| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "VertexProcessor.hpp" | |
| #include "Pipeline/VertexProgram.hpp" | |
| #include "Pipeline/Constants.hpp" | |
| #include "System/Math.hpp" | |
| #include "Vulkan/VkDebug.hpp" | |
| #include <cstring> | |
| namespace sw | |
| { | |
| void VertexCache::clear() | |
| { | |
| for(uint32_t i = 0; i < SIZE; i++) | |
| { | |
| tag[i] = 0xFFFFFFFF; | |
| } | |
| } | |
| uint32_t VertexProcessor::States::computeHash() | |
| { | |
| uint32_t *state = reinterpret_cast<uint32_t*>(this); | |
| uint32_t hash = 0; | |
| for(unsigned int i = 0; i < sizeof(States) / sizeof(uint32_t); i++) | |
| { | |
| hash ^= state[i]; | |
| } | |
| return hash; | |
| } | |
| unsigned int VertexProcessor::States::Input::bytesPerAttrib() const | |
| { | |
| switch(type) | |
| { | |
| case STREAMTYPE_FLOAT: | |
| case STREAMTYPE_INT: | |
| case STREAMTYPE_UINT: | |
| return count * sizeof(uint32_t); | |
| case STREAMTYPE_HALF: | |
| case STREAMTYPE_SHORT: | |
| case STREAMTYPE_USHORT: | |
| return count * sizeof(uint16_t); | |
| case STREAMTYPE_BYTE: | |
| case STREAMTYPE_SBYTE: | |
| return count * sizeof(uint8_t); | |
| case STREAMTYPE_COLOR: | |
| case STREAMTYPE_2_10_10_10_INT: | |
| case STREAMTYPE_2_10_10_10_UINT: | |
| return sizeof(int); | |
| default: | |
| UNSUPPORTED("stream.type %d", int(type)); | |
| } | |
| return 0; | |
| } | |
| bool VertexProcessor::State::operator==(const State &state) const | |
| { | |
| if(hash != state.hash) | |
| { | |
| return false; | |
| } | |
| static_assert(is_memcmparable<State>::value, "Cannot memcmp States"); | |
| return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0; | |
| } | |
| VertexProcessor::VertexProcessor() | |
| { | |
| routineCache = nullptr; | |
| setRoutineCacheSize(1024); | |
| } | |
| VertexProcessor::~VertexProcessor() | |
| { | |
| delete routineCache; | |
| routineCache = nullptr; | |
| } | |
| void VertexProcessor::setRoutineCacheSize(int cacheSize) | |
| { | |
| delete routineCache; | |
| routineCache = new RoutineCache<State>(clamp(cacheSize, 1, 65536)); | |
| } | |
| const VertexProcessor::State VertexProcessor::update(const sw::Context* context) | |
| { | |
| State state; | |
| state.shaderID = context->vertexShader->getSerialID(); | |
| state.robustBufferAccess = context->robustBufferAccess; | |
| state.isPoint = context->topology == VK_PRIMITIVE_TOPOLOGY_POINT_LIST; | |
| for(int i = 0; i < MAX_INTERFACE_COMPONENTS / 4; i++) | |
| { | |
| state.input[i].type = context->input[i].type; | |
| state.input[i].count = context->input[i].count; | |
| state.input[i].normalized = context->input[i].normalized; | |
| // TODO: get rid of attribType -- just keep the VK format all the way through, this fully determines | |
| // how to handle the attribute. | |
| state.input[i].attribType = context->vertexShader->inputs[i*4].Type; | |
| } | |
| state.hash = state.computeHash(); | |
| return state; | |
| } | |
| std::shared_ptr<Routine> VertexProcessor::routine(const State &state, | |
| vk::PipelineLayout const *pipelineLayout, | |
| SpirvShader const *vertexShader, | |
| const vk::DescriptorSet::Bindings &descriptorSets) | |
| { | |
| auto routine = routineCache->query(state); | |
| if(!routine) // Create one | |
| { | |
| VertexRoutine *generator = new VertexProgram(state, pipelineLayout, vertexShader, descriptorSets); | |
| generator->generate(); | |
| routine = (*generator)("VertexRoutine_%0.8X", state.shaderID); | |
| delete generator; | |
| routineCache->add(state, routine); | |
| } | |
| return routine; | |
| } | |
| } |