| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "PixelProcessor.hpp" | |
| #include "Surface.hpp" | |
| #include "Primitive.hpp" | |
| #include "Shader/PixelPipeline.hpp" | |
| #include "Shader/PixelProgram.hpp" | |
| #include "Shader/PixelShader.hpp" | |
| #include "Shader/Constants.hpp" | |
| #include "Common/Debug.hpp" | |
| #include <cstring> | |
| namespace sw | |
| { | |
| extern bool complementaryDepthBuffer; | |
| extern TransparencyAntialiasing transparencyAntialiasing; | |
| extern bool perspectiveCorrection; | |
| bool precachePixel = false; | |
| uint32_t PixelProcessor::States::computeHash() | |
| { | |
| uint32_t *state = reinterpret_cast<uint32_t*>(this); | |
| uint32_t hash = 0; | |
| for(unsigned int i = 0; i < sizeof(States) / sizeof(uint32_t); i++) | |
| { | |
| hash ^= state[i]; | |
| } | |
| return hash; | |
| } | |
| bool PixelProcessor::State::operator==(const State &state) const | |
| { | |
| if(hash != state.hash) | |
| { | |
| return false; | |
| } | |
| static_assert(is_memcmparable<State>::value, "Cannot memcmp State"); | |
| return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0; | |
| } | |
| PixelProcessor::UniformBufferInfo::UniformBufferInfo() | |
| { | |
| buffer = nullptr; | |
| offset = 0; | |
| } | |
| PixelProcessor::PixelProcessor(Context *context) : context(context) | |
| { | |
| setGlobalMipmapBias(0.0f); // Round to highest LOD [0.5, 1.0]: -0.5 | |
| // Round to nearest LOD [0.7, 1.4]: 0.0 | |
| // Round to lowest LOD [1.0, 2.0]: 0.5 | |
| routineCache = 0; | |
| setRoutineCacheSize(1024); | |
| } | |
| PixelProcessor::~PixelProcessor() | |
| { | |
| delete routineCache; | |
| routineCache = nullptr; | |
| } | |
| void PixelProcessor::setFloatConstant(unsigned int index, const float value[4]) | |
| { | |
| if(index < FRAGMENT_UNIFORM_VECTORS) | |
| { | |
| c[index][0] = value[0]; | |
| c[index][1] = value[1]; | |
| c[index][2] = value[2]; | |
| c[index][3] = value[3]; | |
| } | |
| else ASSERT(false); | |
| if(index < 8) // ps_1_x constants | |
| { | |
| // TODO: Compact into generic function | |
| short x = iround(4095 * clamp_s(value[0], -1.0f, 1.0f)); | |
| short y = iround(4095 * clamp_s(value[1], -1.0f, 1.0f)); | |
| short z = iround(4095 * clamp_s(value[2], -1.0f, 1.0f)); | |
| short w = iround(4095 * clamp_s(value[3], -1.0f, 1.0f)); | |
| cW[index][0][0] = x; | |
| cW[index][0][1] = x; | |
| cW[index][0][2] = x; | |
| cW[index][0][3] = x; | |
| cW[index][1][0] = y; | |
| cW[index][1][1] = y; | |
| cW[index][1][2] = y; | |
| cW[index][1][3] = y; | |
| cW[index][2][0] = z; | |
| cW[index][2][1] = z; | |
| cW[index][2][2] = z; | |
| cW[index][2][3] = z; | |
| cW[index][3][0] = w; | |
| cW[index][3][1] = w; | |
| cW[index][3][2] = w; | |
| cW[index][3][3] = w; | |
| } | |
| } | |
| void PixelProcessor::setIntegerConstant(unsigned int index, const int value[4]) | |
| { | |
| if(index < 16) | |
| { | |
| i[index][0] = value[0]; | |
| i[index][1] = value[1]; | |
| i[index][2] = value[2]; | |
| i[index][3] = value[3]; | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setBooleanConstant(unsigned int index, int boolean) | |
| { | |
| if(index < 16) | |
| { | |
| b[index] = boolean != 0; | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setUniformBuffer(int index, sw::Resource* buffer, int offset) | |
| { | |
| uniformBufferInfo[index].buffer = buffer; | |
| uniformBufferInfo[index].offset = offset; | |
| } | |
| void PixelProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]) | |
| { | |
| for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; ++i) | |
| { | |
| u[i] = uniformBufferInfo[i].buffer ? static_cast<byte*>(uniformBufferInfo[i].buffer->lock(PUBLIC, PRIVATE)) + uniformBufferInfo[i].offset : nullptr; | |
| uniformBuffers[i] = uniformBufferInfo[i].buffer; | |
| } | |
| } | |
| void PixelProcessor::setRenderTarget(int index, Surface *renderTarget, unsigned int layer) | |
| { | |
| context->renderTarget[index] = renderTarget; | |
| context->renderTargetLayer[index] = layer; | |
| } | |
| void PixelProcessor::setDepthBuffer(Surface *depthBuffer, unsigned int layer) | |
| { | |
| context->depthBuffer = depthBuffer; | |
| context->depthBufferLayer = layer; | |
| } | |
