| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Blitter.hpp" | |
| #include "Shader/ShaderCore.hpp" | |
| #include "Reactor/Reactor.hpp" | |
| #include "Common/Memory.hpp" | |
| #include "Common/Debug.hpp" | |
| namespace sw | |
| { | |
| using namespace rr; | |
| Blitter::Blitter() | |
| { | |
| blitCache = new RoutineCache<State>(1024); | |
| } | |
| Blitter::~Blitter() | |
| { | |
| delete blitCache; | |
| } | |
| void Blitter::clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) | |
| { | |
| if(fastClear(pixel, format, dest, dRect, rgbaMask)) | |
| { | |
| return; | |
| } | |
| sw::Surface *color = sw::Surface::create(1, 1, 1, format, pixel, sw::Surface::bytes(format), sw::Surface::bytes(format)); | |
| SliceRectF sRect(0.5f, 0.5f, 0.5f, 0.5f, 0); // Sample from the middle. | |
| blit(color, sRect, dest, dRect, {rgbaMask}); | |
| delete color; | |
| } | |
| bool Blitter::fastClear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) | |
| { | |
| if(format != FORMAT_A32B32G32R32F) | |
| { | |
| return false; | |
| } | |
| float *color = (float*)pixel; | |
| float r = color[0]; | |
| float g = color[1]; | |
| float b = color[2]; | |
| float a = color[3]; | |
| uint32_t packed; | |
| switch(dest->getFormat()) | |
| { | |
| case FORMAT_R5G6B5: | |
| if((rgbaMask & 0x7) != 0x7) return false; | |
| packed = ((uint16_t)(31 * b + 0.5f) << 0) | | |
| ((uint16_t)(63 * g + 0.5f) << 5) | | |
| ((uint16_t)(31 * r + 0.5f) << 11); | |
| break; | |
| case FORMAT_X8B8G8R8: | |
| if((rgbaMask & 0x7) != 0x7) return false; | |
| packed = ((uint32_t)(255) << 24) | | |
| ((uint32_t)(255 * b + 0.5f) << 16) | | |
| ((uint32_t)(255 * g + 0.5f) << 8) | | |
| ((uint32_t)(255 * r + 0.5f) << 0); | |
| break; | |
| case FORMAT_A8B8G8R8: | |
| if((rgbaMask & 0xF) != 0xF) return false; | |
| packed = ((uint32_t)(255 * a + 0.5f) << 24) | | |
| ((uint32_t)(255 * b + 0.5f) << 16) | | |
| ((uint32_t)(255 * g + 0.5f) << 8) | | |
| ((uint32_t)(255 * r + 0.5f) << 0); | |
| break; | |
| case FORMAT_X8R8G8B8: | |
| if((rgbaMask & 0x7) != 0x7) return false; | |
| packed = ((uint32_t)(255) << 24) | | |
| ((uint32_t)(255 * r + 0.5f) << 16) | | |
| ((uint32_t)(255 * g + 0.5f) << 8) | | |
| ((uint32_t)(255 * b + 0.5f) << 0); | |
| break; | |
| case FORMAT_A8R8G8B8: | |
| if((rgbaMask & 0xF) != 0xF) return false; | |
| packed = ((uint32_t)(255 * a + 0.5f) << 24) | | |
| ((uint32_t)(255 * r + 0.5f) << 16) | | |
| ((uint32_t)(255 * g + 0.5f) << 8) | | |
| ((uint32_t)(255 * b + 0.5f) << 0); | |
| break; | |
| default: | |
| return false; | |
| } | |
| bool useDestInternal = !dest->isExternalDirty(); | |
| uint8_t *slice = (uint8_t*)dest->lock(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC, useDestInternal); | |
| for(int j = 0; j < dest->getSamples(); j++) | |
| { | |
| uint8_t *d = slice; | |
| switch(Surface::bytes(dest->getFormat())) | |
| { | |
| case 2: | |
| for(int i = dRect.y0; i < dRect.y1; i++) | |
| { | |
| sw::clear((uint16_t*)d, packed, dRect.x1 - dRect.x0); | |
| d += dest->getPitchB(useDestInternal); | |
| } | |
| break; | |
| case 4: | |
| for(int i = dRect.y0; i < dRect.y1; i++) | |
| { | |
| sw::clear((uint32_t*)d, packed, dRect.x1 - dRect.x0); | |
| d += dest->getPitchB(useDestInternal); | |
| } | |
| break; | |
| default: | |
| assert(false); | |
| } | |
| slice += dest->getSliceB(useDestInternal); | |
| } | |
| dest->unlock(useDestInternal); | |
| return true; | |
| } | |
| void Blitter::blit(Surface *source, const SliceRectF &sourceRect, Surface *dest, const SliceRect &destRect, const Blitter::Options& options) | |
| { | |
| if(dest->getInternalFormat() == FORMAT_NULL) | |
| { | |
| return; | |
| } | |
| if(blitReactor(source, sourceRect, dest, destRect, options)) | |
| { | |
| return; | |
| } | |
| SliceRectF sRect = sourceRect; | |
| SliceRect dRect = destRect; | |
| bool flipX = destRect.x0 > destRect.x1; | |
| bool flipY = destRect.y0 > destRect.y1; | |
| if(flipX) | |
| { | |
| swap(dRect.x0, dRect.x1); | |
| swap(sRect.x0, sRect.x1); | |
| } | |
| if(flipY) | |
| { | |
| swap(dRect.y0, dRect.y1); | |
| swap(sRect.y0, sRect.y1); | |
| } | |
| source->lockInternal(0, 0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC); | |
| dest->lockInternal(0, 0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); | |
| float w = sRect.width() / dRect.width(); | |
| float h = sRect.height() / dRect.height(); | |
| float xStart = sRect.x0 + (0.5f - dRect.x0) * w; | |
| float yStart = sRect.y0 + (0.5f - dRect.y0) * h; | |
| for(int j = dRect.y0; j < dRect.y1; j++) | |
| { | |
| float y = yStart + j * h; | |
| for(int i = dRect.x0; i < dRect.x1; i++) | |
| { | |
| float x = xStart + i * w; | |
| // FIXME: Support RGBA mask | |
| dest->copyInternal(source, i, j, x, y, options.filter); | |
| } | |
| } | |
| source->unlockInternal(); | |
| dest->unlockInternal(); | |
| } | |
| void Blitter::blit3D(Surface *source, Surface *dest) | |
| { | |
| source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); | |
| dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); | |
| float w = static_cast<float>(source->getWidth()) / static_cast<float>(dest->getWidth()); | |
| float h = static_cast<float>(source->getHeight()) / static_cast<float>(dest->getHeight()); | |
| float d = static_cast<float>(source->getDepth()) / static_cast<float>(dest->getDepth()); | |
| for(int k = 0; k < dest->getDepth(); k++) | |
| { | |
| float z = (k + 0.5f) * d; | |
| for(int j = 0; j < dest->getHeight(); j++) | |
| { | |
| float y = (j + 0.5f) * h; | |
| for(int i = 0; i < dest->getWidth(); i++) | |
| { | |
| float x = (i + 0.5f) * w; | |
| dest->copyInternal(source, i, j, k, x, y, z, true); | |
| } | |
| } | |
| } | |
| source->unlockInternal(); | |
