| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. | |
| #include "main.h" | |
| #include "mathutil.h" | |
| #include "utilities.h" | |
| #include "Buffer.h" | |
| #include "Context.h" | |
| #include "Fence.h" | |
| #include "Framebuffer.h" | |
| #include "Program.h" | |
| #include "Renderbuffer.h" | |
| #include "Shader.h" | |
| #include "Texture.h" | |
| #include "Query.h" | |
| #include "TransformFeedback.h" | |
| #include "VertexArray.h" | |
| #include "common/debug.h" | |
| #include "Common/Version.h" | |
| #include <GLES2/gl2.h> | |
| #include <GLES2/gl2ext.h> | |
| #include <GLES3/gl3.h> | |
| #include <algorithm> | |
| #include <limits> | |
| namespace es2 | |
| { | |
| static bool validImageSize(GLint level, GLsizei width, GLsizei height) | |
| { | |
| if(level < 0 || level >= IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| } | |
| namespace gl | |
| { | |
| using namespace es2; | |
| void GL_APIENTRY ActiveTexture(GLenum texture) | |
| { | |
| TRACE("(GLenum texture = 0x%X)", texture); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| context->setActiveSampler(texture - GL_TEXTURE0); | |
| } | |
| } | |
| void GL_APIENTRY AttachShader(GLuint program, GLuint shader) | |
| { | |
| TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| es2::Shader *shaderObject = context->getShader(shader); | |
| if(!programObject) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if(!shaderObject) | |
| { | |
| if(context->getProgram(shader)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if(!programObject->attachShader(shaderObject)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint name) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLuint name = %d)", target, name); | |
| switch(target) | |
| { | |
| case GL_ANY_SAMPLES_PASSED_EXT: | |
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(name == 0) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->beginQuery(target, name); | |
| } | |
| } | |
| void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar* name) | |
| { | |
| TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = %s)", program, index, name); | |
| if(index >= es2::MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| if(!programObject) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if(strncmp(name, "gl_", 3) == 0) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| programObject->bindAttributeLocation(index, name); | |
| } | |
| } | |
| void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| switch(target) | |
| { | |
| case GL_ARRAY_BUFFER: | |
| context->bindArrayBuffer(buffer); | |
| return; | |
| case GL_ELEMENT_ARRAY_BUFFER: | |
| context->bindElementArrayBuffer(buffer); | |
| return; | |
| case GL_COPY_READ_BUFFER: | |
| context->bindCopyReadBuffer(buffer); | |
| return; | |
| case GL_COPY_WRITE_BUFFER: | |
| context->bindCopyWriteBuffer(buffer); | |
| return; | |
| case GL_PIXEL_PACK_BUFFER: | |
| context->bindPixelPackBuffer(buffer); | |
| return; | |
| case GL_PIXEL_UNPACK_BUFFER: | |
| context->bindPixelUnpackBuffer(buffer); | |
| return; | |
| case GL_TRANSFORM_FEEDBACK_BUFFER: | |
| context->bindTransformFeedbackBuffer(buffer); | |
| return; | |
| case GL_UNIFORM_BUFFER: | |
| context->bindGenericUniformBuffer(buffer); | |
| return; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); | |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(target == GL_READ_FRAMEBUFFER || target == GL_FRAMEBUFFER) | |
| { | |
| context->bindReadFramebuffer(framebuffer); | |
| } | |
| if(target == GL_DRAW_FRAMEBUFFER || target == GL_FRAMEBUFFER) | |
| { | |
| context->bindDrawFramebuffer(framebuffer); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); | |
| if(target != GL_RENDERBUFFER) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| // [OpenGL ES 2.0.25] Section 4.4.3 page 110 | |
| // [OpenGL ES 3.0.4] Section 4.4.2 page 204 | |
| // If renderbuffer is not zero, then the resulting renderbuffer object | |
| // is a new state vector, initialized with a zero-sized memory buffer. | |
| context->bindRenderbuffer(renderbuffer); | |
| } | |
| } | |
| void GL_APIENTRY BindTexture(GLenum target, GLuint texture) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Texture *textureObject = context->getTexture(texture); | |
| if(textureObject && textureObject->getTarget() != target && texture != 0) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| switch(target) | |
| { | |
| case GL_TEXTURE_2D: | |
| context->bindTexture(TEXTURE_2D, texture); | |
| break; | |
| case GL_TEXTURE_CUBE_MAP: | |
| context->bindTexture(TEXTURE_CUBE, texture); | |
| break; | |
| case GL_TEXTURE_EXTERNAL_OES: | |
| context->bindTexture(TEXTURE_EXTERNAL, texture); | |
| break; | |
| case GL_TEXTURE_2D_ARRAY: | |
| context->bindTexture(TEXTURE_2D_ARRAY, texture); | |
| break; | |
| case GL_TEXTURE_3D: | |
| context->bindTexture(TEXTURE_3D, texture); | |
| break; | |
| case GL_TEXTURE_RECTANGLE_ARB: | |
| context->bindTexture(TEXTURE_2D_RECT, texture); | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | |
| { | |
| TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", | |
| red, green, blue, alpha); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setBlendColor(es2::clamp01(red), es2::clamp01(green), es2::clamp01(blue), es2::clamp01(alpha)); | |
| } | |
| } | |
| void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | |
| { | |
| TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); | |
| switch(modeRGB) | |
| { | |
| case GL_FUNC_ADD: | |
| case GL_FUNC_SUBTRACT: | |
| case GL_FUNC_REVERSE_SUBTRACT: | |
| case GL_MIN_EXT: | |
| case GL_MAX_EXT: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| switch(modeAlpha) | |
| { | |
| case GL_FUNC_ADD: | |
| case GL_FUNC_SUBTRACT: | |
| case GL_FUNC_REVERSE_SUBTRACT: | |
| case GL_MIN_EXT: | |
| case GL_MAX_EXT: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setBlendEquation(modeRGB, modeAlpha); | |
| } | |
| } | |
| void GL_APIENTRY BlendEquation(GLenum mode) | |
| { | |
| BlendEquationSeparate(mode, mode); | |
| } | |
| void GL_APIENTRY BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | |
| { | |
| TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)", | |
| srcRGB, dstRGB, srcAlpha, dstAlpha); | |
| switch(srcRGB) | |
| { | |
| case GL_ZERO: | |
| case GL_ONE: | |
| case GL_SRC_COLOR: | |
| case GL_ONE_MINUS_SRC_COLOR: | |
| case GL_DST_COLOR: | |
| case GL_ONE_MINUS_DST_COLOR: | |
| case GL_SRC_ALPHA: | |
| case GL_ONE_MINUS_SRC_ALPHA: | |
| case GL_DST_ALPHA: | |
| case GL_ONE_MINUS_DST_ALPHA: | |
| case GL_CONSTANT_COLOR: | |
| case GL_ONE_MINUS_CONSTANT_COLOR: | |
| case GL_CONSTANT_ALPHA: | |
| case GL_ONE_MINUS_CONSTANT_ALPHA: | |
| case GL_SRC_ALPHA_SATURATE: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| switch(dstRGB) | |
| { | |
| case GL_ZERO: | |
| case GL_ONE: | |
| case GL_SRC_COLOR: | |
| case GL_ONE_MINUS_SRC_COLOR: | |
| case GL_DST_COLOR: | |
| case GL_ONE_MINUS_DST_COLOR: | |
| case GL_SRC_ALPHA: | |
| case GL_ONE_MINUS_SRC_ALPHA: | |
| case GL_DST_ALPHA: | |
| case GL_ONE_MINUS_DST_ALPHA: | |
| case GL_CONSTANT_COLOR: | |
| case GL_ONE_MINUS_CONSTANT_COLOR: | |
| case GL_CONSTANT_ALPHA: | |
| case GL_ONE_MINUS_CONSTANT_ALPHA: | |
| break; | |
| case GL_SRC_ALPHA_SATURATE: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| switch(srcAlpha) | |
| { | |
| case GL_ZERO: | |
| case GL_ONE: | |
| case GL_SRC_COLOR: | |
| case GL_ONE_MINUS_SRC_COLOR: | |
| case GL_DST_COLOR: | |
| case GL_ONE_MINUS_DST_COLOR: | |
| case GL_SRC_ALPHA: | |
| case GL_ONE_MINUS_SRC_ALPHA: | |
| case GL_DST_ALPHA: | |
| case GL_ONE_MINUS_DST_ALPHA: | |
| case GL_CONSTANT_COLOR: | |
| case GL_ONE_MINUS_CONSTANT_COLOR: | |
| case GL_CONSTANT_ALPHA: | |
| case GL_ONE_MINUS_CONSTANT_ALPHA: | |
| case GL_SRC_ALPHA_SATURATE: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| switch(dstAlpha) | |
| { | |
| case GL_ZERO: | |
| case GL_ONE: | |
| case GL_SRC_COLOR: | |
| case GL_ONE_MINUS_SRC_COLOR: | |
| case GL_DST_COLOR: | |
| case GL_ONE_MINUS_DST_COLOR: | |
| case GL_SRC_ALPHA: | |
| case GL_ONE_MINUS_SRC_ALPHA: | |
| case GL_DST_ALPHA: | |
| case GL_ONE_MINUS_DST_ALPHA: | |
| case GL_CONSTANT_COLOR: | |
| case GL_ONE_MINUS_CONSTANT_COLOR: | |
| case GL_CONSTANT_ALPHA: | |
| case GL_ONE_MINUS_CONSTANT_ALPHA: | |
| break; | |
| case GL_SRC_ALPHA_SATURATE: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); | |
| } | |
| } | |
| void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor) | |
| { | |
| BlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); | |
| } | |
| void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) | |
| { | |
| size = static_cast<GLint>(size); // Work around issues with some 64-bit applications | |
| TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = %p, GLenum usage = %d)", | |
| target, size, data, usage); | |
| if(size < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| switch(usage) | |
| { | |
| case GL_STREAM_DRAW: | |
| case GL_STATIC_DRAW: | |
| case GL_DYNAMIC_DRAW: | |
| break; | |
| case GL_STREAM_READ: | |
| case GL_STREAM_COPY: | |
| case GL_STATIC_READ: | |
| case GL_STATIC_COPY: | |
| case GL_DYNAMIC_READ: | |
| case GL_DYNAMIC_COPY: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Buffer *buffer = nullptr; | |
| if(!context->getBuffer(target, &buffer)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(!buffer) | |
| { | |
| // A null buffer means that "0" is bound to the requested buffer target | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| buffer->bufferData(data, size, usage); | |
| } | |
| } | |
| void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) | |
| { | |
| size = static_cast<GLint>(size); // Work around issues with some 64-bit applications | |
| offset = static_cast<GLint>(offset); | |
| TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = %p)", | |
| target, offset, size, data); | |
| if(size < 0 || offset < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Buffer *buffer = nullptr; | |
| if(!context->getBuffer(target, &buffer)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(!buffer) | |
| { | |
| // A null buffer means that "0" is bound to the requested buffer target | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(buffer->isMapped()) | |
| { | |
| // It is an invalid operation to update an already mapped buffer | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if((size_t)size + offset > buffer->size()) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| buffer->bufferSubData(data, size, offset); | |
| } | |
| } | |
| GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target) | |
| { | |
| TRACE("(GLenum target = 0x%X)", target); | |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) | |
| { | |
| return error(GL_INVALID_ENUM, 0); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Framebuffer *framebuffer = nullptr; | |
| if(target == GL_READ_FRAMEBUFFER) | |
| { | |
| framebuffer = context->getReadFramebuffer(); | |
| } | |
| else | |
| { | |
| framebuffer = context->getDrawFramebuffer(); | |
| } | |
| if(!framebuffer) | |
| { | |
| return GL_FRAMEBUFFER_UNDEFINED_OES; | |
| } | |
| return framebuffer->completeness(); | |
| } | |
| return 0; | |
| } | |
| void GL_APIENTRY Clear(GLbitfield mask) | |
| { | |
| TRACE("(GLbitfield mask = %X)", mask); | |
| if((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->clear(mask); | |
| } | |
| } | |
| void GL_APIENTRY ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | |
| { | |
| TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", | |
| red, green, blue, alpha); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setClearColor(red, green, blue, alpha); | |
| } | |
| } | |
| void GL_APIENTRY ClearDepthf(GLclampf depth) | |
| { | |
| TRACE("(GLclampf depth = %f)", depth); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setClearDepth(depth); | |
| } | |
| } | |
| void GL_APIENTRY ClearStencil(GLint s) | |
| { | |
| TRACE("(GLint s = %d)", s); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setClearStencil(s); | |
| } | |
| } | |
| void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | |
| { | |
| TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)", | |
| red, green, blue, alpha); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setColorMask(red != GL_FALSE, green != GL_FALSE, blue != GL_FALSE, alpha != GL_FALSE); | |
| } | |
| } | |
| void GL_APIENTRY CompileShader(GLuint shader) | |
| { | |
| TRACE("(GLuint shader = %d)", shader); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Shader *shaderObject = context->getShader(shader); | |
| if(!shaderObject) | |
| { | |
| if(context->getProgram(shader)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| shaderObject->compile(); | |
| } | |
| } | |
| void GL_APIENTRY CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, | |
| GLint border, GLsizei imageSize, const GLvoid* data) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " | |
| "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)", | |
| target, level, internalformat, width, height, border, imageSize, data); | |
| if(!validImageSize(level, width, height) || border != 0 || imageSize < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(!IsCompressed(internalformat)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(border != 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| switch(target) | |
| { | |
| case GL_TEXTURE_2D: | |
| if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || | |
| height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| if(width != height) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || | |
| height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_RECTANGLE_ARB: // Rectangle textures cannot be compressed | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(imageSize != gl::ComputeCompressedSize(width, height, internalformat)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) | |
| { | |
| es2::Texture2D *texture = context->getTexture2D(target); | |
| if(!texture) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| texture->setCompressedImage(level, internalformat, width, height, imageSize, data); | |
| } | |
| else if(es2::IsCubemapTextureTarget(target)) | |
| { | |
| es2::TextureCubeMap *texture = context->getTextureCubeMap(); | |
| if(!texture) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data); | |
| } | |
| else UNREACHABLE(target); | |
| } | |
| } | |
| void GL_APIENTRY CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, | |
| GLenum format, GLsizei imageSize, const GLvoid* data) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " | |
| "GLsizei imageSize = %d, const GLvoid* data = %p)", | |
| target, level, xoffset, yoffset, width, height, format, imageSize, data); | |
| if(!es2::IsTexImageTarget(target)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(!IsCompressed(format)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(imageSize != gl::ComputeCompressedSize(width, height, format)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(xoffset % 4 != 0 || yoffset % 4 != 0) | |
| { | |
| // We wait to check the offsets until this point, because the multiple-of-four restriction does not exist unless DXT1 textures are supported | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) | |
| { | |
| es2::Texture2D *texture = context->getTexture2D(target); | |
| GLenum validationError = ValidateSubImageParams(true, false, target, level, xoffset, yoffset, width, height, format, GL_NONE, texture); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data); | |
| } | |
| else if(es2::IsCubemapTextureTarget(target)) | |
| { | |
| es2::TextureCubeMap *texture = context->getTextureCubeMap(); | |
| GLenum validationError = ValidateSubImageParams(true, false, target, level, xoffset, yoffset, width, height, format, GL_NONE, texture); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data); | |
| } | |
| else UNREACHABLE(target); | |
| } | |
| } | |
| void GL_APIENTRY CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " | |
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", | |
| target, level, internalformat, x, y, width, height, border); | |
| if(!validImageSize(level, width, height)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(border != 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| switch(target) | |
| { | |
| case GL_TEXTURE_RECTANGLE_ARB: | |
| if(level != 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| // Fall through to GL_TEXTURE_2D case. | |