| void PixelProcessor::setStencilBuffer(Surface *stencilBuffer, unsigned int layer) | |
| { | |
| context->stencilBuffer = stencilBuffer; | |
| context->stencilBufferLayer = layer; | |
| } | |
| void PixelProcessor::setTexCoordIndex(unsigned int stage, int texCoordIndex) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setTexCoordIndex(texCoordIndex); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setStageOperation(unsigned int stage, TextureStage::StageOperation stageOperation) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setStageOperation(stageOperation); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setFirstArgument(unsigned int stage, TextureStage::SourceArgument firstArgument) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setFirstArgument(firstArgument); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setSecondArgument(unsigned int stage, TextureStage::SourceArgument secondArgument) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setSecondArgument(secondArgument); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setThirdArgument(unsigned int stage, TextureStage::SourceArgument thirdArgument) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setThirdArgument(thirdArgument); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setStageOperationAlpha(unsigned int stage, TextureStage::StageOperation stageOperationAlpha) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setStageOperationAlpha(stageOperationAlpha); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setFirstArgumentAlpha(unsigned int stage, TextureStage::SourceArgument firstArgumentAlpha) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setFirstArgumentAlpha(firstArgumentAlpha); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setSecondArgumentAlpha(unsigned int stage, TextureStage::SourceArgument secondArgumentAlpha) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setSecondArgumentAlpha(secondArgumentAlpha); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setThirdArgumentAlpha(unsigned int stage, TextureStage::SourceArgument thirdArgumentAlpha) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setThirdArgumentAlpha(thirdArgumentAlpha); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setFirstModifier(unsigned int stage, TextureStage::ArgumentModifier firstModifier) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setFirstModifier(firstModifier); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setSecondModifier(unsigned int stage, TextureStage::ArgumentModifier secondModifier) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setSecondModifier(secondModifier); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setThirdModifier(unsigned int stage, TextureStage::ArgumentModifier thirdModifier) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setThirdModifier(thirdModifier); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setFirstModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier firstModifierAlpha) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setFirstModifierAlpha(firstModifierAlpha); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setSecondModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier secondModifierAlpha) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setSecondModifierAlpha(secondModifierAlpha); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setThirdModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier thirdModifierAlpha) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setThirdModifierAlpha(thirdModifierAlpha); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setDestinationArgument(unsigned int stage, TextureStage::DestinationArgument destinationArgument) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setDestinationArgument(destinationArgument); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setConstantColor(unsigned int stage, const Color<float> &constantColor) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setConstantColor(constantColor); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setBumpmapMatrix(unsigned int stage, int element, float value) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setBumpmapMatrix(element, value); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setLuminanceScale(unsigned int stage, float value) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setLuminanceScale(value); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setLuminanceOffset(unsigned int stage, float value) | |