| dest->unlockInternal(); | |
| } | |
| bool Blitter::read(Float4 &c, Pointer<Byte> element, const State &state) | |
| { | |
| c = Float4(0.0f, 0.0f, 0.0f, 1.0f); | |
| switch(state.sourceFormat) | |
| { | |
| case FORMAT_L8: | |
| c.xyz = Float(Int(*Pointer<Byte>(element))); | |
| c.w = float(0xFF); | |
| break; | |
| case FORMAT_A8: | |
| c.w = Float(Int(*Pointer<Byte>(element))); | |
| break; | |
| case FORMAT_R8I: | |
| case FORMAT_R8_SNORM: | |
| c.x = Float(Int(*Pointer<SByte>(element))); | |
| c.w = float(0x7F); | |
| break; | |
| case FORMAT_R8: | |
| case FORMAT_R8UI: | |
| c.x = Float(Int(*Pointer<Byte>(element))); | |
| c.w = float(0xFF); | |
| break; | |
| case FORMAT_R16I: | |
| c.x = Float(Int(*Pointer<Short>(element))); | |
| c.w = float(0x7FFF); | |
| break; | |
| case FORMAT_R16UI: | |
| c.x = Float(Int(*Pointer<UShort>(element))); | |
| c.w = float(0xFFFF); | |
| break; | |
| case FORMAT_R32I: | |
| c.x = Float(*Pointer<Int>(element)); | |
| c.w = float(0x7FFFFFFF); | |
| break; | |
| case FORMAT_R32UI: | |
| c.x = Float(*Pointer<UInt>(element)); | |
| c.w = float(0xFFFFFFFF); | |
| break; | |
| case FORMAT_A8R8G8B8: | |
| c = Float4(*Pointer<Byte4>(element)).zyxw; | |
| break; | |
| case FORMAT_A8B8G8R8I: | |
| case FORMAT_A8B8G8R8_SNORM: | |
| c = Float4(*Pointer<SByte4>(element)); | |
| break; | |
| case FORMAT_A8B8G8R8: | |
| case FORMAT_A8B8G8R8UI: | |
| case FORMAT_SRGB8_A8: | |
| c = Float4(*Pointer<Byte4>(element)); | |
| break; | |
| case FORMAT_X8R8G8B8: | |
| c = Float4(*Pointer<Byte4>(element)).zyxw; | |
| c.w = float(0xFF); | |
| break; | |
| case FORMAT_R8G8B8: | |
| c.z = Float(Int(*Pointer<Byte>(element + 0))); | |
| c.y = Float(Int(*Pointer<Byte>(element + 1))); | |
| c.x = Float(Int(*Pointer<Byte>(element + 2))); | |
| c.w = float(0xFF); | |
| break; | |
| case FORMAT_B8G8R8: | |
| c.x = Float(Int(*Pointer<Byte>(element + 0))); | |
| c.y = Float(Int(*Pointer<Byte>(element + 1))); | |
| c.z = Float(Int(*Pointer<Byte>(element + 2))); | |
| c.w = float(0xFF); | |
| break; | |
| case FORMAT_X8B8G8R8I: | |
| case FORMAT_X8B8G8R8_SNORM: | |
| c = Float4(*Pointer<SByte4>(element)); | |
| c.w = float(0x7F); | |
| break; | |
| case FORMAT_X8B8G8R8: | |
| case FORMAT_X8B8G8R8UI: | |
| case FORMAT_SRGB8_X8: | |
| c = Float4(*Pointer<Byte4>(element)); | |
| c.w = float(0xFF); | |
| break; | |
| case FORMAT_A16B16G16R16I: | |
| c = Float4(*Pointer<Short4>(element)); | |
| break; | |
| case FORMAT_A16B16G16R16: | |
| case FORMAT_A16B16G16R16UI: | |
| c = Float4(*Pointer<UShort4>(element)); | |
| break; | |
| case FORMAT_X16B16G16R16I: | |
| c = Float4(*Pointer<Short4>(element)); | |
| c.w = float(0x7FFF); | |
| break; | |
| case FORMAT_X16B16G16R16UI: | |
| c = Float4(*Pointer<UShort4>(element)); | |
| c.w = float(0xFFFF); | |
| break; | |
| case FORMAT_A32B32G32R32I: | |
| c = Float4(*Pointer<Int4>(element)); | |
| break; | |
| case FORMAT_A32B32G32R32UI: | |
| c = Float4(*Pointer<UInt4>(element)); | |
| break; | |
| case FORMAT_X32B32G32R32I: | |
| c = Float4(*Pointer<Int4>(element)); | |
| c.w = float(0x7FFFFFFF); | |
| break; | |
| case FORMAT_X32B32G32R32UI: | |
| c = Float4(*Pointer<UInt4>(element)); | |
| c.w = float(0xFFFFFFFF); | |
| break; | |
| case FORMAT_G8R8I: | |
| case FORMAT_G8R8_SNORM: | |
| c.x = Float(Int(*Pointer<SByte>(element + 0))); | |
| c.y = Float(Int(*Pointer<SByte>(element + 1))); | |
| c.w = float(0x7F); | |
| break; | |
| case FORMAT_G8R8: | |
| case FORMAT_G8R8UI: | |
| c.x = Float(Int(*Pointer<Byte>(element + 0))); | |
| c.y = Float(Int(*Pointer<Byte>(element + 1))); | |
| c.w = float(0xFF); | |
| break; | |
| case FORMAT_G16R16I: | |
| c.x = Float(Int(*Pointer<Short>(element + 0))); | |
| c.y = Float(Int(*Pointer<Short>(element + 2))); | |
| c.w = float(0x7FFF); | |
| break; | |
| case FORMAT_G16R16: | |
| case FORMAT_G16R16UI: | |
| c.x = Float(Int(*Pointer<UShort>(element + 0))); | |
| c.y = Float(Int(*Pointer<UShort>(element + 2))); | |
| c.w = float(0xFFFF); | |
| break; | |
| case FORMAT_G32R32I: | |
| c.x = Float(*Pointer<Int>(element + 0)); | |
| c.y = Float(*Pointer<Int>(element + 4)); | |
| c.w = float(0x7FFFFFFF); | |
| break; | |
| case FORMAT_G32R32UI: | |
| c.x = Float(*Pointer<UInt>(element + 0)); | |
| c.y = Float(*Pointer<UInt>(element + 4)); | |
| c.w = float(0xFFFFFFFF); | |
| break; | |
| case FORMAT_A32B32G32R32F: | |
| c = *Pointer<Float4>(element); | |
| break; | |
| case FORMAT_X32B32G32R32F: | |
| case FORMAT_X32B32G32R32F_UNSIGNED: | |
| case FORMAT_B32G32R32F: | |
| c.z = *Pointer<Float>(element + 8); | |
| case FORMAT_G32R32F: | |
| c.x = *Pointer<Float>(element + 0); | |
| c.y = *Pointer<Float>(element + 4); | |
| break; | |
| case FORMAT_R32F: | |
| c.x = *Pointer<Float>(element); | |
| break; | |
| case FORMAT_R5G6B5: | |
| c.x = Float(Int((*Pointer<UShort>(element) & UShort(0xF800)) >> UShort(11))); | |
| c.y = Float(Int((*Pointer<UShort>(element) & UShort(0x07E0)) >> UShort(5))); | |
| c.z = Float(Int(*Pointer<UShort>(element) & UShort(0x001F))); | |
| break; | |
| case FORMAT_A2B10G10R10: | |
| case FORMAT_A2B10G10R10UI: | |
| c.x = Float(Int((*Pointer<UInt>(element) & UInt(0x000003FF)))); | |
| c.y = Float(Int((*Pointer<UInt>(element) & UInt(0x000FFC00)) >> 10)); | |
| c.z = Float(Int((*Pointer<UInt>(element) & UInt(0x3FF00000)) >> 20)); | |
| c.w = Float(Int((*Pointer<UInt>(element) & UInt(0xC0000000)) >> 30)); | |
| break; | |
| case FORMAT_D16: | |
| c.x = Float(Int((*Pointer<UShort>(element)))); | |
| break; | |
| case FORMAT_D24S8: | |
| case FORMAT_D24X8: | |
| c.x = Float(Int((*Pointer<UInt>(element) & UInt(0xFFFFFF00)) >> 8)); | |
| break; | |
| case FORMAT_D32: | |
| c.x = Float(Int((*Pointer<UInt>(element)))); | |
