| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef gl_Device_hpp | |
| #define gl_Device_hpp | |
| #include "Renderer/Renderer.hpp" | |
| namespace egl | |
| { | |
| class Image; | |
| } | |
| namespace es1 | |
| { | |
| class Texture; | |
| struct Viewport | |
| { | |
| int x0; | |
| int y0; | |
| unsigned int width; | |
| unsigned int height; | |
| float minZ; | |
| float maxZ; | |
| }; | |
| class Device : public sw::Renderer | |
| { | |
| public: | |
| explicit Device(sw::Context *context); | |
| virtual ~Device(); | |
| void *operator new(size_t size); | |
| void operator delete(void * mem); | |
| void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask); | |
| void clearDepth(float z); | |
| void clearStencil(unsigned int stencil, unsigned int mask); | |
| void drawIndexedPrimitive(sw::DrawType type, unsigned int indexOffset, unsigned int primitiveCount); | |
| void drawPrimitive(sw::DrawType type, unsigned int primiveCount); | |
| void setScissorEnable(bool enable); | |
| void setRenderTarget(int index, egl::Image *renderTarget); | |
| void setDepthBuffer(egl::Image *depthBuffer); | |
| void setStencilBuffer(egl::Image *stencilBuffer); | |
| void setScissorRect(const sw::Rect &rect); | |
| void setViewport(const Viewport &viewport); | |
| bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRect *sourceRect, sw::Surface *destSurface, const sw::SliceRect *destRect, bool filter); | |
| void finish(); | |
| private: | |
| sw::Context *const context; | |
| bool bindResources(); | |
| bool bindViewport(); // Also adjusts for scissoring | |
| bool validRectangle(const sw::Rect *rect, sw::Surface *surface); | |
| Viewport viewport; | |
| sw::Rect scissorRect; | |
| bool scissorEnable; | |
| egl::Image *renderTarget; | |
| egl::Image *depthBuffer; | |
| egl::Image *stencilBuffer; | |
| }; | |
| } | |
| #endif // gl_Device_hpp |