| case GL_TEXTURE_2D: | |
| if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || | |
| height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| if(width != height) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || | |
| height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| es2::Framebuffer *framebuffer = context->getReadFramebuffer(); | |
| if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) | |
| { | |
| return error(GL_INVALID_FRAMEBUFFER_OPERATION); | |
| } | |
| es2::Renderbuffer *source = framebuffer->getReadColorbuffer(); | |
| if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| GLenum colorbufferFormat = source->getFormat(); | |
| // Determine the sized internal format. | |
| if(gl::IsUnsizedInternalFormat(internalformat)) | |
| { | |
| if(colorbufferFormat == GL_RGB10_A2) | |
| { | |
| // Not supported with unsized internalformat. | |
| // https://www.khronos.org/members/login/bugzilla/show_bug.cgi?id=9807#c56 | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(gl::GetBaseInternalFormat(colorbufferFormat) == internalformat) | |
| { | |
| internalformat = colorbufferFormat; | |
| } | |
| else if(GetColorComponentType(colorbufferFormat) == GL_UNSIGNED_NORMALIZED && GetRedSize(colorbufferFormat) <= 8) | |
| { | |
| // TODO: Convert to the smallest format that fits all components. | |
| // e.g. Copying RGBA4 to RGB should result in RGB565, not RGB8. | |
| internalformat = gl::GetSizedInternalFormat(internalformat, GL_UNSIGNED_BYTE); | |
| } | |
| else if(GetColorComponentType(colorbufferFormat) == GL_INT) | |
| { | |
| internalformat = gl::GetSizedInternalFormat(internalformat, GL_INT); | |
| } | |
| else if(GetColorComponentType(colorbufferFormat) == GL_UNSIGNED_INT) | |
| { | |
| internalformat = gl::GetSizedInternalFormat(internalformat, GL_UNSIGNED_INT); | |
| } | |
| else if(GetColorComponentType(colorbufferFormat) == GL_FLOAT && GetRedSize(colorbufferFormat) == 16) // GL_EXT_color_buffer_half_float | |
| { | |
| internalformat = gl::GetSizedInternalFormat(internalformat, GL_HALF_FLOAT_OES); | |
| } | |
| else if(GetColorComponentType(colorbufferFormat) == GL_FLOAT && GetRedSize(colorbufferFormat) == 32) // GL_EXT_color_buffer_float | |
| { | |
| internalformat = gl::GetSizedInternalFormat(internalformat, GL_FLOAT); | |
| } | |
| else | |
| { | |
| UNIMPLEMENTED("internalformat = %x, colorbufferFormat = %X", internalformat, colorbufferFormat); | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| if(!ValidateCopyFormats(internalformat, colorbufferFormat)) | |
| { | |
| return; | |
| } | |
| if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) | |
| { | |
| es2::Texture2D *texture = context->getTexture2D(target); | |
| if(!texture) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| texture->copyImage(level, internalformat, x, y, width, height, source); | |
| } | |
| else if(es2::IsCubemapTextureTarget(target)) | |
| { | |
| es2::TextureCubeMap *texture = context->getTextureCubeMap(); | |
| if(!texture) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| texture->copyImage(target, level, internalformat, x, y, width, height, source); | |
| } | |
| else UNREACHABLE(target); | |
| } | |
| } | |
| void GL_APIENTRY CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", | |
| target, level, xoffset, yoffset, x, y, width, height); | |
| if(!es2::IsTexImageTarget(target)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Framebuffer *framebuffer = context->getReadFramebuffer(); | |
| if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) | |
| { | |
| return error(GL_INVALID_FRAMEBUFFER_OPERATION); | |
| } | |
| es2::Renderbuffer *source = framebuffer->getReadColorbuffer(); | |
| if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| es2::Texture *texture = nullptr; | |
| if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) | |
| { | |
| texture = context->getTexture2D(target); | |
| } | |
| else if(es2::IsCubemapTextureTarget(target)) | |
| { | |
| texture = context->getTextureCubeMap(); | |
| } | |
| else UNREACHABLE(target); | |
| GLenum validationError = ValidateSubImageParams(false, true, target, level, xoffset, yoffset, width, height, GL_NONE, GL_NONE, texture); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, source); | |
| } | |
| } | |
| GLuint GL_APIENTRY CreateProgram(void) | |
| { | |
| TRACE("()"); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| return context->createProgram(); | |
| } | |
| return 0; | |
| } | |
| GLuint GL_APIENTRY CreateShader(GLenum type) | |
| { | |
| TRACE("(GLenum type = 0x%X)", type); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| switch(type) | |
| { | |
| case GL_FRAGMENT_SHADER: | |
| case GL_VERTEX_SHADER: | |
| return context->createShader(type); | |
| default: | |
| return error(GL_INVALID_ENUM, 0); | |
| } | |
| } | |
| return 0; | |
| } | |
| void GL_APIENTRY CullFace(GLenum mode) | |
| { | |
| TRACE("(GLenum mode = 0x%X)", mode); | |
| switch(mode) | |
| { | |
| case GL_FRONT: | |
| case GL_BACK: | |
| case GL_FRONT_AND_BACK: | |
| { | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setCullMode(mode); | |
| } | |
| } | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint* buffers) | |
| { | |
| TRACE("(GLsizei n = %d, const GLuint* buffers = %p)", n, buffers); | |
| if(n < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| for(int i = 0; i < n; i++) | |
| { | |
| context->deleteBuffer(buffers[i]); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint* fences) | |
| { | |
| TRACE("(GLsizei n = %d, const GLuint* fences = %p)", n, fences); | |
| if(n < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| for(int i = 0; i < n; i++) | |
| { | |
| context->deleteFence(fences[i]); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) | |
| { | |
| TRACE("(GLsizei n = %d, const GLuint* framebuffers = %p)", n, framebuffers); | |
| if(n < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| for(int i = 0; i < n; i++) | |
| { | |
| if(framebuffers[i] != 0) // Attempts to delete default framebuffer silently ignored. | |
| { | |
| context->deleteFramebuffer(framebuffers[i]); | |
| } | |
| } | |
| } | |
| } | |
| void GL_APIENTRY DeleteProgram(GLuint program) | |
| { | |
| TRACE("(GLuint program = %d)", program); | |
| if(program == 0) | |
| { | |
| return; | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(!context->getProgram(program)) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| context->deleteProgram(program); | |
| } | |
| } | |
| void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids) | |
| { | |
| TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids); | |
| if(n < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| for(int i = 0; i < n; i++) | |
| { | |
| context->deleteQuery(ids[i]); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) | |
| { | |
| TRACE("(GLsizei n = %d, const GLuint* renderbuffers = %p)", n, renderbuffers); | |
| if(n < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| for(int i = 0; i < n; i++) | |
| { | |
| context->deleteRenderbuffer(renderbuffers[i]); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY DeleteShader(GLuint shader) | |
| { | |
| TRACE("(GLuint shader = %d)", shader); | |
| if(shader == 0) | |
| { | |
| return; | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(!context->getShader(shader)) | |
| { | |
| if(context->getProgram(shader)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| context->deleteShader(shader); | |
| } | |
| } | |
| void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint* textures) | |
| { | |
| TRACE("(GLsizei n = %d, const GLuint* textures = %p)", n, textures); | |
| if(n < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| for(int i = 0; i < n; i++) | |
| { | |
| if(textures[i] != 0) // Attempts to delete default texture silently ignored. | |
| { | |
| context->deleteTexture(textures[i]); | |
| } | |
| } | |
| } | |
| } | |
| void GL_APIENTRY DepthFunc(GLenum func) | |
| { | |
| TRACE("(GLenum func = 0x%X)", func); | |
| switch(func) | |
| { | |
| case GL_NEVER: | |
| case GL_ALWAYS: | |
| case GL_LESS: | |
| case GL_LEQUAL: | |
| case GL_EQUAL: | |
| case GL_GREATER: | |
| case GL_GEQUAL: | |
| case GL_NOTEQUAL: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setDepthFunc(func); | |
| } | |
| } | |
| void GL_APIENTRY DepthMask(GLboolean flag) | |
| { | |
| TRACE("(GLboolean flag = %d)", flag); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setDepthMask(flag != GL_FALSE); | |
| } | |
| } | |
| void GL_APIENTRY DepthRangef(GLclampf zNear, GLclampf zFar) | |
| { | |
| TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setDepthRange(zNear, zFar); | |
| } | |
| } | |
| void GL_APIENTRY DetachShader(GLuint program, GLuint shader) | |
| { | |
| TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| es2::Shader *shaderObject = context->getShader(shader); | |
| if(!programObject) | |
| { | |
| es2::Shader *shaderByProgramHandle; | |
| shaderByProgramHandle = context->getShader(program); | |
| if(!shaderByProgramHandle) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| if(!shaderObject) | |
| { | |
| es2::Program *programByShaderHandle = context->getProgram(shader); | |
| if(!programByShaderHandle) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| if(!programObject->detachShader(shaderObject)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY Disable(GLenum cap) | |
| { | |
| TRACE("(GLenum cap = 0x%X)", cap); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| switch(cap) | |
| { | |
| case GL_CULL_FACE: context->setCullFaceEnabled(false); break; | |
| case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(false); break; | |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(false); break; | |
| case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(false); break; | |
| case GL_SCISSOR_TEST: context->setScissorTestEnabled(false); break; | |
| case GL_STENCIL_TEST: context->setStencilTestEnabled(false); break; | |
| case GL_DEPTH_TEST: context->setDepthTestEnabled(false); break; | |
| case GL_BLEND: context->setBlendEnabled(false); break; | |
| case GL_DITHER: context->setDitherEnabled(false); break; | |
| case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndexEnabled(false); break; | |
| case GL_RASTERIZER_DISCARD: context->setRasterizerDiscardEnabled(false); break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY DisableVertexAttribArray(GLuint index) | |
| { | |
| TRACE("(GLuint index = %d)", index); | |
| if(index >= es2::MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setVertexAttribArrayEnabled(index, false); | |
| } | |
| } | |
| void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count) | |
| { | |
| TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); | |
| switch(mode) | |
| { | |
| case GL_POINTS: | |
| case GL_LINES: | |
| case GL_LINE_LOOP: | |
| case GL_LINE_STRIP: | |
| case GL_TRIANGLES: | |
| case GL_TRIANGLE_FAN: | |
| case GL_TRIANGLE_STRIP: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(count < 0 || first < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | |
| if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode())) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| context->drawArrays(mode, first, count); | |
| } | |
| } | |
| void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) | |
| { | |
| TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = %p)", | |
| mode, count, type, indices); | |
| switch(mode) | |
| { | |
| case GL_POINTS: | |
| case GL_LINES: | |
| case GL_LINE_LOOP: | |
| case GL_LINE_STRIP: | |
| case GL_TRIANGLES: | |
| case GL_TRIANGLE_FAN: | |
| case GL_TRIANGLE_STRIP: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(count < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | |
| if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| switch(type) | |
| { | |
| case GL_UNSIGNED_BYTE: | |
| case GL_UNSIGNED_SHORT: | |
| case GL_UNSIGNED_INT: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices); | |
| } | |
| } | |
| void GL_APIENTRY DrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) | |
| { | |
| TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)", | |
| mode, first, count, instanceCount); | |
| switch(mode) | |
| { | |
| case GL_POINTS: | |
| case GL_LINES: | |
| case GL_LINE_LOOP: | |
| case GL_LINE_STRIP: | |
| case GL_TRIANGLES: | |
| case GL_TRIANGLE_FAN: | |
| case GL_TRIANGLE_STRIP: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(count < 0 || instanceCount < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | |
| if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode())) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| context->drawArrays(mode, first, count, instanceCount); | |
| } | |
| } | |
| void GL_APIENTRY DrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) | |
| { | |
| TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)", | |
| mode, count, type, indices, instanceCount); | |
| switch(mode) | |
| { | |
| case GL_POINTS: | |
| case GL_LINES: | |
| case GL_LINE_LOOP: | |
| case GL_LINE_STRIP: | |
| case GL_TRIANGLES: | |
| case GL_TRIANGLE_FAN: | |
| case GL_TRIANGLE_STRIP: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| switch(type) | |
| { | |
| case GL_UNSIGNED_BYTE: | |
| case GL_UNSIGNED_SHORT: | |
| case GL_UNSIGNED_INT: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(count < 0 || instanceCount < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | |
| if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount); | |
| } | |
| } | |
| void GL_APIENTRY VertexAttribDivisorEXT(GLuint index, GLuint divisor) | |
| { | |
| TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(index >= es2::MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| context->setVertexAttribDivisor(index, divisor); | |
| } | |
| } | |
| void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) | |
| { | |
| TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)", | |
| mode, first, count, instanceCount); | |
| switch(mode) | |
| { | |
| case GL_POINTS: | |
| case GL_LINES: | |
| case GL_LINE_LOOP: | |
| case GL_LINE_STRIP: | |
| case GL_TRIANGLES: | |
| case GL_TRIANGLE_FAN: | |
| case GL_TRIANGLE_STRIP: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(count < 0 || instanceCount < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(!context->hasZeroDivisor()) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | |
| if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode())) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| context->drawArrays(mode, first, count, instanceCount); | |
| } | |
| } | |
| void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) | |
| { | |
| TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)", | |
| mode, count, type, indices, instanceCount); | |
| switch(mode) | |
| { | |
| case GL_POINTS: | |
| case GL_LINES: | |
| case GL_LINE_LOOP: | |
| case GL_LINE_STRIP: | |
| case GL_TRIANGLES: | |
| case GL_TRIANGLE_FAN: | |
| case GL_TRIANGLE_STRIP: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| switch(type) | |
| { | |
| case GL_UNSIGNED_BYTE: | |
| case GL_UNSIGNED_SHORT: | |
| case GL_UNSIGNED_INT: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(count < 0 || instanceCount < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(!context->hasZeroDivisor()) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | |
| if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount); | |
| } | |
| } | |
| void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor) | |
| { | |
| TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(index >= MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| context->setVertexAttribDivisor(index, divisor); | |
| } | |
| } | |
| void GL_APIENTRY Enable(GLenum cap) | |
| { | |
| TRACE("(GLenum cap = 0x%X)", cap); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| switch(cap) | |
| { | |
| case GL_CULL_FACE: context->setCullFaceEnabled(true); break; | |
| case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(true); break; | |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(true); break; | |
| case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(true); break; | |
| case GL_SCISSOR_TEST: context->setScissorTestEnabled(true); break; | |
| case GL_STENCIL_TEST: context->setStencilTestEnabled(true); break; | |
| case GL_DEPTH_TEST: context->setDepthTestEnabled(true); break; | |
| case GL_BLEND: context->setBlendEnabled(true); break; | |
| case GL_DITHER: context->setDitherEnabled(true); break; | |
