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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_Reactor_hpp
#define sw_Reactor_hpp
#include "Nucleus.hpp"
#include "Routine.hpp"
#include <cstddef>
#include <cwchar>
#undef Bool
namespace sw
{
class Bool;
class Byte;
class SByte;
class Byte4;
class SByte4;
class Byte8;
class SByte8;
class Byte16;
class SByte16;
class Short;
class UShort;
class Short2;
class UShort2;
class Short4;
class UShort4;
class Short8;
class UShort8;
class Int;
class UInt;
class Int2;
class UInt2;
class Int4;
class UInt4;
class Long;
class Float;
class Float2;
class Float4;
class Void
{
public:
static Type *getType();
static bool isVoid()
{
return true;
}
};
template<class T>
class RValue;
template<class T>
class Pointer;
class Variable
{
protected:
Value *address;
};
template<class T>
class LValue : public Variable
{
public:
LValue(int arraySize = 0);
RValue<Pointer<T>> operator&();
static bool isVoid()
{
return false;
}
Value *loadValue(unsigned int alignment = 0) const;
Value *storeValue(Value *value, unsigned int alignment = 0) const;
Value *getAddress(Value *index, bool unsignedIndex) const;
};
template<class T>
class Reference
{
public:
explicit Reference(Value *pointer, int alignment = 1);
RValue<T> operator=(RValue<T> rhs) const;
RValue<T> operator=(const Reference<T> &ref) const;
RValue<T> operator+=(RValue<T> rhs) const;
Value *loadValue() const;
int getAlignment() const;
private:
Value *address;
const int alignment;
};
template<class T>
struct IntLiteral
{
struct type;
};
template<>
struct IntLiteral<Bool>
{
typedef bool type;
};
template<>
struct IntLiteral<Int>
{
typedef int type;
};
template<>
struct IntLiteral<UInt>
{
typedef unsigned int type;
};
template<>
struct IntLiteral<Long>
{
typedef int64_t type;
};
template<class T>
struct FloatLiteral
{
struct type;
};
template<>
struct FloatLiteral<Float>
{
typedef float type;
};
template<class T>
class RValue
{
public:
explicit RValue(Value *rvalue);
RValue(const T &lvalue);
RValue(typename IntLiteral<T>::type i);
RValue(typename FloatLiteral<T>::type f);
RValue(const Reference<T> &rhs);
RValue<T> &operator=(const RValue<T>&) = delete;
Value *value; // FIXME: Make private
};
template<typename T>
struct Argument
{
explicit Argument(Value *value) : value(value) {}
Value *value;
};
class Bool : public LValue<Bool>
{
public:
Bool(Argument<Bool> argument);
Bool() = default;
Bool(bool x);
Bool(RValue<Bool> rhs);
Bool(const Bool &rhs);
Bool(const Reference<Bool> &rhs);
// RValue<Bool> operator=(bool rhs); // FIXME: Implement
RValue<Bool> operator=(RValue<Bool> rhs);
RValue<Bool> operator=(const Bool &rhs);
RValue<Bool> operator=(const Reference<Bool> &rhs);
static Type *getType();
};
RValue<Bool> operator!(RValue<Bool> val);
RValue<Bool> operator&&(RValue<Bool> lhs, RValue<Bool> rhs);
RValue<Bool> operator||(RValue<Bool> lhs, RValue<Bool> rhs);
class Byte : public LValue<Byte>
{
public:
Byte(Argument<Byte> argument);
explicit Byte(RValue<Int> cast);
explicit Byte(RValue<UInt> cast);
explicit Byte(RValue<UShort> cast);
Byte() = default;
Byte(int x);
Byte(unsigned char x);
Byte(RValue<Byte> rhs);
Byte(const Byte &rhs);
Byte(const Reference<Byte> &rhs);
// RValue<Byte> operator=(unsigned char rhs); // FIXME: Implement
RValue<Byte> operator=(RValue<Byte> rhs);
RValue<Byte> operator=(const Byte &rhs);
RValue<Byte> operator=(const Reference<Byte> &rhs);
static Type *getType();
};
RValue<Byte> operator+(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Byte> operator-(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Byte> operator*(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Byte> operator/(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Byte> operator%(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Byte> operator&(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Byte> operator|(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Byte> operator^(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Byte> operator<<(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Byte> operator>>(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Byte> operator+=(Byte &lhs, RValue<Byte> rhs);
RValue<Byte> operator-=(Byte &lhs, RValue<Byte> rhs);
RValue<Byte> operator*=(Byte &lhs, RValue<Byte> rhs);
RValue<Byte> operator/=(Byte &lhs, RValue<Byte> rhs);
RValue<Byte> operator%=(Byte &lhs, RValue<Byte> rhs);
RValue<Byte> operator&=(Byte &lhs, RValue<Byte> rhs);
RValue<Byte> operator|=(Byte &lhs, RValue<Byte> rhs);
RValue<Byte> operator^=(Byte &lhs, RValue<Byte> rhs);
RValue<Byte> operator<<=(Byte &lhs, RValue<Byte> rhs);
RValue<Byte> operator>>=(Byte &lhs, RValue<Byte> rhs);
RValue<Byte> operator+(RValue<Byte> val);
RValue<Byte> operator-(RValue<Byte> val);
RValue<Byte> operator~(RValue<Byte> val);
RValue<Byte> operator++(Byte &val, int); // Post-increment
const Byte &operator++(Byte &val); // Pre-increment
RValue<Byte> operator--(Byte &val, int); // Post-decrement
const Byte &operator--(Byte &val); // Pre-decrement
RValue<Bool> operator<(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Bool> operator<=(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Bool> operator>(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Bool> operator>=(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Bool> operator!=(RValue<Byte> lhs, RValue<Byte> rhs);
RValue<Bool> operator==(RValue<Byte> lhs, RValue<Byte> rhs);
class SByte : public LValue<SByte>
{
public:
SByte(Argument<SByte> argument);
explicit SByte(RValue<Int> cast);
explicit SByte(RValue<Short> cast);
SByte() = default;
SByte(signed char x);
SByte(RValue<SByte> rhs);
SByte(const SByte &rhs);
SByte(const Reference<SByte> &rhs);
// RValue<SByte> operator=(signed char rhs); // FIXME: Implement
RValue<SByte> operator=(RValue<SByte> rhs);
RValue<SByte> operator=(const SByte &rhs);
RValue<SByte> operator=(const Reference<SByte> &rhs);
static Type *getType();
};
RValue<SByte> operator+(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<SByte> operator-(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<SByte> operator*(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<SByte> operator/(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<SByte> operator%(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<SByte> operator&(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<SByte> operator|(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<SByte> operator^(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<SByte> operator<<(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<SByte> operator>>(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<SByte> operator+=(SByte &lhs, RValue<SByte> rhs);
RValue<SByte> operator-=(SByte &lhs, RValue<SByte> rhs);
RValue<SByte> operator*=(SByte &lhs, RValue<SByte> rhs);
RValue<SByte> operator/=(SByte &lhs, RValue<SByte> rhs);
RValue<SByte> operator%=(SByte &lhs, RValue<SByte> rhs);
RValue<SByte> operator&=(SByte &lhs, RValue<SByte> rhs);
RValue<SByte> operator|=(SByte &lhs, RValue<SByte> rhs);
RValue<SByte> operator^=(SByte &lhs, RValue<SByte> rhs);
RValue<SByte> operator<<=(SByte &lhs, RValue<SByte> rhs);
RValue<SByte> operator>>=(SByte &lhs, RValue<SByte> rhs);
RValue<SByte> operator+(RValue<SByte> val);
RValue<SByte> operator-(RValue<SByte> val);
RValue<SByte> operator~(RValue<SByte> val);
RValue<SByte> operator++(SByte &val, int); // Post-increment
const SByte &operator++(SByte &val); // Pre-increment
RValue<SByte> operator--(SByte &val, int); // Post-decrement
const SByte &operator--(SByte &val); // Pre-decrement
RValue<Bool> operator<(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<Bool> operator<=(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<Bool> operator>(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<Bool> operator>=(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<Bool> operator!=(RValue<SByte> lhs, RValue<SByte> rhs);
RValue<Bool> operator==(RValue<SByte> lhs, RValue<SByte> rhs);
class Short : public LValue<Short>
{
public:
Short(Argument<Short> argument);
explicit Short(RValue<Int> cast);
Short() = default;
Short(short x);
Short(RValue<Short> rhs);
Short(const Short &rhs);
Short(const Reference<Short> &rhs);
// RValue<Short> operator=(short rhs); // FIXME: Implement
RValue<Short> operator=(RValue<Short> rhs);
RValue<Short> operator=(const Short &rhs);
RValue<Short> operator=(const Reference<Short> &rhs);
static Type *getType();
};
RValue<Short> operator+(RValue<Short> lhs, RValue<Short> rhs);
RValue<Short> operator-(RValue<Short> lhs, RValue<Short> rhs);
RValue<Short> operator*(RValue<Short> lhs, RValue<Short> rhs);
RValue<Short> operator/(RValue<Short> lhs, RValue<Short> rhs);
RValue<Short> operator%(RValue<Short> lhs, RValue<Short> rhs);
RValue<Short> operator&(RValue<Short> lhs, RValue<Short> rhs);
RValue<Short> operator|(RValue<Short> lhs, RValue<Short> rhs);
RValue<Short> operator^(RValue<Short> lhs, RValue<Short> rhs);
RValue<Short> operator<<(RValue<Short> lhs, RValue<Short> rhs);
RValue<Short> operator>>(RValue<Short> lhs, RValue<Short> rhs);
RValue<Short> operator+=(Short &lhs, RValue<Short> rhs);
RValue<Short> operator-=(Short &lhs, RValue<Short> rhs);
RValue<Short> operator*=(Short &lhs, RValue<Short> rhs);
RValue<Short> operator/=(Short &lhs, RValue<Short> rhs);