| break; | |
| case FORMAT_D32F_COMPLEMENTARY: | |
| case FORMAT_D32FS8_COMPLEMENTARY: | |
| c.x = 1.0f - *Pointer<Float>(element); | |
| break; | |
| case FORMAT_D32F: | |
| case FORMAT_D32FS8: | |
| case FORMAT_D32F_LOCKABLE: | |
| case FORMAT_D32FS8_TEXTURE: | |
| case FORMAT_D32F_SHADOW: | |
| case FORMAT_D32FS8_SHADOW: | |
| c.x = *Pointer<Float>(element); | |
| break; | |
| case FORMAT_S8: | |
| c.x = Float(Int(*Pointer<Byte>(element))); | |
| break; | |
| default: | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Blitter::write(Float4 &c, Pointer<Byte> element, const State &state) | |
| { | |
| bool writeR = state.writeRed; | |
| bool writeG = state.writeGreen; | |
| bool writeB = state.writeBlue; | |
| bool writeA = state.writeAlpha; | |
| bool writeRGBA = writeR && writeG && writeB && writeA; | |
| switch(state.destFormat) | |
| { | |
| case FORMAT_L8: | |
| *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); | |
| break; | |
| case FORMAT_A8: | |
| if(writeA) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.w))); } | |
| break; | |
| case FORMAT_A8R8G8B8: | |
| if(writeRGBA) | |
| { | |
| Short4 c0 = RoundShort4(c.zyxw); | |
| *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); | |
| } | |
| else | |
| { | |
| if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } | |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } | |
| if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } | |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } | |
| } | |
| break; | |
| case FORMAT_A8B8G8R8: | |
| case FORMAT_SRGB8_A8: | |
| if(writeRGBA) | |
| { | |
| Short4 c0 = RoundShort4(c); | |
| *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } | |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } | |
| if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } | |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } | |
| } | |
| break; | |
| case FORMAT_X8R8G8B8: | |
| if(writeRGBA) | |
| { | |
| Short4 c0 = RoundShort4(c.zyxw) | Short4(0x0000, 0x0000, 0x0000, 0x00FF); | |
| *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); | |
| } | |
| else | |
| { | |
| if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } | |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } | |
| if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } | |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(0xFF); } | |
| } | |
| break; | |
| case FORMAT_X8B8G8R8: | |
| case FORMAT_SRGB8_X8: | |
| if(writeRGBA) | |
| { | |
| Short4 c0 = RoundShort4(c) | Short4(0x0000, 0x0000, 0x0000, 0x00FF); | |
| *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } | |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } | |
| if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } | |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(0xFF); } | |
| } | |
| break; | |
| case FORMAT_R8G8B8: | |
| if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } | |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } | |
| if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } | |
| break; | |
| case FORMAT_B8G8R8: | |
| if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } | |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } | |
| if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } | |
| break; | |
| case FORMAT_A32B32G32R32F: | |
| if(writeRGBA) | |
| { | |
| *Pointer<Float4>(element) = c; | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<Float>(element) = c.x; } | |
| if(writeG) { *Pointer<Float>(element + 4) = c.y; } | |
| if(writeB) { *Pointer<Float>(element + 8) = c.z; } | |
| if(writeA) { *Pointer<Float>(element + 12) = c.w; } | |
| } | |
| break; | |
| case FORMAT_X32B32G32R32F: | |
| case FORMAT_X32B32G32R32F_UNSIGNED: | |
| if(writeA) { *Pointer<Float>(element + 12) = 1.0f; } | |
| case FORMAT_B32G32R32F: | |
| if(writeR) { *Pointer<Float>(element) = c.x; } | |
| if(writeG) { *Pointer<Float>(element + 4) = c.y; } | |
| if(writeB) { *Pointer<Float>(element + 8) = c.z; } | |
| break; | |
| case FORMAT_G32R32F: | |
| if(writeR && writeG) | |
| { | |
| *Pointer<Float2>(element) = Float2(c); | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<Float>(element) = c.x; } | |
| if(writeG) { *Pointer<Float>(element + 4) = c.y; } | |
| } | |
| break; | |
| case FORMAT_R32F: | |
| if(writeR) { *Pointer<Float>(element) = c.x; } | |
| break; | |
| case FORMAT_A8B8G8R8I: | |
| case FORMAT_A8B8G8R8_SNORM: | |
| if(writeA) { *Pointer<SByte>(element + 3) = SByte(RoundInt(Float(c.w))); } | |
| case FORMAT_X8B8G8R8I: | |
| case FORMAT_X8B8G8R8_SNORM: | |
| if(writeA && (state.destFormat == FORMAT_X8B8G8R8I || state.destFormat == FORMAT_X8B8G8R8_SNORM)) | |
| { | |
| *Pointer<SByte>(element + 3) = SByte(0x7F); | |
| } | |
| if(writeB) { *Pointer<SByte>(element + 2) = SByte(RoundInt(Float(c.z))); } | |
| case FORMAT_G8R8I: | |
| case FORMAT_G8R8_SNORM: | |
| if(writeG) { *Pointer<SByte>(element + 1) = SByte(RoundInt(Float(c.y))); } | |
| case FORMAT_R8I: | |
| case FORMAT_R8_SNORM: | |
| if(writeR) { *Pointer<SByte>(element) = SByte(RoundInt(Float(c.x))); } | |
| break; | |
| case FORMAT_A8B8G8R8UI: | |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } | |
| case FORMAT_X8B8G8R8UI: | |
| if(writeA && (state.destFormat == FORMAT_X8B8G8R8UI)) | |
| { | |
| *Pointer<Byte>(element + 3) = Byte(0xFF); | |
| } | |
| if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } | |
| case FORMAT_G8R8UI: | |
| case FORMAT_G8R8: | |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } | |
| case FORMAT_R8UI: | |
| case FORMAT_R8: | |
| if(writeR) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); } | |
| break; | |
| case FORMAT_A16B16G16R16I: | |
| if(writeRGBA) | |
| { | |
