| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Config.hpp" | |
| #include "System/Timer.hpp" | |
| namespace sw | |
| { | |
| Profiler profiler; | |
| Profiler::Profiler() | |
| { | |
| reset(); | |
| } | |
| void Profiler::reset() | |
| { | |
| framesSec = 0; | |
| framesTotal = 0; | |
| FPS = 0; | |
| } | |
| void Profiler::nextFrame() | |
| { | |
| static double fpsTime = sw::Timer::seconds(); | |
| double time = sw::Timer::seconds(); | |
| double delta = time - fpsTime; | |
| framesSec++; | |
| if(delta > 1.0) | |
| { | |
| FPS = framesSec / delta; | |
| fpsTime = time; | |
| framesTotal += framesSec; | |
| framesSec = 0; | |
| } | |
| } | |
| } |