RValue<Short> operator%=(Short &lhs, RValue<Short> rhs);
RValue<Short> operator&=(Short &lhs, RValue<Short> rhs);
RValue<Short> operator|=(Short &lhs, RValue<Short> rhs);
RValue<Short> operator^=(Short &lhs, RValue<Short> rhs);
RValue<Short> operator<<=(Short &lhs, RValue<Short> rhs);
RValue<Short> operator>>=(Short &lhs, RValue<Short> rhs);
RValue<Short> operator+(RValue<Short> val);
RValue<Short> operator-(RValue<Short> val);
RValue<Short> operator~(RValue<Short> val);
RValue<Short> operator++(Short &val, int); // Post-increment
const Short &operator++(Short &val); // Pre-increment
RValue<Short> operator--(Short &val, int); // Post-decrement
const Short &operator--(Short &val); // Pre-decrement
RValue<Bool> operator<(RValue<Short> lhs, RValue<Short> rhs);
RValue<Bool> operator<=(RValue<Short> lhs, RValue<Short> rhs);
RValue<Bool> operator>(RValue<Short> lhs, RValue<Short> rhs);
RValue<Bool> operator>=(RValue<Short> lhs, RValue<Short> rhs);
RValue<Bool> operator!=(RValue<Short> lhs, RValue<Short> rhs);
RValue<Bool> operator==(RValue<Short> lhs, RValue<Short> rhs);
class UShort : public LValue<UShort>
{
public:
UShort(Argument<UShort> argument);
explicit UShort(RValue<UInt> cast);
explicit UShort(RValue<Int> cast);
UShort() = default;
UShort(unsigned short x);
UShort(RValue<UShort> rhs);
UShort(const UShort &rhs);
UShort(const Reference<UShort> &rhs);
// RValue<UShort> operator=(unsigned short rhs); // FIXME: Implement
RValue<UShort> operator=(RValue<UShort> rhs);
RValue<UShort> operator=(const UShort &rhs);
RValue<UShort> operator=(const Reference<UShort> &rhs);
static Type *getType();
};
RValue<UShort> operator+(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<UShort> operator-(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<UShort> operator*(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<UShort> operator/(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<UShort> operator%(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<UShort> operator&(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<UShort> operator|(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<UShort> operator^(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<UShort> operator<<(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<UShort> operator>>(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<UShort> operator+=(UShort &lhs, RValue<UShort> rhs);
RValue<UShort> operator-=(UShort &lhs, RValue<UShort> rhs);
RValue<UShort> operator*=(UShort &lhs, RValue<UShort> rhs);
RValue<UShort> operator/=(UShort &lhs, RValue<UShort> rhs);
RValue<UShort> operator%=(UShort &lhs, RValue<UShort> rhs);
RValue<UShort> operator&=(UShort &lhs, RValue<UShort> rhs);
RValue<UShort> operator|=(UShort &lhs, RValue<UShort> rhs);
RValue<UShort> operator^=(UShort &lhs, RValue<UShort> rhs);
RValue<UShort> operator<<=(UShort &lhs, RValue<UShort> rhs);
RValue<UShort> operator>>=(UShort &lhs, RValue<UShort> rhs);
RValue<UShort> operator+(RValue<UShort> val);
RValue<UShort> operator-(RValue<UShort> val);
RValue<UShort> operator~(RValue<UShort> val);
RValue<UShort> operator++(UShort &val, int); // Post-increment
const UShort &operator++(UShort &val); // Pre-increment
RValue<UShort> operator--(UShort &val, int); // Post-decrement
const UShort &operator--(UShort &val); // Pre-decrement
RValue<Bool> operator<(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<Bool> operator<=(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<Bool> operator>(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<Bool> operator>=(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<Bool> operator!=(RValue<UShort> lhs, RValue<UShort> rhs);
RValue<Bool> operator==(RValue<UShort> lhs, RValue<UShort> rhs);
class Byte4 : public LValue<Byte4>
{
public:
explicit Byte4(RValue<Byte8> cast);
Byte4() = default;
// Byte4(int x, int y, int z, int w);
// Byte4(RValue<Byte4> rhs);
// Byte4(const Byte4 &rhs);
Byte4(const Reference<Byte4> &rhs);
// RValue<Byte4> operator=(RValue<Byte4> rhs);
// RValue<Byte4> operator=(const Byte4 &rhs);
// RValue<Byte4> operator=(const Reference<Byte4> &rhs);
static Type *getType();
};
// RValue<Byte4> operator+(RValue<Byte4> lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator-(RValue<Byte4> lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator*(RValue<Byte4> lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator/(RValue<Byte4> lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator%(RValue<Byte4> lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator&(RValue<Byte4> lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator|(RValue<Byte4> lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator^(RValue<Byte4> lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator<<(RValue<Byte4> lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator>>(RValue<Byte4> lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator+=(Byte4 &lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator-=(Byte4 &lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator*=(Byte4 &lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator/=(Byte4 &lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator%=(Byte4 &lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator&=(Byte4 &lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator|=(Byte4 &lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator^=(Byte4 &lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator<<=(Byte4 &lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator>>=(Byte4 &lhs, RValue<Byte4> rhs);
// RValue<Byte4> operator+(RValue<Byte4> val);
// RValue<Byte4> operator-(RValue<Byte4> val);
// RValue<Byte4> operator~(RValue<Byte4> val);
// RValue<Byte4> operator++(Byte4 &val, int); // Post-increment
// const Byte4 &operator++(Byte4 &val); // Pre-increment
// RValue<Byte4> operator--(Byte4 &val, int); // Post-decrement
// const Byte4 &operator--(Byte4 &val); // Pre-decrement
class SByte4 : public LValue<SByte4>
{
public:
SByte4() = default;
// SByte4(int x, int y, int z, int w);
// SByte4(RValue<SByte4> rhs);
// SByte4(const SByte4 &rhs);
// SByte4(const Reference<SByte4> &rhs);
// RValue<SByte4> operator=(RValue<SByte4> rhs);
// RValue<SByte4> operator=(const SByte4 &rhs);
// RValue<SByte4> operator=(const Reference<SByte4> &rhs);
static Type *getType();
};
// RValue<SByte4> operator+(RValue<SByte4> lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator-(RValue<SByte4> lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator*(RValue<SByte4> lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator/(RValue<SByte4> lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator%(RValue<SByte4> lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator&(RValue<SByte4> lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator|(RValue<SByte4> lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator^(RValue<SByte4> lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator<<(RValue<SByte4> lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator>>(RValue<SByte4> lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator+=(SByte4 &lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator-=(SByte4 &lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator*=(SByte4 &lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator/=(SByte4 &lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator%=(SByte4 &lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator&=(SByte4 &lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator|=(SByte4 &lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator^=(SByte4 &lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator<<=(SByte4 &lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator>>=(SByte4 &lhs, RValue<SByte4> rhs);
// RValue<SByte4> operator+(RValue<SByte4> val);
// RValue<SByte4> operator-(RValue<SByte4> val);
// RValue<SByte4> operator~(RValue<SByte4> val);
// RValue<SByte4> operator++(SByte4 &val, int); // Post-increment
// const SByte4 &operator++(SByte4 &val); // Pre-increment
// RValue<SByte4> operator--(SByte4 &val, int); // Post-decrement
// const SByte4 &operator--(SByte4 &val); // Pre-decrement
class Byte8 : public LValue<Byte8>
{
public:
Byte8() = default;
Byte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7);
Byte8(RValue<Byte8> rhs);
Byte8(const Byte8 &rhs);
Byte8(const Reference<Byte8> &rhs);
RValue<Byte8> operator=(RValue<Byte8> rhs);
RValue<Byte8> operator=(const Byte8 &rhs);
RValue<Byte8> operator=(const Reference<Byte8> &rhs);
static Type *getType();
};
RValue<Byte8> operator+(RValue<Byte8> lhs, RValue<Byte8> rhs);
RValue<Byte8> operator-(RValue<Byte8> lhs, RValue<Byte8> rhs);
// RValue<Byte8> operator*(RValue<Byte8> lhs, RValue<Byte8> rhs);
// RValue<Byte8> operator/(RValue<Byte8> lhs, RValue<Byte8> rhs);
// RValue<Byte8> operator%(RValue<Byte8> lhs, RValue<Byte8> rhs);
RValue<Byte8> operator&(RValue<Byte8> lhs, RValue<Byte8> rhs);
RValue<Byte8> operator|(RValue<Byte8> lhs, RValue<Byte8> rhs);
RValue<Byte8> operator^(RValue<Byte8> lhs, RValue<Byte8> rhs);
// RValue<Byte8> operator<<(RValue<Byte8> lhs, RValue<Byte8> rhs);
// RValue<Byte8> operator>>(RValue<Byte8> lhs, RValue<Byte8> rhs);
RValue<Byte8> operator+=(Byte8 &lhs, RValue<Byte8> rhs);
RValue<Byte8> operator-=(Byte8 &lhs, RValue<Byte8> rhs);