| *Pointer<Short4>(element) = Short4(RoundInt(c)); | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } | |
| if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } | |
| if(writeB) { *Pointer<Short>(element + 4) = Short(RoundInt(Float(c.z))); } | |
| if(writeA) { *Pointer<Short>(element + 6) = Short(RoundInt(Float(c.w))); } | |
| } | |
| break; | |
| case FORMAT_X16B16G16R16I: | |
| if(writeRGBA) | |
| { | |
| *Pointer<Short4>(element) = Short4(RoundInt(c)); | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } | |
| if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } | |
| if(writeB) { *Pointer<Short>(element + 4) = Short(RoundInt(Float(c.z))); } | |
| } | |
| if(writeA) { *Pointer<Short>(element + 6) = Short(0x7F); } | |
| break; | |
| case FORMAT_G16R16I: | |
| if(writeR && writeG) | |
| { | |
| *Pointer<Short2>(element) = Short2(Short4(RoundInt(c))); | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } | |
| if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } | |
| } | |
| break; | |
| case FORMAT_R16I: | |
| if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } | |
| break; | |
| case FORMAT_A16B16G16R16UI: | |
| case FORMAT_A16B16G16R16: | |
| if(writeRGBA) | |
| { | |
| *Pointer<UShort4>(element) = UShort4(RoundInt(c)); | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } | |
| if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } | |
| if(writeB) { *Pointer<UShort>(element + 4) = UShort(RoundInt(Float(c.z))); } | |
| if(writeA) { *Pointer<UShort>(element + 6) = UShort(RoundInt(Float(c.w))); } | |
| } | |
| break; | |
| case FORMAT_X16B16G16R16UI: | |
| if(writeRGBA) | |
| { | |
| *Pointer<UShort4>(element) = UShort4(RoundInt(c)); | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } | |
| if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } | |
| if(writeB) { *Pointer<UShort>(element + 4) = UShort(RoundInt(Float(c.z))); } | |
| } | |
| if(writeA) { *Pointer<UShort>(element + 6) = UShort(0xFF); } | |
| break; | |
| case FORMAT_G16R16UI: | |
| case FORMAT_G16R16: | |
| if(writeR && writeG) | |
| { | |
| *Pointer<UShort2>(element) = UShort2(UShort4(RoundInt(c))); | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } | |
| if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } | |
| } | |
| break; | |
| case FORMAT_R16UI: | |
| if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } | |
| break; | |
| case FORMAT_A32B32G32R32I: | |
| if(writeRGBA) | |
| { | |
| *Pointer<Int4>(element) = RoundInt(c); | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } | |
| if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } | |
| if(writeB) { *Pointer<Int>(element + 8) = RoundInt(Float(c.z)); } | |
| if(writeA) { *Pointer<Int>(element + 12) = RoundInt(Float(c.w)); } | |
| } | |
| break; | |
| case FORMAT_X32B32G32R32I: | |
| if(writeRGBA) | |
| { | |
| *Pointer<Int4>(element) = RoundInt(c); | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } | |
| if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } | |
| if(writeB) { *Pointer<Int>(element + 8) = RoundInt(Float(c.z)); } | |
| } | |
| if(writeA) { *Pointer<Int>(element + 12) = Int(0x7FFFFFFF); } | |
| break; | |
| case FORMAT_G32R32I: | |
| if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } | |
| case FORMAT_R32I: | |
| if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } | |
| break; | |
| case FORMAT_A32B32G32R32UI: | |
| if(writeRGBA) | |
| { | |
| *Pointer<UInt4>(element) = UInt4(RoundInt(c)); | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } | |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } | |
| if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(RoundInt(Float(c.z))); } | |
| if(writeA) { *Pointer<UInt>(element + 12) = As<UInt>(RoundInt(Float(c.w))); } | |
| } | |
| break; | |
| case FORMAT_X32B32G32R32UI: | |
| if(writeRGBA) | |
| { | |
| *Pointer<UInt4>(element) = UInt4(RoundInt(c)); | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } | |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } | |
| if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(RoundInt(Float(c.z))); } | |
| } | |
| if(writeA) { *Pointer<UInt4>(element + 12) = UInt4(0xFFFFFFFF); } | |
| break; | |
| case FORMAT_G32R32UI: | |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } | |
| case FORMAT_R32UI: | |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } | |
| break; | |
| case FORMAT_R5G6B5: | |
| if(writeR && writeG && writeB) | |
| { | |
| *Pointer<UShort>(element) = UShort(RoundInt(Float(c.z)) | | |
| (RoundInt(Float(c.y)) << Int(5)) | | |
| (RoundInt(Float(c.x)) << Int(11))); | |
| } | |
| else | |
| { | |
| unsigned short mask = (writeB ? 0x001F : 0x0000) | (writeG ? 0x07E0 : 0x0000) | (writeR ? 0xF800 : 0x0000); | |
| unsigned short unmask = ~mask; | |
| *Pointer<UShort>(element) = (*Pointer<UShort>(element) & UShort(unmask)) | | |
| (UShort(RoundInt(Float(c.z)) | | |
| (RoundInt(Float(c.y)) << Int(5)) | | |
| (RoundInt(Float(c.x)) << Int(11))) & UShort(mask)); | |
| } | |
| break; | |
| case FORMAT_A2B10G10R10: | |
| case FORMAT_A2B10G10R10UI: | |
| if(writeRGBA) | |
| { | |
| *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x)) | | |
| (RoundInt(Float(c.y)) << 10) | | |
| (RoundInt(Float(c.z)) << 20) | | |
| (RoundInt(Float(c.w)) << 30)); | |
| } | |
| else | |
| { | |
| unsigned int mask = (writeA ? 0xC0000000 : 0x0000) | | |
| (writeB ? 0x3FF00000 : 0x0000) | | |
| (writeG ? 0x000FFC00 : 0x0000) | | |
| (writeR ? 0x000003FF : 0x0000); | |
| unsigned int unmask = ~mask; | |
| *Pointer<UInt>(element) = (*Pointer<UInt>(element) & UInt(unmask)) | | |
| (UInt(RoundInt(Float(c.x)) | | |
| (RoundInt(Float(c.y)) << 10) | | |
| (RoundInt(Float(c.z)) << 20) | | |
| (RoundInt(Float(c.w)) << 30)) & UInt(mask)); | |
| } | |
| break; | |