| case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndexEnabled(true); break; | |
| case GL_RASTERIZER_DISCARD: context->setRasterizerDiscardEnabled(true); break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY EnableVertexAttribArray(GLuint index) | |
| { | |
| TRACE("(GLuint index = %d)", index); | |
| if(index >= es2::MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setVertexAttribArrayEnabled(index, true); | |
| } | |
| } | |
| void GL_APIENTRY EndQueryEXT(GLenum target) | |
| { | |
| TRACE("GLenum target = 0x%X)", target); | |
| switch(target) | |
| { | |
| case GL_ANY_SAMPLES_PASSED_EXT: | |
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->endQuery(target); | |
| } | |
| } | |
| void GL_APIENTRY FinishFenceNV(GLuint fence) | |
| { | |
| TRACE("(GLuint fence = %d)", fence); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Fence *fenceObject = context->getFence(fence); | |
| if(!fenceObject) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| fenceObject->finishFence(); | |
| } | |
| } | |
| void GL_APIENTRY Finish(void) | |
| { | |
| TRACE("()"); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->finish(); | |
| } | |
| } | |
| void GL_APIENTRY Flush(void) | |
| { | |
| TRACE("()"); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->flush(); | |
| } | |
| } | |
| void GL_APIENTRY FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " | |
| "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); | |
| if((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) || | |
| (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Framebuffer *framebuffer = nullptr; | |
| GLuint framebufferName = 0; | |
| if(target == GL_READ_FRAMEBUFFER) | |
| { | |
| framebuffer = context->getReadFramebuffer(); | |
| framebufferName = context->getReadFramebufferName(); | |
| } | |
| else | |
| { | |
| framebuffer = context->getDrawFramebuffer(); | |
| framebufferName = context->getDrawFramebufferName(); | |
| } | |
| if(!framebuffer || framebufferName == 0) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| // [OpenGL ES 2.0.25] Section 4.4.3 page 112 | |
| // [OpenGL ES 3.0.2] Section 4.4.2 page 201 | |
| // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of | |
| // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated. | |
| if(renderbuffer != 0) | |
| { | |
| if(!context->getRenderbuffer(renderbuffer)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| switch(attachment) | |
| { | |
| case GL_DEPTH_ATTACHMENT: | |
| framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); | |
| break; | |
| case GL_STENCIL_ATTACHMENT: | |
| framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); | |
| break; | |
| case GL_DEPTH_STENCIL_ATTACHMENT: | |
| framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); | |
| framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); | |
| break; | |
| default: | |
| if(attachment < GL_COLOR_ATTACHMENT0 || attachment > GL_COLOR_ATTACHMENT31) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer, attachment - GL_COLOR_ATTACHMENT0); | |
| break; | |
| } | |
| } | |
| } | |
| void GL_APIENTRY FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " | |
| "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level); | |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(texture == 0) | |
| { | |
| textarget = GL_NONE; | |
| } | |
| else | |
| { | |
| es2::Texture *tex = context->getTexture(texture); | |
| if(!tex) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| switch(textarget) | |
| { | |
| case GL_TEXTURE_2D: | |
| if(tex->getTarget() != GL_TEXTURE_2D) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| break; | |
| case GL_TEXTURE_RECTANGLE_ARB: | |
| if(tex->getTarget() != GL_TEXTURE_RECTANGLE_ARB) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| if(tex->getTarget() != GL_TEXTURE_CUBE_MAP) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if((textarget == GL_TEXTURE_RECTANGLE_ARB) && (level != 0)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(tex->isCompressed(textarget, level)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| es2::Framebuffer *framebuffer = nullptr; | |
| GLuint framebufferName = 0; | |
| if(target == GL_READ_FRAMEBUFFER) | |
| { | |
| framebuffer = context->getReadFramebuffer(); | |
| framebufferName = context->getReadFramebufferName(); | |
| } | |
| else | |
| { | |
| framebuffer = context->getDrawFramebuffer(); | |
| framebufferName = context->getDrawFramebufferName(); | |
| } | |
| if(framebufferName == 0 || !framebuffer) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| switch(attachment) | |
| { | |
| case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level); break; | |
| case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level); break; | |
| case GL_DEPTH_STENCIL_ATTACHMENT: | |
| framebuffer->setDepthbuffer(textarget, texture, level); | |
| framebuffer->setStencilbuffer(textarget, texture, level); | |
| break; | |
| default: | |
| if(attachment < GL_COLOR_ATTACHMENT0 || attachment > GL_COLOR_ATTACHMENT31) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0, level); | |
| break; | |
| } | |
| } | |
| } | |
| void GL_APIENTRY FrontFace(GLenum mode) | |
| { | |
| TRACE("(GLenum mode = 0x%X)", mode); | |
| switch(mode) | |
| { | |
| case GL_CW: | |
| case GL_CCW: | |
| { | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setFrontFace(mode); | |
| } | |
| } | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| void GL_APIENTRY GenBuffers(GLsizei n, GLuint* buffers) | |
| { | |
| TRACE("(GLsizei n = %d, GLuint* buffers = %p)", n, buffers); | |
| if(n < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| for(int i = 0; i < n; i++) | |
| { | |
| buffers[i] = context->createBuffer(); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GenerateMipmap(GLenum target) | |
| { | |
| TRACE("(GLenum target = 0x%X)", target); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Texture *texture = context->getTargetTexture(target); | |
| if(!texture) | |
| { | |
| return; | |
| } | |
| if(!IsMipmappable(texture->getFormat(target, texture->getBaseLevel()))) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(target == GL_TEXTURE_CUBE_MAP) | |
| { | |
| TextureCubeMap *cube = context->getTextureCubeMap(); | |
| if(!cube->isCubeComplete()) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| // [OpenGL ES 3.2]: "Otherwise, if levelbase is not defined, or if any dimension | |
| // is zero, all mipmap levels are left unchanged. This is not an error." | |
| if(!texture->isBaseLevelDefined()) | |
| { | |
| return; | |
| } | |
| texture->generateMipmaps(); | |
| } | |
| } | |
| void GL_APIENTRY GenFencesNV(GLsizei n, GLuint* fences) | |
| { | |
| TRACE("(GLsizei n = %d, GLuint* fences = %p)", n, fences); | |
| if(n < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| for(int i = 0; i < n; i++) | |
| { | |
| fences[i] = context->createFence(); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint* framebuffers) | |
| { | |
| TRACE("(GLsizei n = %d, GLuint* framebuffers = %p)", n, framebuffers); | |
| if(n < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| for(int i = 0; i < n; i++) | |
| { | |
| framebuffers[i] = context->createFramebuffer(); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint* ids) | |
| { | |
| TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids); | |
| if(n < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| for(int i = 0; i < n; i++) | |
| { | |
| ids[i] = context->createQuery(); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint* renderbuffers) | |
| { | |
| TRACE("(GLsizei n = %d, GLuint* renderbuffers = %p)", n, renderbuffers); | |
| if(n < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| for(int i = 0; i < n; i++) | |
| { | |
| renderbuffers[i] = context->createRenderbuffer(); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GenTextures(GLsizei n, GLuint* textures) | |
| { | |
| TRACE("(GLsizei n = %d, GLuint* textures = %p)", n, textures); | |
| if(n < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| for(int i = 0; i < n; i++) | |
| { | |
| textures[i] = context->createTexture(); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | |
| { | |
| TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = %p, " | |
| "GLint *size = %p, GLenum *type = %p, GLchar *name = %p)", | |
| program, index, bufsize, length, size, type, name); | |
| if(bufsize < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| if(!programObject) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if(index >= programObject->getActiveAttributeCount()) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| programObject->getActiveAttribute(index, bufsize, length, size, type, name); | |
| } | |
| } | |
| void GL_APIENTRY GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) | |
| { | |
| TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, " | |
| "GLsizei* length = %p, GLint* size = %p, GLenum* type = %p, GLchar* name = %s)", | |
| program, index, bufsize, length, size, type, name); | |
| if(bufsize < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| if(!programObject) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if(index >= programObject->getActiveUniformCount()) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| programObject->getActiveUniform(index, bufsize, length, size, type, name); | |
| } | |
| } | |
| void GL_APIENTRY GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) | |
| { | |
| TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = %p, GLuint* shaders = %p)", | |
| program, maxcount, count, shaders); | |
| if(maxcount < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| if(!programObject) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| return programObject->getAttachedShaders(maxcount, count, shaders); | |
| } | |
| } | |
| int GL_APIENTRY GetAttribLocation(GLuint program, const GLchar* name) | |
| { | |
| TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| if(!programObject) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION, -1); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE, -1); | |
| } | |
| } | |
| if(!programObject->isLinked()) | |
| { | |
| return error(GL_INVALID_OPERATION, -1); | |
| } | |
| return programObject->getAttributeLocation(name); | |
| } | |
| return -1; | |
| } | |
| void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean* params) | |
| { | |
| TRACE("(GLenum pname = 0x%X, GLboolean* params = %p)", pname, params); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(!(context->getBooleanv(pname, params))) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | |
| return error(GL_INVALID_ENUM); | |
| if(numParams == 0) | |
| return; // it is known that the pname is valid, but there are no parameters to return | |
| if(nativeType == GL_FLOAT) | |
| { | |
| GLfloat *floatParams = nullptr; | |
| floatParams = new GLfloat[numParams]; | |
| context->getFloatv(pname, floatParams); | |
| for(unsigned int i = 0; i < numParams; ++i) | |
| { | |
| if(floatParams[i] == 0.0f) | |
| params[i] = GL_FALSE; | |
| else | |
| params[i] = GL_TRUE; | |
| } | |
| delete [] floatParams; | |
| } | |
| else if(nativeType == GL_INT) | |
| { | |
| GLint *intParams = nullptr; | |
| intParams = new GLint[numParams]; | |
| context->getIntegerv(pname, intParams); | |
| for(unsigned int i = 0; i < numParams; ++i) | |
| { | |
| if(intParams[i] == 0) | |
| params[i] = GL_FALSE; | |
| else | |
| params[i] = GL_TRUE; | |
| } | |
| delete [] intParams; | |
| } | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Buffer *buffer; | |
| if(!context->getBuffer(target, &buffer)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(!buffer) | |
| { | |
| // A null buffer means that "0" is bound to the requested buffer target | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| switch(pname) | |
| { | |
| case GL_BUFFER_USAGE: | |
| *params = buffer->usage(); | |
| break; | |
| case GL_BUFFER_SIZE: | |
| *params = (GLint)buffer->size(); | |
| break; | |
| case GL_BUFFER_ACCESS_FLAGS: | |
| *params = buffer->access(); | |
| break; | |
| case GL_BUFFER_MAPPED: | |
| *params = buffer->isMapped(); | |
| break; | |
| case GL_BUFFER_MAP_LENGTH: | |
| *params = (GLint)buffer->length(); | |
| break; | |
| case GL_BUFFER_MAP_OFFSET: | |
| *params = (GLint)buffer->offset(); | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| GLenum GL_APIENTRY GetError(void) | |
| { | |
| TRACE("()"); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| return context->getError(); | |
| } | |
| return GL_NO_ERROR; | |
| } | |
| void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params) | |
| { | |
| TRACE("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = %p)", fence, pname, params); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Fence *fenceObject = context->getFence(fence); | |
| if(!fenceObject) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| fenceObject->getFenceiv(pname, params); | |
| } | |
| } | |
| void GL_APIENTRY GetFloatv(GLenum pname, GLfloat* params) | |
| { | |
| TRACE("(GLenum pname = 0x%X, GLfloat* params = %p)", pname, params); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(!(context->getFloatv(pname, params))) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | |
| return error(GL_INVALID_ENUM); | |
| if(numParams == 0) | |
| return; // it is known that the pname is valid, but that there are no parameters to return. | |
| if(nativeType == GL_BOOL) | |
| { | |
| GLboolean *boolParams = nullptr; | |
| boolParams = new GLboolean[numParams]; | |
| context->getBooleanv(pname, boolParams); | |
| for(unsigned int i = 0; i < numParams; ++i) | |
| { | |
| if(boolParams[i] == GL_FALSE) | |
| params[i] = 0.0f; | |
| else | |
| params[i] = 1.0f; | |
| } | |
| delete [] boolParams; | |
| } | |
| else if(nativeType == GL_INT) | |
| { | |
| GLint *intParams = nullptr; | |
| intParams = new GLint[numParams]; | |
| context->getIntegerv(pname, intParams); | |
| for(unsigned int i = 0; i < numParams; ++i) | |
| { | |
| params[i] = (GLfloat)intParams[i]; | |
| } | |
| delete [] intParams; | |
| } | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", | |
| target, attachment, pname, params); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| GLuint framebufferName = 0; | |
| if(target == GL_READ_FRAMEBUFFER) | |
| { | |
| framebufferName = context->getReadFramebufferName(); | |
| } | |
| else | |
| { | |
| framebufferName = context->getDrawFramebufferName(); | |
| } | |
| switch(attachment) | |
| { | |
| case GL_BACK: | |
| case GL_DEPTH: | |
| case GL_STENCIL: | |
| if(framebufferName != 0) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| break; | |
| case GL_DEPTH_ATTACHMENT: | |
| case GL_STENCIL_ATTACHMENT: | |
| if(framebufferName == 0) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| break; | |
| case GL_DEPTH_STENCIL_ATTACHMENT: | |
| if(framebufferName == 0) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| break; | |
| default: | |
| if(framebufferName == 0) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(attachment < GL_COLOR_ATTACHMENT0 || attachment > GL_COLOR_ATTACHMENT31) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| break; | |
| } | |
| es2::Framebuffer *framebuffer = context->getFramebuffer(framebufferName); | |
| if(!framebuffer) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| GLenum attachmentType; | |
| GLuint attachmentHandle; | |
| GLint attachmentLayer; | |
| Renderbuffer *renderbuffer = nullptr; | |
| switch(attachment) | |
| { | |
| case GL_BACK: | |
| attachmentType = framebuffer->getColorbufferType(0); | |
| attachmentHandle = framebuffer->getColorbufferName(0); | |
| attachmentLayer = framebuffer->getColorbufferLayer(0); | |
| renderbuffer = framebuffer->getColorbuffer(0); | |
| break; | |
| case GL_DEPTH: | |
| case GL_DEPTH_ATTACHMENT: | |
| attachmentType = framebuffer->getDepthbufferType(); | |
| attachmentHandle = framebuffer->getDepthbufferName(); | |
| attachmentLayer = framebuffer->getDepthbufferLayer(); | |
| renderbuffer = framebuffer->getDepthbuffer(); | |
| break; | |
| case GL_STENCIL: | |
| case GL_STENCIL_ATTACHMENT: | |
| attachmentType = framebuffer->getStencilbufferType(); | |
| attachmentHandle = framebuffer->getStencilbufferName(); | |
| attachmentLayer = framebuffer->getStencilbufferLayer(); | |
| renderbuffer = framebuffer->getStencilbuffer(); | |
| break; | |
| case GL_DEPTH_STENCIL_ATTACHMENT: | |
| attachmentType = framebuffer->getDepthbufferType(); | |