// RValue<Byte8> operator*=(Byte8 &lhs, RValue<Byte8> rhs);
// RValue<Byte8> operator/=(Byte8 &lhs, RValue<Byte8> rhs);
// RValue<Byte8> operator%=(Byte8 &lhs, RValue<Byte8> rhs);
RValue<Byte8> operator&=(Byte8 &lhs, RValue<Byte8> rhs);
RValue<Byte8> operator|=(Byte8 &lhs, RValue<Byte8> rhs);
RValue<Byte8> operator^=(Byte8 &lhs, RValue<Byte8> rhs);
// RValue<Byte8> operator<<=(Byte8 &lhs, RValue<Byte8> rhs);
// RValue<Byte8> operator>>=(Byte8 &lhs, RValue<Byte8> rhs);
// RValue<Byte8> operator+(RValue<Byte8> val);
// RValue<Byte8> operator-(RValue<Byte8> val);
RValue<Byte8> operator~(RValue<Byte8> val);
// RValue<Byte8> operator++(Byte8 &val, int); // Post-increment
// const Byte8 &operator++(Byte8 &val); // Pre-increment
// RValue<Byte8> operator--(Byte8 &val, int); // Post-decrement
// const Byte8 &operator--(Byte8 &val); // Pre-decrement
RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y);
RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y);
RValue<Short4> Unpack(RValue<Byte4> x);
RValue<Short4> Unpack(RValue<Byte4> x, RValue<Byte4> y);
RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y);
RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y);
RValue<Int> SignMask(RValue<Byte8> x);
// RValue<Byte8> CmpGT(RValue<Byte8> x, RValue<Byte8> y);
RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y);
class SByte8 : public LValue<SByte8>
{
public:
SByte8() = default;
SByte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7);
SByte8(RValue<SByte8> rhs);
SByte8(const SByte8 &rhs);
SByte8(const Reference<SByte8> &rhs);
RValue<SByte8> operator=(RValue<SByte8> rhs);
RValue<SByte8> operator=(const SByte8 &rhs);
RValue<SByte8> operator=(const Reference<SByte8> &rhs);
static Type *getType();
};
RValue<SByte8> operator+(RValue<SByte8> lhs, RValue<SByte8> rhs);
RValue<SByte8> operator-(RValue<SByte8> lhs, RValue<SByte8> rhs);
// RValue<SByte8> operator*(RValue<SByte8> lhs, RValue<SByte8> rhs);
// RValue<SByte8> operator/(RValue<SByte8> lhs, RValue<SByte8> rhs);
// RValue<SByte8> operator%(RValue<SByte8> lhs, RValue<SByte8> rhs);
RValue<SByte8> operator&(RValue<SByte8> lhs, RValue<SByte8> rhs);
RValue<SByte8> operator|(RValue<SByte8> lhs, RValue<SByte8> rhs);
RValue<SByte8> operator^(RValue<SByte8> lhs, RValue<SByte8> rhs);
// RValue<SByte8> operator<<(RValue<SByte8> lhs, RValue<SByte8> rhs);
// RValue<SByte8> operator>>(RValue<SByte8> lhs, RValue<SByte8> rhs);
RValue<SByte8> operator+=(SByte8 &lhs, RValue<SByte8> rhs);
RValue<SByte8> operator-=(SByte8 &lhs, RValue<SByte8> rhs);
// RValue<SByte8> operator*=(SByte8 &lhs, RValue<SByte8> rhs);
// RValue<SByte8> operator/=(SByte8 &lhs, RValue<SByte8> rhs);
// RValue<SByte8> operator%=(SByte8 &lhs, RValue<SByte8> rhs);
RValue<SByte8> operator&=(SByte8 &lhs, RValue<SByte8> rhs);
RValue<SByte8> operator|=(SByte8 &lhs, RValue<SByte8> rhs);
RValue<SByte8> operator^=(SByte8 &lhs, RValue<SByte8> rhs);
// RValue<SByte8> operator<<=(SByte8 &lhs, RValue<SByte8> rhs);
// RValue<SByte8> operator>>=(SByte8 &lhs, RValue<SByte8> rhs);
// RValue<SByte8> operator+(RValue<SByte8> val);
// RValue<SByte8> operator-(RValue<SByte8> val);
RValue<SByte8> operator~(RValue<SByte8> val);
// RValue<SByte8> operator++(SByte8 &val, int); // Post-increment
// const SByte8 &operator++(SByte8 &val); // Pre-increment
// RValue<SByte8> operator--(SByte8 &val, int); // Post-decrement
// const SByte8 &operator--(SByte8 &val); // Pre-decrement
RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y);
RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y);
RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y);
RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y);
RValue<Int> SignMask(RValue<SByte8> x);
RValue<Byte8> CmpGT(RValue<SByte8> x, RValue<SByte8> y);
RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y);
class Byte16 : public LValue<Byte16>
{
public:
Byte16() = default;
// Byte16(int x, int y, int z, int w);
Byte16(RValue<Byte16> rhs);
Byte16(const Byte16 &rhs);
Byte16(const Reference<Byte16> &rhs);
RValue<Byte16> operator=(RValue<Byte16> rhs);
RValue<Byte16> operator=(const Byte16 &rhs);
RValue<Byte16> operator=(const Reference<Byte16> &rhs);
static Type *getType();
};
// RValue<Byte16> operator+(RValue<Byte16> lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator-(RValue<Byte16> lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator*(RValue<Byte16> lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator/(RValue<Byte16> lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator%(RValue<Byte16> lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator&(RValue<Byte16> lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator|(RValue<Byte16> lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator^(RValue<Byte16> lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator<<(RValue<Byte16> lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator>>(RValue<Byte16> lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator+=(Byte16 &lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator-=(Byte16 &lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator*=(Byte16 &lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator/=(Byte16 &lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator%=(Byte16 &lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator&=(Byte16 &lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator|=(Byte16 &lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator^=(Byte16 &lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator<<=(Byte16 &lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator>>=(Byte16 &lhs, RValue<Byte16> rhs);
// RValue<Byte16> operator+(RValue<Byte16> val);
// RValue<Byte16> operator-(RValue<Byte16> val);
// RValue<Byte16> operator~(RValue<Byte16> val);
// RValue<Byte16> operator++(Byte16 &val, int); // Post-increment
// const Byte16 &operator++(Byte16 &val); // Pre-increment
// RValue<Byte16> operator--(Byte16 &val, int); // Post-decrement
// const Byte16 &operator--(Byte16 &val); // Pre-decrement
class SByte16 : public LValue<SByte16>
{
public:
SByte16() = default;
// SByte16(int x, int y, int z, int w);
// SByte16(RValue<SByte16> rhs);
// SByte16(const SByte16 &rhs);
// SByte16(const Reference<SByte16> &rhs);
// RValue<SByte16> operator=(RValue<SByte16> rhs);
// RValue<SByte16> operator=(const SByte16 &rhs);
// RValue<SByte16> operator=(const Reference<SByte16> &rhs);
static Type *getType();
};
// RValue<SByte16> operator+(RValue<SByte16> lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator-(RValue<SByte16> lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator*(RValue<SByte16> lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator/(RValue<SByte16> lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator%(RValue<SByte16> lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator&(RValue<SByte16> lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator|(RValue<SByte16> lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator^(RValue<SByte16> lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator<<(RValue<SByte16> lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator>>(RValue<SByte16> lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator+=(SByte16 &lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator-=(SByte16 &lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator*=(SByte16 &lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator/=(SByte16 &lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator%=(SByte16 &lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator&=(SByte16 &lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator|=(SByte16 &lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator^=(SByte16 &lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator<<=(SByte16 &lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator>>=(SByte16 &lhs, RValue<SByte16> rhs);
// RValue<SByte16> operator+(RValue<SByte16> val);
// RValue<SByte16> operator-(RValue<SByte16> val);
// RValue<SByte16> operator~(RValue<SByte16> val);
// RValue<SByte16> operator++(SByte16 &val, int); // Post-increment
// const SByte16 &operator++(SByte16 &val); // Pre-increment
// RValue<SByte16> operator--(SByte16 &val, int); // Post-decrement
// const SByte16 &operator--(SByte16 &val); // Pre-decrement
class Short2 : public LValue<Short2>
{
public:
explicit Short2(RValue<Short4> cast);
static Type *getType();
};
class UShort2 : public LValue<UShort2>
{
public:
explicit UShort2(RValue<UShort4> cast);
static Type *getType();
};
class Short4 : public LValue<Short4>
{
public:
explicit Short4(RValue<Int> cast);
explicit Short4(RValue<Int4> cast);
// explicit Short4(RValue<Float> cast);
explicit Short4(RValue<Float4> cast);
Short4() = default;
Short4(short xyzw);
Short4(short x, short y, short z, short w);
Short4(RValue<Short4> rhs);
Short4(const Short4 &rhs);
Short4(const Reference<Short4> &rhs);
Short4(RValue<UShort4> rhs);
Short4(const UShort4 &rhs);
Short4(const Reference<UShort4> &rhs);
RValue<Short4> operator=(RValue<Short4> rhs);
RValue<Short4> operator=(const Short4 &rhs);
RValue<Short4> operator=(const Reference<Short4> &rhs);
RValue<Short4> operator=(RValue<UShort4> rhs);
RValue<Short4> operator=(const UShort4 &rhs);
RValue<Short4> operator=(const Reference<UShort4> &rhs);
