Fix memory alignment of outline spans.

Some CPU architectures require all memory accesses to be naturally aligned.
We read polygon outline spans in pairs, so we need two underflow spans.

b/37478805

Change-Id: If74fd59654fb6fa56cbed93122b496b9e86dda06
Reviewed-on: https://swiftshader-review.googlesource.com/9528
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/Renderer/Primitive.hpp b/src/Renderer/Primitive.hpp
index 872281d..9f19c4b 100644
--- a/src/Renderer/Primitive.hpp
+++ b/src/Renderer/Primitive.hpp
@@ -69,9 +69,11 @@
 			unsigned short right;
 		};
 
-		Span outlineUnderflow;
+		// The rasterizer adds a zero length span to the top and bottom of the polygon to allow
+		// for 2x2 pixel processing. We need an even number of spans to keep accesses aligned.
+		Span outlineUnderflow[2];
 		Span outline[OUTLINE_RESOLUTION];
-		Span outlineOverflow;
+		Span outlineOverflow[2];
 	};
 }