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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// debug.cpp: Debugging utilities.
#include "common/debug.h"
#include <stdio.h>
#include <stdarg.h>
namespace es
{
static void output(const char *format, va_list vararg)
{
if(false)
{
FILE* file = fopen(TRACE_OUTPUT_FILE, "a");
if(file)
{
vfprintf(file, format, vararg);
fclose(file);
}
}
}
void trace(const char *format, ...)
{
va_list vararg;
va_start(vararg, format);
output(format, vararg);
va_end(vararg);
}
}