| case FORMAT_D16: | |
| *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); | |
| break; | |
| case FORMAT_D24S8: | |
| case FORMAT_D24X8: | |
| *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x)) << 8); | |
| break; | |
| case FORMAT_D32: | |
| *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x))); | |
| break; | |
| case FORMAT_D32F_COMPLEMENTARY: | |
| case FORMAT_D32FS8_COMPLEMENTARY: | |
| *Pointer<Float>(element) = 1.0f - c.x; | |
| break; | |
| case FORMAT_D32F: | |
| case FORMAT_D32FS8: | |
| case FORMAT_D32F_LOCKABLE: | |
| case FORMAT_D32FS8_TEXTURE: | |
| case FORMAT_D32F_SHADOW: | |
| case FORMAT_D32FS8_SHADOW: | |
| *Pointer<Float>(element) = c.x; | |
| break; | |
| case FORMAT_S8: | |
| *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); | |
| break; | |
| default: | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Blitter::read(Int4 &c, Pointer<Byte> element, const State &state) | |
| { | |
| c = Int4(0, 0, 0, 1); | |
| switch(state.sourceFormat) | |
| { | |
| case FORMAT_A8B8G8R8I: | |
| c = Insert(c, Int(*Pointer<SByte>(element + 3)), 3); | |
| case FORMAT_X8B8G8R8I: | |
| c = Insert(c, Int(*Pointer<SByte>(element + 2)), 2); | |
| case FORMAT_G8R8I: | |
| c = Insert(c, Int(*Pointer<SByte>(element + 1)), 1); | |
| case FORMAT_R8I: | |
| c = Insert(c, Int(*Pointer<SByte>(element)), 0); | |
| break; | |
| case FORMAT_A8B8G8R8UI: | |
| c = Insert(c, Int(*Pointer<Byte>(element + 3)), 3); | |
| case FORMAT_X8B8G8R8UI: | |
| c = Insert(c, Int(*Pointer<Byte>(element + 2)), 2); | |
| case FORMAT_G8R8UI: | |
| c = Insert(c, Int(*Pointer<Byte>(element + 1)), 1); | |
| case FORMAT_R8UI: | |
| c = Insert(c, Int(*Pointer<Byte>(element)), 0); | |
| break; | |
| case FORMAT_A16B16G16R16I: | |
| c = Insert(c, Int(*Pointer<Short>(element + 6)), 3); | |
| case FORMAT_X16B16G16R16I: | |
| c = Insert(c, Int(*Pointer<Short>(element + 4)), 2); | |
| case FORMAT_G16R16I: | |
| c = Insert(c, Int(*Pointer<Short>(element + 2)), 1); | |
| case FORMAT_R16I: | |
| c = Insert(c, Int(*Pointer<Short>(element)), 0); | |
| break; | |
| case FORMAT_A16B16G16R16UI: | |
| c = Insert(c, Int(*Pointer<UShort>(element + 6)), 3); | |
| case FORMAT_X16B16G16R16UI: | |
| c = Insert(c, Int(*Pointer<UShort>(element + 4)), 2); | |
| case FORMAT_G16R16UI: | |
| c = Insert(c, Int(*Pointer<UShort>(element + 2)), 1); | |
| case FORMAT_R16UI: | |
| c = Insert(c, Int(*Pointer<UShort>(element)), 0); | |
| break; | |
| case FORMAT_A32B32G32R32I: | |
| case FORMAT_A32B32G32R32UI: | |
| c = *Pointer<Int4>(element); | |
| break; | |
| case FORMAT_X32B32G32R32I: | |
| case FORMAT_X32B32G32R32UI: | |
| c = Insert(c, *Pointer<Int>(element + 8), 2); | |
| case FORMAT_G32R32I: | |
| case FORMAT_G32R32UI: | |
| c = Insert(c, *Pointer<Int>(element + 4), 1); | |
| case FORMAT_R32I: | |
| case FORMAT_R32UI: | |
| c = Insert(c, *Pointer<Int>(element), 0); | |
| break; | |
| default: | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Blitter::write(Int4 &c, Pointer<Byte> element, const State &state) | |
| { | |
| bool writeR = state.writeRed; | |
| bool writeG = state.writeGreen; | |
| bool writeB = state.writeBlue; | |
| bool writeA = state.writeAlpha; | |
| bool writeRGBA = writeR && writeG && writeB && writeA; | |
| switch(state.destFormat) | |
| { | |
| case FORMAT_A8B8G8R8I: | |
| if(writeA) { *Pointer<SByte>(element + 3) = SByte(Extract(c, 3)); } | |
| case FORMAT_X8B8G8R8I: | |
| if(writeA && (state.destFormat != FORMAT_A8B8G8R8I)) | |
| { | |
| *Pointer<SByte>(element + 3) = SByte(0x7F); | |
| } | |
| if(writeB) { *Pointer<SByte>(element + 2) = SByte(Extract(c, 2)); } | |
| case FORMAT_G8R8I: | |
| if(writeG) { *Pointer<SByte>(element + 1) = SByte(Extract(c, 1)); } | |
| case FORMAT_R8I: | |
| if(writeR) { *Pointer<SByte>(element) = SByte(Extract(c, 0)); } | |
| break; | |
| case FORMAT_A8B8G8R8UI: | |
| if(writeA) { *Pointer<Byte>(element + 3) = Byte(Extract(c, 3)); } | |
| case FORMAT_X8B8G8R8UI: | |
| if(writeA && (state.destFormat != FORMAT_A8B8G8R8UI)) | |
| { | |
| *Pointer<Byte>(element + 3) = Byte(0xFF); | |
| } | |
| if(writeB) { *Pointer<Byte>(element + 2) = Byte(Extract(c, 2)); } | |
| case FORMAT_G8R8UI: | |
| if(writeG) { *Pointer<Byte>(element + 1) = Byte(Extract(c, 1)); } | |
| case FORMAT_R8UI: | |
| if(writeR) { *Pointer<Byte>(element) = Byte(Extract(c, 0)); } | |
| break; | |
| case FORMAT_A16B16G16R16I: | |
| if(writeA) { *Pointer<Short>(element + 6) = Short(Extract(c, 3)); } | |
| case FORMAT_X16B16G16R16I: | |
| if(writeA && (state.destFormat != FORMAT_A16B16G16R16I)) | |
| { | |
| *Pointer<Short>(element + 6) = Short(0x7FFF); | |
| } | |
| if(writeB) { *Pointer<Short>(element + 4) = Short(Extract(c, 2)); } | |
| case FORMAT_G16R16I: | |
| if(writeG) { *Pointer<Short>(element + 2) = Short(Extract(c, 1)); } | |
| case FORMAT_R16I: | |
| if(writeR) { *Pointer<Short>(element) = Short(Extract(c, 0)); } | |
| break; | |
| case FORMAT_A16B16G16R16UI: | |
| if(writeA) { *Pointer<UShort>(element + 6) = UShort(Extract(c, 3)); } | |
| case FORMAT_X16B16G16R16UI: | |
| if(writeA && (state.destFormat != FORMAT_A16B16G16R16UI)) | |
| { | |
| *Pointer<UShort>(element + 6) = UShort(0xFFFF); | |
| } | |
| if(writeB) { *Pointer<UShort>(element + 4) = UShort(Extract(c, 2)); } | |
| case FORMAT_G16R16UI: | |
| if(writeG) { *Pointer<UShort>(element + 2) = UShort(Extract(c, 1)); } | |
| case FORMAT_R16UI: | |
| if(writeR) { *Pointer<UShort>(element) = UShort(Extract(c, 0)); } | |
| break; | |
| case FORMAT_A32B32G32R32I: | |
| if(writeRGBA) | |
| { | |
| *Pointer<Int4>(element) = c; | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } | |
| if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); } | |
