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swiftshader
/
SwiftShader
/
dev-opencl
/
.
/
src
/
OpenCL
/
OpenCL1
/
dllmain.h
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#include
"context.h"
namespace
cl
{
struct
Current
{
Devices
::
Context
*
context
;
cl_platform_id platform
;
};
static
Current
*
getCurrent
(
void
);
void
makeCurrent
(
cl_platform_id platformId
,
Devices
::
Context
*
context
);
Devices
::
Context
*
getContext
();
}