| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef _POOLALLOC_INCLUDED_ | |
| #define _POOLALLOC_INCLUDED_ | |
| #ifdef _DEBUG | |
| #define GUARD_BLOCKS // define to enable guard block sanity checking | |
| #endif | |
| // | |
| // This header defines an allocator that can be used to efficiently | |
| // allocate a large number of small requests for heap memory, with the | |
| // intention that they are not individually deallocated, but rather | |
| // collectively deallocated at one time. | |
| // | |
| // This simultaneously | |
| // | |
| // * Makes each individual allocation much more efficient; the | |
| // typical allocation is trivial. | |
| // * Completely avoids the cost of doing individual deallocation. | |
| // * Saves the trouble of tracking down and plugging a large class of leaks. | |
| // | |
| // Individual classes can use this allocator by supplying their own | |
| // new and delete methods. | |
| // | |
| // STL containers can use this allocator by using the pool_allocator | |
| // class as the allocator (second) template argument. | |
| // | |
| #include <stddef.h> | |
| #include <string.h> | |
| #include <vector> | |
| // If we are using guard blocks, we must track each indivual | |
| // allocation. If we aren't using guard blocks, these | |
| // never get instantiated, so won't have any impact. | |
| // | |
| class TAllocation { | |
| public: | |
| TAllocation(size_t size, unsigned char* mem, TAllocation* prev = 0) : | |
| size(size), mem(mem), prevAlloc(prev) { | |
| // Allocations are bracketed: | |
| // [allocationHeader][initialGuardBlock][userData][finalGuardBlock] | |
| // This would be cleaner with if (guardBlockSize)..., but that | |
| // makes the compiler print warnings about 0 length memsets, | |
| // even with the if() protecting them. | |
| #ifdef GUARD_BLOCKS | |
| memset(preGuard(), guardBlockBeginVal, guardBlockSize); | |
| memset(data(), userDataFill, size); | |
| memset(postGuard(), guardBlockEndVal, guardBlockSize); | |
| #endif | |
| } | |
| void check() const { | |
| checkGuardBlock(preGuard(), guardBlockBeginVal, "before"); | |
| checkGuardBlock(postGuard(), guardBlockEndVal, "after"); | |
| } | |
| void checkAllocList() const; | |
| // Return total size needed to accomodate user buffer of 'size', | |
| // plus our tracking data. | |
| inline static size_t allocationSize(size_t size) { | |
| return size + 2 * guardBlockSize + headerSize(); | |
| } | |
| // Offset from surrounding buffer to get to user data buffer. | |
| inline static unsigned char* offsetAllocation(unsigned char* m) { | |
| return m + guardBlockSize + headerSize(); | |
| } | |
| private: | |
| void checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const; | |
| // Find offsets to pre and post guard blocks, and user data buffer | |
| unsigned char* preGuard() const { return mem + headerSize(); } | |
| unsigned char* data() const { return preGuard() + guardBlockSize; } | |
| unsigned char* postGuard() const { return data() + size; } | |
| size_t size; // size of the user data area | |
| unsigned char* mem; // beginning of our allocation (pts to header) | |
| TAllocation* prevAlloc; // prior allocation in the chain | |
| // Support MSVC++ 6.0 | |
| const static unsigned char guardBlockBeginVal; | |
| const static unsigned char guardBlockEndVal; | |
| const static unsigned char userDataFill; | |
| const static size_t guardBlockSize; | |
| #ifdef GUARD_BLOCKS | |
| inline static size_t headerSize() { return sizeof(TAllocation); } | |
| #else | |
| inline static size_t headerSize() { return 0; } | |
| #endif | |
| }; | |
| // | |
| // There are several stacks. One is to track the pushing and popping | |
| // of the user, and not yet implemented. The others are simply a | |
| // repositories of free pages or used pages. | |
| // | |
| // Page stacks are linked together with a simple header at the beginning | |
| // of each allocation obtained from the underlying OS. Multi-page allocations | |
| // are returned to the OS. Individual page allocations are kept for future | |
| // re-use. | |
| // | |
| // The "page size" used is not, nor must it match, the underlying OS | |
| // page size. But, having it be about that size or equal to a set of | |
| // pages is likely most optimal. | |
| // | |
| class TPoolAllocator { | |
| public: | |
| TPoolAllocator(int growthIncrement = 8*1024, int allocationAlignment = 16); | |
| // | |
| // Don't call the destructor just to free up the memory, call pop() | |
| // | |
| ~TPoolAllocator(); | |
| // | |
| // Call push() to establish a new place to pop memory too. Does not | |
| // have to be called to get things started. | |
| // | |
| void push(); | |
| // | |
| // Call pop() to free all memory allocated since the last call to push(), | |
| // or if no last call to push, frees all memory since first allocation. | |
| // | |
| void pop(); | |
| // | |
| // Call popAll() to free all memory allocated. | |
| // | |
| void popAll(); | |
| // | |
| // Call allocate() to actually acquire memory. Returns 0 if no memory | |
| // available, otherwise a properly aligned pointer to 'numBytes' of memory. | |
| // | |
| void* allocate(size_t numBytes); | |
| // | |
| // There is no deallocate. The point of this class is that | |
| // deallocation can be skipped by the user of it, as the model | |
| // of use is to simultaneously deallocate everything at once | |
| // by calling pop(), and to not have to solve memory leak problems. | |
