| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "SetupProcessor.hpp" | |
| #include "Primitive.hpp" | |
| #include "Polygon.hpp" | |
| #include "Context.hpp" | |
| #include "Renderer.hpp" | |
| #include "Pipeline/SetupRoutine.hpp" | |
| #include "Pipeline/Constants.hpp" | |
| #include "Vulkan/VkDebug.hpp" | |
| #include "Pipeline/SpirvShader.hpp" | |
| #include <cstring> | |
| namespace sw | |
| { | |
| uint32_t SetupProcessor::States::computeHash() | |
| { | |
| uint32_t *state = reinterpret_cast<uint32_t*>(this); | |
| uint32_t hash = 0; | |
| for(unsigned int i = 0; i < sizeof(States) / sizeof(uint32_t); i++) | |
| { | |
| hash ^= state[i]; | |
| } | |
| return hash; | |
| } | |
| bool SetupProcessor::State::operator==(const State &state) const | |
| { | |
| if(hash != state.hash) | |
| { | |
| return false; | |
| } | |
| static_assert(is_memcmparable<State>::value, "Cannot memcmp States"); | |
| return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0; | |
| } | |
| SetupProcessor::SetupProcessor() | |
| { | |
| routineCache = nullptr; | |
| setRoutineCacheSize(1024); | |
| } | |
| SetupProcessor::~SetupProcessor() | |
| { | |
| delete routineCache; | |
| routineCache = nullptr; | |
| } | |
| SetupProcessor::State SetupProcessor::update(const sw::Context* context) const | |
| { | |
| State state; | |
| bool vPosZW = (context->pixelShader && context->pixelShader->hasBuiltinInput(spv::BuiltInFragCoord)); | |
| state.isDrawPoint = context->isDrawPoint(true); | |
| state.isDrawLine = context->isDrawLine(true); | |
| state.isDrawTriangle = context->isDrawTriangle(true); | |
| state.applySlopeDepthBias = context->isDrawTriangle(false) && (context->slopeDepthBias != 0.0f); | |
| state.interpolateZ = context->depthBufferActive() || vPosZW; | |
| state.interpolateW = context->pixelShader != nullptr; | |
| state.frontFace = context->frontFace; | |
| state.cullMode = context->cullMode; | |
| state.multiSample = context->sampleCount; | |
| state.rasterizerDiscard = context->rasterizerDiscard; | |
| if (context->pixelShader) | |
| { | |
| for (int interpolant = 0; interpolant < MAX_INTERFACE_COMPONENTS; interpolant++) | |
| { | |
| state.gradient[interpolant] = context->pixelShader->inputs[interpolant]; | |
| } | |
| } | |
| state.hash = state.computeHash(); | |
| return state; | |
| } | |
| std::shared_ptr<Routine> SetupProcessor::routine(const State &state) | |
| { | |
| auto routine = routineCache->query(state); | |
| if(!routine) | |
| { | |
| SetupRoutine *generator = new SetupRoutine(state); | |
| generator->generate(); | |
| routine = generator->getRoutine(); | |
| delete generator; | |
| routineCache->add(state, routine); | |
| } | |
| return routine; | |
| } | |
| void SetupProcessor::setRoutineCacheSize(int cacheSize) | |
| { | |
| delete routineCache; | |
| routineCache = new RoutineCache<State>(clamp(cacheSize, 1, 65536)); | |
| } | |
| } |