| { | |
| if(stage < 8) | |
| { | |
| context->textureStage[stage].setLuminanceOffset(value); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setTextureFilter(textureFilter); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setMipmapFilter(mipmapFilter); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setGatherEnable(unsigned int sampler, bool enable) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setGatherEnable(enable); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setAddressingModeU(addressMode); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setAddressingModeV(addressMode); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setAddressingModeW(addressMode); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setReadSRGB(unsigned int sampler, bool sRGB) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setReadSRGB(sRGB); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setMipmapLOD(unsigned int sampler, float bias) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setMipmapLOD(bias); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setBorderColor(unsigned int sampler, const Color<float> &borderColor) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setBorderColor(borderColor); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setMaxAnisotropy(maxAnisotropy); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setSwizzleR(swizzleR); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setSwizzleG(swizzleG); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setSwizzleB(swizzleB); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setSwizzleA(swizzleA); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setCompareFunc(unsigned int sampler, CompareFunc compFunc) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setCompareFunc(compFunc); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setBaseLevel(unsigned int sampler, int baseLevel) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setBaseLevel(baseLevel); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setMaxLevel(unsigned int sampler, int maxLevel) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setMaxLevel(maxLevel); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setMinLod(unsigned int sampler, float minLod) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setMinLod(minLod); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setMaxLod(unsigned int sampler, float maxLod) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setMaxLod(maxLod); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setSyncRequired(unsigned int sampler, bool isSincRequired) | |
| { | |
| if(sampler < TEXTURE_IMAGE_UNITS) | |
| { | |
| context->sampler[sampler].setSyncRequired(isSincRequired); | |
| } | |
| else ASSERT(false); | |
| } | |
| void PixelProcessor::setWriteSRGB(bool sRGB) | |
| { | |
| context->setWriteSRGB(sRGB); | |
| } | |
| void PixelProcessor::setColorLogicOpEnabled(bool colorLogicOpEnabled) | |
| { | |
| context->setColorLogicOpEnabled(colorLogicOpEnabled); | |
| } | |
| void PixelProcessor::setLogicalOperation(LogicalOperation logicalOperation) | |
| { | |
| context->setLogicalOperation(logicalOperation); | |
| } | |
| void PixelProcessor::setDepthBufferEnable(bool depthBufferEnable) | |
| { | |
| context->setDepthBufferEnable(depthBufferEnable); | |
| } | |
| void PixelProcessor::setDepthCompare(DepthCompareMode depthCompareMode) | |
| { | |
| context->depthCompareMode = depthCompareMode; | |
| } | |
| void PixelProcessor::setAlphaCompare(AlphaCompareMode alphaCompareMode) | |
| { | |
| context->alphaCompareMode = alphaCompareMode; | |
| } | |
| void PixelProcessor::setDepthWriteEnable(bool depthWriteEnable) | |
| { | |
| context->depthWriteEnable = depthWriteEnable; | |
| } | |
| void PixelProcessor::setAlphaTestEnable(bool alphaTestEnable) | |
| { | |
| context->alphaTestEnable = alphaTestEnable; | |
| } | |
