbaWriteMask & 0x00000001) | |
| { | |
| buffer = cBuffer + 2 * x; | |
| UShort4 xyzw; | |
| xyzw = As<UShort4>(Insert(As<Int2>(xyzw), *Pointer<Int>(buffer), 0)); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| xyzw = As<UShort4>(Insert(As<Int2>(xyzw), *Pointer<Int>(buffer), 1)); | |
| value = As<Float4>(Int4(xyzw)); | |
| oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask * 16, 16)); | |
| value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xMask * 16, 16)); | |
| oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); | |
| if(state.targetFormat[index] == FORMAT_R16I) | |
| { | |
| Float component = oC.x.z; | |
| *Pointer<Short>(buffer + 0) = Short(As<Int>(component)); | |
| component = oC.x.w; | |
| *Pointer<Short>(buffer + 2) = Short(As<Int>(component)); | |
| buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| component = oC.x.x; | |
| *Pointer<Short>(buffer + 0) = Short(As<Int>(component)); | |
| component = oC.x.y; | |
| *Pointer<Short>(buffer + 2) = Short(As<Int>(component)); | |
| } | |
| else // FORMAT_R16UI | |
| { | |
| Float component = oC.x.z; | |
| *Pointer<UShort>(buffer + 0) = UShort(As<Int>(component)); | |
| component = oC.x.w; | |
| *Pointer<UShort>(buffer + 2) = UShort(As<Int>(component)); | |
| buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| component = oC.x.x; | |
| *Pointer<UShort>(buffer + 0) = UShort(As<Int>(component)); | |
| component = oC.x.y; | |
| *Pointer<UShort>(buffer + 2) = UShort(As<Int>(component)); | |
| } | |
| } | |
| break; | |
| case FORMAT_R8I: | |
| case FORMAT_R8UI: | |
| if(rgbaWriteMask & 0x00000001) | |
| { | |
| buffer = cBuffer + x; | |
| UInt xyzw, packedCol; | |
| xyzw = UInt(*Pointer<UShort>(buffer)) & 0xFFFF; | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| xyzw |= UInt(*Pointer<UShort>(buffer)) << 16; | |
| Short4 tmpCol = Short4(As<Int4>(oC.x)); | |
| if(state.targetFormat[index] == FORMAT_R8I) | |
| { | |
| tmpCol = As<Short4>(PackSigned(tmpCol, tmpCol)); | |
| } | |
| else | |
| { | |
| tmpCol = As<Short4>(PackUnsigned(tmpCol, tmpCol)); | |
| } | |
| packedCol = Extract(As<Int2>(tmpCol), 0); | |
| packedCol = (packedCol & *Pointer<UInt>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask)) | | |
| (xyzw & *Pointer<UInt>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask)); | |
| *Pointer<UShort>(buffer) = UShort(packedCol >> 16); | |
| buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| *Pointer<UShort>(buffer) = UShort(packedCol); | |
| } | |
| break; | |
| case FORMAT_G32R32F: | |
| case FORMAT_G32R32I: | |
| case FORMAT_G32R32UI: | |
| buffer = cBuffer + 8 * x; | |
| value = *Pointer<Float4>(buffer); | |
| if((rgbaWriteMask & 0x00000003) != 0x00000003) | |
| { | |
| Float4 masked = value; | |
| oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0]))); | |
| masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[~rgbaWriteMask & 0x3][0]))); | |
| oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked)); | |
| } | |
| oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ01X) + xMask * 16, 16)); | |
| value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ01X) + xMask * 16, 16)); | |
| oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); | |
| *Pointer<Float4>(buffer) = oC.x; | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); | |
| value = *Pointer<Float4>(buffer); | |
| if((rgbaWriteMask & 0x00000003) != 0x00000003) | |
| { | |
| Float4 masked; | |
| masked = value; | |
| oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0]))); | |
| masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[~rgbaWriteMask & 0x3][0]))); | |
| oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked)); | |
| } | |
| oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ23X) + xMask * 16, 16)); | |
| value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ23X) + xMask * 16, 16)); | |
| oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value)); | |
| *Pointer<Float4>(buffer) = oC.y; | |
| break; | |
| case FORMAT_G16R16I: | |
| case FORMAT_G16R16UI: | |
| if((rgbaWriteMask & 0x00000003) != 0x0) | |
| { | |
| buffer = cBuffer + 4 * x; | |
| UInt2 rgbaMask; | |
| UShort4 packedCol = UShort4(As<Int4>(oC.x)); | |
| UShort4 value = *Pointer<UShort4>(buffer); | |
| UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); | |
| if((rgbaWriteMask & 0x3) != 0x3) | |
| { | |
| Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask & 0x3][0])); | |
| rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); | |
| mergedMask &= rgbaMask; | |
| } | |
| *Pointer<UInt2>(buffer) = (As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| packedCol = UShort4(As<Int4>(oC.y)); | |