| attachmentHandle = framebuffer->getDepthbufferName(); | |
| attachmentLayer = framebuffer->getDepthbufferLayer(); | |
| renderbuffer = framebuffer->getDepthbuffer(); | |
| if(attachmentHandle != framebuffer->getStencilbufferName()) | |
| { | |
| // Different attachments to DEPTH and STENCIL, query fails | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| break; | |
| default: | |
| ASSERT((unsigned int)(attachment - GL_COLOR_ATTACHMENT0) < MAX_COLOR_ATTACHMENTS); | |
| attachmentType = framebuffer->getColorbufferType(attachment - GL_COLOR_ATTACHMENT0); | |
| attachmentHandle = framebuffer->getColorbufferName(attachment - GL_COLOR_ATTACHMENT0); | |
| attachmentLayer = framebuffer->getColorbufferLayer(attachment - GL_COLOR_ATTACHMENT0); | |
| renderbuffer = framebuffer->getColorbuffer(attachment - GL_COLOR_ATTACHMENT0); | |
| break; | |
| } | |
| GLenum attachmentObjectType = GL_NONE; // Type category | |
| if(framebufferName == 0) | |
| { | |
| attachmentObjectType = GL_FRAMEBUFFER_DEFAULT; | |
| } | |
| else if(attachmentType == GL_NONE || Framebuffer::IsRenderbuffer(attachmentType)) | |
| { | |
| attachmentObjectType = attachmentType; | |
| } | |
| else if(es2::IsTextureTarget(attachmentType)) | |
| { | |
| attachmentObjectType = GL_TEXTURE; | |
| } | |
| else UNREACHABLE(attachmentType); | |
| if(attachmentObjectType != GL_NONE) | |
| { | |
| switch(pname) | |
| { | |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: | |
| *params = attachmentObjectType; | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: | |
| if(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE) | |
| { | |
| *params = attachmentHandle; | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: | |
| if(attachmentObjectType == GL_TEXTURE) | |
| { | |
| *params = renderbuffer->getLevel(); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: | |
| if(attachmentObjectType == GL_TEXTURE) | |
| { | |
| if(es2::IsCubemapTextureTarget(attachmentType)) | |
| { | |
| *params = attachmentType; | |
| } | |
| else | |
| { | |
| *params = 0; | |
| } | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: | |
| *params = attachmentLayer; | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: | |
| *params = renderbuffer->getRedSize(); | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: | |
| *params = renderbuffer->getGreenSize(); | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: | |
| *params = renderbuffer->getBlueSize(); | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: | |
| *params = renderbuffer->getAlphaSize(); | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: | |
| *params = renderbuffer->getDepthSize(); | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: | |
| *params = renderbuffer->getStencilSize(); | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: | |
| // case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT: // GL_EXT_color_buffer_half_float | |
| if(attachment == GL_DEPTH_STENCIL_ATTACHMENT) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| *params = GetComponentType(renderbuffer->getFormat(), attachment); | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: | |
| *params = GetColorEncoding(renderbuffer->getFormat()); | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| else | |
| { | |
| // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | |
| // is NONE, then querying any other pname will generate INVALID_ENUM. | |
| // ES 3.0.2 spec pg 235 states that if the attachment type is none, | |
| // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an | |
| // INVALID_OPERATION for all other pnames | |
| switch(pname) | |
| { | |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: | |
| *params = GL_NONE; | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: | |
| *params = 0; | |
| break; | |
| default: | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| } | |
| GLenum GL_APIENTRY GetGraphicsResetStatusEXT(void) | |
| { | |
| TRACE("()"); | |
| return GL_NO_ERROR; | |
| } | |
| void GL_APIENTRY GetIntegerv(GLenum pname, GLint* params) | |
| { | |
| TRACE("(GLenum pname = 0x%X, GLint* params = %p)", pname, params); | |
| auto context = es2::getContext(); | |
| if(!context) | |
| { | |
| // Not strictly an error, but probably unintended or attempting to rely on non-compliant behavior | |
| ERR("glGetIntegerv() called without current context."); | |
| // This is not spec compliant! When there is no current GL context, functions should | |
| // have no side effects. Google Maps queries these values before creating a context, | |
| // so we need this as a bug-compatible workaround. | |
| switch(pname) | |
| { | |
| case GL_MAX_TEXTURE_SIZE: *params = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE; return; | |
| case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = es2::MAX_VERTEX_TEXTURE_IMAGE_UNITS; return; | |
| case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS; return; | |
| case GL_STENCIL_BITS: *params = 8; return; | |
| case GL_ALIASED_LINE_WIDTH_RANGE: | |
| params[0] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MIN; | |
| params[1] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MAX; | |
| return; | |
| } | |
| } | |
| if(context) | |
| { | |
| if(!(context->getIntegerv(pname, params))) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | |
| return error(GL_INVALID_ENUM); | |
| if(numParams == 0) | |
| return; // it is known that pname is valid, but there are no parameters to return | |
| if(nativeType == GL_BOOL) | |
| { | |
| GLboolean *boolParams = nullptr; | |
| boolParams = new GLboolean[numParams]; | |
| context->getBooleanv(pname, boolParams); | |
| for(unsigned int i = 0; i < numParams; ++i) | |
| { | |
| params[i] = (boolParams[i] == GL_FALSE) ? 0 : 1; | |
| } | |
| delete [] boolParams; | |
| } | |
| else if(nativeType == GL_FLOAT) | |
| { | |
| GLfloat *floatParams = nullptr; | |
| floatParams = new GLfloat[numParams]; | |
| context->getFloatv(pname, floatParams); | |
| for(unsigned int i = 0; i < numParams; ++i) | |
| { | |
| if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) | |
| { | |
| params[i] = convert_float_fixed(floatParams[i]); | |
| } | |
| else | |
| { | |
| params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); | |
| } | |
| } | |
| delete [] floatParams; | |
| } | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint* params) | |
| { | |
| TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint* params = %p)", program, pname, params); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| if(!programObject) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| switch(pname) | |
| { | |
| case GL_DELETE_STATUS: | |
| *params = programObject->isFlaggedForDeletion(); | |
| return; | |
| case GL_LINK_STATUS: | |
| *params = programObject->isLinked(); | |
| return; | |
| case GL_VALIDATE_STATUS: | |
| *params = programObject->isValidated(); | |
| return; | |
| case GL_INFO_LOG_LENGTH: | |
| *params = (GLint)programObject->getInfoLogLength(); | |
| return; | |
| case GL_ATTACHED_SHADERS: | |
| *params = programObject->getAttachedShadersCount(); | |
| return; | |
| case GL_ACTIVE_ATTRIBUTES: | |
| *params = (GLint)programObject->getActiveAttributeCount(); | |
| return; | |
| case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: | |
| *params = programObject->getActiveAttributeMaxLength(); | |
| return; | |
| case GL_ACTIVE_UNIFORMS: | |
| *params = (GLint)programObject->getActiveUniformCount(); | |
| return; | |
| case GL_ACTIVE_UNIFORM_MAX_LENGTH: | |
| *params = programObject->getActiveUniformMaxLength(); | |
| return; | |
| case GL_ACTIVE_UNIFORM_BLOCKS: | |
| *params = (GLint)programObject->getActiveUniformBlockCount(); | |
| return; | |
| case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: | |
| *params = programObject->getActiveUniformBlockMaxLength(); | |
| return; | |
| case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: | |
| *params = programObject->getTransformFeedbackBufferMode(); | |
| return; | |
| case GL_TRANSFORM_FEEDBACK_VARYINGS: | |
| *params = programObject->getTransformFeedbackVaryingCount(); | |
| return; | |
| case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: | |
| *params = programObject->getTransformFeedbackVaryingMaxLength(); | |
| return; | |
| case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: | |
| *params = programObject->getBinaryRetrievableHint(); | |
| return; | |
| case GL_PROGRAM_BINARY_LENGTH: | |
| *params = programObject->getBinaryLength(); | |
| return; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) | |
| { | |
| TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)", | |
| program, bufsize, length, infolog); | |
| if(bufsize < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| if(!programObject) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| programObject->getInfoLog(bufsize, length, infolog); | |
| } | |
| } | |
| void GL_APIENTRY GetQueryivEXT(GLenum target, GLenum pname, GLint *params) | |
| { | |
| TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)", target, pname, params); | |
| switch(pname) | |
| { | |
| case GL_CURRENT_QUERY_EXT: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| params[0] = context->getActiveQuery(target); | |
| } | |
| } | |
| void GL_APIENTRY GetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params) | |
| { | |
| TRACE("(GLuint name = %d, GLenum pname = 0x%X, GLuint *params = %p)", name, pname, params); | |
| switch(pname) | |
| { | |
| case GL_QUERY_RESULT_EXT: | |
| case GL_QUERY_RESULT_AVAILABLE_EXT: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Query *queryObject = context->getQuery(name); | |
| if(!queryObject) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(context->getActiveQuery(queryObject->getType()) == name) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| switch(pname) | |
| { | |
| case GL_QUERY_RESULT_EXT: | |
| params[0] = queryObject->getResult(); | |
| break; | |
| case GL_QUERY_RESULT_AVAILABLE_EXT: | |
| params[0] = queryObject->isResultAvailable(); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(target != GL_RENDERBUFFER) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(context->getRenderbufferName() == 0) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| es2::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferName()); | |
| switch(pname) | |
| { | |
| case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break; | |
| case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break; | |
| case GL_RENDERBUFFER_INTERNAL_FORMAT: | |
| { | |
| GLint internalformat = renderbuffer->getFormat(); | |
| *params = (internalformat == GL_NONE) ? GL_RGBA4 : internalformat; | |
| } | |
| break; | |
| case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break; | |
| case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break; | |
| case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break; | |
| case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break; | |
| case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break; | |
| case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break; | |
| case GL_RENDERBUFFER_SAMPLES: *params = renderbuffer->getSamples(); break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint* params) | |
| { | |
| TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = %p)", shader, pname, params); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Shader *shaderObject = context->getShader(shader); | |
| if(!shaderObject) | |
| { | |
| if(context->getProgram(shader)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| switch(pname) | |
| { | |
| case GL_SHADER_TYPE: | |
| *params = shaderObject->getType(); | |
| return; | |
| case GL_DELETE_STATUS: | |
| *params = shaderObject->isFlaggedForDeletion(); | |
| return; | |
| case GL_COMPILE_STATUS: | |
| *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; | |
| return; | |
| case GL_INFO_LOG_LENGTH: | |
| *params = (GLint)shaderObject->getInfoLogLength(); | |
| return; | |
| case GL_SHADER_SOURCE_LENGTH: | |
| *params = (GLint)shaderObject->getSourceLength(); | |
| return; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) | |
| { | |
| TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)", | |
| shader, bufsize, length, infolog); | |
| if(bufsize < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Shader *shaderObject = context->getShader(shader); | |
| if(!shaderObject) | |
| { | |
| if(context->getProgram(shader)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| shaderObject->getInfoLog(bufsize, length, infolog); | |
| } | |
| } | |
| void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) | |
| { | |
| TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)", | |
| shadertype, precisiontype, range, precision); | |
| switch(shadertype) | |
| { | |
| case GL_VERTEX_SHADER: | |
| case GL_FRAGMENT_SHADER: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| switch(precisiontype) | |
| { | |
| case GL_LOW_FLOAT: | |
| case GL_MEDIUM_FLOAT: | |
| case GL_HIGH_FLOAT: | |
| // IEEE 754 single-precision | |
| range[0] = 127; | |
| range[1] = 127; | |
| *precision = 23; | |
| break; | |
| case GL_LOW_INT: | |
| case GL_MEDIUM_INT: | |
| case GL_HIGH_INT: | |
| // Full integer precision is supported | |
| range[0] = 31; | |
| range[1] = 30; | |
| *precision = 0; | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) | |
| { | |
| TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* source = %p)", | |
| shader, bufsize, length, source); | |
| if(bufsize < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Shader *shaderObject = context->getShader(shader); | |
| if(!shaderObject) | |
| { | |
| if(context->getProgram(shader)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| shaderObject->getSource(bufsize, length, source); | |
| } | |
| } | |
| const GLubyte* GL_APIENTRY GetString(GLenum name) | |
| { | |
| TRACE("(GLenum name = 0x%X)", name); | |
| switch(name) | |
| { | |
| case GL_VENDOR: | |
| return (GLubyte*)"Google Inc."; | |
| case GL_RENDERER: | |
| return (GLubyte*)"Google SwiftShader"; | |
| case GL_VERSION: | |
| return (GLubyte*)"OpenGL ES 3.0 SwiftShader " VERSION_STRING; | |
| case GL_SHADING_LANGUAGE_VERSION: | |
| return (GLubyte*)"OpenGL ES GLSL ES 3.00 SwiftShader " VERSION_STRING; | |
| case GL_EXTENSIONS: | |
| { | |
| auto context = es2::getContext(); | |
| return context ? context->getExtensions(GL_INVALID_INDEX) : (GLubyte*)nullptr; | |
| } | |
| default: | |
| return error(GL_INVALID_ENUM, (GLubyte*)nullptr); | |
| } | |
| } | |
| void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = %p)", target, pname, params); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Texture *texture = context->getTargetTexture(target); | |
| if(!texture) | |
| { | |
| return; | |
| } | |
| switch(pname) | |
| { | |
| case GL_TEXTURE_MAG_FILTER: | |
| *params = (GLfloat)texture->getMagFilter(); | |
| break; | |
| case GL_TEXTURE_MIN_FILTER: | |
| *params = (GLfloat)texture->getMinFilter(); | |
| break; | |
| case GL_TEXTURE_WRAP_S: | |
| *params = (GLfloat)texture->getWrapS(); | |
| break; | |
| case GL_TEXTURE_WRAP_T: | |
| *params = (GLfloat)texture->getWrapT(); | |
| break; | |
| case GL_TEXTURE_WRAP_R_OES: | |
| *params = (GLfloat)texture->getWrapR(); | |
| break; | |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
| *params = texture->getMaxAnisotropy(); | |
| break; | |
| case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: | |
| *params = (GLfloat)1; | |
| break; | |
| case GL_TEXTURE_BASE_LEVEL: | |
| *params = (GLfloat)texture->getBaseLevel(); | |
| break; | |
| case GL_TEXTURE_COMPARE_FUNC: | |
| *params = (GLfloat)texture->getCompareFunc(); | |
| break; | |
| case GL_TEXTURE_COMPARE_MODE: | |
| *params = (GLfloat)texture->getCompareMode(); | |
| break; | |
| case GL_TEXTURE_IMMUTABLE_FORMAT: | |
| *params = (GLfloat)texture->getImmutableFormat(); | |
| break; | |
| case GL_TEXTURE_IMMUTABLE_LEVELS: | |
| *params = (GLfloat)texture->getImmutableLevels(); | |
| break; | |
| case GL_TEXTURE_MAX_LEVEL: | |
| *params = (GLfloat)texture->getMaxLevel(); | |
| break; | |
| case GL_TEXTURE_MAX_LOD: | |
| *params = texture->getMaxLOD(); | |
| break; | |
| case GL_TEXTURE_MIN_LOD: | |
| *params = texture->getMinLOD(); | |
| break; | |
| case GL_TEXTURE_SWIZZLE_R: | |
| *params = (GLfloat)texture->getSwizzleR(); | |
| break; | |
| case GL_TEXTURE_SWIZZLE_G: | |
| *params = (GLfloat)texture->getSwizzleG(); | |
| break; | |
| case GL_TEXTURE_SWIZZLE_B: | |