| void PixelProcessor::setCullMode(CullMode cullMode, bool frontFacingCCW) | |
| { | |
| context->cullMode = cullMode; | |
| context->frontFacingCCW = frontFacingCCW; | |
| } | |
| void PixelProcessor::setColorWriteMask(int index, int rgbaMask) | |
| { | |
| context->setColorWriteMask(index, rgbaMask); | |
| } | |
| void PixelProcessor::setStencilEnable(bool stencilEnable) | |
| { | |
| context->stencilEnable = stencilEnable; | |
| } | |
| void PixelProcessor::setStencilCompare(StencilCompareMode stencilCompareMode) | |
| { | |
| context->stencilCompareMode = stencilCompareMode; | |
| } | |
| void PixelProcessor::setStencilReference(int stencilReference) | |
| { | |
| context->stencilReference = stencilReference; | |
| stencil.set(stencilReference, context->stencilMask, context->stencilWriteMask); | |
| } | |
| void PixelProcessor::setStencilReferenceCCW(int stencilReferenceCCW) | |
| { | |
| context->stencilReferenceCCW = stencilReferenceCCW; | |
| stencilCCW.set(stencilReferenceCCW, context->stencilMaskCCW, context->stencilWriteMaskCCW); | |
| } | |
| void PixelProcessor::setStencilMask(int stencilMask) | |
| { | |
| context->stencilMask = stencilMask; | |
| stencil.set(context->stencilReference, stencilMask, context->stencilWriteMask); | |
| } | |
| void PixelProcessor::setStencilMaskCCW(int stencilMaskCCW) | |
| { | |
| context->stencilMaskCCW = stencilMaskCCW; | |
| stencilCCW.set(context->stencilReferenceCCW, stencilMaskCCW, context->stencilWriteMaskCCW); | |
| } | |
| void PixelProcessor::setStencilFailOperation(StencilOperation stencilFailOperation) | |
| { | |
| context->stencilFailOperation = stencilFailOperation; | |
| } | |
| void PixelProcessor::setStencilPassOperation(StencilOperation stencilPassOperation) | |
| { | |
| context->stencilPassOperation = stencilPassOperation; | |
| } | |
| void PixelProcessor::setStencilZFailOperation(StencilOperation stencilZFailOperation) | |
| { | |
| context->stencilZFailOperation = stencilZFailOperation; | |
| } | |
| void PixelProcessor::setStencilWriteMask(int stencilWriteMask) | |
| { | |
| context->stencilWriteMask = stencilWriteMask; | |
| stencil.set(context->stencilReference, context->stencilMask, stencilWriteMask); | |
| } | |
| void PixelProcessor::setStencilWriteMaskCCW(int stencilWriteMaskCCW) | |
| { | |
| context->stencilWriteMaskCCW = stencilWriteMaskCCW; | |
| stencilCCW.set(context->stencilReferenceCCW, context->stencilMaskCCW, stencilWriteMaskCCW); | |
| } | |
| void PixelProcessor::setTwoSidedStencil(bool enable) | |
| { | |
| context->twoSidedStencil = enable; | |
| } | |
| void PixelProcessor::setStencilCompareCCW(StencilCompareMode stencilCompareMode) | |
| { | |
| context->stencilCompareModeCCW = stencilCompareMode; | |
| } | |
| void PixelProcessor::setStencilFailOperationCCW(StencilOperation stencilFailOperation) | |
| { | |
| context->stencilFailOperationCCW = stencilFailOperation; | |
| } | |
| void PixelProcessor::setStencilPassOperationCCW(StencilOperation stencilPassOperation) | |
| { | |
| context->stencilPassOperationCCW = stencilPassOperation; | |
| } | |
| void PixelProcessor::setStencilZFailOperationCCW(StencilOperation stencilZFailOperation) | |
| { | |
| context->stencilZFailOperationCCW = stencilZFailOperation; | |
| } | |
| void PixelProcessor::setTextureFactor(const Color<float> &textureFactor) | |
| { | |
| // FIXME: Compact into generic function // FIXME: Clamp | |
| short textureFactorR = iround(4095 * textureFactor.r); | |
| short textureFactorG = iround(4095 * textureFactor.g); | |
| short textureFactorB = iround(4095 * textureFactor.b); | |
| short textureFactorA = iround(4095 * textureFactor.a); | |
| factor.textureFactor4[0][0] = textureFactorR; | |
| factor.textureFactor4[0][1] = textureFactorR; | |
| factor.textureFactor4[0][2] = textureFactorR; | |
| factor.textureFactor4[0][3] = textureFactorR; | |
| factor.textureFactor4[1][0] = textureFactorG; | |
| factor.textureFactor4[1][1] = textureFactorG; | |
| factor.textureFactor4[1][2] = textureFactorG; | |
| factor.textureFactor4[1][3] = textureFactorG; | |
| factor.textureFactor4[2][0] = textureFactorB; | |
| factor.textureFactor4[2][1] = textureFactorB; | |
| factor.textureFactor4[2][2] = textureFactorB; | |
| factor.textureFactor4[2][3] = textureFactorB; | |