| if(writeB) { *Pointer<Int>(element + 8) = Extract(c, 2); } | |
| if(writeA) { *Pointer<Int>(element + 12) = Extract(c, 3); } | |
| } | |
| break; | |
| case FORMAT_X32B32G32R32I: | |
| if(writeRGBA) | |
| { | |
| *Pointer<Int4>(element) = c; | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } | |
| if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); } | |
| if(writeB) { *Pointer<Int>(element + 8) = Extract(c, 2); } | |
| } | |
| if(writeA) { *Pointer<Int>(element + 12) = Int(0x7FFFFFFF); } | |
| break; | |
| case FORMAT_G32R32I: | |
| if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } | |
| if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); } | |
| break; | |
| case FORMAT_R32I: | |
| if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } | |
| break; | |
| case FORMAT_A32B32G32R32UI: | |
| if(writeRGBA) | |
| { | |
| *Pointer<UInt4>(element) = As<UInt4>(c); | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } | |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); } | |
| if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(Extract(c, 2)); } | |
| if(writeA) { *Pointer<UInt>(element + 12) = As<UInt>(Extract(c, 3)); } | |
| } | |
| break; | |
| case FORMAT_X32B32G32R32UI: | |
| if(writeRGBA) | |
| { | |
| *Pointer<UInt4>(element) = As<UInt4>(c); | |
| } | |
| else | |
| { | |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } | |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); } | |
| if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(Extract(c, 2)); } | |
| } | |
| if(writeA) { *Pointer<UInt>(element + 3) = UInt(0xFFFFFFFF); } | |
| break; | |
| case FORMAT_G32R32UI: | |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } | |
| if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); } | |
| break; | |
| case FORMAT_R32UI: | |
| if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } | |
| break; | |
| default: | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Blitter::GetScale(float4 &scale, Format format) | |
| { | |
| switch(format) | |
| { | |
| case FORMAT_L8: | |
| case FORMAT_A8: | |
| case FORMAT_A8R8G8B8: | |
| case FORMAT_X8R8G8B8: | |
| case FORMAT_R8: | |
| case FORMAT_G8R8: | |
| case FORMAT_R8G8B8: | |
| case FORMAT_B8G8R8: | |
| case FORMAT_X8B8G8R8: | |
| case FORMAT_A8B8G8R8: | |
| case FORMAT_SRGB8_X8: | |
| case FORMAT_SRGB8_A8: | |
| scale = vector(0xFF, 0xFF, 0xFF, 0xFF); | |
| break; | |
| case FORMAT_R8_SNORM: | |
| case FORMAT_G8R8_SNORM: | |
| case FORMAT_X8B8G8R8_SNORM: | |
| case FORMAT_A8B8G8R8_SNORM: | |
| scale = vector(0x7F, 0x7F, 0x7F, 0x7F); | |
| break; | |
| case FORMAT_A16B16G16R16: | |
| scale = vector(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF); | |
| break; | |
| case FORMAT_R8I: | |
| case FORMAT_R8UI: | |
| case FORMAT_G8R8I: | |
| case FORMAT_G8R8UI: | |
| case FORMAT_X8B8G8R8I: | |
| case FORMAT_X8B8G8R8UI: | |
| case FORMAT_A8B8G8R8I: | |
| case FORMAT_A8B8G8R8UI: | |
| case FORMAT_R16I: | |
| case FORMAT_R16UI: | |
| case FORMAT_G16R16: | |
| case FORMAT_G16R16I: | |
| case FORMAT_G16R16UI: | |
| case FORMAT_X16B16G16R16I: | |
| case FORMAT_X16B16G16R16UI: | |
| case FORMAT_A16B16G16R16I: | |
| case FORMAT_A16B16G16R16UI: | |
| case FORMAT_R32I: | |
| case FORMAT_R32UI: | |
| case FORMAT_G32R32I: | |
| case FORMAT_G32R32UI: | |
| case FORMAT_X32B32G32R32I: | |
| case FORMAT_X32B32G32R32UI: | |
| case FORMAT_A32B32G32R32I: | |
| case FORMAT_A32B32G32R32UI: | |
| case FORMAT_A32B32G32R32F: | |
| case FORMAT_X32B32G32R32F: | |
| case FORMAT_X32B32G32R32F_UNSIGNED: | |
| case FORMAT_B32G32R32F: | |
| case FORMAT_G32R32F: | |
| case FORMAT_R32F: | |
| case FORMAT_A2B10G10R10UI: | |
| scale = vector(1.0f, 1.0f, 1.0f, 1.0f); | |
| break; | |
| case FORMAT_R5G6B5: | |
| scale = vector(0x1F, 0x3F, 0x1F, 1.0f); | |
| break; | |
| case FORMAT_A2B10G10R10: | |
| scale = vector(0x3FF, 0x3FF, 0x3FF, 0x03); | |
| break; | |
| case FORMAT_D16: | |
| scale = vector(0xFFFF, 0.0f, 0.0f, 0.0f); | |
| break; | |
| case FORMAT_D24S8: | |
| case FORMAT_D24X8: | |
| scale = vector(0xFFFFFF, 0.0f, 0.0f, 0.0f); | |
| break; | |
| case FORMAT_D32: | |
| scale = vector(static_cast<float>(0xFFFFFFFF), 0.0f, 0.0f, 0.0f); | |
| break; | |
| case FORMAT_D32F: | |
| case FORMAT_D32FS8: | |
| case FORMAT_D32F_COMPLEMENTARY: | |
| case FORMAT_D32FS8_COMPLEMENTARY: | |
| case FORMAT_D32F_LOCKABLE: | |
| case FORMAT_D32FS8_TEXTURE: | |
| case FORMAT_D32F_SHADOW: | |
| case FORMAT_D32FS8_SHADOW: | |
| case FORMAT_S8: | |
| scale = vector(1.0f, 1.0f, 1.0f, 1.0f); | |
| break; | |
| default: | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Blitter::ApplyScaleAndClamp(Float4 &value, const State &state, bool preScaled) | |
| { | |
| float4 scale, unscale; | |
| if(state.clearOperation && | |
| Surface::isNonNormalizedInteger(state.sourceFormat) && | |
| !Surface::isNonNormalizedInteger(state.destFormat)) | |
| { | |
| // If we're clearing a buffer from an int or uint color into a normalized color, | |
| // then the whole range of the int or uint color must be scaled between 0 and 1. | |
| switch(state.sourceFormat) | |
| { | |
| case FORMAT_A32B32G32R32I: | |
| unscale = replicate(static_cast<float>(0x7FFFFFFF)); | |
| break; | |
| case FORMAT_A32B32G32R32UI: | |
| unscale = replicate(static_cast<float>(0xFFFFFFFF)); | |
| break; | |
| default: | |
| return false; | |
| } | |
| } | |
| else if(!GetScale(unscale, state.sourceFormat)) | |
| { | |
| return false; | |
| } | |
| if(!GetScale(scale, state.destFormat)) | |
| { | |
| return false; | |
| } | |
| bool srcSRGB = Surface::isSRGBformat(state.sourceFormat); | |
| bool dstSRGB = Surface::isSRGBformat(state.destFormat); | |
| if(state.convertSRGB && ((srcSRGB && !preScaled) || dstSRGB)) // One of the formats is sRGB encoded. | |
