| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // VertexArray.h: Defines the es2::VertexArray class | |
| #ifndef LIBGLESV2_VERTEX_ARRAY_H_ | |
| #define LIBGLESV2_VERTEX_ARRAY_H_ | |
| #include "Buffer.h" | |
| #include "Context.h" | |
| #include <GLES2/gl2.h> | |
| namespace es2 | |
| { | |
| class VertexArray : public gl::NamedObject | |
| { | |
| public: | |
| VertexArray(GLuint name); | |
| ~VertexArray(); | |
| const VertexAttribute& getVertexAttribute(size_t attributeIndex) const; | |
| VertexAttributeArray& getVertexAttributes() { return mVertexAttributes; } | |
| void detachBuffer(GLuint bufferName); | |
| void setVertexAttribDivisor(GLuint index, GLuint divisor); | |
| void enableAttribute(unsigned int attributeIndex, bool enabledState); | |
| void setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type, | |
| bool normalized, bool pureInteger, GLsizei stride, const void *pointer); | |
| Buffer *getElementArrayBuffer() const { return mElementArrayBuffer; } | |
| void setElementArrayBuffer(Buffer *buffer); | |
| private: | |
| VertexAttributeArray mVertexAttributes; | |
| gl::BindingPointer<Buffer> mElementArrayBuffer; | |
| }; | |
| } | |
| #endif // LIBGLESV2_VERTEX_ARRAY_H_ |