| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "FrameBufferWin.hpp" | |
| namespace sw | |
| { | |
| FrameBufferWin::FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, fullscreen, topLeftOrigin), windowHandle(windowHandle) | |
| { | |
| if(!windowed) | |
| { | |
| // Force fullscreen window style (no borders) | |
| originalWindowStyle = GetWindowLong(windowHandle, GWL_STYLE); | |
| SetWindowLong(windowHandle, GWL_STYLE, WS_POPUP); | |
| } | |
| } | |
| FrameBufferWin::~FrameBufferWin() | |
| { | |
| if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP) | |
| { | |
| SetWindowLong(windowHandle, GWL_STYLE, originalWindowStyle); | |
| } | |
| } | |
| void FrameBufferWin::updateBounds(HWND windowOverride) | |
| { | |
| HWND window = windowOverride ? windowOverride : windowHandle; | |
| if(windowed) | |
| { | |
| GetClientRect(window, &bounds); | |
| ClientToScreen(window, (POINT*)&bounds); | |
| ClientToScreen(window, (POINT*)&bounds + 1); | |
| } | |
| else | |
| { | |
| SetRect(&bounds, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)); | |
| } | |
| } | |
| } | |
| #include "FrameBufferDD.hpp" | |
| #include "FrameBufferGDI.hpp" | |
| #include "Common/Configurator.hpp" | |
| sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) | |
| { | |
| sw::Configurator ini("SwiftShader.ini"); | |
| int api = ini.getInteger("Testing", "FrameBufferAPI", 0); | |
| if(api == 0 && topLeftOrigin) | |
| { | |
| return new sw::FrameBufferDD(windowHandle, width, height, fullscreen, topLeftOrigin); | |
| } | |
| else | |
| { | |
| return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin); | |
| } | |
| return 0; | |
| } | |
| sw::FrameBuffer *createFrameBuffer(void *display, HWND window, int width, int height) | |
| { | |
| return createFrameBufferWin(window, width, height, false, false); | |
| } |