| { | |
| value *= preScaled ? Float4(1.0f / scale.x, 1.0f / scale.y, 1.0f / scale.z, 1.0f / scale.w) : // Unapply scale | |
| Float4(1.0f / unscale.x, 1.0f / unscale.y, 1.0f / unscale.z, 1.0f / unscale.w); // Apply unscale | |
| value = (srcSRGB && !preScaled) ? sRGBtoLinear(value) : LinearToSRGB(value); | |
| value *= Float4(scale.x, scale.y, scale.z, scale.w); // Apply scale | |
| } | |
| else if(unscale != scale) | |
| { | |
| value *= Float4(scale.x / unscale.x, scale.y / unscale.y, scale.z / unscale.z, scale.w / unscale.w); | |
| } | |
| if(state.destFormat == FORMAT_X32B32G32R32F_UNSIGNED) | |
| { | |
| value = Max(value, Float4(0.0f)); // TODO: Only necessary if source is signed. | |
| } | |
| else if(Surface::isFloatFormat(state.sourceFormat) && !Surface::isFloatFormat(state.destFormat)) | |
| { | |
| value = Min(value, Float4(scale.x, scale.y, scale.z, scale.w)); | |
| value = Max(value, Float4(Surface::isUnsignedComponent(state.destFormat, 0) ? 0.0f : -scale.x, | |
| Surface::isUnsignedComponent(state.destFormat, 1) ? 0.0f : -scale.y, | |
| Surface::isUnsignedComponent(state.destFormat, 2) ? 0.0f : -scale.z, | |
| Surface::isUnsignedComponent(state.destFormat, 3) ? 0.0f : -scale.w)); | |
| } | |
| return true; | |
| } | |
| Int Blitter::ComputeOffset(Int &x, Int &y, Int &pitchB, int bytes, bool quadLayout) | |
| { | |
| if(!quadLayout) | |
| { | |
| return y * pitchB + x * bytes; | |
| } | |
| else | |
| { | |
| // (x & ~1) * 2 + (x & 1) == (x - (x & 1)) * 2 + (x & 1) == x * 2 - (x & 1) * 2 + (x & 1) == x * 2 - (x & 1) | |
| return (y & Int(~1)) * pitchB + | |
| ((y & Int(1)) * 2 + x * 2 - (x & Int(1))) * bytes; | |
| } | |
| } | |
| Float4 Blitter::LinearToSRGB(Float4 &c) | |
| { | |
| Float4 lc = Min(c, Float4(0.0031308f)) * Float4(12.92f); | |
| Float4 ec = Float4(1.055f) * power(c, Float4(1.0f / 2.4f)) - Float4(0.055f); | |
| Float4 s = c; | |
| s.xyz = Max(lc, ec); | |
| return s; | |
| } | |
| Float4 Blitter::sRGBtoLinear(Float4 &c) | |
| { | |
| Float4 lc = c * Float4(1.0f / 12.92f); | |
| Float4 ec = power((c + Float4(0.055f)) * Float4(1.0f / 1.055f), Float4(2.4f)); | |
| Int4 linear = CmpLT(c, Float4(0.04045f)); | |
| Float4 s = c; | |
| s.xyz = As<Float4>((linear & As<Int4>(lc)) | (~linear & As<Int4>(ec))); // TODO: IfThenElse() | |
| return s; | |
| } | |
| std::shared_ptr<Routine> Blitter::generate(const State &state) | |
| { | |
| Function<Void(Pointer<Byte>)> function; | |
| { | |
| Pointer<Byte> blit(function.Arg<0>()); | |
| Pointer<Byte> source = *Pointer<Pointer<Byte>>(blit + OFFSET(BlitData,source)); | |
| Pointer<Byte> dest = *Pointer<Pointer<Byte>>(blit + OFFSET(BlitData,dest)); | |
| Int sPitchB = *Pointer<Int>(blit + OFFSET(BlitData,sPitchB)); | |
| Int dPitchB = *Pointer<Int>(blit + OFFSET(BlitData,dPitchB)); | |
| Float x0 = *Pointer<Float>(blit + OFFSET(BlitData,x0)); | |
| Float y0 = *Pointer<Float>(blit + OFFSET(BlitData,y0)); | |
| Float w = *Pointer<Float>(blit + OFFSET(BlitData,w)); | |
| Float h = *Pointer<Float>(blit + OFFSET(BlitData,h)); | |
| Int x0d = *Pointer<Int>(blit + OFFSET(BlitData,x0d)); | |
| Int x1d = *Pointer<Int>(blit + OFFSET(BlitData,x1d)); | |
| Int y0d = *Pointer<Int>(blit + OFFSET(BlitData,y0d)); | |
| Int y1d = *Pointer<Int>(blit + OFFSET(BlitData,y1d)); | |
| Int sWidth = *Pointer<Int>(blit + OFFSET(BlitData,sWidth)); | |
| Int sHeight = *Pointer<Int>(blit + OFFSET(BlitData,sHeight)); | |
| bool intSrc = Surface::isNonNormalizedInteger(state.sourceFormat); | |
| bool intDst = Surface::isNonNormalizedInteger(state.destFormat); | |
| bool intBoth = intSrc && intDst; | |
| bool srcQuadLayout = Surface::hasQuadLayout(state.sourceFormat); | |
| bool dstQuadLayout = Surface::hasQuadLayout(state.destFormat); | |
| int srcBytes = Surface::bytes(state.sourceFormat); | |
| int dstBytes = Surface::bytes(state.destFormat); | |
| bool hasConstantColorI = false; | |
| Int4 constantColorI; | |
| bool hasConstantColorF = false; | |
| Float4 constantColorF; | |
| if(state.clearOperation) | |
| { | |
| if(intBoth) // Integer types | |
| { | |
| if(!read(constantColorI, source, state)) | |
| { | |
| return nullptr; | |
| } | |
| hasConstantColorI = true; | |
| } | |
| else | |
| { | |
| if(!read(constantColorF, source, state)) | |
| { | |
| return nullptr; | |
| } | |
| hasConstantColorF = true; | |
| if(!ApplyScaleAndClamp(constantColorF, state)) | |
| { | |
| return nullptr; | |
| } | |
| } | |
| } | |
| For(Int j = y0d, j < y1d, j++) | |
| { | |
| Float y = state.clearOperation ? RValue<Float>(y0) : y0 + Float(j) * h; | |
| Pointer<Byte> destLine = dest + (dstQuadLayout ? j & Int(~1) : RValue<Int>(j)) * dPitchB; | |
| For(Int i = x0d, i < x1d, i++) | |
| { | |
| Float x = state.clearOperation ? RValue<Float>(x0) : x0 + Float(i) * w; | |
| Pointer<Byte> d = destLine + (dstQuadLayout ? (((j & Int(1)) << 1) + (i * 2) - (i & Int(1))) : RValue<Int>(i)) * dstBytes; | |
| if(hasConstantColorI) | |
| { | |
| if(!write(constantColorI, d, state)) | |
| { | |
| return nullptr; | |
| } | |
| } | |
| else if(hasConstantColorF) | |
| { | |
| for(int s = 0; s < state.destSamples; s++) | |
| { | |
| if(!write(constantColorF, d, state)) | |
| { | |
| return nullptr; | |
| } | |
| d += *Pointer<Int>(blit + OFFSET(BlitData, dSliceB)); | |
| } | |
| } | |
| else if(intBoth) // Integer types do not support filtering | |
| { | |
| Int4 color; // When both formats are true integer types, we don't go to float to avoid losing precision | |
| Int X = Int(x); | |
| Int Y = Int(y); | |
| if(state.clampToEdge) | |
| { | |
| X = Clamp(X, 0, sWidth - 1); | |
| Y = Clamp(Y, 0, sHeight - 1); | |
| } | |
| Pointer<Byte> s = source + ComputeOffset(X, Y, sPitchB, srcBytes, srcQuadLayout); | |