| *params = (GLfloat)texture->getSwizzleB(); | |
| break; | |
| case GL_TEXTURE_SWIZZLE_A: | |
| *params = (GLfloat)texture->getSwizzleA(); | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint* params) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Texture *texture = context->getTargetTexture(target); | |
| if(!texture) | |
| { | |
| return; | |
| } | |
| switch(pname) | |
| { | |
| case GL_TEXTURE_MAG_FILTER: | |
| *params = texture->getMagFilter(); | |
| break; | |
| case GL_TEXTURE_MIN_FILTER: | |
| *params = texture->getMinFilter(); | |
| break; | |
| case GL_TEXTURE_WRAP_S: | |
| *params = texture->getWrapS(); | |
| break; | |
| case GL_TEXTURE_WRAP_T: | |
| *params = texture->getWrapT(); | |
| break; | |
| case GL_TEXTURE_WRAP_R_OES: | |
| *params = texture->getWrapR(); | |
| break; | |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
| *params = (GLint)texture->getMaxAnisotropy(); | |
| break; | |
| case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: | |
| *params = 1; | |
| break; | |
| case GL_TEXTURE_BASE_LEVEL: | |
| *params = texture->getBaseLevel(); | |
| break; | |
| case GL_TEXTURE_COMPARE_FUNC: | |
| *params = (GLint)texture->getCompareFunc(); | |
| break; | |
| case GL_TEXTURE_COMPARE_MODE: | |
| *params = (GLint)texture->getCompareMode(); | |
| break; | |
| case GL_TEXTURE_IMMUTABLE_FORMAT: | |
| *params = (GLint)texture->getImmutableFormat(); | |
| break; | |
| case GL_TEXTURE_IMMUTABLE_LEVELS: | |
| *params = (GLint)texture->getImmutableLevels(); | |
| break; | |
| case GL_TEXTURE_MAX_LEVEL: | |
| *params = texture->getMaxLevel(); | |
| break; | |
| case GL_TEXTURE_MAX_LOD: | |
| *params = (GLint)roundf(texture->getMaxLOD()); | |
| break; | |
| case GL_TEXTURE_MIN_LOD: | |
| *params = (GLint)roundf(texture->getMinLOD()); | |
| break; | |
| case GL_TEXTURE_SWIZZLE_R: | |
| *params = (GLint)texture->getSwizzleR(); | |
| break; | |
| case GL_TEXTURE_SWIZZLE_G: | |
| *params = (GLint)texture->getSwizzleG(); | |
| break; | |
| case GL_TEXTURE_SWIZZLE_B: | |
| *params = (GLint)texture->getSwizzleB(); | |
| break; | |
| case GL_TEXTURE_SWIZZLE_A: | |
| *params = (GLint)texture->getSwizzleA(); | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) | |
| { | |
| TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = %p)", | |
| program, location, bufSize, params); | |
| if(bufSize < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| if(!programObject) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if(!programObject->isLinked()) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(!programObject->getUniformfv(location, &bufSize, params)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat* params) | |
| { | |
| TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = %p)", program, location, params); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| if(!programObject) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if(!programObject->isLinked()) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(!programObject->getUniformfv(location, nullptr, params)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) | |
| { | |
| TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = %p)", | |
| program, location, bufSize, params); | |
| if(bufSize < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| if(!programObject) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if(!programObject->isLinked()) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(!programObject->getUniformiv(location, &bufSize, params)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint* params) | |
| { | |
| TRACE("(GLuint program = %d, GLint location = %d, GLint* params = %p)", program, location, params); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| if(!programObject) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if(!programObject->isLinked()) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(!programObject->getUniformiv(location, nullptr, params)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| int GL_APIENTRY GetUniformLocation(GLuint program, const GLchar* name) | |
| { | |
| TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name); | |
| auto context = es2::getContext(); | |
| if(strstr(name, "gl_") == name) | |
| { | |
| return -1; | |
| } | |
| if(context) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| if(!programObject) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION, -1); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE, -1); | |
| } | |
| } | |
| if(!programObject->isLinked()) | |
| { | |
| return error(GL_INVALID_OPERATION, -1); | |
| } | |
| return programObject->getUniformLocation(name); | |
| } | |
| return -1; | |
| } | |
| void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) | |
| { | |
| TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = %p)", index, pname, params); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(index >= es2::MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| const es2::VertexAttribute &attribState = context->getVertexAttribState(index); | |
| switch(pname) | |
| { | |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: | |
| *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); | |
| break; | |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: | |
| *params = (GLfloat)attribState.mSize; | |
| break; | |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: | |
| *params = (GLfloat)attribState.mStride; | |
| break; | |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: | |
| *params = (GLfloat)attribState.mType; | |
| break; | |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: | |
| *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); | |
| break; | |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: | |
| *params = (GLfloat)attribState.mBoundBuffer.name(); | |
| break; | |
| case GL_CURRENT_VERTEX_ATTRIB: | |
| { | |
| const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index]; | |
| for(int i = 0; i < 4; ++i) | |
| { | |
| params[i] = attrib.getCurrentValueF(i); | |
| } | |
| } | |
| break; | |
| case GL_VERTEX_ATTRIB_ARRAY_INTEGER: | |
| *params = (GLfloat)(attribState.mPureInteger ? GL_TRUE : GL_FALSE); | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) | |
| { | |
| TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = %p)", index, pname, params); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(index >= es2::MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| const es2::VertexAttribute &attribState = context->getVertexAttribState(index); | |
| switch(pname) | |
| { | |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: | |
| *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); | |
| break; | |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: | |
| *params = attribState.mSize; | |
| break; | |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: | |
| *params = attribState.mStride; | |
| break; | |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: | |
| *params = attribState.mType; | |
| break; | |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: | |
| *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); | |
| break; | |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: | |
| *params = attribState.mBoundBuffer.name(); | |
| break; | |
| case GL_CURRENT_VERTEX_ATTRIB: | |
| { | |
| const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index]; | |
| for(int i = 0; i < 4; ++i) | |
| { | |
| float currentValue = attrib.getCurrentValueF(i); | |
| params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f)); | |
| } | |
| } | |
| break; | |
| case GL_VERTEX_ATTRIB_ARRAY_INTEGER: | |
| *params = (attribState.mPureInteger ? GL_TRUE : GL_FALSE); | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) | |
| { | |
| TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = %p)", index, pname, pointer); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(index >= es2::MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index)); | |
| } | |
| } | |
| void GL_APIENTRY Hint(GLenum target, GLenum mode) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); | |
| switch(mode) | |
| { | |
| case GL_FASTEST: | |
| case GL_NICEST: | |
| case GL_DONT_CARE: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| switch(target) | |
| { | |
| case GL_GENERATE_MIPMAP_HINT: | |
| context->setGenerateMipmapHint(mode); | |
| break; | |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: | |
| context->setFragmentShaderDerivativeHint(mode); | |
| break; | |
| case GL_TEXTURE_FILTERING_HINT_CHROMIUM: | |
| context->setTextureFilteringHint(mode); | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| GLboolean GL_APIENTRY IsBuffer(GLuint buffer) | |
| { | |
| TRACE("(GLuint buffer = %d)", buffer); | |
| auto context = es2::getContext(); | |
| if(context && buffer) | |
| { | |
| es2::Buffer *bufferObject = context->getBuffer(buffer); | |
| if(bufferObject) | |
| { | |
| return GL_TRUE; | |
| } | |
| } | |
| return GL_FALSE; | |
| } | |
| GLboolean GL_APIENTRY IsEnabled(GLenum cap) | |
| { | |
| TRACE("(GLenum cap = 0x%X)", cap); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| switch(cap) | |
| { | |
| case GL_CULL_FACE: return context->isCullFaceEnabled(); | |
| case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled(); | |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled(); | |
| case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); | |
| case GL_SCISSOR_TEST: return context->isScissorTestEnabled(); | |
| case GL_STENCIL_TEST: return context->isStencilTestEnabled(); | |
| case GL_DEPTH_TEST: return context->isDepthTestEnabled(); | |
| case GL_BLEND: return context->isBlendEnabled(); | |
| case GL_DITHER: return context->isDitherEnabled(); | |
| case GL_PRIMITIVE_RESTART_FIXED_INDEX: return context->isPrimitiveRestartFixedIndexEnabled(); | |
| case GL_RASTERIZER_DISCARD: return context->isRasterizerDiscardEnabled(); | |
| default: | |
| return error(GL_INVALID_ENUM, false); | |
| } | |
| } | |
| return false; | |
| } | |
| GLboolean GL_APIENTRY IsFenceNV(GLuint fence) | |
| { | |
| TRACE("(GLuint fence = %d)", fence); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Fence *fenceObject = context->getFence(fence); | |
| if(!fenceObject) | |
| { | |
| return GL_FALSE; | |
| } | |
| return fenceObject->isFence(); | |
| } | |
| return GL_FALSE; | |
| } | |
| GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer) | |
| { | |
| TRACE("(GLuint framebuffer = %d)", framebuffer); | |
| auto context = es2::getContext(); | |
| if(context && framebuffer) | |
| { | |
| es2::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); | |
| if(framebufferObject) | |
| { | |
| return GL_TRUE; | |
| } | |
| } | |
| return GL_FALSE; | |
| } | |
| GLboolean GL_APIENTRY IsProgram(GLuint program) | |
| { | |
| TRACE("(GLuint program = %d)", program); | |
| auto context = es2::getContext(); | |
| if(context && program) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| if(programObject) | |
| { | |
| return GL_TRUE; | |
| } | |
| } | |
| return GL_FALSE; | |
| } | |
| GLboolean GL_APIENTRY IsQueryEXT(GLuint name) | |
| { | |
| TRACE("(GLuint name = %d)", name); | |
| if(name == 0) | |
| { | |
| return GL_FALSE; | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Query *queryObject = context->getQuery(name); | |
| if(queryObject) | |
| { | |
| return GL_TRUE; | |
| } | |
| } | |
| return GL_FALSE; | |
| } | |
| GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer) | |
| { | |
| TRACE("(GLuint renderbuffer = %d)", renderbuffer); | |
| auto context = es2::getContext(); | |
| if(context && renderbuffer) | |
| { | |
| es2::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); | |
| if(renderbufferObject) | |
| { | |
| return GL_TRUE; | |
| } | |
| } | |
| return GL_FALSE; | |
| } | |
| GLboolean GL_APIENTRY IsShader(GLuint shader) | |
| { | |
| TRACE("(GLuint shader = %d)", shader); | |
| auto context = es2::getContext(); | |
| if(context && shader) | |
| { | |
| es2::Shader *shaderObject = context->getShader(shader); | |
| if(shaderObject) | |
| { | |
| return GL_TRUE; | |
| } | |
| } | |
| return GL_FALSE; | |
| } | |
| GLboolean GL_APIENTRY IsTexture(GLuint texture) | |
| { | |
| TRACE("(GLuint texture = %d)", texture); | |
| auto context = es2::getContext(); | |
| if(context && texture) | |
| { | |
| es2::Texture *textureObject = context->getTexture(texture); | |
| if(textureObject) | |
| { | |
| return GL_TRUE; | |
| } | |
| } | |
| return GL_FALSE; | |
| } | |
| void GL_APIENTRY LineWidth(GLfloat width) | |
| { | |
| TRACE("(GLfloat width = %f)", width); | |
| if(width <= 0.0f) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setLineWidth(width); | |
| } | |
| } | |
| void GL_APIENTRY LinkProgram(GLuint program) | |
| { | |
| TRACE("(GLuint program = %d)", program); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| if(!programObject) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if(programObject == context->getCurrentProgram()) | |
| { | |
| es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | |
| if(transformFeedback && transformFeedback->isActive()) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| programObject->link(); | |
| } | |
| } | |
| void GL_APIENTRY PixelStorei(GLenum pname, GLint param) | |
| { | |
| TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| switch(pname) | |
| { | |
| case GL_UNPACK_ALIGNMENT: | |
| if(param != 1 && param != 2 && param != 4 && param != 8) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| context->setUnpackAlignment(param); | |
| break; | |
| case GL_PACK_ALIGNMENT: | |
| if(param != 1 && param != 2 && param != 4 && param != 8) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| context->setPackAlignment(param); | |
| break; | |
| case GL_PACK_ROW_LENGTH: | |
| if(param < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| context->setPackRowLength(param); | |
| break; | |
| case GL_PACK_SKIP_PIXELS: | |
| if(param < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| context->setPackSkipPixels(param); | |
| break; | |
| case GL_PACK_SKIP_ROWS: | |
| if(param < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| context->setPackSkipRows(param); | |
| break; | |
| case GL_UNPACK_ROW_LENGTH: | |
| if(param < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| context->setUnpackRowLength(param); | |
| break; | |
| case GL_UNPACK_IMAGE_HEIGHT: | |
| if(param < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| context->setUnpackImageHeight(param); | |
| break; | |
| case GL_UNPACK_SKIP_PIXELS: | |
| if(param < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| context->setUnpackSkipPixels(param); | |
| break; | |
| case GL_UNPACK_SKIP_ROWS: | |
| if(param < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| context->setUnpackSkipRows(param); | |
| break; | |
| case GL_UNPACK_SKIP_IMAGES: | |
| if(param < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| context->setUnpackSkipImages(param); | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units) | |
| { | |
| TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setPolygonOffsetParams(factor, units); | |
| } | |
| } | |
| void GL_APIENTRY ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, | |
| GLenum format, GLenum type, GLsizei bufSize, GLvoid *data) | |
| { | |
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " | |
| "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = %p)", | |
| x, y, width, height, format, type, bufSize, data); | |
| if(width < 0 || height < 0 || bufSize < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->readPixels(x, y, width, height, format, type, &bufSize, data); | |
| } | |
| } | |
| void GL_APIENTRY ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) | |
| { | |
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " | |
| "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = %p)", | |
| x, y, width, height, format, type, pixels); | |
| if(width < 0 || height < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->readPixels(x, y, width, height, format, type, nullptr, pixels); | |
| } | |
| } | |
| void GL_APIENTRY ReleaseShaderCompiler(void) | |
| { | |
| TRACE("()"); | |
| es2::Shader::releaseCompiler(); | |
| } | |
| void GL_APIENTRY RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", | |
| target, samples, internalformat, width, height); | |
| switch(target) | |
| { | |
| case GL_RENDERBUFFER: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(width < 0 || height < 0 || samples < 0 || | |