| factor.textureFactor4[3][0] = textureFactorA; | |
| factor.textureFactor4[3][1] = textureFactorA; | |
| factor.textureFactor4[3][2] = textureFactorA; | |
| factor.textureFactor4[3][3] = textureFactorA; | |
| } | |
| void PixelProcessor::setBlendConstant(const Color<float> &blendConstant) | |
| { | |
| // FIXME: Compact into generic function // FIXME: Clamp | |
| short blendConstantR = iround(65535 * blendConstant.r); | |
| short blendConstantG = iround(65535 * blendConstant.g); | |
| short blendConstantB = iround(65535 * blendConstant.b); | |
| short blendConstantA = iround(65535 * blendConstant.a); | |
| factor.blendConstant4W[0][0] = blendConstantR; | |
| factor.blendConstant4W[0][1] = blendConstantR; | |
| factor.blendConstant4W[0][2] = blendConstantR; | |
| factor.blendConstant4W[0][3] = blendConstantR; | |
| factor.blendConstant4W[1][0] = blendConstantG; | |
| factor.blendConstant4W[1][1] = blendConstantG; | |
| factor.blendConstant4W[1][2] = blendConstantG; | |
| factor.blendConstant4W[1][3] = blendConstantG; | |
| factor.blendConstant4W[2][0] = blendConstantB; | |
| factor.blendConstant4W[2][1] = blendConstantB; | |
| factor.blendConstant4W[2][2] = blendConstantB; | |
| factor.blendConstant4W[2][3] = blendConstantB; | |
| factor.blendConstant4W[3][0] = blendConstantA; | |
| factor.blendConstant4W[3][1] = blendConstantA; | |
| factor.blendConstant4W[3][2] = blendConstantA; | |
| factor.blendConstant4W[3][3] = blendConstantA; | |
| // FIXME: Compact into generic function // FIXME: Clamp | |
| short invBlendConstantR = iround(65535 * (1 - blendConstant.r)); | |
| short invBlendConstantG = iround(65535 * (1 - blendConstant.g)); | |
| short invBlendConstantB = iround(65535 * (1 - blendConstant.b)); | |
| short invBlendConstantA = iround(65535 * (1 - blendConstant.a)); | |
| factor.invBlendConstant4W[0][0] = invBlendConstantR; | |
| factor.invBlendConstant4W[0][1] = invBlendConstantR; | |
| factor.invBlendConstant4W[0][2] = invBlendConstantR; | |
| factor.invBlendConstant4W[0][3] = invBlendConstantR; | |
| factor.invBlendConstant4W[1][0] = invBlendConstantG; | |
| factor.invBlendConstant4W[1][1] = invBlendConstantG; | |
| factor.invBlendConstant4W[1][2] = invBlendConstantG; | |
| factor.invBlendConstant4W[1][3] = invBlendConstantG; | |
| factor.invBlendConstant4W[2][0] = invBlendConstantB; | |
| factor.invBlendConstant4W[2][1] = invBlendConstantB; | |
| factor.invBlendConstant4W[2][2] = invBlendConstantB; | |
| factor.invBlendConstant4W[2][3] = invBlendConstantB; | |
| factor.invBlendConstant4W[3][0] = invBlendConstantA; | |
| factor.invBlendConstant4W[3][1] = invBlendConstantA; | |
| factor.invBlendConstant4W[3][2] = invBlendConstantA; | |
| factor.invBlendConstant4W[3][3] = invBlendConstantA; | |
| factor.blendConstant4F[0][0] = blendConstant.r; | |
| factor.blendConstant4F[0][1] = blendConstant.r; | |
| factor.blendConstant4F[0][2] = blendConstant.r; | |
| factor.blendConstant4F[0][3] = blendConstant.r; | |
| factor.blendConstant4F[1][0] = blendConstant.g; | |
| factor.blendConstant4F[1][1] = blendConstant.g; | |
| factor.blendConstant4F[1][2] = blendConstant.g; | |
| factor.blendConstant4F[1][3] = blendConstant.g; | |
| factor.blendConstant4F[2][0] = blendConstant.b; | |
| factor.blendConstant4F[2][1] = blendConstant.b; | |
| factor.blendConstant4F[2][2] = blendConstant.b; | |
| factor.blendConstant4F[2][3] = blendConstant.b; | |
| factor.blendConstant4F[3][0] = blendConstant.a; | |
| factor.blendConstant4F[3][1] = blendConstant.a; | |
| factor.blendConstant4F[3][2] = blendConstant.a; | |
| factor.blendConstant4F[3][3] = blendConstant.a; | |
| factor.invBlendConstant4F[0][0] = 1 - blendConstant.r; | |
| factor.invBlendConstant4F[0][1] = 1 - blendConstant.r; | |
| factor.invBlendConstant4F[0][2] = 1 - blendConstant.r; | |
| factor.invBlendConstant4F[0][3] = 1 - blendConstant.r; | |
| factor.invBlendConstant4F[1][0] = 1 - blendConstant.g; | |
| factor.invBlendConstant4F[1][1] = 1 - blendConstant.g; | |
| factor.invBlendConstant4F[1][2] = 1 - blendConstant.g; | |
| factor.invBlendConstant4F[1][3] = 1 - blendConstant.g; | |
| factor.invBlendConstant4F[2][0] = 1 - blendConstant.b; | |
| factor.invBlendConstant4F[2][1] = 1 - blendConstant.b; | |