static Type *getType();
};
RValue<Short4> operator+(RValue<Short4> lhs, RValue<Short4> rhs);
RValue<Short4> operator-(RValue<Short4> lhs, RValue<Short4> rhs);
RValue<Short4> operator*(RValue<Short4> lhs, RValue<Short4> rhs);
// RValue<Short4> operator/(RValue<Short4> lhs, RValue<Short4> rhs);
// RValue<Short4> operator%(RValue<Short4> lhs, RValue<Short4> rhs);
RValue<Short4> operator&(RValue<Short4> lhs, RValue<Short4> rhs);
RValue<Short4> operator|(RValue<Short4> lhs, RValue<Short4> rhs);
RValue<Short4> operator^(RValue<Short4> lhs, RValue<Short4> rhs);
RValue<Short4> operator<<(RValue<Short4> lhs, unsigned char rhs);
RValue<Short4> operator>>(RValue<Short4> lhs, unsigned char rhs);
RValue<Short4> operator+=(Short4 &lhs, RValue<Short4> rhs);
RValue<Short4> operator-=(Short4 &lhs, RValue<Short4> rhs);
RValue<Short4> operator*=(Short4 &lhs, RValue<Short4> rhs);
// RValue<Short4> operator/=(Short4 &lhs, RValue<Short4> rhs);
// RValue<Short4> operator%=(Short4 &lhs, RValue<Short4> rhs);
RValue<Short4> operator&=(Short4 &lhs, RValue<Short4> rhs);
RValue<Short4> operator|=(Short4 &lhs, RValue<Short4> rhs);
RValue<Short4> operator^=(Short4 &lhs, RValue<Short4> rhs);
RValue<Short4> operator<<=(Short4 &lhs, unsigned char rhs);
RValue<Short4> operator>>=(Short4 &lhs, unsigned char rhs);
// RValue<Short4> operator+(RValue<Short4> val);
RValue<Short4> operator-(RValue<Short4> val);
RValue<Short4> operator~(RValue<Short4> val);
// RValue<Short4> operator++(Short4 &val, int); // Post-increment
// const Short4 &operator++(Short4 &val); // Pre-increment
// RValue<Short4> operator--(Short4 &val, int); // Post-decrement
// const Short4 &operator--(Short4 &val); // Pre-decrement
// RValue<Bool> operator<(RValue<Short4> lhs, RValue<Short4> rhs);
// RValue<Bool> operator<=(RValue<Short4> lhs, RValue<Short4> rhs);
// RValue<Bool> operator>(RValue<Short4> lhs, RValue<Short4> rhs);
// RValue<Bool> operator>=(RValue<Short4> lhs, RValue<Short4> rhs);
// RValue<Bool> operator!=(RValue<Short4> lhs, RValue<Short4> rhs);
// RValue<Bool> operator==(RValue<Short4> lhs, RValue<Short4> rhs);
RValue<Short4> RoundShort4(RValue<Float4> cast);
RValue<Short4> Max(RValue<Short4> x, RValue<Short4> y);
RValue<Short4> Min(RValue<Short4> x, RValue<Short4> y);
RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y);
RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y);
RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y);
RValue<Int2> MulAdd(RValue<Short4> x, RValue<Short4> y);
RValue<SByte8> Pack(RValue<Short4> x, RValue<Short4> y);
RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y);
RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y);
RValue<Short4> Swizzle(RValue<Short4> x, unsigned char select);
RValue<Short4> Insert(RValue<Short4> val, RValue<Short> element, int i);
RValue<Short> Extract(RValue<Short4> val, int i);
RValue<Short4> CmpGT(RValue<Short4> x, RValue<Short4> y);
RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y);
class UShort4 : public LValue<UShort4>
{
public:
explicit UShort4(RValue<Int4> cast);
explicit UShort4(RValue<Float4> cast, bool saturate = false);
UShort4() = default;
UShort4(unsigned short xyzw);
UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w);
UShort4(RValue<UShort4> rhs);
UShort4(const UShort4 &rhs);
UShort4(const Reference<UShort4> &rhs);
UShort4(RValue<Short4> rhs);
UShort4(const Short4 &rhs);
UShort4(const Reference<Short4> &rhs);
RValue<UShort4> operator=(RValue<UShort4> rhs);
RValue<UShort4> operator=(const UShort4 &rhs);
RValue<UShort4> operator=(const Reference<UShort4> &rhs);
RValue<UShort4> operator=(RValue<Short4> rhs);
RValue<UShort4> operator=(const Short4 &rhs);
RValue<UShort4> operator=(const Reference<Short4> &rhs);
static Type *getType();
};
RValue<UShort4> operator+(RValue<UShort4> lhs, RValue<UShort4> rhs);
RValue<UShort4> operator-(RValue<UShort4> lhs, RValue<UShort4> rhs);
RValue<UShort4> operator*(RValue<UShort4> lhs, RValue<UShort4> rhs);
// RValue<UShort4> operator/(RValue<UShort4> lhs, RValue<UShort4> rhs);
// RValue<UShort4> operator%(RValue<UShort4> lhs, RValue<UShort4> rhs);
RValue<UShort4> operator&(RValue<UShort4> lhs, RValue<UShort4> rhs);
RValue<UShort4> operator|(RValue<UShort4> lhs, RValue<UShort4> rhs);
RValue<UShort4> operator^(RValue<UShort4> lhs, RValue<UShort4> rhs);
RValue<UShort4> operator<<(RValue<UShort4> lhs, unsigned char rhs);
RValue<UShort4> operator>>(RValue<UShort4> lhs, unsigned char rhs);
// RValue<UShort4> operator+=(UShort4 &lhs, RValue<UShort4> rhs);
// RValue<UShort4> operator-=(UShort4 &lhs, RValue<UShort4> rhs);
// RValue<UShort4> operator*=(UShort4 &lhs, RValue<UShort4> rhs);
// RValue<UShort4> operator/=(UShort4 &lhs, RValue<UShort4> rhs);
// RValue<UShort4> operator%=(UShort4 &lhs, RValue<UShort4> rhs);
// RValue<UShort4> operator&=(UShort4 &lhs, RValue<UShort4> rhs);
// RValue<UShort4> operator|=(UShort4 &lhs, RValue<UShort4> rhs);
// RValue<UShort4> operator^=(UShort4 &lhs, RValue<UShort4> rhs);
RValue<UShort4> operator<<=(UShort4 &lhs, unsigned char rhs);
RValue<UShort4> operator>>=(UShort4 &lhs, unsigned char rhs);
// RValue<UShort4> operator+(RValue<UShort4> val);
// RValue<UShort4> operator-(RValue<UShort4> val);
RValue<UShort4> operator~(RValue<UShort4> val);
// RValue<UShort4> operator++(UShort4 &val, int); // Post-increment
// const UShort4 &operator++(UShort4 &val); // Pre-increment
// RValue<UShort4> operator--(UShort4 &val, int); // Post-decrement
// const UShort4 &operator--(UShort4 &val); // Pre-decrement
RValue<UShort4> Max(RValue<UShort4> x, RValue<UShort4> y);
RValue<UShort4> Min(RValue<UShort4> x, RValue<UShort4> y);
RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y);
RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y);
RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y);
RValue<UShort4> Average(RValue<UShort4> x, RValue<UShort4> y);
RValue<Byte8> Pack(RValue<UShort4> x, RValue<UShort4> y);
class Short8 : public LValue<Short8>
{
public:
Short8() = default;
Short8(short c);
Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7);
Short8(RValue<Short8> rhs);
// Short8(const Short8 &rhs);
Short8(const Reference<Short8> &rhs);
Short8(RValue<Short4> lo, RValue<Short4> hi);
// RValue<Short8> operator=(RValue<Short8> rhs);
// RValue<Short8> operator=(const Short8 &rhs);
// RValue<Short8> operator=(const Reference<Short8> &rhs);
static Type *getType();
};
RValue<Short8> operator+(RValue<Short8> lhs, RValue<Short8> rhs);
// RValue<Short8> operator-(RValue<Short8> lhs, RValue<Short8> rhs);
// RValue<Short8> operator*(RValue<Short8> lhs, RValue<Short8> rhs);
// RValue<Short8> operator/(RValue<Short8> lhs, RValue<Short8> rhs);
// RValue<Short8> operator%(RValue<Short8> lhs, RValue<Short8> rhs);
RValue<Short8> operator&(RValue<Short8> lhs, RValue<Short8> rhs);
// RValue<Short8> operator|(RValue<Short8> lhs, RValue<Short8> rhs);
// RValue<Short8> operator^(RValue<Short8> lhs, RValue<Short8> rhs);
RValue<Short8> operator<<(RValue<Short8> lhs, unsigned char rhs);
RValue<Short8> operator>>(RValue<Short8> lhs, unsigned char rhs);
// RValue<Short8> operator<<(RValue<Short8> lhs, RValue<Short8> rhs);
// RValue<Short8> operator>>(RValue<Short8> lhs, RValue<Short8> rhs);
// RValue<Short8> operator+=(Short8 &lhs, RValue<Short8> rhs);
// RValue<Short8> operator-=(Short8 &lhs, RValue<Short8> rhs);
// RValue<Short8> operator*=(Short8 &lhs, RValue<Short8> rhs);
// RValue<Short8> operator/=(Short8 &lhs, RValue<Short8> rhs);
// RValue<Short8> operator%=(Short8 &lhs, RValue<Short8> rhs);
// RValue<Short8> operator&=(Short8 &lhs, RValue<Short8> rhs);
// RValue<Short8> operator|=(Short8 &lhs, RValue<Short8> rhs);
// RValue<Short8> operator^=(Short8 &lhs, RValue<Short8> rhs);
// RValue<Short8> operator<<=(Short8 &lhs, RValue<Short8> rhs);
// RValue<Short8> operator>>=(Short8 &lhs, RValue<Short8> rhs);
// RValue<Short8> operator+(RValue<Short8> val);
// RValue<Short8> operator-(RValue<Short8> val);
// RValue<Short8> operator~(RValue<Short8> val);
// RValue<Short8> operator++(Short8 &val, int); // Post-increment
// const Short8 &operator++(Short8 &val); // Pre-increment
// RValue<Short8> operator--(Short8 &val, int); // Post-decrement
// const Short8 &operator--(Short8 &val); // Pre-decrement
// RValue<Bool> operator<(RValue<Short8> lhs, RValue<Short8> rhs);
// RValue<Bool> operator<=(RValue<Short8> lhs, RValue<Short8> rhs);
// RValue<Bool> operator>(RValue<Short8> lhs, RValue<Short8> rhs);
// RValue<Bool> operator>=(RValue<Short8> lhs, RValue<Short8> rhs);
// RValue<Bool> operator!=(RValue<Short8> lhs, RValue<Short8> rhs);
// RValue<Bool> operator==(RValue<Short8> lhs, RValue<Short8> rhs);
RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y);
RValue<Int4> MulAdd(RValue<Short8> x, RValue<Short8> y);
RValue<Int4> Abs(RValue<Int4> x);
class UShort8 : public LValue<UShort8>
{
public:
UShort8() = default;
UShort8(unsigned short c);
UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7);
UShort8(RValue<UShort8> rhs);
// UShort8(const UShort8 &rhs);
UShort8(const Reference<UShort8> &rhs);
UShort8(RValue<UShort4> lo, RValue<UShort4> hi);
RValue<UShort8> operator=(RValue<UShort8> rhs);
RValue<UShort8> operator=(const UShort8 &rhs);
RValue<UShort8> operator=(const Reference<UShort8> &rhs);
static Type *getType();
};