| width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || | |
| height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(samples > es2::IMPLEMENTATION_MAX_SAMPLES || | |
| (IsNonNormalizedInteger(internalformat) && samples > 0)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| GLuint handle = context->getRenderbufferName(); | |
| if(handle == 0) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(IsColorRenderable(internalformat)) | |
| { | |
| context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples)); | |
| } | |
| else if(IsDepthRenderable(internalformat) && IsStencilRenderable(internalformat)) | |
| { | |
| context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, internalformat, samples)); | |
| } | |
| else if(IsDepthRenderable(internalformat)) | |
| { | |
| context->setRenderbufferStorage(new es2::Depthbuffer(width, height, internalformat, samples)); | |
| } | |
| else if(IsStencilRenderable(internalformat)) | |
| { | |
| context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples)); | |
| } | |
| else error(GL_INVALID_ENUM); | |
| } | |
| } | |
| void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | |
| { | |
| RenderbufferStorageMultisample(target, samples, internalformat, width, height); | |
| } | |
| void GL_APIENTRY RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | |
| { | |
| RenderbufferStorageMultisample(target, 0, internalformat, width, height); | |
| } | |
| void GL_APIENTRY SampleCoverage(GLclampf value, GLboolean invert) | |
| { | |
| TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setSampleCoverageParams(es2::clamp01(value), invert != GL_FALSE); | |
| } | |
| } | |
| void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition) | |
| { | |
| TRACE("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition); | |
| if(condition != GL_ALL_COMPLETED_NV) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Fence *fenceObject = context->getFence(fence); | |
| if(!fenceObject) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| fenceObject->setFence(condition); | |
| } | |
| } | |
| void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); | |
| if(width < 0 || height < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setScissorParams(x, y, width, height); | |
| } | |
| } | |
| void GL_APIENTRY ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) | |
| { | |
| TRACE("(GLsizei n = %d, const GLuint* shaders = %p, GLenum binaryformat = 0x%X, " | |
| "const GLvoid* binary = %p, GLsizei length = %d)", | |
| n, shaders, binaryformat, binary, length); | |
| // No binary shader formats are supported. | |
| return error(GL_INVALID_ENUM); | |
| } | |
| void GL_APIENTRY ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) | |
| { | |
| TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = %p, const GLint* length = %p)", | |
| shader, count, string, length); | |
| if(count < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Shader *shaderObject = context->getShader(shader); | |
| if(!shaderObject) | |
| { | |
| if(context->getProgram(shader)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| shaderObject->setSource(count, string, length); | |
| } | |
| } | |
| void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | |
| { | |
| TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask); | |
| switch(face) | |
| { | |
| case GL_FRONT: | |
| case GL_BACK: | |
| case GL_FRONT_AND_BACK: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| switch(func) | |
| { | |
| case GL_NEVER: | |
| case GL_ALWAYS: | |
| case GL_LESS: | |
| case GL_LEQUAL: | |
| case GL_EQUAL: | |
| case GL_GEQUAL: | |
| case GL_GREATER: | |
| case GL_NOTEQUAL: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
| { | |
| context->setStencilParams(func, ref, mask); | |
| } | |
| if(face == GL_BACK || face == GL_FRONT_AND_BACK) | |
| { | |
| context->setStencilBackParams(func, ref, mask); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask) | |
| { | |
| StencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); | |
| } | |
| void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask) | |
| { | |
| TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask); | |
| switch(face) | |
| { | |
| case GL_FRONT: | |
| case GL_BACK: | |
| case GL_FRONT_AND_BACK: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
| { | |
| context->setStencilWritemask(mask); | |
| } | |
| if(face == GL_BACK || face == GL_FRONT_AND_BACK) | |
| { | |
| context->setStencilBackWritemask(mask); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY StencilMask(GLuint mask) | |
| { | |
| StencilMaskSeparate(GL_FRONT_AND_BACK, mask); | |
| } | |
| void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) | |
| { | |
| TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", | |
| face, fail, zfail, zpass); | |
| switch(face) | |
| { | |
| case GL_FRONT: | |
| case GL_BACK: | |
| case GL_FRONT_AND_BACK: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| switch(fail) | |
| { | |
| case GL_ZERO: | |
| case GL_KEEP: | |
| case GL_REPLACE: | |
| case GL_INCR: | |
| case GL_DECR: | |
| case GL_INVERT: | |
| case GL_INCR_WRAP: | |
| case GL_DECR_WRAP: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| switch(zfail) | |
| { | |
| case GL_ZERO: | |
| case GL_KEEP: | |
| case GL_REPLACE: | |
| case GL_INCR: | |
| case GL_DECR: | |
| case GL_INVERT: | |
| case GL_INCR_WRAP: | |
| case GL_DECR_WRAP: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| switch(zpass) | |
| { | |
| case GL_ZERO: | |
| case GL_KEEP: | |
| case GL_REPLACE: | |
| case GL_INCR: | |
| case GL_DECR: | |
| case GL_INVERT: | |
| case GL_INCR_WRAP: | |
| case GL_DECR_WRAP: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
| { | |
| context->setStencilOperations(fail, zfail, zpass); | |
| } | |
| if(face == GL_BACK || face == GL_FRONT_AND_BACK) | |
| { | |
| context->setStencilBackOperations(fail, zfail, zpass); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass) | |
| { | |
| StencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); | |
| } | |
| GLboolean GL_APIENTRY TestFenceNV(GLuint fence) | |
| { | |
| TRACE("(GLuint fence = %d)", fence); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Fence *fenceObject = context->getFence(fence); | |
| if(!fenceObject) | |
| { | |
| return error(GL_INVALID_OPERATION, GL_TRUE); | |
| } | |
| return fenceObject->testFence(); | |
| } | |
| return GL_TRUE; | |
| } | |
| void GL_APIENTRY TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, | |
| GLint border, GLenum format, GLenum type, const GLvoid* data) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, " | |
| "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* data = %p)", | |
| target, level, internalformat, width, height, border, format, type, data); | |
| if(!validImageSize(level, width, height)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| // GL_APPLE_texture_format_BGRA8888 allows (only) GL_BGRA_EXT / GL_RGBA, while | |
| // GL_EXT_texture_format_BGRA8888 also allows GL_BGRA_EXT / GL_BGRA_EXT. | |
| if(format == GL_BGRA_EXT && internalformat == GL_RGBA) | |
| { | |
| internalformat = GL_BGRA_EXT; | |
| } | |
| GLenum validationError = ValidateTextureFormatType(format, type, internalformat, target); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| if(border != 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| switch(target) | |
| { | |
| case GL_TEXTURE_RECTANGLE_ARB: | |
| if(level != 0) | |
| { | |
| return error(GL_INVALID_VALUE); // Defining level other than 0 is not allowed | |
| } | |
| // Fall through to GL_TEXTURE_2D case. | |
| case GL_TEXTURE_2D: | |
| if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || | |
| height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| if(width != height) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || | |
| height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, 1, format, type)); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| GLint sizedInternalFormat = gl::GetSizedInternalFormat(internalformat, type); | |
| if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) | |
| { | |
| es2::Texture2D *texture = context->getTexture2D(target); | |
| if(!texture) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| texture->setImage(level, width, height, sizedInternalFormat, format, type, context->getUnpackParameters(), data); | |
| } | |
| else | |
| { | |
| es2::TextureCubeMap *texture = context->getTextureCubeMap(); | |
| if(!texture) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| texture->setImage(target, level, width, height, sizedInternalFormat, format, type, context->getUnpackParameters(), data); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Texture *texture = context->getTargetTexture(target); | |
| if(!texture) | |
| { | |
| return; | |
| } | |
| switch(pname) | |
| { | |
| case GL_TEXTURE_WRAP_S: | |
| if(!texture->setWrapS((GLenum)param)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| case GL_TEXTURE_WRAP_T: | |
| if(!texture->setWrapT((GLenum)param)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| case GL_TEXTURE_WRAP_R_OES: | |
| if(!texture->setWrapR((GLenum)param)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| case GL_TEXTURE_MIN_FILTER: | |
| if(!texture->setMinFilter((GLenum)param)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| case GL_TEXTURE_MAG_FILTER: | |
| if(!texture->setMagFilter((GLenum)param)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
| if(!texture->setMaxAnisotropy(param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_BASE_LEVEL: | |
| if(!texture->setBaseLevel((GLint)(roundf(param)))) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_COMPARE_FUNC: | |
| if(!texture->setCompareFunc((GLenum)param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_COMPARE_MODE: | |
| if(!texture->setCompareMode((GLenum)param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_MAX_LEVEL: | |
| if(!texture->setMaxLevel((GLint)(roundf(param)))) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_MAX_LOD: | |
| if(!texture->setMaxLOD(param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_MIN_LOD: | |
| if(!texture->setMinLOD(param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_SWIZZLE_R: | |
| if(!texture->setSwizzleR((GLenum)param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_SWIZZLE_G: | |
| if(!texture->setSwizzleG((GLenum)param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_SWIZZLE_B: | |
| if(!texture->setSwizzleB((GLenum)param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_SWIZZLE_A: | |
| if(!texture->setSwizzleA((GLenum)param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) | |
| { | |
| TexParameterf(target, pname, *params); | |
| } | |
| void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Texture *texture = context->getTargetTexture(target); | |
| if(!texture) | |
| { | |
| return; | |
| } | |
| switch(pname) | |
| { | |
| case GL_TEXTURE_WRAP_S: | |
| if(!texture->setWrapS((GLenum)param)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| case GL_TEXTURE_WRAP_T: | |
| if(!texture->setWrapT((GLenum)param)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| case GL_TEXTURE_WRAP_R_OES: | |
| if(!texture->setWrapR((GLenum)param)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| case GL_TEXTURE_MIN_FILTER: | |
| if(!texture->setMinFilter((GLenum)param)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| case GL_TEXTURE_MAG_FILTER: | |
| if(!texture->setMagFilter((GLenum)param)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| break; | |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
| if(!texture->setMaxAnisotropy((GLfloat)param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_BASE_LEVEL: | |
| if((texture->getTarget() == GL_TEXTURE_RECTANGLE_ARB) && (param != 0)) | |
| { | |
| return error(GL_INVALID_OPERATION); // Base level has to be 0 | |
| } | |
| if(!texture->setBaseLevel(param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_COMPARE_FUNC: | |
| if(!texture->setCompareFunc((GLenum)param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_COMPARE_MODE: | |
| if(!texture->setCompareMode((GLenum)param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_MAX_LEVEL: | |
| if(!texture->setMaxLevel(param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_MAX_LOD: | |
| if(!texture->setMaxLOD((GLfloat)param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_MIN_LOD: | |
| if(!texture->setMinLOD((GLfloat)param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_SWIZZLE_R: | |
| if(!texture->setSwizzleR((GLenum)param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_SWIZZLE_G: | |
| if(!texture->setSwizzleG((GLenum)param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_SWIZZLE_B: | |
| if(!texture->setSwizzleB((GLenum)param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| case GL_TEXTURE_SWIZZLE_A: | |
| if(!texture->setSwizzleA((GLenum)param)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint* params) | |
| { | |
| TexParameteri(target, pname, *params); | |
| } | |
| void GL_APIENTRY TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, | |
| GLenum format, GLenum type, const GLvoid* data) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, " | |
| "const GLvoid* data = %p)", | |
| target, level, xoffset, yoffset, width, height, format, type, data); | |
| if(!es2::IsTexImageTarget(target)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) | |
| { | |
| es2::Texture2D *texture = context->getTexture2D(target); | |
| GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, width, height, format, type, texture); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, 1, format, type)); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackParameters(), data); | |
| } | |
| else if(es2::IsCubemapTextureTarget(target)) | |
| { | |
| es2::TextureCubeMap *texture = context->getTextureCubeMap(); | |
| GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, width, height, format, type, texture); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, 1, format, type)); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackParameters(), data); | |
| } | |
| else UNREACHABLE(target); | |
| } | |
| } | |
| void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat* v) | |
| { | |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); | |
| if(count < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *program = context->getCurrentProgram(); | |
| if(!program) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(location == -1) | |
| { | |
| return; | |
| } | |
| if(!program->setUniform1fv(location, count, v)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY Uniform1f(GLint location, GLfloat x) | |
| { | |
| Uniform1fv(location, 1, &x); | |
| } | |
| void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint* v) | |
| { | |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); | |
| if(count < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *program = context->getCurrentProgram(); | |
| if(!program) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(location == -1) | |
| { | |
| return; | |
| } | |
| if(!program->setUniform1iv(location, count, v)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY Uniform1i(GLint location, GLint x) | |
| { | |
| Uniform1iv(location, 1, &x); | |
| } | |
| void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat* v) | |
| { | |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); | |
| if(count < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *program = context->getCurrentProgram(); | |
| if(!program) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(location == -1) | |
| { | |
| return; | |
| } | |
| if(!program->setUniform2fv(location, count, v)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY Uniform2f(GLint location, GLfloat x, GLfloat y) | |
| { | |
| GLfloat xy[2] = {x, y}; | |
| Uniform2fv(location, 1, (GLfloat*)&xy); | |
| } | |
| void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint* v) | |
| { | |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); | |
| if(count < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *program = context->getCurrentProgram(); | |
| if(!program) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(location == -1) | |
| { | |
| return; | |
| } | |
| if(!program->setUniform2iv(location, count, v)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY Uniform2i(GLint location, GLint x, GLint y) | |
| { | |
| GLint xy[4] = {x, y}; | |
