| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // utilities.h: Conversion functions and other utility routines. | |
| #ifndef LIBGLESV2_UTILITIES_H | |
| #define LIBGLESV2_UTILITIES_H | |
| #include "Device.hpp" | |
| #include "common/Image.hpp" | |
| #include "Texture.h" | |
| #include <GLES2/gl2.h> | |
| #include <GLES2/gl2ext.h> | |
| #include <GL/glcorearb.h> | |
| #include <GL/glext.h> | |
| #include <string> | |
| namespace es2 | |
| { | |
| struct Color; | |
| class Framebuffer; | |
| unsigned int UniformComponentCount(GLenum type); | |
| GLenum UniformComponentType(GLenum type); | |
| size_t UniformTypeSize(GLenum type); | |
| bool IsSamplerUniform(GLenum type); | |
| int VariableRowCount(GLenum type); | |
| int VariableColumnCount(GLenum type); | |
| int VariableRegisterCount(GLenum type); | |
| int VariableRegisterSize(GLenum type); | |
| int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize); | |
| bool IsCompressed(GLint intenalformat); | |
| bool IsSizedInternalFormat(GLint internalformat); // Not compressed. | |
| GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset, | |
| GLsizei width, GLsizei height, GLenum format, GLenum type, Texture *texture); | |
| GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, | |
| GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, Texture *texture); | |
| bool ValidateCopyFormats(GLenum textureFormat, GLenum colorbufferFormat); | |
| bool ValidateReadPixelsFormatType(const Framebuffer *framebuffer, GLenum format, GLenum type); | |
| bool IsDepthTexture(GLint format); | |
| bool IsStencilTexture(GLint format); | |
| bool IsCubemapTextureTarget(GLenum target); | |
| int CubeFaceIndex(GLenum cubeTarget); | |
| bool IsTexImageTarget(GLenum target); | |
| bool IsTextureTarget(GLenum target); | |
| GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target); | |
| size_t GetTypeSize(GLenum type); | |
| sw::Format ConvertReadFormatType(GLenum format, GLenum type); | |
| bool IsColorRenderable(GLint internalformat); | |
| bool IsDepthRenderable(GLint internalformat); | |
| bool IsStencilRenderable(GLint internalformat); | |
| bool IsMipmappable(GLint internalformat); | |
| GLuint GetAlphaSize(GLint internalformat); | |
| GLuint GetRedSize(GLint internalformat); | |
| GLuint GetGreenSize(GLint internalformat); | |
| GLuint GetBlueSize(GLint internalformat); | |
| GLuint GetDepthSize(GLint internalformat); | |
| GLuint GetStencilSize(GLint internalformat); | |
| GLenum GetColorComponentType(GLint internalformat); | |
| GLenum GetComponentType(GLint internalformat, GLenum attachment); | |
| bool IsNormalizedInteger(GLint internalformat); | |
| bool IsNonNormalizedInteger(GLint internalformat); | |
| bool IsFloatFormat(GLint internalformat); | |
| bool IsSignedNonNormalizedInteger(GLint internalformat); | |
| bool IsUnsignedNonNormalizedInteger(GLint internalformat); | |
| GLenum GetColorEncoding(GLint internalformat); | |
| // Parse the base uniform name and array index. Returns the base name of the uniform. outSubscript is | |
| // set to GL_INVALID_INDEX if the provided name is not an array or the array index is invalid. | |
| std::string ParseUniformName(const std::string &name, unsigned int *outSubscript); | |
| bool FloatFitsInInt(float f); | |
| } | |
| namespace es2sw | |
| { | |
| sw::DepthCompareMode ConvertDepthComparison(GLenum comparison); | |
| sw::StencilCompareMode ConvertStencilComparison(GLenum comparison); | |
| sw::Color<float> ConvertColor(es2::Color color); | |
| sw::BlendFactor ConvertBlendFunc(GLenum blend); | |
| sw::BlendOperation ConvertBlendOp(GLenum blendOp); | |
| sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation); | |
| sw::StencilOperation ConvertStencilOp(GLenum stencilOp); | |
| sw::AddressingMode ConvertTextureWrap(GLenum wrap); | |
| sw::CompareFunc ConvertCompareFunc(GLenum compareFunc, GLenum compareMode); | |
| sw::SwizzleType ConvertSwizzleType(GLenum swizzleType); | |
| sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace); | |
| unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha); | |
| sw::MipmapType ConvertMipMapFilter(GLenum minFilter); | |
| sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy); | |
| bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, GLenum elementType, sw::DrawType &swPrimitiveType, int &primitiveCount, int &verticesPerPrimitive); | |
| } | |
| namespace sw2es | |
| { | |
| GLenum ConvertBackBufferFormat(sw::Format format); | |
| GLenum ConvertDepthStencilFormat(sw::Format format); | |
| } | |
| #endif // LIBGLESV2_UTILITIES_H |