| factor.invBlendConstant4F[2][2] = 1 - blendConstant.b; | |
| factor.invBlendConstant4F[2][3] = 1 - blendConstant.b; | |
| factor.invBlendConstant4F[3][0] = 1 - blendConstant.a; | |
| factor.invBlendConstant4F[3][1] = 1 - blendConstant.a; | |
| factor.invBlendConstant4F[3][2] = 1 - blendConstant.a; | |
| factor.invBlendConstant4F[3][3] = 1 - blendConstant.a; | |
| } | |
| void PixelProcessor::setFillMode(FillMode fillMode) | |
| { | |
| context->fillMode = fillMode; | |
| } | |
| void PixelProcessor::setShadingMode(ShadingMode shadingMode) | |
| { | |
| context->shadingMode = shadingMode; | |
| } | |
| void PixelProcessor::setAlphaBlendEnable(bool alphaBlendEnable) | |
| { | |
| context->setAlphaBlendEnable(alphaBlendEnable); | |
| } | |
| void PixelProcessor::setSourceBlendFactor(BlendFactor sourceBlendFactor) | |
| { | |
| context->setSourceBlendFactor(sourceBlendFactor); | |
| } | |
| void PixelProcessor::setDestBlendFactor(BlendFactor destBlendFactor) | |
| { | |
| context->setDestBlendFactor(destBlendFactor); | |
| } | |
| void PixelProcessor::setBlendOperation(BlendOperation blendOperation) | |
| { | |
| context->setBlendOperation(blendOperation); | |
| } | |
| void PixelProcessor::setSeparateAlphaBlendEnable(bool separateAlphaBlendEnable) | |
| { | |
| context->setSeparateAlphaBlendEnable(separateAlphaBlendEnable); | |
| } | |
| void PixelProcessor::setSourceBlendFactorAlpha(BlendFactor sourceBlendFactorAlpha) | |
| { | |
| context->setSourceBlendFactorAlpha(sourceBlendFactorAlpha); | |
| } | |
| void PixelProcessor::setDestBlendFactorAlpha(BlendFactor destBlendFactorAlpha) | |
| { | |
| context->setDestBlendFactorAlpha(destBlendFactorAlpha); | |
| } | |
| void PixelProcessor::setBlendOperationAlpha(BlendOperation blendOperationAlpha) | |
| { | |
| context->setBlendOperationAlpha(blendOperationAlpha); | |
| } | |
| void PixelProcessor::setAlphaReference(float alphaReference) | |
| { | |
| context->alphaReference = alphaReference; | |
| factor.alphaReference4[0] = (word)iround(alphaReference * 0x1000 / 0xFF); | |
| factor.alphaReference4[1] = (word)iround(alphaReference * 0x1000 / 0xFF); | |
| factor.alphaReference4[2] = (word)iround(alphaReference * 0x1000 / 0xFF); | |
| factor.alphaReference4[3] = (word)iround(alphaReference * 0x1000 / 0xFF); | |
| } | |
| void PixelProcessor::setGlobalMipmapBias(float bias) | |
| { | |
| context->setGlobalMipmapBias(bias); | |
| } | |
| void PixelProcessor::setFogStart(float start) | |
| { | |
| setFogRanges(start, context->fogEnd); | |
| } | |
| void PixelProcessor::setFogEnd(float end) | |
| { | |
| setFogRanges(context->fogStart, end); | |
| } | |
| void PixelProcessor::setFogColor(Color<float> fogColor) | |
| { | |
| // TODO: Compact into generic function | |
| word fogR = (unsigned short)(65535 * fogColor.r); | |
| word fogG = (unsigned short)(65535 * fogColor.g); | |
| word fogB = (unsigned short)(65535 * fogColor.b); | |
| fog.color4[0][0] = fogR; | |
| fog.color4[0][1] = fogR; | |
| fog.color4[0][2] = fogR; | |
| fog.color4[0][3] = fogR; | |
| fog.color4[1][0] = fogG; | |
| fog.color4[1][1] = fogG; | |
| fog.color4[1][2] = fogG; | |
| fog.color4[1][3] = fogG; | |
| fog.color4[2][0] = fogB; | |
| fog.color4[2][1] = fogB; | |
| fog.color4[2][2] = fogB; | |
| fog.color4[2][3] = fogB; | |
| fog.colorF[0] = replicate(fogColor.r); | |
| fog.colorF[1] = replicate(fogColor.g); | |
| fog.colorF[2] = replicate(fogColor.b); | |
| } | |
| void PixelProcessor::setFogDensity(float fogDensity) | |
| { | |
| fog.densityE = replicate(-fogDensity * 1.442695f); // 1/e^x = 2^(-x*1.44) | |
| fog.density2E = replicate(-fogDensity * fogDensity * 1.442695f); | |
| } | |
| void PixelProcessor::setPixelFogMode(FogMode fogMode) | |
| { | |
| context->pixelFogMode = fogMode; | |
| } | |
| void PixelProcessor::setPerspectiveCorrection(bool perspectiveEnable) | |
| { | |
| perspectiveCorrection = perspectiveEnable; | |
| } | |
| void PixelProcessor::setOcclusionEnabled(bool enable) | |
| { | |
| context->occlusionEnabled = enable; | |
| } | |
| void PixelProcessor::setRoutineCacheSize(int cacheSize) | |
| { | |
| delete routineCache; | |
| routineCache = new RoutineCache<State>(clamp(cacheSize, 1, 65536)); | |