| Uniform2iv(location, 1, (GLint*)&xy); | |
| } | |
| void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat* v) | |
| { | |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); | |
| if(count < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *program = context->getCurrentProgram(); | |
| if(!program) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(location == -1) | |
| { | |
| return; | |
| } | |
| if(!program->setUniform3fv(location, count, v)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) | |
| { | |
| GLfloat xyz[3] = {x, y, z}; | |
| Uniform3fv(location, 1, (GLfloat*)&xyz); | |
| } | |
| void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint* v) | |
| { | |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); | |
| if(count < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *program = context->getCurrentProgram(); | |
| if(!program) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(location == -1) | |
| { | |
| return; | |
| } | |
| if(!program->setUniform3iv(location, count, v)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY Uniform3i(GLint location, GLint x, GLint y, GLint z) | |
| { | |
| GLint xyz[3] = {x, y, z}; | |
| Uniform3iv(location, 1, (GLint*)&xyz); | |
| } | |
| void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat* v) | |
| { | |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); | |
| if(count < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *program = context->getCurrentProgram(); | |
| if(!program) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(location == -1) | |
| { | |
| return; | |
| } | |
| if(!program->setUniform4fv(location, count, v)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| { | |
| GLfloat xyzw[4] = {x, y, z, w}; | |
| Uniform4fv(location, 1, (GLfloat*)&xyzw); | |
| } | |
| void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint* v) | |
| { | |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); | |
| if(count < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *program = context->getCurrentProgram(); | |
| if(!program) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(location == -1) | |
| { | |
| return; | |
| } | |
| if(!program->setUniform4iv(location, count, v)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) | |
| { | |
| GLint xyzw[4] = {x, y, z, w}; | |
| Uniform4iv(location, 1, (GLint*)&xyzw); | |
| } | |
| void GL_APIENTRY UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
| { | |
| TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)", | |
| location, count, transpose, value); | |
| if(count < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *program = context->getCurrentProgram(); | |
| if(!program) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(location == -1) | |
| { | |
| return; | |
| } | |
| if(!program->setUniformMatrix2fv(location, count, transpose, value)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
| { | |
| TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)", | |
| location, count, transpose, value); | |
| if(count < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *program = context->getCurrentProgram(); | |
| if(!program) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(location == -1) | |
| { | |
| return; | |
| } | |
| if(!program->setUniformMatrix3fv(location, count, transpose, value)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
| { | |
| TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)", | |
| location, count, transpose, value); | |
| if(count < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *program = context->getCurrentProgram(); | |
| if(!program) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(location == -1) | |
| { | |
| return; | |
| } | |
| if(!program->setUniformMatrix4fv(location, count, transpose, value)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| } | |
| void GL_APIENTRY UseProgram(GLuint program) | |
| { | |
| TRACE("(GLuint program = %d)", program); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | |
| if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| es2::Program *programObject = context->getProgram(program); | |
| if(!programObject && program != 0) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| if(program != 0 && !programObject->isLinked()) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| context->useProgram(program); | |
| } | |
| } | |
| void GL_APIENTRY ValidateProgram(GLuint program) | |
| { | |
| TRACE("(GLuint program = %d)", program); | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Program *programObject = context->getProgram(program); | |
| if(!programObject) | |
| { | |
| if(context->getShader(program)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| else | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| } | |
| programObject->validate(context->getDevice()); | |
| } | |
| } | |
| void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x) | |
| { | |
| TRACE("(GLuint index = %d, GLfloat x = %f)", index, x); | |
| if(index >= es2::MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| GLfloat vals[4] = { x, 0, 0, 1 }; | |
| context->setVertexAttrib(index, vals); | |
| } | |
| } | |
| void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat* values) | |
| { | |
| TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); | |
| if(index >= es2::MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| GLfloat vals[4] = { values[0], 0, 0, 1 }; | |
| context->setVertexAttrib(index, vals); | |
| } | |
| } | |
| void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | |
| { | |
| TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y); | |
| if(index >= es2::MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| GLfloat vals[4] = { x, y, 0, 1 }; | |
| context->setVertexAttrib(index, vals); | |
| } | |
| } | |
| void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat* values) | |
| { | |
| TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); | |
| if(index >= es2::MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| GLfloat vals[4] = { values[0], values[1], 0, 1 }; | |
| context->setVertexAttrib(index, vals); | |
| } | |
| } | |
| void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | |
| { | |
| TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); | |
| if(index >= es2::MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| GLfloat vals[4] = { x, y, z, 1 }; | |
| context->setVertexAttrib(index, vals); | |
| } | |
| } | |
| void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat* values) | |
| { | |
| TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); | |
| if(index >= es2::MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| GLfloat vals[4] = { values[0], values[1], values[2], 1 }; | |
| context->setVertexAttrib(index, vals); | |
| } | |
| } | |
| void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| { | |
| TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w); | |
| if(index >= es2::MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| GLfloat vals[4] = { x, y, z, w }; | |
| context->setVertexAttrib(index, vals); | |
| } | |
| } | |
| void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat* values) | |
| { | |
| TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); | |
| if(index >= es2::MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setVertexAttrib(index, values); | |
| } | |
| } | |
| void GL_APIENTRY VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) | |
| { | |
| TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " | |
| "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)", | |
| index, size, type, normalized, stride, ptr); | |
| if(index >= es2::MAX_VERTEX_ATTRIBS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(size < 1 || size > 4) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| switch(type) | |
| { | |
| case GL_BYTE: | |
| case GL_UNSIGNED_BYTE: | |
| case GL_SHORT: | |
| case GL_UNSIGNED_SHORT: | |
| case GL_FIXED: | |
| case GL_FLOAT: | |
| case GL_HALF_FLOAT_OES: // GL_OES_vertex_half_float | |
| case GL_HALF_FLOAT: | |
| case GL_INT: | |
| case GL_UNSIGNED_INT: | |
| break; | |
| case GL_INT_2_10_10_10_REV: | |
| case GL_UNSIGNED_INT_2_10_10_10_REV: | |
| if(size != 4) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(stride < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::VertexArray* vertexArray = context->getCurrentVertexArray(); | |
| if((context->getArrayBufferName() == 0) && vertexArray && (vertexArray->name != 0) && ptr) | |
| { | |
| // GL_INVALID_OPERATION is generated if a non-zero vertex array object is bound, zero is bound | |
| // to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL. | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized != GL_FALSE), false, stride, ptr); | |
| } | |
| } | |
| void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); | |
| if(width < 0 || height < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| context->setViewportParams(x, y, width, height); | |
| } | |
| } | |
| static void GL_APIENTRY BlitFramebufferSW(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter, bool allowPartialDepthStencilBlit) | |
| { | |
| TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " | |
| "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " | |
| "GLbitfield mask = 0x%X, GLenum filter = 0x%X)", | |
| srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); | |
| switch(filter) | |
| { | |
| case GL_NEAREST: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(context->getReadFramebufferName() == context->getDrawFramebufferName()) | |
| { | |
| ERR("Blits with the same source and destination framebuffer are not supported by this implementation."); | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, false, allowPartialDepthStencilBlit); | |
| } | |
| } | |
| void GL_APIENTRY BlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | |
| { | |
| BlitFramebufferSW(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter, true); | |
| } | |
| void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, | |
| GLbitfield mask, GLenum filter) | |
| { | |
| if(srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0) | |
| { | |
| ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation"); | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| BlitFramebufferSW(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter, false); | |
| } | |
| void GL_APIENTRY TexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, | |
| GLint border, GLenum format, GLenum type, const GLvoid* data) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " | |
| "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " | |
| "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* data = %p)", | |
| target, level, internalformat, width, height, depth, border, format, type, data); | |
| switch(target) | |
| { | |
| case GL_TEXTURE_3D: | |
| switch(format) | |
| { | |
| case GL_DEPTH_COMPONENT: | |
| case GL_DEPTH_STENCIL_OES: | |
| return error(GL_INVALID_OPERATION); | |
| default: | |
| break; | |
| } | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(internalformat != format) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| GLenum validationError = ValidateTextureFormatType(format, type, internalformat, target); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE >> level; | |
| if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(border != 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Texture3D *texture = context->getTexture3D(); | |
| if(!texture) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| GLenum validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, depth, format, type)); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| GLint sizedInternalFormat = gl::GetSizedInternalFormat(internalformat, type); | |
| texture->setImage(level, width, height, depth, sizedInternalFormat, format, type, context->getUnpackParameters(), data); | |
| } | |
| } | |
| void GL_APIENTRY TexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
| "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " | |
| "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* data = %p)", | |
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); | |
| switch(target) | |
| { | |
| case GL_TEXTURE_3D: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if((width < 0) || (height < 0) || (depth < 0)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Texture3D *texture = context->getTexture3D(); | |
| GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texture); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, depth, format, type)); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackParameters(), data); | |
| } | |
| } | |
| void GL_APIENTRY CopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
| "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", | |
| target, level, xoffset, yoffset, zoffset, x, y, width, height); | |
| switch(target) | |
| { | |
| case GL_TEXTURE_3D: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Framebuffer *framebuffer = context->getReadFramebuffer(); | |
| if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) | |
| { | |
| return error(GL_INVALID_FRAMEBUFFER_OPERATION); | |
| } | |
| es2::Renderbuffer *source = framebuffer->getReadColorbuffer(); | |
| if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| es2::Texture3D *texture = context->getTexture3D(); | |
| GLenum validationError = ValidateSubImageParams(false, true, target, level, xoffset, yoffset, zoffset, width, height, 1, GL_NONE, GL_NONE, texture); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source); | |
| } | |
| } | |
| void GL_APIENTRY CompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " | |
| "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)", | |
| target, level, internalformat, width, height, depth, border, imageSize, data); | |
| switch(target) | |
| { | |
| case GL_TEXTURE_3D: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE >> level; | |
| if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) ||(border != 0) || (imageSize < 0)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(!IsCompressed(internalformat)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(imageSize != gl::ComputeCompressedSize(width, height, internalformat) * depth) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Texture3D *texture = context->getTexture3D(); | |
| if(!texture) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); | |
| } | |
| } | |
| void GL_APIENTRY CompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
| "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " | |
| "GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = %p)", | |
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); | |
| switch(target) | |
| { | |
| case GL_TEXTURE_3D: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(!IsCompressed(format)) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if(imageSize != gl::ComputeCompressedSize(width, height, format) * depth) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Texture3D *texture = context->getTexture3D(); | |
| if(!texture) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize); | |
| if(validationError != GL_NO_ERROR) | |
| { | |
| return error(validationError); | |
| } | |
| texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); | |
| } | |
| } | |
| void GL_APIENTRY FramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " | |
| "GLuint texture = %d, GLint level = %d, GLint zoffset = %d)", target, attachment, textarget, texture, level, zoffset); | |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| if(texture == 0) | |
| { | |
| textarget = GL_NONE; | |
| } | |
| else | |
| { | |
| es2::Texture *tex = context->getTexture(texture); | |
| if(!tex) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| switch(textarget) | |
| { | |
| case GL_TEXTURE_3D: | |
| if(tex->getTarget() != GL_TEXTURE_3D) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| if(tex->isCompressed(textarget, level)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| es2::Framebuffer *framebuffer = nullptr; | |
| GLuint framebufferName = 0; | |
| if(target == GL_READ_FRAMEBUFFER) | |
| { | |
| framebuffer = context->getReadFramebuffer(); | |
| framebufferName = context->getReadFramebufferName(); | |
| } | |
| else | |
| { | |
| framebuffer = context->getDrawFramebuffer(); | |
| framebufferName = context->getDrawFramebufferName(); | |
| } | |
| if(framebufferName == 0 || !framebuffer) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| switch(attachment) | |
