| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef sw_SetupProcessor_hpp | |
| #define sw_SetupProcessor_hpp | |
| #include "Context.hpp" | |
| #include "RoutineCache.hpp" | |
| #include "Shader/VertexShader.hpp" | |
| #include "Shader/PixelShader.hpp" | |
| #include "Common/Types.hpp" | |
| namespace sw | |
| { | |
| struct Primitive; | |
| struct Triangle; | |
| struct Polygon; | |
| struct Vertex; | |
| struct DrawCall; | |
| struct DrawData; | |
| class SetupProcessor | |
| { | |
| public: | |
| struct States : Memset<States> | |
| { | |
| States() : Memset(this, 0) {} | |
| uint32_t computeHash(); | |
| bool isDrawPoint : 1; | |
| bool isDrawLine : 1; | |
| bool isDrawTriangle : 1; | |
| bool isDrawSolidTriangle : 1; | |
| bool interpolateZ : 1; | |
| bool interpolateW : 1; | |
| bool perspective : 1; | |
| bool pointSprite : 1; | |
| unsigned int positionRegister : BITS(VERTEX_OUTPUT_LAST); | |
| unsigned int pointSizeRegister : BITS(VERTEX_OUTPUT_LAST); | |
| CullMode cullMode : BITS(CULL_LAST); | |
| bool twoSidedStencil : 1; | |
| bool slopeDepthBias : 1; | |
| bool vFace : 1; | |
| unsigned int multiSample : 3; // 1, 2 or 4 | |
| bool rasterizerDiscard : 1; | |
| struct Gradient | |
| { | |
| unsigned char attribute : BITS(VERTEX_OUTPUT_LAST); | |
| bool flat : 1; | |
| bool wrap : 1; | |
| }; | |
| union | |
| { | |
| struct | |
| { | |
| Gradient color[2][4]; | |
| Gradient texture[8][4]; | |
| Gradient fog; | |
| }; | |
| Gradient gradient[MAX_FRAGMENT_INPUTS][4]; | |
| }; | |
| }; | |
| struct State : States | |
| { | |
| bool operator==(const State &states) const; | |
| uint32_t hash; | |
| }; | |
| typedef bool (*RoutinePointer)(Primitive *primitive, const Triangle *triangle, const Polygon *polygon, const DrawData *draw); | |
| SetupProcessor(Context *context); | |
| ~SetupProcessor(); | |
| protected: | |
| State update() const; | |
| std::shared_ptr<Routine> routine(const State &state); | |
| void setRoutineCacheSize(int cacheSize); | |
| private: | |
| Context *const context; | |
| RoutineCache<State> *routineCache; | |
| }; | |
| } | |
| #endif // sw_SetupProcessor_hpp |