| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef sw_Primitive_hpp | |
| #define sw_Primitive_hpp | |
| #include "Memset.hpp" | |
| #include "Vertex.hpp" | |
| #include "Device/Config.hpp" | |
| #include "System/Build.hpp" | |
| namespace sw | |
| { | |
| struct Triangle MEMORY_SANITIZER_ONLY(: Memset<Triangle>) | |
| { | |
| #if MEMORY_SANITIZER_ENABLED | |
| // Memory sanitizer cannot 'see' writes from JIT'd code, and can raise | |
| // false-positives when read. By clearing the struct in the constructor, | |
| // we can avoid triggering these false-positives. | |
| inline Triangle() : Memset<Triangle>(this, 0) {} | |
| #endif // MEMORY_SANITIZER_ENABLED | |
| Vertex v0; | |
| Vertex v1; | |
| Vertex v2; | |
| }; | |
| struct PlaneEquation // z = A * x + B * y + C | |
| { | |
| float4 A; | |
| float4 B; | |
| float4 C; | |
| }; | |
| struct Primitive MEMORY_SANITIZER_ONLY(: Memset<Primitive>) | |
| { | |
| #if MEMORY_SANITIZER_ENABLED | |
| // Memory sanitizer cannot 'see' writes from JIT'd code, and can raise | |
| // false-positives when read. By clearing the struct in the constructor, | |
| // we can avoid triggering these false-positives. | |
| inline Primitive() : Memset<Primitive>(this, 0) {} | |
| #endif // MEMORY_SANITIZER_ENABLED | |
| int yMin; | |
| int yMax; | |
| float4 xQuad; | |
| float4 yQuad; | |
| float pointCoordX; | |
| float pointCoordY; | |
| PlaneEquation z; | |
| PlaneEquation w; | |
| PlaneEquation V[MAX_INTERFACE_COMPONENTS]; | |
| // Masks for two-sided stencil | |
| int64_t clockwiseMask; | |
| int64_t invClockwiseMask; | |
| struct Span | |
| { | |
| unsigned short left; | |
| unsigned short right; | |
| }; | |
| // The rasterizer adds a zero length span to the top and bottom of the polygon to allow | |
| // for 2x2 pixel processing. We need an even number of spans to keep accesses aligned. | |
| Span outlineUnderflow[2]; | |
| Span outline[OUTLINE_RESOLUTION]; | |
| Span outlineOverflow[2]; | |
| }; | |
| } | |
| #endif // sw_Primitive_hpp |