RValue<UShort8> operator+(RValue<UShort8> lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator-(RValue<UShort8> lhs, RValue<UShort8> rhs);
RValue<UShort8> operator*(RValue<UShort8> lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator/(RValue<UShort8> lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator%(RValue<UShort8> lhs, RValue<UShort8> rhs);
RValue<UShort8> operator&(RValue<UShort8> lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator|(RValue<UShort8> lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator^(RValue<UShort8> lhs, RValue<UShort8> rhs);
RValue<UShort8> operator<<(RValue<UShort8> lhs, unsigned char rhs);
RValue<UShort8> operator>>(RValue<UShort8> lhs, unsigned char rhs);
// RValue<UShort8> operator<<(RValue<UShort8> lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator>>(RValue<UShort8> lhs, RValue<UShort8> rhs);
RValue<UShort8> operator+=(UShort8 &lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator-=(UShort8 &lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator*=(UShort8 &lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator/=(UShort8 &lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator%=(UShort8 &lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator&=(UShort8 &lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator|=(UShort8 &lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator^=(UShort8 &lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator<<=(UShort8 &lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator>>=(UShort8 &lhs, RValue<UShort8> rhs);
// RValue<UShort8> operator+(RValue<UShort8> val);
// RValue<UShort8> operator-(RValue<UShort8> val);
RValue<UShort8> operator~(RValue<UShort8> val);
// RValue<UShort8> operator++(UShort8 &val, int); // Post-increment
// const UShort8 &operator++(UShort8 &val); // Pre-increment
// RValue<UShort8> operator--(UShort8 &val, int); // Post-decrement
// const UShort8 &operator--(UShort8 &val); // Pre-decrement
// RValue<Bool> operator<(RValue<UShort8> lhs, RValue<UShort8> rhs);
// RValue<Bool> operator<=(RValue<UShort8> lhs, RValue<UShort8> rhs);
// RValue<Bool> operator>(RValue<UShort8> lhs, RValue<UShort8> rhs);
// RValue<Bool> operator>=(RValue<UShort8> lhs, RValue<UShort8> rhs);
// RValue<Bool> operator!=(RValue<UShort8> lhs, RValue<UShort8> rhs);
// RValue<Bool> operator==(RValue<UShort8> lhs, RValue<UShort8> rhs);
RValue<UShort8> Swizzle(RValue<UShort8> x, char select0, char select1, char select2, char select3, char select4, char select5, char select6, char select7);
RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y);
class Int : public LValue<Int>
{
public:
Int(Argument<Int> argument);
explicit Int(RValue<Byte> cast);
explicit Int(RValue<SByte> cast);
explicit Int(RValue<Short> cast);
explicit Int(RValue<UShort> cast);
explicit Int(RValue<Int2> cast);
explicit Int(RValue<Long> cast);
explicit Int(RValue<Float> cast);
Int() = default;
Int(int x);
Int(RValue<Int> rhs);
Int(RValue<UInt> rhs);
Int(const Int &rhs);
Int(const UInt &rhs);
Int(const Reference<Int> &rhs);
Int(const Reference<UInt> &rhs);
RValue<Int> operator=(int rhs);
RValue<Int> operator=(RValue<Int> rhs);
RValue<Int> operator=(RValue<UInt> rhs);
RValue<Int> operator=(const Int &rhs);
RValue<Int> operator=(const UInt &rhs);
RValue<Int> operator=(const Reference<Int> &rhs);
RValue<Int> operator=(const Reference<UInt> &rhs);
static Type *getType();
};
RValue<Int> operator+(RValue<Int> lhs, RValue<Int> rhs);
RValue<Int> operator-(RValue<Int> lhs, RValue<Int> rhs);
RValue<Int> operator*(RValue<Int> lhs, RValue<Int> rhs);
RValue<Int> operator/(RValue<Int> lhs, RValue<Int> rhs);
RValue<Int> operator%(RValue<Int> lhs, RValue<Int> rhs);
RValue<Int> operator&(RValue<Int> lhs, RValue<Int> rhs);
RValue<Int> operator|(RValue<Int> lhs, RValue<Int> rhs);
RValue<Int> operator^(RValue<Int> lhs, RValue<Int> rhs);
RValue<Int> operator<<(RValue<Int> lhs, RValue<Int> rhs);
RValue<Int> operator>>(RValue<Int> lhs, RValue<Int> rhs);
RValue<Int> operator+=(Int &lhs, RValue<Int> rhs);
RValue<Int> operator-=(Int &lhs, RValue<Int> rhs);
RValue<Int> operator*=(Int &lhs, RValue<Int> rhs);
RValue<Int> operator/=(Int &lhs, RValue<Int> rhs);
RValue<Int> operator%=(Int &lhs, RValue<Int> rhs);
RValue<Int> operator&=(Int &lhs, RValue<Int> rhs);
RValue<Int> operator|=(Int &lhs, RValue<Int> rhs);
RValue<Int> operator^=(Int &lhs, RValue<Int> rhs);
RValue<Int> operator<<=(Int &lhs, RValue<Int> rhs);
RValue<Int> operator>>=(Int &lhs, RValue<Int> rhs);
RValue<Int> operator+(RValue<Int> val);
RValue<Int> operator-(RValue<Int> val);
RValue<Int> operator~(RValue<Int> val);
RValue<Int> operator++(Int &val, int); // Post-increment
const Int &operator++(Int &val); // Pre-increment
RValue<Int> operator--(Int &val, int); // Post-decrement
const Int &operator--(Int &val); // Pre-decrement
RValue<Bool> operator<(RValue<Int> lhs, RValue<Int> rhs);
RValue<Bool> operator<=(RValue<Int> lhs, RValue<Int> rhs);
RValue<Bool> operator>(RValue<Int> lhs, RValue<Int> rhs);
RValue<Bool> operator>=(RValue<Int> lhs, RValue<Int> rhs);
RValue<Bool> operator!=(RValue<Int> lhs, RValue<Int> rhs);
RValue<Bool> operator==(RValue<Int> lhs, RValue<Int> rhs);
RValue<Int> Max(RValue<Int> x, RValue<Int> y);
RValue<Int> Min(RValue<Int> x, RValue<Int> y);
RValue<Int> Clamp(RValue<Int> x, RValue<Int> min, RValue<Int> max);
RValue<Int> RoundInt(RValue<Float> cast);
class Long : public LValue<Long>
{
public:
// Long(Argument<Long> argument);
// explicit Long(RValue<Short> cast);
// explicit Long(RValue<UShort> cast);
explicit Long(RValue<Int> cast);
explicit Long(RValue<UInt> cast);
// explicit Long(RValue<Float> cast);
Long() = default;
// Long(qword x);
Long(RValue<Long> rhs);
// Long(RValue<ULong> rhs);
// Long(const Long &rhs);
// Long(const Reference<Long> &rhs);
// Long(const ULong &rhs);
// Long(const Reference<ULong> &rhs);
RValue<Long> operator=(int64_t rhs);
RValue<Long> operator=(RValue<Long> rhs);
// RValue<Long> operator=(RValue<ULong> rhs);
RValue<Long> operator=(const Long &rhs);
RValue<Long> operator=(const Reference<Long> &rhs);
// RValue<Long> operator=(const ULong &rhs);
// RValue<Long> operator=(const Reference<ULong> &rhs);
static Type *getType();
};
RValue<Long> operator+(RValue<Long> lhs, RValue<Long> rhs);
RValue<Long> operator-(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Long> operator*(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Long> operator/(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Long> operator%(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Long> operator&(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Long> operator|(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Long> operator^(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Long> operator<<(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Long> operator>>(RValue<Long> lhs, RValue<Long> rhs);
RValue<Long> operator+=(Long &lhs, RValue<Long> rhs);
RValue<Long> operator-=(Long &lhs, RValue<Long> rhs);
// RValue<Long> operator*=(Long &lhs, RValue<Long> rhs);
// RValue<Long> operator/=(Long &lhs, RValue<Long> rhs);
// RValue<Long> operator%=(Long &lhs, RValue<Long> rhs);
// RValue<Long> operator&=(Long &lhs, RValue<Long> rhs);
// RValue<Long> operator|=(Long &lhs, RValue<Long> rhs);
// RValue<Long> operator^=(Long &lhs, RValue<Long> rhs);
// RValue<Long> operator<<=(Long &lhs, RValue<Long> rhs);
// RValue<Long> operator>>=(Long &lhs, RValue<Long> rhs);
// RValue<Long> operator+(RValue<Long> val);
// RValue<Long> operator-(RValue<Long> val);
// RValue<Long> operator~(RValue<Long> val);
// RValue<Long> operator++(Long &val, int); // Post-increment
// const Long &operator++(Long &val); // Pre-increment
// RValue<Long> operator--(Long &val, int); // Post-decrement
// const Long &operator--(Long &val); // Pre-decrement
// RValue<Bool> operator<(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Bool> operator<=(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Bool> operator>(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Bool> operator>=(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Bool> operator!=(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Bool> operator==(RValue<Long> lhs, RValue<Long> rhs);
// RValue<Long> RoundLong(RValue<Float> cast);
RValue<Long> AddAtomic( RValue<Pointer<Long>> x, RValue<Long> y);
class UInt : public LValue<UInt>
{
public:
UInt(Argument<UInt> argument);
explicit UInt(RValue<UShort> cast);
explicit UInt(RValue<Long> cast);
explicit UInt(RValue<Float> cast);
UInt() = default;
UInt(int x);
UInt(unsigned int x);
UInt(RValue<UInt> rhs);
UInt(RValue<Int> rhs);
UInt(const UInt &rhs);
UInt(const Int &rhs);
UInt(const Reference<UInt> &rhs);
UInt(const Reference<Int> &rhs);
RValue<UInt> operator=(unsigned int rhs);
RValue<UInt> operator=(RValue<UInt> rhs);
RValue<UInt> operator=(RValue<Int> rhs);
RValue<UInt> operator=(const UInt &rhs);
RValue<UInt> operator=(const Int &rhs);
RValue<UInt> operator=(const Reference<UInt> &rhs);
RValue<UInt> operator=(const Reference<Int> &rhs);
static Type *getType();
};
