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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2013 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// Framebuffer.h: Defines the Framebuffer class. Implements GL framebuffer
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
#ifndef LIBGLESV2_FRAMEBUFFER_H_
#define LIBGLESV2_FRAMEBUFFER_H_
#include "common/Object.hpp"
#include "common/Image.hpp"
#include <GLES2/gl2.h>
namespace es2
{
class Renderbuffer;
class Colorbuffer;
class Depthbuffer;
class Stencilbuffer;
class DepthStencilbuffer;
class Framebuffer
{
public:
Framebuffer();
virtual ~Framebuffer();
void setColorbuffer(GLenum type, GLuint colorbuffer, GLuint index);
void setDepthbuffer(GLenum type, GLuint depthbuffer);
void setStencilbuffer(GLenum type, GLuint stencilbuffer);
void detachTexture(GLuint texture);
void detachRenderbuffer(GLuint renderbuffer);
egl::Image *getRenderTarget(GLuint index);
egl::Image *getReadRenderTarget();
egl::Image *getDepthStencil();
Renderbuffer *getColorbuffer(GLuint index);
Renderbuffer *getReadColorbuffer();
Renderbuffer *getDepthbuffer();
Renderbuffer *getStencilbuffer();
GLenum getColorbufferType(GLuint index);
GLenum getDepthbufferType();
GLenum getStencilbufferType();
GLuint getColorbufferName(GLuint index);
GLuint getDepthbufferName();
GLuint getStencilbufferName();
bool hasStencil();
virtual GLenum completeness();
GLenum completeness(int &width, int &height, int &samples);
GLenum getImplementationColorReadFormat();
GLenum getImplementationColorReadType();
protected:
GLenum mColorbufferType[MAX_COLOR_ATTACHMENTS];
gl::BindingPointer<Renderbuffer> mColorbufferPointer[MAX_COLOR_ATTACHMENTS];
GLenum mDepthbufferType;
gl::BindingPointer<Renderbuffer> mDepthbufferPointer;
GLenum mStencilbufferType;
gl::BindingPointer<Renderbuffer> mStencilbufferPointer;
private:
Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle) const;
};
class DefaultFramebuffer : public Framebuffer
{
public:
DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
virtual GLenum completeness();
};
}
#endif // LIBGLESV2_FRAMEBUFFER_H_