| if(!read(color, s, state)) | |
| { | |
| return nullptr; | |
| } | |
| if(!write(color, d, state)) | |
| { | |
| return nullptr; | |
| } | |
| } | |
| else | |
| { | |
| Float4 color; | |
| bool preScaled = false; | |
| if(!state.filter || intSrc) | |
| { | |
| Int X = Int(x); | |
| Int Y = Int(y); | |
| if(state.clampToEdge) | |
| { | |
| X = Clamp(X, 0, sWidth - 1); | |
| Y = Clamp(Y, 0, sHeight - 1); | |
| } | |
| Pointer<Byte> s = source + ComputeOffset(X, Y, sPitchB, srcBytes, srcQuadLayout); | |
| if(!read(color, s, state)) | |
| { | |
| return nullptr; | |
| } | |
| } | |
| else // Bilinear filtering | |
| { | |
| Float X = x; | |
| Float Y = y; | |
| if(state.clampToEdge) | |
| { | |
| X = Min(Max(x, 0.5f), Float(sWidth) - 0.5f); | |
| Y = Min(Max(y, 0.5f), Float(sHeight) - 0.5f); | |
| } | |
| Float x0 = X - 0.5f; | |
| Float y0 = Y - 0.5f; | |
| Int X0 = Max(Int(x0), 0); | |
| Int Y0 = Max(Int(y0), 0); | |
| Int X1 = X0 + 1; | |
| Int Y1 = Y0 + 1; | |
| X1 = IfThenElse(X1 >= sWidth, X0, X1); | |
| Y1 = IfThenElse(Y1 >= sHeight, Y0, Y1); | |
| Pointer<Byte> s00 = source + ComputeOffset(X0, Y0, sPitchB, srcBytes, srcQuadLayout); | |
| Pointer<Byte> s01 = source + ComputeOffset(X1, Y0, sPitchB, srcBytes, srcQuadLayout); | |
| Pointer<Byte> s10 = source + ComputeOffset(X0, Y1, sPitchB, srcBytes, srcQuadLayout); | |
| Pointer<Byte> s11 = source + ComputeOffset(X1, Y1, sPitchB, srcBytes, srcQuadLayout); | |
| Float4 c00; if(!read(c00, s00, state)) return nullptr; | |
| Float4 c01; if(!read(c01, s01, state)) return nullptr; | |
| Float4 c10; if(!read(c10, s10, state)) return nullptr; | |
| Float4 c11; if(!read(c11, s11, state)) return nullptr; | |
| if(state.convertSRGB && Surface::isSRGBformat(state.sourceFormat)) // sRGB -> RGB | |
| { | |
| if(!ApplyScaleAndClamp(c00, state)) return nullptr; | |
| if(!ApplyScaleAndClamp(c01, state)) return nullptr; | |
| if(!ApplyScaleAndClamp(c10, state)) return nullptr; | |
| if(!ApplyScaleAndClamp(c11, state)) return nullptr; | |
| preScaled = true; | |
| } | |
| Float4 fx = Float4(x0 - Float(X0)); | |
| Float4 fy = Float4(y0 - Float(Y0)); | |
| Float4 ix = Float4(1.0f) - fx; | |
| Float4 iy = Float4(1.0f) - fy; | |
| color = (c00 * ix + c01 * fx) * iy + | |
| (c10 * ix + c11 * fx) * fy; | |
| } | |
| if(!ApplyScaleAndClamp(color, state, preScaled)) | |
| { | |
| return nullptr; | |
| } | |
| for(int s = 0; s < state.destSamples; s++) | |
| { | |
| if(!write(color, d, state)) | |
| { | |
| return nullptr; | |
| } | |
| d += *Pointer<Int>(blit + OFFSET(BlitData,dSliceB)); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| return function("BlitRoutine"); | |
| } | |
| bool Blitter::blitReactor(Surface *source, const SliceRectF &sourceRect, Surface *dest, const SliceRect &destRect, const Blitter::Options &options) | |
| { | |
| ASSERT(!options.clearOperation || ((source->getWidth() == 1) && (source->getHeight() == 1) && (source->getDepth() == 1))); | |
| Rect dRect = destRect; | |
| RectF sRect = sourceRect; | |
| if(destRect.x0 > destRect.x1) | |
| { | |
| swap(dRect.x0, dRect.x1); | |
| swap(sRect.x0, sRect.x1); | |
| } | |
| if(destRect.y0 > destRect.y1) | |
| { | |
| swap(dRect.y0, dRect.y1); | |
| swap(sRect.y0, sRect.y1); | |
| } | |
| State state(options); | |
| state.clampToEdge = (sourceRect.x0 < 0.0f) || | |
| (sourceRect.y0 < 0.0f) || | |
| (sourceRect.x1 > (float)source->getWidth()) || | |
| (sourceRect.y1 > (float)source->getHeight()); | |
| bool useSourceInternal = !source->isExternalDirty(); | |
| bool useDestInternal = !dest->isExternalDirty(); | |
| bool isStencil = options.useStencil; | |
| state.sourceFormat = isStencil ? source->getStencilFormat() : source->getFormat(useSourceInternal); | |
| state.destFormat = isStencil ? dest->getStencilFormat() : dest->getFormat(useDestInternal); | |
| state.destSamples = dest->getSamples(); | |
| criticalSection.lock(); | |
| auto blitRoutine = blitCache->query(state); | |
| if(!blitRoutine) | |
| { | |
| blitRoutine = generate(state); | |
| if(!blitRoutine) | |
| { | |
| criticalSection.unlock(); | |
| return false; | |
| } | |
| blitCache->add(state, blitRoutine); | |
| } | |
| criticalSection.unlock(); | |
| void (*blitFunction)(const BlitData *data) = (void(*)(const BlitData*))blitRoutine->getEntry(); | |
| BlitData data; | |
| bool isRGBA = options.writeMask == 0xF; | |
| bool isEntireDest = dest->isEntire(destRect); | |
| data.source = isStencil ? source->lockStencil(0, 0, 0, sw::PUBLIC) : | |
| source->lock(0, 0, sourceRect.slice, sw::LOCK_READONLY, sw::PUBLIC, useSourceInternal); | |
| data.dest = isStencil ? dest->lockStencil(0, 0, 0, sw::PUBLIC) : | |
| dest->lock(0, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) : sw::LOCK_READWRITE, sw::PUBLIC, useDestInternal); | |
| data.sPitchB = isStencil ? source->getStencilPitchB() : source->getPitchB(useSourceInternal); | |
| data.dPitchB = isStencil ? dest->getStencilPitchB() : dest->getPitchB(useDestInternal); | |
| data.dSliceB = isStencil ? dest->getStencilSliceB() : dest->getSliceB(useDestInternal); | |
| data.w = sRect.width() / dRect.width(); | |
| data.h = sRect.height() / dRect.height(); | |
| data.x0 = sRect.x0 + (0.5f - dRect.x0) * data.w; | |
| data.y0 = sRect.y0 + (0.5f - dRect.y0) * data.h; | |
| data.x0d = dRect.x0; | |
| data.x1d = dRect.x1; | |
| data.y0d = dRect.y0; | |
| data.y1d = dRect.y1; | |
| data.sWidth = source->getWidth(); | |
| data.sHeight = source->getHeight(); | |
| blitFunction(&data); | |
| if(isStencil) | |
| { | |
| source->unlockStencil(); | |
| dest->unlockStencil(); | |
| } | |
| else | |
| { | |
| source->unlock(useSourceInternal); | |
| dest->unlock(useDestInternal); | |
| } | |
| return true; | |
| } | |
| } |