| // | |
| private: | |
| size_t alignment; // all returned allocations will be aligned at | |
| // this granularity, which will be a power of 2 | |
| size_t alignmentMask; | |
| #if !defined(SWIFTSHADER_TRANSLATOR_DISABLE_POOL_ALLOC) | |
| friend struct tHeader; | |
| struct tHeader { | |
| tHeader(tHeader* nextPage, size_t pageCount) : | |
| nextPage(nextPage), | |
| pageCount(pageCount) | |
| #ifdef GUARD_BLOCKS | |
| , lastAllocation(0) | |
| #endif | |
| { } | |
| ~tHeader() { | |
| #ifdef GUARD_BLOCKS | |
| if (lastAllocation) | |
| lastAllocation->checkAllocList(); | |
| #endif | |
| } | |
| tHeader* nextPage; | |
| size_t pageCount; | |
| #ifdef GUARD_BLOCKS | |
| TAllocation* lastAllocation; | |
| #endif | |
| }; | |
| struct tAllocState { | |
| size_t offset; | |
| tHeader* page; | |
| }; | |
| typedef std::vector<tAllocState> tAllocStack; | |
| // Track allocations if and only if we're using guard blocks | |
| void* initializeAllocation(tHeader* block, unsigned char* memory, size_t numBytes) { | |
| #ifdef GUARD_BLOCKS | |
| new(memory) TAllocation(numBytes, memory, block->lastAllocation); | |
| block->lastAllocation = reinterpret_cast<TAllocation*>(memory); | |
| #endif | |
| // This is optimized entirely away if GUARD_BLOCKS is not defined. | |
| return TAllocation::offsetAllocation(memory); | |
| } | |
| size_t pageSize; // granularity of allocation from the OS | |
| size_t headerSkip; // amount of memory to skip to make room for the | |
| // header (basically, size of header, rounded | |
| // up to make it aligned | |
| size_t currentPageOffset; // next offset in top of inUseList to allocate from | |
| tHeader* freeList; // list of popped memory | |
| tHeader* inUseList; // list of all memory currently being used | |
| tAllocStack mStack; // stack of where to allocate from, to partition pool | |
| int numCalls; // just an interesting statistic | |
| size_t totalBytes; // just an interesting statistic | |
| #else // !defined(SWIFTSHADER_TRANSLATOR_DISABLE_POOL_ALLOC) | |
| std::vector<std::vector<void *>> mStack; | |
| #endif | |
| TPoolAllocator& operator=(const TPoolAllocator&); // dont allow assignment operator | |
| TPoolAllocator(const TPoolAllocator&); // dont allow default copy constructor | |
| }; | |
| // | |
| // There could potentially be many pools with pops happening at | |
| // different times. But a simple use is to have a global pop | |
| // with everyone using the same global allocator. | |
| // | |
| extern TPoolAllocator* GetGlobalPoolAllocator(); | |
| extern void SetGlobalPoolAllocator(TPoolAllocator* poolAllocator); | |
| // | |
| // This STL compatible allocator is intended to be used as the allocator | |
| // parameter to templatized STL containers, like vector and map. | |
| // | |
| // It will use the pools for allocation, and not | |
| // do any deallocation, but will still do destruction. | |
| // | |
| template<class T> | |
| class pool_allocator { | |
| public: | |
| typedef size_t size_type; | |
| typedef ptrdiff_t difference_type; | |
| typedef T* pointer; | |
| typedef const T* const_pointer; | |
| typedef T& reference; | |
| typedef const T& const_reference; | |
| typedef T value_type; | |
| template<class Other> | |
| struct rebind { | |
| typedef pool_allocator<Other> other; | |
| }; | |
| pointer address(reference x) const { return &x; } | |
| const_pointer address(const_reference x) const { return &x; } | |
| pool_allocator() : allocator(GetGlobalPoolAllocator()) { } | |
| pool_allocator(TPoolAllocator& a) : allocator(&a) { } | |
| pool_allocator(const pool_allocator<T>& p) : allocator(p.allocator) { } | |
| template <class Other> | |
| pool_allocator<T>& operator=(const pool_allocator<Other>& p) { | |
| allocator = p.allocator; | |
| return *this; | |
| } | |
| template<class Other> | |
| pool_allocator(const pool_allocator<Other>& p) : allocator(&p.getAllocator()) { } | |
| #if defined(__SUNPRO_CC) && !defined(_RWSTD_ALLOCATOR) | |
| // libCStd on some platforms have a different allocate/deallocate interface. | |
| // Caller pre-bakes sizeof(T) into 'n' which is the number of bytes to be | |
| // allocated, not the number of elements. | |
| void* allocate(size_type n) { | |
| return getAllocator().allocate(n); | |
| } | |
| void* allocate(size_type n, const void*) { | |
| return getAllocator().allocate(n); | |
| } | |
| void deallocate(void*, size_type) {} | |
| #else | |
| pointer allocate(size_type n) { | |
| return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T))); | |
| } | |
| pointer allocate(size_type n, const void*) { | |
| return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T))); | |
| } | |
| void deallocate(pointer, size_type) {} | |
| #endif // _RWSTD_ALLOCATOR | |
| void construct(pointer p, const T& val) { new ((void *)p) T(val); } | |
| void destroy(pointer p) { p->T::~T(); } | |
| bool operator==(const pool_allocator& rhs) const { return &getAllocator() == &rhs.getAllocator(); } | |
| bool operator!=(const pool_allocator& rhs) const { return &getAllocator() != &rhs.getAllocator(); } | |
| size_type max_size() const { return static_cast<size_type>(-1) / sizeof(T); } | |
| size_type max_size(int size) const { return static_cast<size_type>(-1) / size; } | |
| void setAllocator(TPoolAllocator *a) { allocator = a; } | |
| TPoolAllocator& getAllocator() const { return *allocator; } | |
| protected: | |
| TPoolAllocator *allocator; | |
| }; | |
| #endif // _POOLALLOC_INCLUDED_ |