RValue<UInt> operator+(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<UInt> operator-(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<UInt> operator*(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<UInt> operator/(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<UInt> operator%(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<UInt> operator&(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<UInt> operator|(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<UInt> operator^(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<UInt> operator<<(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<UInt> operator>>(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<UInt> operator+=(UInt &lhs, RValue<UInt> rhs);
RValue<UInt> operator-=(UInt &lhs, RValue<UInt> rhs);
RValue<UInt> operator*=(UInt &lhs, RValue<UInt> rhs);
RValue<UInt> operator/=(UInt &lhs, RValue<UInt> rhs);
RValue<UInt> operator%=(UInt &lhs, RValue<UInt> rhs);
RValue<UInt> operator&=(UInt &lhs, RValue<UInt> rhs);
RValue<UInt> operator|=(UInt &lhs, RValue<UInt> rhs);
RValue<UInt> operator^=(UInt &lhs, RValue<UInt> rhs);
RValue<UInt> operator<<=(UInt &lhs, RValue<UInt> rhs);
RValue<UInt> operator>>=(UInt &lhs, RValue<UInt> rhs);
RValue<UInt> operator+(RValue<UInt> val);
RValue<UInt> operator-(RValue<UInt> val);
RValue<UInt> operator~(RValue<UInt> val);
RValue<UInt> operator++(UInt &val, int); // Post-increment
const UInt &operator++(UInt &val); // Pre-increment
RValue<UInt> operator--(UInt &val, int); // Post-decrement
const UInt &operator--(UInt &val); // Pre-decrement
RValue<Bool> operator<(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<Bool> operator<=(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<Bool> operator>(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<Bool> operator>=(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<Bool> operator!=(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<Bool> operator==(RValue<UInt> lhs, RValue<UInt> rhs);
RValue<UInt> Max(RValue<UInt> x, RValue<UInt> y);
RValue<UInt> Min(RValue<UInt> x, RValue<UInt> y);
RValue<UInt> Clamp(RValue<UInt> x, RValue<UInt> min, RValue<UInt> max);
// RValue<UInt> RoundUInt(RValue<Float> cast);
class Int2 : public LValue<Int2>
{
public:
// explicit Int2(RValue<Int> cast);
explicit Int2(RValue<Int4> cast);
Int2() = default;
Int2(int x, int y);
Int2(RValue<Int2> rhs);
Int2(const Int2 &rhs);
Int2(const Reference<Int2> &rhs);
Int2(RValue<Int> lo, RValue<Int> hi);
RValue<Int2> operator=(RValue<Int2> rhs);
RValue<Int2> operator=(const Int2 &rhs);
RValue<Int2> operator=(const Reference<Int2> &rhs);
static Type *getType();
};
RValue<Int2> operator+(RValue<Int2> lhs, RValue<Int2> rhs);
RValue<Int2> operator-(RValue<Int2> lhs, RValue<Int2> rhs);
// RValue<Int2> operator*(RValue<Int2> lhs, RValue<Int2> rhs);
// RValue<Int2> operator/(RValue<Int2> lhs, RValue<Int2> rhs);
// RValue<Int2> operator%(RValue<Int2> lhs, RValue<Int2> rhs);
RValue<Int2> operator&(RValue<Int2> lhs, RValue<Int2> rhs);
RValue<Int2> operator|(RValue<Int2> lhs, RValue<Int2> rhs);
RValue<Int2> operator^(RValue<Int2> lhs, RValue<Int2> rhs);
RValue<Int2> operator<<(RValue<Int2> lhs, unsigned char rhs);
RValue<Int2> operator>>(RValue<Int2> lhs, unsigned char rhs);
RValue<Int2> operator+=(Int2 &lhs, RValue<Int2> rhs);
RValue<Int2> operator-=(Int2 &lhs, RValue<Int2> rhs);
// RValue<Int2> operator*=(Int2 &lhs, RValue<Int2> rhs);
// RValue<Int2> operator/=(Int2 &lhs, RValue<Int2> rhs);
// RValue<Int2> operator%=(Int2 &lhs, RValue<Int2> rhs);
RValue<Int2> operator&=(Int2 &lhs, RValue<Int2> rhs);
RValue<Int2> operator|=(Int2 &lhs, RValue<Int2> rhs);
RValue<Int2> operator^=(Int2 &lhs, RValue<Int2> rhs);
RValue<Int2> operator<<=(Int2 &lhs, unsigned char rhs);
RValue<Int2> operator>>=(Int2 &lhs, unsigned char rhs);
// RValue<Int2> operator+(RValue<Int2> val);
// RValue<Int2> operator-(RValue<Int2> val);
RValue<Int2> operator~(RValue<Int2> val);
// RValue<Int2> operator++(Int2 &val, int); // Post-increment
// const Int2 &operator++(Int2 &val); // Pre-increment
// RValue<Int2> operator--(Int2 &val, int); // Post-decrement
// const Int2 &operator--(Int2 &val); // Pre-decrement
// RValue<Bool> operator<(RValue<Int2> lhs, RValue<Int2> rhs);
// RValue<Bool> operator<=(RValue<Int2> lhs, RValue<Int2> rhs);
// RValue<Bool> operator>(RValue<Int2> lhs, RValue<Int2> rhs);
// RValue<Bool> operator>=(RValue<Int2> lhs, RValue<Int2> rhs);
// RValue<Bool> operator!=(RValue<Int2> lhs, RValue<Int2> rhs);
// RValue<Bool> operator==(RValue<Int2> lhs, RValue<Int2> rhs);
// RValue<Int2> RoundInt(RValue<Float4> cast);
RValue<Short4> UnpackLow(RValue<Int2> x, RValue<Int2> y);
RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y);
RValue<Int> Extract(RValue<Int2> val, int i);
RValue<Int2> Insert(RValue<Int2> val, RValue<Int> element, int i);
class UInt2 : public LValue<UInt2>
{
public:
UInt2() = default;
UInt2(unsigned int x, unsigned int y);
UInt2(RValue<UInt2> rhs);
UInt2(const UInt2 &rhs);
UInt2(const Reference<UInt2> &rhs);
RValue<UInt2> operator=(RValue<UInt2> rhs);
RValue<UInt2> operator=(const UInt2 &rhs);
RValue<UInt2> operator=(const Reference<UInt2> &rhs);
static Type *getType();
};
RValue<UInt2> operator+(RValue<UInt2> lhs, RValue<UInt2> rhs);
RValue<UInt2> operator-(RValue<UInt2> lhs, RValue<UInt2> rhs);
// RValue<UInt2> operator*(RValue<UInt2> lhs, RValue<UInt2> rhs);
// RValue<UInt2> operator/(RValue<UInt2> lhs, RValue<UInt2> rhs);
// RValue<UInt2> operator%(RValue<UInt2> lhs, RValue<UInt2> rhs);
RValue<UInt2> operator&(RValue<UInt2> lhs, RValue<UInt2> rhs);
RValue<UInt2> operator|(RValue<UInt2> lhs, RValue<UInt2> rhs);
RValue<UInt2> operator^(RValue<UInt2> lhs, RValue<UInt2> rhs);
RValue<UInt2> operator<<(RValue<UInt2> lhs, unsigned char rhs);
RValue<UInt2> operator>>(RValue<UInt2> lhs, unsigned char rhs);
RValue<UInt2> operator+=(UInt2 &lhs, RValue<UInt2> rhs);
RValue<UInt2> operator-=(UInt2 &lhs, RValue<UInt2> rhs);
// RValue<UInt2> operator*=(UInt2 &lhs, RValue<UInt2> rhs);
// RValue<UInt2> operator/=(UInt2 &lhs, RValue<UInt2> rhs);
// RValue<UInt2> operator%=(UInt2 &lhs, RValue<UInt2> rhs);
RValue<UInt2> operator&=(UInt2 &lhs, RValue<UInt2> rhs);
RValue<UInt2> operator|=(UInt2 &lhs, RValue<UInt2> rhs);
RValue<UInt2> operator^=(UInt2 &lhs, RValue<UInt2> rhs);
RValue<UInt2> operator<<=(UInt2 &lhs, unsigned char rhs);
RValue<UInt2> operator>>=(UInt2 &lhs, unsigned char rhs);
// RValue<UInt2> operator+(RValue<UInt2> val);
// RValue<UInt2> operator-(RValue<UInt2> val);
RValue<UInt2> operator~(RValue<UInt2> val);
// RValue<UInt2> operator++(UInt2 &val, int); // Post-increment
// const UInt2 &operator++(UInt2 &val); // Pre-increment
// RValue<UInt2> operator--(UInt2 &val, int); // Post-decrement
// const UInt2 &operator--(UInt2 &val); // Pre-decrement
// RValue<Bool> operator<(RValue<UInt2> lhs, RValue<UInt2> rhs);
// RValue<Bool> operator<=(RValue<UInt2> lhs, RValue<UInt2> rhs);
// RValue<Bool> operator>(RValue<UInt2> lhs, RValue<UInt2> rhs);
// RValue<Bool> operator>=(RValue<UInt2> lhs, RValue<UInt2> rhs);
// RValue<Bool> operator!=(RValue<UInt2> lhs, RValue<UInt2> rhs);
// RValue<Bool> operator==(RValue<UInt2> lhs, RValue<UInt2> rhs);
// RValue<UInt2> RoundInt(RValue<Float4> cast);
class Int4 : public LValue<Int4>
{
public:
explicit Int4(RValue<Byte4> cast);
explicit Int4(RValue<SByte4> cast);
explicit Int4(RValue<Float4> cast);
explicit Int4(RValue<Short4> cast);
explicit Int4(RValue<UShort4> cast);
Int4() = default;
Int4(int xyzw);
Int4(int x, int yzw);
Int4(int x, int y, int zw);
Int4(int x, int y, int z, int w);
Int4(RValue<Int4> rhs);
Int4(const Int4 &rhs);
Int4(const Reference<Int4> &rhs);
Int4(RValue<UInt4> rhs);
Int4(const UInt4 &rhs);
Int4(const Reference<UInt4> &rhs);
Int4(RValue<Int2> lo, RValue<Int2> hi);
Int4(RValue<Int> rhs);
Int4(const Int &rhs);
Int4(const Reference<Int> &rhs);
RValue<Int4> operator=(RValue<Int4> rhs);
RValue<Int4> operator=(const Int4 &rhs);
RValue<Int4> operator=(const Reference<Int4> &rhs);
static Type *getType();
private:
void constant(int x, int y, int z, int w);
};
RValue<Int4> operator+(RValue<Int4> lhs, RValue<Int4> rhs);
RValue<Int4> operator-(RValue<Int4> lhs, RValue<Int4> rhs);
RValue<Int4> operator*(RValue<Int4> lhs, RValue<Int4> rhs);
RValue<Int4> operator/(RValue<Int4> lhs, RValue<Int4> rhs);
RValue<Int4> operator%(RValue<Int4> lhs, RValue<Int4> rhs);
RValue<Int4> operator&(RValue<Int4> lhs, RValue<Int4> rhs);
RValue<Int4> operator|(RValue<Int4> lhs, RValue<Int4> rhs);
RValue<Int4> operator^(RValue<Int4> lhs, RValue<Int4> rhs);
RValue<Int4> operator<<(RValue<Int4> lhs, unsigned char rhs);
RValue<Int4> operator>>(RValue<Int4> lhs, unsigned char rhs);
RValue<Int4> operator<<(RValue<Int4> lhs, RValue<Int4> rhs);
RValue<Int4> operator>>(RValue<Int4> lhs, RValue<Int4> rhs);
RValue<Int4> operator+=(Int4 &lhs, RValue<Int4> rhs);
RValue<Int4> operator-=(Int4 &lhs, RValue<Int4> rhs);
RValue<Int4> operator*=(Int4 &lhs, RValue<Int4> rhs);
// RValue<Int4> operator/=(Int4 &lhs, RValue<Int4> rhs);
// RValue<Int4> operator%=(Int4 &lhs, RValue<Int4> rhs);
RValue<Int4> operator&=(Int4 &lhs, RValue<Int4> rhs);
RValue<Int4> operator|=(Int4 &lhs, RValue<Int4> rhs);
RValue<Int4> operator^=(Int4 &lhs, RValue<Int4> rhs);
RValue<Int4> operator<<=(Int4 &lhs, unsigned char rhs);
RValue<Int4> operator>>=(Int4 &lhs, unsigned char rhs);
RValue<Int4> operator+(RValue<Int4> val);
RValue<Int4> operator-(RValue<Int4> val);
RValue<Int4> operator~(RValue<Int4> val);
