| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Direct3DBaseTexture8.hpp" | |
| #include "Resource.hpp" | |
| #include "Debug.hpp" | |
| namespace D3D8 | |
| { | |
| Direct3DBaseTexture8::Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned long levels, unsigned long usage) : Direct3DResource8(device, type, 0), levels(levels), usage(usage) | |
| { | |
| filterType = D3DTEXF_LINEAR; | |
| LOD = 0; | |
| resource = new sw::Resource(0); | |
| } | |
| Direct3DBaseTexture8::~Direct3DBaseTexture8() | |
| { | |
| resource->destruct(); | |
| } | |
| long Direct3DBaseTexture8::QueryInterface(const IID &iid, void **object) | |
| { | |
| TRACE(""); | |
| if(iid == IID_IDirect3DBaseTexture8 || | |
| iid == IID_IDirect3DResource8 || | |
| iid == IID_IUnknown) | |
| { | |
| AddRef(); | |
| *object = this; | |
| return S_OK; | |
| } | |
| *object = 0; | |
| return NOINTERFACE(iid); | |
| } | |
| unsigned long Direct3DBaseTexture8::AddRef() | |
| { | |
| TRACE(""); | |
| return Direct3DResource8::AddRef(); | |
| } | |
| unsigned long Direct3DBaseTexture8::Release() | |
| { | |
| TRACE(""); | |
| return Direct3DResource8::Release(); | |
| } | |
| long Direct3DBaseTexture8::FreePrivateData(const GUID &guid) | |
| { | |
| TRACE(""); | |
| return Direct3DResource8::FreePrivateData(guid); | |
| } | |
| long Direct3DBaseTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) | |
| { | |
| TRACE(""); | |
| return Direct3DResource8::GetPrivateData(guid, data, size); | |
| } | |
| void Direct3DBaseTexture8::PreLoad() | |
| { | |
| TRACE(""); | |
| Direct3DResource8::PreLoad(); | |
| } | |
| long Direct3DBaseTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) | |
| { | |
| TRACE(""); | |
| return Direct3DResource8::SetPrivateData(guid, data, size, flags); | |
| } | |
| long Direct3DBaseTexture8::GetDevice(IDirect3DDevice8 **device) | |
| { | |
| TRACE(""); | |
| return Direct3DResource8::GetDevice(device); | |
| } | |
| unsigned long Direct3DBaseTexture8::SetPriority(unsigned long newPriority) | |
| { | |
| TRACE(""); | |
| return Direct3DResource8::SetPriority(newPriority); | |
| } | |
| unsigned long Direct3DBaseTexture8::GetPriority() | |
| { | |
| TRACE(""); | |
| return Direct3DResource8::GetPriority(); | |
| } | |
| D3DRESOURCETYPE Direct3DBaseTexture8::GetType() | |
| { | |
| TRACE(""); | |
| return Direct3DResource8::GetType(); | |
| } | |
| unsigned long Direct3DBaseTexture8::GetLevelCount() | |
| { | |
| TRACE(""); | |
| return levels; | |
| } | |
| unsigned long Direct3DBaseTexture8::GetLOD() | |
| { | |
| TRACE(""); | |
| return LOD; | |
| } | |
| unsigned long Direct3DBaseTexture8::SetLOD(unsigned long newLOD) | |
| { | |
| TRACE(""); | |
| LOD = newLOD; | |
| return 0; // TODO | |
| } | |
| sw::Resource *Direct3DBaseTexture8::getResource() const | |
| { | |
| return resource; | |
| } | |
| unsigned long Direct3DBaseTexture8::getInternalLevelCount() | |
| { | |
| return levels; | |
| } | |
| } |