| } | |
| void PixelProcessor::setFogRanges(float start, float end) | |
| { | |
| context->fogStart = start; | |
| context->fogEnd = end; | |
| if(start == end) | |
| { | |
| end += 0.001f; // Hack: ensure there is a small range | |
| } | |
| float fogScale = -1.0f / (end - start); | |
| float fogOffset = end * -fogScale; | |
| fog.scale = replicate(fogScale); | |
| fog.offset = replicate(fogOffset); | |
| } | |
| const PixelProcessor::State PixelProcessor::update() const | |
| { | |
| State state; | |
| if(context->pixelShader) | |
| { | |
| state.shaderID = context->pixelShader->getSerialID(); | |
| } | |
| else | |
| { | |
| state.shaderID = 0; | |
| } | |
| state.depthOverride = context->pixelShader && context->pixelShader->depthOverride(); | |
| state.shaderContainsKill = context->pixelShader ? context->pixelShader->containsKill() : false; | |
| if(context->alphaTestActive()) | |
| { | |
| state.alphaCompareMode = context->alphaCompareMode; | |
| state.transparencyAntialiasing = context->getMultiSampleCount() > 1 ? transparencyAntialiasing : TRANSPARENCY_NONE; | |
| } | |
| state.depthWriteEnable = context->depthWriteActive(); | |
| if(context->stencilActive()) | |
| { | |
| state.stencilActive = true; | |
| state.stencilCompareMode = context->stencilCompareMode; | |
| state.stencilFailOperation = context->stencilFailOperation; | |
| state.stencilPassOperation = context->stencilPassOperation; | |
| state.stencilZFailOperation = context->stencilZFailOperation; | |
| state.noStencilMask = (context->stencilMask == 0xFF); | |
| state.noStencilWriteMask = (context->stencilWriteMask == 0xFF); | |
| state.stencilWriteMasked = (context->stencilWriteMask == 0x00); | |
| state.twoSidedStencil = context->twoSidedStencil; | |
| state.stencilCompareModeCCW = context->twoSidedStencil ? context->stencilCompareModeCCW : state.stencilCompareMode; | |
| state.stencilFailOperationCCW = context->twoSidedStencil ? context->stencilFailOperationCCW : state.stencilFailOperation; | |
| state.stencilPassOperationCCW = context->twoSidedStencil ? context->stencilPassOperationCCW : state.stencilPassOperation; | |
| state.stencilZFailOperationCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : state.stencilZFailOperation; | |
| state.noStencilMaskCCW = context->twoSidedStencil ? (context->stencilMaskCCW == 0xFF) : state.noStencilMask; | |
| state.noStencilWriteMaskCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0xFF) : state.noStencilWriteMask; | |
| state.stencilWriteMaskedCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0x00) : state.stencilWriteMasked; | |
| } | |
| if(context->depthBufferActive()) | |
| { | |
| state.depthTestActive = true; | |
| state.depthCompareMode = context->depthCompareMode; | |
| state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat()); | |
| } | |
| state.occlusionEnabled = context->occlusionEnabled; | |
| state.fogActive = context->fogActive(); | |
| state.pixelFogMode = context->pixelFogActive(); | |
| state.wBasedFog = context->wBasedFog && context->pixelFogActive() != FOG_NONE; | |
| state.perspective = context->perspectiveActive(); | |
| state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f); | |
| if(context->alphaBlendActive()) | |
| { | |
| state.alphaBlendActive = true; | |
| state.sourceBlendFactor = context->sourceBlendFactor(); | |
| state.destBlendFactor = context->destBlendFactor(); | |
| state.blendOperation = context->blendOperation(); | |
| state.sourceBlendFactorAlpha = context->sourceBlendFactorAlpha(); | |
| state.destBlendFactorAlpha = context->destBlendFactorAlpha(); | |
| state.blendOperationAlpha = context->blendOperationAlpha(); | |
| } | |
| state.logicalOperation = context->colorLogicOp(); | |
| for(int i = 0; i < RENDERTARGETS; i++) | |
| { | |
| state.colorWriteMask |= context->colorWriteActive(i) << (4 * i); | |
| state.targetFormat[i] = context->renderTargetInternalFormat(i); | |
| } | |
| state.writeSRGB = context->writeSRGB && context->renderTarget[0] && Surface::isSRGBwritable(context->renderTarget[0]->getExternalFormat()); | |
| state.multiSample = context->getMultiSampleCount(); | |
| state.multiSampleMask = context->multiSampleMask; | |