| { | |
| case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level); break; | |
| case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level); break; | |
| default: | |
| if(attachment < GL_COLOR_ATTACHMENT0 || attachment > GL_COLOR_ATTACHMENT31) | |
| { | |
| return error(GL_INVALID_ENUM); | |
| } | |
| if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0, level); | |
| break; | |
| } | |
| } | |
| } | |
| void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) | |
| { | |
| if(egl::getClientVersion() == 1) | |
| { | |
| return libGLES_CM->glEGLImageTargetTexture2DOES(target, image); | |
| } | |
| TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image); | |
| switch(target) | |
| { | |
| case GL_TEXTURE_2D: | |
| case GL_TEXTURE_RECTANGLE_ARB: | |
| case GL_TEXTURE_EXTERNAL_OES: | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| es2::Texture2D *texture = context->getTexture2D(target); | |
| if(!texture) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| egl::Image *eglImage = context->getSharedImage(image); | |
| if(!eglImage) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| texture->setSharedImage(eglImage); | |
| } | |
| } | |
| void GL_APIENTRY EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) | |
| { | |
| TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image); | |
| UNIMPLEMENTED(); | |
| } | |
| GLboolean GL_APIENTRY IsRenderbufferOES(GLuint renderbuffer) | |
| { | |
| return IsRenderbuffer(renderbuffer); | |
| } | |
| void GL_APIENTRY BindRenderbufferOES(GLenum target, GLuint renderbuffer) | |
| { | |
| BindRenderbuffer(target, renderbuffer); | |
| } | |
| void GL_APIENTRY DeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers) | |
| { | |
| DeleteRenderbuffers(n, renderbuffers); | |
| } | |
| void GL_APIENTRY GenRenderbuffersOES(GLsizei n, GLuint* renderbuffers) | |
| { | |
| GenRenderbuffers(n, renderbuffers); | |
| } | |
| void GL_APIENTRY RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | |
| { | |
| RenderbufferStorage(target, internalformat, width, height); | |
| } | |
| void GL_APIENTRY GetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) | |
| { | |
| GetRenderbufferParameteriv(target, pname, params); | |
| } | |
| GLboolean GL_APIENTRY IsFramebufferOES(GLuint framebuffer) | |
| { | |
| return IsFramebuffer(framebuffer); | |
| } | |
| void GL_APIENTRY BindFramebufferOES(GLenum target, GLuint framebuffer) | |
| { | |
| BindFramebuffer(target, framebuffer); | |
| } | |
| void GL_APIENTRY DeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers) | |
| { | |
| DeleteFramebuffers(n, framebuffers); | |
| } | |
| void GL_APIENTRY GenFramebuffersOES(GLsizei n, GLuint* framebuffers) | |
| { | |
| GenFramebuffers(n, framebuffers); | |
| } | |
| GLenum GL_APIENTRY CheckFramebufferStatusOES(GLenum target) | |
| { | |
| return CheckFramebufferStatus(target); | |
| } | |
| void GL_APIENTRY FramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | |
| { | |
| FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); | |
| } | |
| void GL_APIENTRY FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
| { | |
| FramebufferTexture2D(target, attachment, textarget, texture, level); | |
| } | |
| void GL_APIENTRY GetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params) | |
| { | |
| GetFramebufferAttachmentParameteriv(target, attachment, pname, params); | |
| } | |
| void GL_APIENTRY GenerateMipmapOES(GLenum target) | |
| { | |
| GenerateMipmap(target); | |
| } | |
| void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs) | |
| { | |
| TRACE("(GLsizei n = %d, const GLenum *bufs = %p)", n, bufs); | |
| if(n < 0 || n > MAX_DRAW_BUFFERS) | |
| { | |
| return error(GL_INVALID_VALUE); | |
| } | |
| auto context = es2::getContext(); | |
| if(context) | |
| { | |
| GLuint drawFramebufferName = context->getDrawFramebufferName(); | |
| if((drawFramebufferName == 0) && (n != 1)) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| for(unsigned int i = 0; i < (unsigned)n; i++) | |
| { | |
| switch(bufs[i]) | |
| { | |
| case GL_BACK: | |
| if(drawFramebufferName != 0) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| break; | |
| case GL_NONE: | |
| break; | |
| case GL_COLOR_ATTACHMENT0_EXT: | |
| case GL_COLOR_ATTACHMENT1_EXT: | |
| case GL_COLOR_ATTACHMENT2_EXT: | |
| case GL_COLOR_ATTACHMENT3_EXT: | |
| case GL_COLOR_ATTACHMENT4_EXT: | |
| case GL_COLOR_ATTACHMENT5_EXT: | |
| case GL_COLOR_ATTACHMENT6_EXT: | |
| case GL_COLOR_ATTACHMENT7_EXT: | |
| case GL_COLOR_ATTACHMENT8_EXT: | |
| case GL_COLOR_ATTACHMENT9_EXT: | |
| case GL_COLOR_ATTACHMENT10_EXT: | |
| case GL_COLOR_ATTACHMENT11_EXT: | |
| case GL_COLOR_ATTACHMENT12_EXT: | |
| case GL_COLOR_ATTACHMENT13_EXT: | |
| case GL_COLOR_ATTACHMENT14_EXT: | |
| case GL_COLOR_ATTACHMENT15_EXT: | |
| { | |
| GLuint index = (bufs[i] - GL_COLOR_ATTACHMENT0_EXT); | |
| if(index >= MAX_COLOR_ATTACHMENTS) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(index != i) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| if(drawFramebufferName == 0) | |
| { | |
| return error(GL_INVALID_OPERATION); | |
| } | |
| } | |
| break; | |
| default: | |
| return error(GL_INVALID_ENUM); | |
| } | |
| } | |
| context->setFramebufferDrawBuffers(n, bufs); | |
| } | |
| } | |
| } | |
| #include "entry_points.h" | |
| extern "C" NO_SANITIZE_FUNCTION __eglMustCastToProperFunctionPointerType es2GetProcAddress(const char *procname) | |
| { | |
| struct Function | |
| { | |
| const char *name; | |
| __eglMustCastToProperFunctionPointerType address; | |
| }; | |
| static const Function glFunctions[] = | |
| { | |
| #define FUNCTION(name) {"gl" #name, (__eglMustCastToProperFunctionPointerType)gl::name} | |
| FUNCTION(ActiveTexture), | |
| FUNCTION(AttachShader), | |
| FUNCTION(BeginQuery), | |
| FUNCTION(BeginQueryEXT), | |
| FUNCTION(BeginTransformFeedback), | |
| FUNCTION(BindAttribLocation), | |
| FUNCTION(BindBuffer), | |
| FUNCTION(BindBufferBase), | |
| FUNCTION(BindBufferRange), | |
| FUNCTION(BindFramebuffer), | |
| FUNCTION(BindFramebufferOES), | |
| FUNCTION(BindRenderbuffer), | |
| FUNCTION(BindRenderbufferOES), | |
| FUNCTION(BindSampler), | |
| FUNCTION(BindTexture), | |
| FUNCTION(BindTransformFeedback), | |
| FUNCTION(BindVertexArray), | |
| FUNCTION(BindVertexArrayOES), | |
| FUNCTION(BlendColor), | |
| FUNCTION(BlendEquation), | |
| FUNCTION(BlendEquationSeparate), | |
| FUNCTION(BlendFunc), | |
| FUNCTION(BlendFuncSeparate), | |
| FUNCTION(BlitFramebuffer), | |
| FUNCTION(BlitFramebufferANGLE), | |
| FUNCTION(BufferData), | |
| FUNCTION(BufferSubData), | |
| FUNCTION(CheckFramebufferStatus), | |
| FUNCTION(CheckFramebufferStatusOES), | |
| FUNCTION(Clear), | |
| FUNCTION(ClearBufferfi), | |
| FUNCTION(ClearBufferfv), | |
| FUNCTION(ClearBufferiv), | |
| FUNCTION(ClearBufferuiv), | |
| FUNCTION(ClearColor), | |
| FUNCTION(ClearDepthf), | |
| FUNCTION(ClearStencil), | |
| FUNCTION(ClientWaitSync), | |
| FUNCTION(ColorMask), | |
| FUNCTION(CompileShader), | |
| FUNCTION(CompressedTexImage2D), | |
| FUNCTION(CompressedTexImage3D), | |
| FUNCTION(CompressedTexSubImage2D), | |
| FUNCTION(CompressedTexSubImage3D), | |
| FUNCTION(CopyBufferSubData), | |
| FUNCTION(CopyTexImage2D), | |
| FUNCTION(CopyTexSubImage2D), | |
| FUNCTION(CopyTexSubImage3D), | |
| FUNCTION(CreateProgram), | |
| FUNCTION(CreateShader), | |
| FUNCTION(CullFace), | |
| FUNCTION(DeleteBuffers), | |
| FUNCTION(DeleteFencesNV), | |
| FUNCTION(DeleteFramebuffers), | |
| FUNCTION(DeleteFramebuffersOES), | |
| FUNCTION(DeleteProgram), | |
| FUNCTION(DeleteQueries), | |
| FUNCTION(DeleteQueriesEXT), | |
| FUNCTION(DeleteRenderbuffers), | |
| FUNCTION(DeleteRenderbuffersOES), | |
| FUNCTION(DeleteSamplers), | |
| FUNCTION(DeleteShader), | |
| FUNCTION(DeleteSync), | |
| FUNCTION(DeleteTextures), | |
| FUNCTION(DeleteTransformFeedbacks), | |
| FUNCTION(DeleteVertexArrays), | |
| FUNCTION(DeleteVertexArraysOES), | |
| FUNCTION(DepthFunc), | |
| FUNCTION(DepthMask), | |
| FUNCTION(DepthRangef), | |
| FUNCTION(DetachShader), | |
| FUNCTION(Disable), | |
| FUNCTION(DisableVertexAttribArray), | |
| FUNCTION(DrawArrays), | |
| FUNCTION(DrawArraysInstanced), | |
| FUNCTION(DrawBuffers), | |
| FUNCTION(DrawBuffersEXT), | |
| FUNCTION(DrawElements), | |
| FUNCTION(DrawElementsInstanced), | |
| FUNCTION(DrawRangeElements), | |
| FUNCTION(EGLImageTargetRenderbufferStorageOES), | |
| FUNCTION(EGLImageTargetTexture2DOES), | |
| FUNCTION(Enable), | |
| FUNCTION(EnableVertexAttribArray), | |
| FUNCTION(EndQuery), | |
| FUNCTION(EndQueryEXT), | |
| FUNCTION(EndTransformFeedback), | |
| FUNCTION(FenceSync), | |
| FUNCTION(Finish), | |
| FUNCTION(FinishFenceNV), | |
| FUNCTION(Flush), | |
| FUNCTION(FlushMappedBufferRange), | |
| FUNCTION(FramebufferRenderbuffer), | |
| FUNCTION(FramebufferRenderbufferOES), | |
| FUNCTION(FramebufferTexture2D), | |
| FUNCTION(FramebufferTexture2DOES), | |
| FUNCTION(FramebufferTextureLayer), | |
| FUNCTION(FrontFace), | |
| FUNCTION(GenBuffers), | |
| FUNCTION(GenFencesNV), | |
| FUNCTION(GenFramebuffers), | |
| FUNCTION(GenFramebuffersOES), | |
| FUNCTION(GenQueries), | |
| FUNCTION(GenQueriesEXT), | |
| FUNCTION(GenRenderbuffers), | |
| FUNCTION(GenRenderbuffersOES), | |
| FUNCTION(GenSamplers), | |
| FUNCTION(GenTextures), | |
| FUNCTION(GenTransformFeedbacks), | |
| FUNCTION(GenVertexArrays), | |
| FUNCTION(GenVertexArraysOES), | |
| FUNCTION(GenerateMipmap), | |
| FUNCTION(GenerateMipmapOES), | |
| FUNCTION(GetActiveAttrib), | |
| FUNCTION(GetActiveUniform), | |
| FUNCTION(GetActiveUniformBlockName), | |
| FUNCTION(GetActiveUniformBlockiv), | |
| FUNCTION(GetActiveUniformsiv), | |
| FUNCTION(GetAttachedShaders), | |
| FUNCTION(GetAttribLocation), | |
| FUNCTION(GetBooleanv), | |
| FUNCTION(GetBufferParameteri64v), | |
| FUNCTION(GetBufferParameteriv), | |
| FUNCTION(GetBufferPointerv), | |
| FUNCTION(GetError), | |
| FUNCTION(GetFenceivNV), | |
| FUNCTION(GetFloatv), | |
| FUNCTION(GetFragDataLocation), | |
| FUNCTION(GetFramebufferAttachmentParameteriv), | |
| FUNCTION(GetFramebufferAttachmentParameterivOES), | |
| FUNCTION(GetGraphicsResetStatusEXT), | |
| FUNCTION(GetInteger64i_v), | |
| FUNCTION(GetInteger64v), | |
| FUNCTION(GetIntegeri_v), | |
| FUNCTION(GetIntegerv), | |
| FUNCTION(GetInternalformativ), | |
| FUNCTION(GetProgramBinary), | |
| FUNCTION(GetProgramInfoLog), | |
| FUNCTION(GetProgramiv), | |
| FUNCTION(GetQueryObjectuiv), | |
| FUNCTION(GetQueryObjectuivEXT), | |
| FUNCTION(GetQueryiv), | |
| FUNCTION(GetQueryivEXT), | |
| FUNCTION(GetRenderbufferParameteriv), | |
| FUNCTION(GetRenderbufferParameterivOES), | |
| FUNCTION(GetSamplerParameterfv), | |
| FUNCTION(GetSamplerParameteriv), | |
| FUNCTION(GetShaderInfoLog), | |
| FUNCTION(GetShaderPrecisionFormat), | |
| FUNCTION(GetShaderSource), | |
| FUNCTION(GetShaderiv), | |
| FUNCTION(GetString), | |
| FUNCTION(GetStringi), | |
| FUNCTION(GetSynciv), | |
| FUNCTION(GetTexParameterfv), | |
| FUNCTION(GetTexParameteriv), | |
| FUNCTION(GetTransformFeedbackVarying), | |
| FUNCTION(GetUniformBlockIndex), | |
| FUNCTION(GetUniformIndices), | |
| FUNCTION(GetUniformLocation), | |
| FUNCTION(GetUniformfv), | |
| FUNCTION(GetUniformiv), | |
| FUNCTION(GetUniformuiv), | |
| FUNCTION(GetVertexAttribIiv), | |
| FUNCTION(GetVertexAttribIuiv), | |
| FUNCTION(GetVertexAttribPointerv), | |
| FUNCTION(GetVertexAttribfv), | |
| FUNCTION(GetVertexAttribiv), | |
| FUNCTION(GetnUniformfvEXT), | |
| FUNCTION(GetnUniformivEXT), | |
| FUNCTION(Hint), | |
| FUNCTION(InvalidateFramebuffer), | |
| FUNCTION(InvalidateSubFramebuffer), | |
| FUNCTION(IsBuffer), | |
| FUNCTION(IsEnabled), | |
| FUNCTION(IsFenceNV), | |
| FUNCTION(IsFramebuffer), | |
| FUNCTION(IsFramebufferOES), | |
| FUNCTION(IsProgram), | |
| FUNCTION(IsQuery), | |
| FUNCTION(IsQueryEXT), | |
| FUNCTION(IsRenderbuffer), | |
| FUNCTION(IsRenderbufferOES), | |
| FUNCTION(IsSampler), | |
| FUNCTION(IsShader), | |
| FUNCTION(IsSync), | |
| FUNCTION(IsTexture), | |
| FUNCTION(IsTransformFeedback), | |
| FUNCTION(IsVertexArray), | |
| FUNCTION(IsVertexArrayOES), | |
| FUNCTION(LineWidth), | |
| FUNCTION(LinkProgram), | |
| FUNCTION(MapBufferRange), | |
| FUNCTION(PauseTransformFeedback), | |
| FUNCTION(PixelStorei), | |
| FUNCTION(PolygonOffset), | |
| FUNCTION(ProgramBinary), | |
| FUNCTION(ProgramParameteri), | |
| FUNCTION(ReadBuffer), | |
| FUNCTION(ReadPixels), | |
| FUNCTION(ReadnPixelsEXT), | |
| FUNCTION(ReleaseShaderCompiler), | |
| FUNCTION(RenderbufferStorage), | |
| FUNCTION(RenderbufferStorageMultisample), | |
| FUNCTION(RenderbufferStorageMultisampleANGLE), | |
| FUNCTION(RenderbufferStorageOES), | |
| FUNCTION(ResumeTransformFeedback), | |
| FUNCTION(SampleCoverage), | |
| FUNCTION(SamplerParameterf), | |
| FUNCTION(SamplerParameterfv), | |
| FUNCTION(SamplerParameteri), | |
| FUNCTION(SamplerParameteriv), | |
| FUNCTION(Scissor), | |
| FUNCTION(SetFenceNV), | |
| FUNCTION(ShaderBinary), | |
| FUNCTION(ShaderSource), | |
| FUNCTION(StencilFunc), | |
| FUNCTION(StencilFuncSeparate), | |
| FUNCTION(StencilMask), | |
| FUNCTION(StencilMaskSeparate), | |
| FUNCTION(StencilOp), | |
| FUNCTION(StencilOpSeparate), | |
| FUNCTION(TestFenceNV), | |
| FUNCTION(TexImage2D), | |
| FUNCTION(TexImage3D), | |
| FUNCTION(TexImage3DOES), | |
| FUNCTION(TexParameterf), | |
| FUNCTION(TexParameterfv), | |
| FUNCTION(TexParameteri), | |
| FUNCTION(TexParameteriv), | |
| FUNCTION(TexStorage2D), | |
| FUNCTION(TexStorage3D), | |
| FUNCTION(TexSubImage2D), | |
| FUNCTION(TexSubImage3D), | |
| FUNCTION(TransformFeedbackVaryings), | |
| FUNCTION(Uniform1f), | |
| FUNCTION(Uniform1fv), | |
| FUNCTION(Uniform1i), | |
| FUNCTION(Uniform1iv), | |
| FUNCTION(Uniform1ui), | |
| FUNCTION(Uniform1uiv), | |
| FUNCTION(Uniform2f), | |
| FUNCTION(Uniform2fv), | |
| FUNCTION(Uniform2i), | |
| FUNCTION(Uniform2iv), | |
| FUNCTION(Uniform2ui), | |
| FUNCTION(Uniform2uiv), | |
| FUNCTION(Uniform3f), | |
| FUNCTION(Uniform3fv), | |
| FUNCTION(Uniform3i), | |
| FUNCTION(Uniform3iv), | |
| FUNCTION(Uniform3ui), | |
| FUNCTION(Uniform3uiv), | |
| FUNCTION(Uniform4f), | |
| FUNCTION(Uniform4fv), | |
| FUNCTION(Uniform4i), | |
| FUNCTION(Uniform4iv), | |
| FUNCTION(Uniform4ui), | |
| FUNCTION(Uniform4uiv), | |
| FUNCTION(UniformBlockBinding), | |
| FUNCTION(UniformMatrix2fv), | |
| FUNCTION(UniformMatrix2x3fv), | |
| FUNCTION(UniformMatrix2x4fv), | |
| FUNCTION(UniformMatrix3fv), | |
| FUNCTION(UniformMatrix3x2fv), | |
| FUNCTION(UniformMatrix3x4fv), | |
| FUNCTION(UniformMatrix4fv), | |
| FUNCTION(UniformMatrix4x2fv), | |
| FUNCTION(UniformMatrix4x3fv), | |
| FUNCTION(UnmapBuffer), | |
| FUNCTION(UseProgram), | |
| FUNCTION(ValidateProgram), | |
| FUNCTION(VertexAttrib1f), | |
| FUNCTION(VertexAttrib1fv), | |
| FUNCTION(VertexAttrib2f), | |
| FUNCTION(VertexAttrib2fv), | |
| FUNCTION(VertexAttrib3f), | |
| FUNCTION(VertexAttrib3fv), | |
| FUNCTION(VertexAttrib4f), | |
| FUNCTION(VertexAttrib4fv), | |
| FUNCTION(VertexAttribDivisor), | |
| FUNCTION(VertexAttribDivisorANGLE), | |
| FUNCTION(VertexAttribDivisorEXT), | |
| FUNCTION(VertexAttribI4i), | |
| FUNCTION(VertexAttribI4iv), | |
| FUNCTION(VertexAttribI4ui), | |
| FUNCTION(VertexAttribI4uiv), | |
| FUNCTION(VertexAttribIPointer), | |
| FUNCTION(VertexAttribPointer), | |
| FUNCTION(Viewport), | |
| FUNCTION(WaitSync), | |
| #undef FUNCTION | |
| }; | |
| static const size_t numFunctions = sizeof glFunctions / sizeof(Function); | |
| static const Function *const glFunctionsEnd = glFunctions + numFunctions; | |
| // The array must be kept sorted with respect to strcmp(), so that binary search works correctly. | |
| // The Unix command "LC_COLLATE=C sort" will generate the correct order. | |
| #ifndef NDEBUG | |
| for(size_t i = 0; i < numFunctions - 1; i++) | |
| { | |
| ASSERT(strcmp(glFunctions[i].name, glFunctions[i + 1].name) < 0); | |
| } | |
| #endif | |
| if(procname && strncmp("gl", procname, 2) == 0) | |
| { | |
| struct CompareFunctor | |
| { | |
| bool operator()(const Function &a, const Function &b) const | |
| { | |
| return strcmp(a.name, b.name) < 0; | |
| } | |
| }; | |
| Function needle; | |
| needle.name = procname; | |
| const Function *result = std::lower_bound(glFunctions, glFunctionsEnd, needle, CompareFunctor()); | |
| if(result != glFunctionsEnd && strcmp(procname, result->name) == 0) | |
| { | |
| return (__eglMustCastToProperFunctionPointerType)result->address; | |
| } | |
| } | |
| return nullptr; | |
| } |