// RValue<Int4> operator++(Int4 &val, int); // Post-increment
// const Int4 &operator++(Int4 &val); // Pre-increment
// RValue<Int4> operator--(Int4 &val, int); // Post-decrement
// const Int4 &operator--(Int4 &val); // Pre-decrement
// RValue<Bool> operator<(RValue<Int4> lhs, RValue<Int4> rhs);
// RValue<Bool> operator<=(RValue<Int4> lhs, RValue<Int4> rhs);
// RValue<Bool> operator>(RValue<Int4> lhs, RValue<Int4> rhs);
// RValue<Bool> operator>=(RValue<Int4> lhs, RValue<Int4> rhs);
// RValue<Bool> operator!=(RValue<Int4> lhs, RValue<Int4> rhs);
// RValue<Bool> operator==(RValue<Int4> lhs, RValue<Int4> rhs);
RValue<Int4> CmpEQ(RValue<Int4> x, RValue<Int4> y);
RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y);
RValue<Int4> CmpLE(RValue<Int4> x, RValue<Int4> y);
RValue<Int4> CmpNEQ(RValue<Int4> x, RValue<Int4> y);
RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y);
RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y);
RValue<Int4> Max(RValue<Int4> x, RValue<Int4> y);
RValue<Int4> Min(RValue<Int4> x, RValue<Int4> y);
RValue<Int4> RoundInt(RValue<Float4> cast);
RValue<Short8> Pack(RValue<Int4> x, RValue<Int4> y);
RValue<Int> Extract(RValue<Int4> val, int i);
RValue<Int4> Insert(RValue<Int4> val, RValue<Int> element, int i);
RValue<Int> SignMask(RValue<Int4> x);
RValue<Int4> Swizzle(RValue<Int4> x, unsigned char select);
class UInt4 : public LValue<UInt4>
{
public:
explicit UInt4(RValue<Float4> cast);
UInt4() = default;
UInt4(int xyzw);
UInt4(int x, int yzw);
UInt4(int x, int y, int zw);
UInt4(int x, int y, int z, int w);
UInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w);
UInt4(RValue<UInt4> rhs);
UInt4(const UInt4 &rhs);
UInt4(const Reference<UInt4> &rhs);
UInt4(RValue<Int4> rhs);
UInt4(const Int4 &rhs);
UInt4(const Reference<Int4> &rhs);
UInt4(RValue<UInt2> lo, RValue<UInt2> hi);
RValue<UInt4> operator=(RValue<UInt4> rhs);
RValue<UInt4> operator=(const UInt4 &rhs);
RValue<UInt4> operator=(const Reference<UInt4> &rhs);
static Type *getType();
private:
void constant(int x, int y, int z, int w);
};
RValue<UInt4> operator+(RValue<UInt4> lhs, RValue<UInt4> rhs);
RValue<UInt4> operator-(RValue<UInt4> lhs, RValue<UInt4> rhs);
RValue<UInt4> operator*(RValue<UInt4> lhs, RValue<UInt4> rhs);
RValue<UInt4> operator/(RValue<UInt4> lhs, RValue<UInt4> rhs);
RValue<UInt4> operator%(RValue<UInt4> lhs, RValue<UInt4> rhs);
RValue<UInt4> operator&(RValue<UInt4> lhs, RValue<UInt4> rhs);
RValue<UInt4> operator|(RValue<UInt4> lhs, RValue<UInt4> rhs);
RValue<UInt4> operator^(RValue<UInt4> lhs, RValue<UInt4> rhs);
RValue<UInt4> operator<<(RValue<UInt4> lhs, unsigned char rhs);
RValue<UInt4> operator>>(RValue<UInt4> lhs, unsigned char rhs);
RValue<UInt4> operator<<(RValue<UInt4> lhs, RValue<UInt4> rhs);
RValue<UInt4> operator>>(RValue<UInt4> lhs, RValue<UInt4> rhs);
RValue<UInt4> operator+=(UInt4 &lhs, RValue<UInt4> rhs);
RValue<UInt4> operator-=(UInt4 &lhs, RValue<UInt4> rhs);
RValue<UInt4> operator*=(UInt4 &lhs, RValue<UInt4> rhs);
// RValue<UInt4> operator/=(UInt4 &lhs, RValue<UInt4> rhs);
// RValue<UInt4> operator%=(UInt4 &lhs, RValue<UInt4> rhs);
RValue<UInt4> operator&=(UInt4 &lhs, RValue<UInt4> rhs);
RValue<UInt4> operator|=(UInt4 &lhs, RValue<UInt4> rhs);
RValue<UInt4> operator^=(UInt4 &lhs, RValue<UInt4> rhs);
RValue<UInt4> operator<<=(UInt4 &lhs, unsigned char rhs);
RValue<UInt4> operator>>=(UInt4 &lhs, unsigned char rhs);
RValue<UInt4> operator+(RValue<UInt4> val);
RValue<UInt4> operator-(RValue<UInt4> val);
RValue<UInt4> operator~(RValue<UInt4> val);
// RValue<UInt4> operator++(UInt4 &val, int); // Post-increment
// const UInt4 &operator++(UInt4 &val); // Pre-increment
// RValue<UInt4> operator--(UInt4 &val, int); // Post-decrement
// const UInt4 &operator--(UInt4 &val); // Pre-decrement
// RValue<Bool> operator<(RValue<UInt4> lhs, RValue<UInt4> rhs);
// RValue<Bool> operator<=(RValue<UInt4> lhs, RValue<UInt4> rhs);
// RValue<Bool> operator>(RValue<UInt4> lhs, RValue<UInt4> rhs);
// RValue<Bool> operator>=(RValue<UInt4> lhs, RValue<UInt4> rhs);
// RValue<Bool> operator!=(RValue<UInt4> lhs, RValue<UInt4> rhs);
// RValue<Bool> operator==(RValue<UInt4> lhs, RValue<UInt4> rhs);
RValue<UInt4> CmpEQ(RValue<UInt4> x, RValue<UInt4> y);
RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y);
RValue<UInt4> CmpLE(RValue<UInt4> x, RValue<UInt4> y);
RValue<UInt4> CmpNEQ(RValue<UInt4> x, RValue<UInt4> y);
RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y);
RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y);
RValue<UInt4> Max(RValue<UInt4> x, RValue<UInt4> y);
RValue<UInt4> Min(RValue<UInt4> x, RValue<UInt4> y);
// RValue<UInt4> RoundInt(RValue<Float4> cast);
RValue<UShort8> Pack(RValue<UInt4> x, RValue<UInt4> y);
template<int T>
class Swizzle2Float4
{
friend class Float4;
public:
operator RValue<Float4>() const;
private:
Float4 *parent;
};
template<int T>
class SwizzleFloat4
{
public:
operator RValue<Float4>() const;
private:
Float4 *parent;
};
template<int T>
class SwizzleMaskFloat4
{
friend struct FloatXYZW;
public:
operator RValue<Float4>() const;
RValue<Float4> operator=(RValue<Float4> rhs);
RValue<Float4> operator=(RValue<Float> rhs);
private:
Float4 *parent;
};
template<int T>
class SwizzleMask1Float4
{
public:
operator RValue<Float>() const;
operator RValue<Float4>() const;
RValue<Float4> operator=(float x);
RValue<Float4> operator=(RValue<Float4> rhs);
RValue<Float4> operator=(RValue<Float> rhs);
private:
Float4 *parent;
};
template<int T>
class SwizzleMask2Float4
{
friend class Float4;
public:
operator RValue<Float4>() const;
RValue<Float4> operator=(RValue<Float4> rhs);
private:
Float4 *parent;
};
class Float : public LValue<Float>
{
public:
explicit Float(RValue<Int> cast);
Float() = default;
Float(float x);
Float(RValue<Float> rhs);
Float(const Float &rhs);
Float(const Reference<Float> &rhs);
template<int T>
Float(const SwizzleMask1Float4<T> &rhs);
// RValue<Float> operator=(float rhs); // FIXME: Implement
RValue<Float> operator=(RValue<Float> rhs);
RValue<Float> operator=(const Float &rhs);
RValue<Float> operator=(const Reference<Float> &rhs);
template<int T>
RValue<Float> operator=(const SwizzleMask1Float4<T> &rhs);
static Type *getType();
};
RValue<Float> operator+(RValue<Float> lhs, RValue<Float> rhs);
RValue<Float> operator-(RValue<Float> lhs, RValue<Float> rhs);
RValue<Float> operator*(RValue<Float> lhs, RValue<Float> rhs);
RValue<Float> operator/(RValue<Float> lhs, RValue<Float> rhs);
RValue<Float> operator+=(Float &lhs, RValue<Float> rhs);
RValue<Float> operator-=(Float &lhs, RValue<Float> rhs);
RValue<Float> operator*=(Float &lhs, RValue<Float> rhs);
RValue<Float> operator/=(Float &lhs, RValue<Float> rhs);
RValue<Float> operator+(RValue<Float> val);
RValue<Float> operator-(RValue<Float> val);
RValue<Bool> operator<(RValue<Float> lhs, RValue<Float> rhs);
RValue<Bool> operator<=(RValue<Float> lhs, RValue<Float> rhs);
RValue<Bool> operator>(RValue<Float> lhs, RValue<Float> rhs);
RValue<Bool> operator>=(RValue<Float> lhs, RValue<Float> rhs);
RValue<Bool> operator!=(RValue<Float> lhs, RValue<Float> rhs);
RValue<Bool> operator==(RValue<Float> lhs, RValue<Float> rhs);
RValue<Float> Abs(RValue<Float> x);
RValue<Float> Max(RValue<Float> x, RValue<Float> y);
RValue<Float> Min(RValue<Float> x, RValue<Float> y);
RValue<Float> Rcp_pp(RValue<Float> val, bool exactAtPow2 = false);
RValue<Float> RcpSqrt_pp(RValue<Float> val);
RValue<Float> Sqrt(RValue<Float> x);
RValue<Float> Round(RValue<Float> val);
RValue<Float> Trunc(RValue<Float> val);
RValue<Float> Frac(RValue<Float> val);
RValue<Float> Floor(RValue<Float> val);
RValue<Float> Ceil(RValue<Float> val);
class Float2 : public LValue<Float2>
{
public:
// explicit Float2(RValue<Byte2> cast);
// explicit Float2(RValue<Short2> cast);
// explicit Float2(RValue<UShort2> cast);
// explicit Float2(RValue<Int2> cast);
// explicit Float2(RValue<UInt2> cast);
explicit Float2(RValue<Float4> cast);
Float2() = default;
// Float2(float x, float y);
// Float2(RValue<Float2> rhs);
// Float2(const Float2 &rhs);
// Float2(const Reference<Float2> &rhs);
// Float2(RValue<Float> rhs);
// Float2(const Float &rhs);
// Float2(const Reference<Float> &rhs);
// template<int T>
// Float2(const SwizzleMask1Float4<T> &rhs);
// RValue<Float2> operator=(float replicate);
// RValue<Float2> operator=(RValue<Float2> rhs);
// RValue<Float2> operator=(const Float2 &rhs);
// RValue<Float2> operator=(const Reference<Float2> &rhs);
// RValue<Float2> operator=(RValue<Float> rhs);
// RValue<Float2> operator=(const Float &rhs);
// RValue<Float2> operator=(const Reference<Float> &rhs);
// template<int T>
// RValue<Float2> operator=(const SwizzleMask1Float4<T> &rhs);
static Type *getType();
};
// RValue<Float2> operator+(RValue<Float2> lhs, RValue<Float2> rhs);
// RValue<Float2> operator-(RValue<Float2> lhs, RValue<Float2> rhs);
// RValue<Float2> operator*(RValue<Float2> lhs, RValue<Float2> rhs);
// RValue<Float2> operator/(RValue<Float2> lhs, RValue<Float2> rhs);
// RValue<Float2> operator%(RValue<Float2> lhs, RValue<Float2> rhs);
// RValue<Float2> operator+=(Float2 &lhs, RValue<Float2> rhs);
// RValue<Float2> operator-=(Float2 &lhs, RValue<Float2> rhs);
// RValue<Float2> operator*=(Float2 &lhs, RValue<Float2> rhs);
// RValue<Float2> operator/=(Float2 &lhs, RValue<Float2> rhs);
// RValue<Float2> operator%=(Float2 &lhs, RValue<Float2> rhs);