| if(state.multiSample > 1 && context->pixelShader) | |
| { | |
| state.centroid = context->pixelShader->containsCentroid(); | |
| } | |
| state.frontFaceCCW = context->frontFacingCCW; | |
| if(!context->pixelShader) | |
| { | |
| for(unsigned int i = 0; i < 8; i++) | |
| { | |
| state.textureStage[i] = context->textureStage[i].textureStageState(); | |
| } | |
| state.specularAdd = context->specularActive() && context->specularEnable; | |
| } | |
| for(unsigned int i = 0; i < 16; i++) | |
| { | |
| if(context->pixelShader) | |
| { | |
| if(context->pixelShader->usesSampler(i)) | |
| { | |
| state.sampler[i] = context->sampler[i].samplerState(); | |
| } | |
| } | |
| else | |
| { | |
| if(i < 8 && state.textureStage[i].stageOperation != TextureStage::STAGE_DISABLE) | |
| { | |
| state.sampler[i] = context->sampler[i].samplerState(); | |
| } | |
| else break; | |
| } | |
| } | |
| const bool point = context->isDrawPoint(true); | |
| const bool sprite = context->pointSpriteActive(); | |
| const bool flatShading = (context->shadingMode == SHADING_FLAT) || point; | |
| if(context->pixelShaderModel() < 0x0300) | |
| { | |
| for(int coordinate = 0; coordinate < 8; coordinate++) | |
| { | |
| for(int component = 0; component < 4; component++) | |
| { | |
| if(context->textureActive(coordinate, component)) | |
| { | |
| state.texture[coordinate].component |= 1 << component; | |
| if(point && !sprite) | |
| { | |
| state.texture[coordinate].flat |= 1 << component; | |
| } | |
| } | |
| } | |
| if(context->textureTransformProject[coordinate] && context->pixelShaderModel() <= 0x0103) | |
| { | |
| if(context->textureTransformCount[coordinate] == 2) | |
| { | |
| state.texture[coordinate].project = 1; | |
| } | |
| else if(context->textureTransformCount[coordinate] == 3) | |
| { | |
| state.texture[coordinate].project = 2; | |
| } | |
| else if(context->textureTransformCount[coordinate] == 4 || context->textureTransformCount[coordinate] == 0) | |
| { | |
| state.texture[coordinate].project = 3; | |
| } | |
| } | |
| } | |
| for(int color = 0; color < 2; color++) | |
| { | |
| for(int component = 0; component < 4; component++) | |
| { | |
| if(context->colorActive(color, component)) | |
| { | |
| state.color[color].component |= 1 << component; | |
| if(point || flatShading) | |
| { | |
| state.color[color].flat |= 1 << component; | |
| } | |
| } | |
| } | |
| } | |
| if(context->fogActive()) | |
| { | |
| state.fog.component = true; | |
| if(point) | |
| { | |
| state.fog.flat = true; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++) | |
| { | |
| for(int component = 0; component < 4; component++) | |
| { | |
| const Shader::Semantic &semantic = context->pixelShader->getInput(interpolant, component); | |
| if(semantic.active()) | |
| { | |
| bool flat = point; | |
| switch(semantic.usage) | |
| { | |
| case Shader::USAGE_TEXCOORD: flat = point && !sprite; break; | |
| case Shader::USAGE_COLOR: flat = semantic.flat || flatShading; break; | |
| } | |
| state.interpolant[interpolant].component |= 1 << component; | |
| if(flat) | |
| { | |
| state.interpolant[interpolant].flat |= 1 << component; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if(state.centroid) | |
| { | |
| for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++) | |
| { | |
| for(int component = 0; component < 4; component++) | |
| { | |
| state.interpolant[interpolant].centroid = context->pixelShader->getInput(interpolant, 0).centroid; | |
| } | |
| } | |
| } | |
| state.hash = state.computeHash(); | |
| return state; | |
| } | |
| std::shared_ptr<Routine> PixelProcessor::routine(const State &state) | |
| { | |
| auto routine = routineCache->query(state); | |
| if(!routine) | |
| { | |
| const bool integerPipeline = (context->pixelShaderModel() <= 0x0104); | |
| QuadRasterizer *generator = nullptr; | |
| if(integerPipeline) | |
| { | |
| generator = new PixelPipeline(state, context->pixelShader); | |
| } | |
| else | |
| { | |
| generator = new PixelProgram(state, context->pixelShader); | |
| } | |
| generator->generate(); | |
| routine = (*generator)("PixelRoutine_%0.8X", state.shaderID); | |
| delete generator; | |
| routineCache->add(state, routine); | |
| } | |
| return routine; | |
| } | |
| } |