| value = *Pointer<UShort4>(buffer); | |
| mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); | |
| if((rgbaWriteMask & 0x3) != 0x3) | |
| { | |
| mergedMask &= rgbaMask; | |
| } | |
| *Pointer<UInt2>(buffer) = (As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask); | |
| } | |
| break; | |
| case FORMAT_G8R8I: | |
| case FORMAT_G8R8UI: | |
| if((rgbaWriteMask & 0x00000003) != 0x0) | |
| { | |
| buffer = cBuffer + 2 * x; | |
| Int2 xyzw, packedCol; | |
| xyzw = Insert(xyzw, *Pointer<Int>(buffer), 0); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| xyzw = Insert(xyzw, *Pointer<Int>(buffer), 1); | |
| if(state.targetFormat[index] == FORMAT_G8R8I) | |
| { | |
| packedCol = As<Int2>(PackSigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); | |
| } | |
| else | |
| { | |
| packedCol = As<Int2>(PackUnsigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); | |
| } | |
| UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); | |
| if((rgbaWriteMask & 0x3) != 0x3) | |
| { | |
| Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); | |
| UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); | |
| mergedMask &= rgbaMask; | |
| } | |
| packedCol = As<Int2>((As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(xyzw) & ~mergedMask)); | |
| *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 1)); | |
| buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 0)); | |
| } | |
| break; | |
| case FORMAT_X32B32G32R32F: | |
| case FORMAT_A32B32G32R32F: | |
| case FORMAT_X32B32G32R32F_UNSIGNED: | |
| case FORMAT_A32B32G32R32I: | |
| case FORMAT_A32B32G32R32UI: | |
| buffer = cBuffer + 16 * x; | |
| { | |
| value = *Pointer<Float4>(buffer, 16); | |
| if(rgbaWriteMask != 0x0000000F) | |
| { | |
| Float4 masked = value; | |
| oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); | |
| masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); | |
| oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked)); | |
| } | |
| oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskX0X) + xMask * 16, 16)); | |
| value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX0X) + xMask * 16, 16)); | |
| oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); | |
| *Pointer<Float4>(buffer, 16) = oC.x; | |
| } | |
| { | |
| value = *Pointer<Float4>(buffer + 16, 16); | |
| if(rgbaWriteMask != 0x0000000F) | |
| { | |
| Float4 masked = value; | |
| oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); | |
| masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); | |
| oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked)); | |
| } | |
| oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskX1X) + xMask * 16, 16)); | |
| value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX1X) + xMask * 16, 16)); | |
| oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value)); | |
| *Pointer<Float4>(buffer + 16, 16) = oC.y; | |
| } | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); | |
| { | |
| value = *Pointer<Float4>(buffer, 16); | |
| if(rgbaWriteMask != 0x0000000F) | |
| { | |
| Float4 masked = value; | |
| oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); | |
| masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); | |
| oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(masked)); | |
| } | |
| oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskX2X) + xMask * 16, 16)); | |
| value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX2X) + xMask * 16, 16)); | |
| oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(value)); | |
| *Pointer<Float4>(buffer, 16) = oC.z; | |
| } | |
| { | |
| value = *Pointer<Float4>(buffer + 16, 16); | |
| if(rgbaWriteMask != 0x0000000F) | |
| { | |
| Float4 masked = value; | |
| oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); | |
| masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); | |
| oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(masked)); | |
| } | |
| oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskX3X) + xMask * 16, 16)); | |
| value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX3X) + xMask * 16, 16)); | |
| oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(value)); | |
| *Pointer<Float4>(buffer + 16, 16) = oC.w; | |
| } | |
| break; | |
| case FORMAT_A16B16G16R16I: | |
| case FORMAT_A16B16G16R16UI: | |
| if((rgbaWriteMask & 0x0000000F) != 0x0) | |
| { | |
| buffer = cBuffer + 8 * x; | |
| UInt4 rgbaMask; | |
| UShort8 value = *Pointer<UShort8>(buffer); | |
| UShort8 packedCol = UShort8(UShort4(As<Int4>(oC.x)), UShort4(As<Int4>(oC.y))); | |
| UInt4 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ01X) + xMask * 16); | |
| if((rgbaWriteMask & 0xF) != 0xF) | |
| { | |
| UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); | |
| rgbaMask = UInt4(tmpMask, tmpMask); | |
| mergedMask &= rgbaMask; | |
| } | |
| *Pointer<UInt4>(buffer) = (As<UInt4>(packedCol) & mergedMask) | (As<UInt4>(value) & ~mergedMask); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| value = *Pointer<UShort8>(buffer); | |
| packedCol = UShort8(UShort4(As<Int4>(oC.z)), UShort4(As<Int4>(oC.w))); | |
| mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16); | |
| if((rgbaWriteMask & 0xF) != 0xF) | |
| { | |
| mergedMask &= rgbaMask; | |
| } | |
| *Pointer<UInt4>(buffer) = (As<UInt4>(packedCol) & mergedMask) | (As<UInt4>(value) & ~mergedMask); | |
| } | |
| break; | |
| case FORMAT_A8B8G8R8I: | |
| case FORMAT_A8B8G8R8UI: | |
| if((rgbaWriteMask & 0x0000000F) != 0x0) | |
| { | |
| UInt2 value, packedCol, mergedMask; | |
| buffer = cBuffer + 4 * x; | |
| if(state.targetFormat[index] == FORMAT_A8B8G8R8I) | |
| { | |
| packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); | |
| } | |
| else | |
| { | |
| packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); | |
| } | |
| value = *Pointer<UInt2>(buffer, 16); | |
| mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); | |
| if(rgbaWriteMask != 0xF) | |
| { | |
| mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); | |
| } | |
| *Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (value & ~mergedMask); | |
| buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| if(state.targetFormat[index] == FORMAT_A8B8G8R8I) | |
| { | |
| packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w)))); | |
| } | |
| else | |
| { | |
| packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w)))); | |
| } | |
| value = *Pointer<UInt2>(buffer, 16); | |
| mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); | |
| if(rgbaWriteMask != 0xF) | |
| { | |
| mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); | |
| } | |
| *Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (value & ~mergedMask); | |
| } | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| UShort4 PixelRoutine::convertFixed16(Float4 &cf, bool saturate) | |
| { | |
| return UShort4(cf * Float4(0xFFFF), saturate); | |
| } | |
| void PixelRoutine::sRGBtoLinear16_12_16(Vector4s &c) | |
| { | |
| Pointer<Byte> LUT = constants + OFFSET(Constants,sRGBtoLinear12_16); | |
| c.x = As<UShort4>(c.x) >> 4; | |
| c.y = As<UShort4>(c.y) >> 4; | |
| c.z = As<UShort4>(c.z) >> 4; | |
| c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0); | |
| c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1); | |
| c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2); | |
| c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3); | |
| c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0); | |
| c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1); | |
| c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2); | |
| c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3); | |
| c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0); | |
| c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1); | |
| c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2); | |
| c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3); | |
| } | |
| void PixelRoutine::linearToSRGB16_12_16(Vector4s &c) | |
| { | |
| c.x = As<UShort4>(c.x) >> 4; | |
| c.y = As<UShort4>(c.y) >> 4; | |
| c.z = As<UShort4>(c.z) >> 4; | |
| linearToSRGB12_16(c); | |
| } | |
| void PixelRoutine::linearToSRGB12_16(Vector4s &c) | |
| { | |
| Pointer<Byte> LUT = constants + OFFSET(Constants,linearToSRGB12_16); | |
| c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0); | |
| c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1); | |
| c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2); | |
| c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3); | |
| c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0); | |
| c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1); | |
| c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2); | |
| c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3); | |
| c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0); | |
| c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1); | |
| c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2); | |
| c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3); | |
| } | |
| Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2 | |
| { | |
| Float4 linear = x * x; | |
| linear = linear * Float4(0.73f) + linear * x * Float4(0.27f); | |
| return Min(Max(linear, Float4(0.0f)), Float4(1.0f)); | |
| } | |
| bool PixelRoutine::colorUsed() | |
| { | |
| return state.colorWriteMask || state.alphaTestActive() || state.shaderContainsKill; | |
| } | |
| } |