// RValue<Float2> operator+(RValue<Float2> val);
// RValue<Float2> operator-(RValue<Float2> val);
// RValue<Float2> Abs(RValue<Float2> x);
// RValue<Float2> Max(RValue<Float2> x, RValue<Float2> y);
// RValue<Float2> Min(RValue<Float2> x, RValue<Float2> y);
// RValue<Float2> Swizzle(RValue<Float2> x, unsigned char select);
// RValue<Float2> Mask(Float2 &lhs, RValue<Float2> rhs, unsigned char select);
struct FloatXYZW
{
friend class Float4;
private:
FloatXYZW(Float4 *parent)
{
xyzw.parent = parent;
}
public:
union
{
SwizzleMask1Float4<0x00> x;
SwizzleMask1Float4<0x55> y;
SwizzleMask1Float4<0xAA> z;
SwizzleMask1Float4<0xFF> w;
Swizzle2Float4<0x00> xx;
Swizzle2Float4<0x01> yx;
Swizzle2Float4<0x02> zx;
Swizzle2Float4<0x03> wx;
SwizzleMask2Float4<0x54> xy;
Swizzle2Float4<0x55> yy;
Swizzle2Float4<0x56> zy;
Swizzle2Float4<0x57> wy;
SwizzleMask2Float4<0xA8> xz;
SwizzleMask2Float4<0xA9> yz;
Swizzle2Float4<0xAA> zz;
Swizzle2Float4<0xAB> wz;
SwizzleMask2Float4<0xFC> xw;
SwizzleMask2Float4<0xFD> yw;
SwizzleMask2Float4<0xFE> zw;
Swizzle2Float4<0xFF> ww;
SwizzleFloat4<0x00> xxx;
SwizzleFloat4<0x01> yxx;
SwizzleFloat4<0x02> zxx;
SwizzleFloat4<0x03> wxx;
SwizzleFloat4<0x04> xyx;
SwizzleFloat4<0x05> yyx;
SwizzleFloat4<0x06> zyx;
SwizzleFloat4<0x07> wyx;
SwizzleFloat4<0x08> xzx;
SwizzleFloat4<0x09> yzx;
SwizzleFloat4<0x0A> zzx;
SwizzleFloat4<0x0B> wzx;
SwizzleFloat4<0x0C> xwx;
SwizzleFloat4<0x0D> ywx;
SwizzleFloat4<0x0E> zwx;
SwizzleFloat4<0x0F> wwx;
SwizzleFloat4<0x50> xxy;
SwizzleFloat4<0x51> yxy;
SwizzleFloat4<0x52> zxy;
SwizzleFloat4<0x53> wxy;
SwizzleFloat4<0x54> xyy;
SwizzleFloat4<0x55> yyy;
SwizzleFloat4<0x56> zyy;
SwizzleFloat4<0x57> wyy;
SwizzleFloat4<0x58> xzy;
SwizzleFloat4<0x59> yzy;
SwizzleFloat4<0x5A> zzy;
SwizzleFloat4<0x5B> wzy;
SwizzleFloat4<0x5C> xwy;
SwizzleFloat4<0x5D> ywy;
SwizzleFloat4<0x5E> zwy;
SwizzleFloat4<0x5F> wwy;
SwizzleFloat4<0xA0> xxz;
SwizzleFloat4<0xA1> yxz;
SwizzleFloat4<0xA2> zxz;
SwizzleFloat4<0xA3> wxz;
SwizzleMaskFloat4<0xA4> xyz;
SwizzleFloat4<0xA5> yyz;
SwizzleFloat4<0xA6> zyz;
SwizzleFloat4<0xA7> wyz;
SwizzleFloat4<0xA8> xzz;
SwizzleFloat4<0xA9> yzz;
SwizzleFloat4<0xAA> zzz;
SwizzleFloat4<0xAB> wzz;
SwizzleFloat4<0xAC> xwz;
SwizzleFloat4<0xAD> ywz;
SwizzleFloat4<0xAE> zwz;
SwizzleFloat4<0xAF> wwz;
SwizzleFloat4<0xF0> xxw;
SwizzleFloat4<0xF1> yxw;
SwizzleFloat4<0xF2> zxw;
SwizzleFloat4<0xF3> wxw;
SwizzleMaskFloat4<0xF4> xyw;
SwizzleFloat4<0xF5> yyw;
SwizzleFloat4<0xF6> zyw;
SwizzleFloat4<0xF7> wyw;
SwizzleMaskFloat4<0xF8> xzw;
SwizzleMaskFloat4<0xF9> yzw;
SwizzleFloat4<0xFA> zzw;
SwizzleFloat4<0xFB> wzw;
SwizzleFloat4<0xFC> xww;
SwizzleFloat4<0xFD> yww;
SwizzleFloat4<0xFE> zww;
SwizzleFloat4<0xFF> www;
SwizzleFloat4<0x00> xxxx;
SwizzleFloat4<0x01> yxxx;
SwizzleFloat4<0x02> zxxx;
SwizzleFloat4<0x03> wxxx;
SwizzleFloat4<0x04> xyxx;
SwizzleFloat4<0x05> yyxx;
SwizzleFloat4<0x06> zyxx;
SwizzleFloat4<0x07> wyxx;
SwizzleFloat4<0x08> xzxx;
SwizzleFloat4<0x09> yzxx;
SwizzleFloat4<0x0A> zzxx;
SwizzleFloat4<0x0B> wzxx;
SwizzleFloat4<0x0C> xwxx;
SwizzleFloat4<0x0D> ywxx;
SwizzleFloat4<0x0E> zwxx;
SwizzleFloat4<0x0F> wwxx;
SwizzleFloat4<0x10> xxyx;
SwizzleFloat4<0x11> yxyx;
SwizzleFloat4<0x12> zxyx;
SwizzleFloat4<0x13> wxyx;
SwizzleFloat4<0x14> xyyx;
SwizzleFloat4<0x15> yyyx;
SwizzleFloat4<0x16> zyyx;
SwizzleFloat4<0x17> wyyx;
SwizzleFloat4<0x18> xzyx;
SwizzleFloat4<0x19> yzyx;
SwizzleFloat4<0x1A> zzyx;
SwizzleFloat4<0x1B> wzyx;
SwizzleFloat4<0x1C> xwyx;
SwizzleFloat4<0x1D> ywyx;
SwizzleFloat4<0x1E> zwyx;
SwizzleFloat4<0x1F> wwyx;
SwizzleFloat4<0x20> xxzx;
SwizzleFloat4<0x21> yxzx;
SwizzleFloat4<0x22> zxzx;
SwizzleFloat4<0x23> wxzx;
SwizzleFloat4<0x24> xyzx;
SwizzleFloat4<0x25> yyzx;
SwizzleFloat4<0x26> zyzx;
SwizzleFloat4<0x27> wyzx;
SwizzleFloat4<0x28> xzzx;
SwizzleFloat4<0x29> yzzx;
SwizzleFloat4<0x2A> zzzx;
SwizzleFloat4<0x2B> wzzx;
SwizzleFloat4<0x2C> xwzx;
SwizzleFloat4<0x2D> ywzx;
SwizzleFloat4<0x2E> zwzx;
SwizzleFloat4<0x2F> wwzx;
SwizzleFloat4<0x30> xxwx;
SwizzleFloat4<0x31> yxwx;
SwizzleFloat4<0x32> zxwx;
SwizzleFloat4<0x33> wxwx;
SwizzleFloat4<0x34> xywx;
SwizzleFloat4<0x35> yywx;
SwizzleFloat4<0x36> zywx;
SwizzleFloat4<0x37> wywx;
SwizzleFloat4<0x38> xzwx;
SwizzleFloat4<0x39> yzwx;
SwizzleFloat4<0x3A> zzwx;
SwizzleFloat4<0x3B> wzwx;
SwizzleFloat4<0x3C> xwwx;
SwizzleFloat4<0x3D> ywwx;
SwizzleFloat4<0x3E> zwwx;
SwizzleFloat4<0x3F> wwwx;
SwizzleFloat4<0x40> xxxy;
SwizzleFloat4<0x41> yxxy;
SwizzleFloat4<0x42> zxxy;
SwizzleFloat4<0x43> wxxy;
SwizzleFloat4<0x44> xyxy;
SwizzleFloat4<0x45> yyxy;
SwizzleFloat4<0x46> zyxy;
SwizzleFloat4<0x47> wyxy;
SwizzleFloat4<0x48> xzxy;
SwizzleFloat4<0x49> yzxy;
SwizzleFloat4<0x4A> zzxy;
SwizzleFloat4<0x4B> wzxy;
SwizzleFloat4<0x4C> xwxy;
SwizzleFloat4<0x4D> ywxy;
SwizzleFloat4<0x4E> zwxy;
SwizzleFloat4<0x4F> wwxy;
SwizzleFloat4<0x50> xxyy;
SwizzleFloat4<0x51> yxyy;
SwizzleFloat4<0x52> zxyy;
SwizzleFloat4<0x53> wxyy;
SwizzleFloat4<0x54> xyyy;
SwizzleFloat4<0x55> yyyy;
SwizzleFloat4<0x56> zyyy;
SwizzleFloat4<0x57> wyyy;
SwizzleFloat4<0x58> xzyy;
SwizzleFloat4<0x59> yzyy;
SwizzleFloat4<0x5A> zzyy;
SwizzleFloat4<0x5B> wzyy;
SwizzleFloat4<0x5C> xwyy;
SwizzleFloat4<0x5D> ywyy;
SwizzleFloat4<0x5E> zwyy;
SwizzleFloat4<0x5F> wwyy;
SwizzleFloat4<0x60> xxzy;
SwizzleFloat4<0x61> yxzy;
SwizzleFloat4<0x62> zxzy;
SwizzleFloat4<0x63> wxzy;
SwizzleFloat4<0x64> xyzy;
SwizzleFloat4<0x65> yyzy;
SwizzleFloat4<0x66> zyzy;
SwizzleFloat4<0x67> wyzy;
SwizzleFloat4<0x68> xzzy;
SwizzleFloat4<0x69> yzzy;
SwizzleFloat4<0x6A> zzzy;
SwizzleFloat4<0x6B> wzzy;
SwizzleFloat4<0x6C> xwzy;
SwizzleFloat4<0x6D> ywzy;
SwizzleFloat4<0x6E> zwzy;
SwizzleFloat4<0x6F> wwzy;
SwizzleFloat4<0x70> xxwy;
SwizzleFloat4<0x71> yxwy;
SwizzleFloat4<0x72> zxwy;
SwizzleFloat4<0x73> wxwy;
SwizzleFloat4<0x74> xywy;
SwizzleFloat4<0x75> yywy;
SwizzleFloat4<0x76> zywy;
SwizzleFloat4<0x77> wywy;
SwizzleFloat4<0x78> xzwy;
SwizzleFloat4<0x79> yzwy;
SwizzleFloat4<0x7A> zzwy;
SwizzleFloat4<0x7B> wzwy;
SwizzleFloat4<0x7C> xwwy;
SwizzleFloat4<0x7D> ywwy;
SwizzleFloat4<0x7E> zwwy;
SwizzleFloat4<0x7F> wwwy;
SwizzleFloat4<0x80> xxxz;
SwizzleFloat4<0x81> yxxz;
SwizzleFloat4<0x82> zxxz;
SwizzleFloat4<0x83> wxxz;
SwizzleFloat4<0x84> xyxz;
SwizzleFloat4<0x85> yyxz;
SwizzleFloat4<0x86> zyxz;
SwizzleFloat4<0x87> wyxz;
SwizzleFloat4<0x88> xzxz;
SwizzleFloat4<0x89> yzxz;
SwizzleFloat4<0x8A> zzxz;
SwizzleFloat4<0x8B> wzxz;
SwizzleFloat4<0x8C> xwxz;
SwizzleFloat4<0x8D> ywxz;
SwizzleFloat4<0x8E> zwxz;
SwizzleFloat4<0x8F> wwxz;
SwizzleFloat4<0x90> xxyz;
SwizzleFloat4<0x91> yxyz;
SwizzleFloat4<0x92> zxyz;
SwizzleFloat4<0x93> wxyz;
SwizzleFloat4<0x94> xyyz;
SwizzleFloat4<0x95> yyyz;
SwizzleFloat4<0x96> zyyz;
SwizzleFloat4<0x97> wyyz;
SwizzleFloat4<0x98> xzyz;
SwizzleFloat4<0x99> yzyz;
SwizzleFloat4<0x9A> zzyz;
SwizzleFloat4<0x9B> wzyz;
SwizzleFloat4<0x9C> xwyz;
SwizzleFloat4<0x9D> ywyz;
SwizzleFloat4<0x9E> zwyz;
SwizzleFloat4<0x9F> wwyz;
SwizzleFloat4<0xA0> xxzz;
SwizzleFloat4<0xA1> yxzz;
SwizzleFloat4<0xA2> zxzz;
SwizzleFloat4<0xA3> wxzz;
SwizzleFloat4<0xA4> xyzz;
SwizzleFloat4<0xA5> yyzz;
SwizzleFloat4<0xA6> zyzz;
SwizzleFloat4<0xA7> wyzz;
SwizzleFloat4<0xA8> xzzz;
SwizzleFloat4<0xA9> yzzz;
SwizzleFloat4<0xAA> zzzz;
SwizzleFloat4<0xAB> wzzz;
SwizzleFloat4<0xAC> xwzz;
SwizzleFloat4<0xAD> ywzz;
SwizzleFloat4<0xAE> zwzz;
SwizzleFloat4<0xAF> wwzz;
SwizzleFloat4<0xB0> xxwz;
SwizzleFloat4<0xB1> yxwz;
SwizzleFloat4<0xB2> zxwz;
SwizzleFloat4<0xB3> wxwz;
SwizzleFloat4<0xB4> xywz;
SwizzleFloat4<0xB5> yywz;
SwizzleFloat4<0xB6> zywz;
SwizzleFloat4<0xB7> wywz;
SwizzleFloat4<0xB8> xzwz;
SwizzleFloat4<0xB9> yzwz;
SwizzleFloat4<0xBA> zzwz;
SwizzleFloat4<0xBB> wzwz;
SwizzleFloat4<0xBC> xwwz;
SwizzleFloat4<0xBD> ywwz;
SwizzleFloat4<0xBE> zwwz;
SwizzleFloat4<0xBF> wwwz;
SwizzleFloat4<0xC0> xxxw;
SwizzleFloat4<0xC1> yxxw;
SwizzleFloat4<0xC2> zxxw;
SwizzleFloat4<0xC3> wxxw;
SwizzleFloat4<0xC4> xyxw;
SwizzleFloat4<0xC5> yyxw;
SwizzleFloat4<0xC6> zyxw;
SwizzleFloat4<0xC7> wyxw;
SwizzleFloat4<0xC8> xzxw;
SwizzleFloat4<0xC9> yzxw;
SwizzleFloat4<0xCA> zzxw;
SwizzleFloat4<0xCB> wzxw;
SwizzleFloat4<0xCC> xwxw;
SwizzleFloat4<0xCD> ywxw;
SwizzleFloat4<0xCE> zwxw;
SwizzleFloat4<0xCF> wwxw;
SwizzleFloat4<0xD0> xxyw;
SwizzleFloat4<0xD1> yxyw;
SwizzleFloat4<0xD2> zxyw;
SwizzleFloat4<0xD3> wxyw;
SwizzleFloat4<0xD4> xyyw;
SwizzleFloat4<0xD5> yyyw;
SwizzleFloat4<0xD6> zyyw;
SwizzleFloat4<0xD7> wyyw;
SwizzleFloat4<0xD8> xzyw;
SwizzleFloat4<0xD9> yzyw;
SwizzleFloat4<0xDA> zzyw;
SwizzleFloat4<0xDB> wzyw;
SwizzleFloat4<0xDC> xwyw;
SwizzleFloat4<0xDD> ywyw;
SwizzleFloat4<0xDE> zwyw;
SwizzleFloat4<0xDF> wwyw;
SwizzleFloat4<0xE0> xxzw;
SwizzleFloat4<0xE1> yxzw;
SwizzleFloat4<0xE2> zxzw;
SwizzleFloat4<0xE3> wxzw;
SwizzleMaskFloat4<0xE4> xyzw;
SwizzleFloat4<0xE5> yyzw;
SwizzleFloat4<0xE6> zyzw;
SwizzleFloat4<0xE7> wyzw;
SwizzleFloat4<0xE8> xzzw;
SwizzleFloat4<0xE9> yzzw;
SwizzleFloat4<0xEA> zzzw;
SwizzleFloat4<0xEB> wzzw;
SwizzleFloat4<0xEC> xwzw;
SwizzleFloat4<0xED> ywzw;
SwizzleFloat4<0xEE> zwzw;
SwizzleFloat4<0xEF> wwzw;
SwizzleFloat4<0xF0> xxww;
SwizzleFloat4<0xF1> yxww;
SwizzleFloat4<0xF2> zxww;
SwizzleFloat4<0xF3> wxww;
SwizzleFloat4<0xF4> xyww;
SwizzleFloat4<0xF5> yyww;
SwizzleFloat4<0xF6> zyww;
SwizzleFloat4<0xF7> wyww;
SwizzleFloat4<0xF8> xzww;
SwizzleFloat4<0xF9> yzww;
SwizzleFloat4<0xFA> zzww;
SwizzleFloat4<0xFB> wzww;
SwizzleFloat4<0xFC> xwww;
SwizzleFloat4<0xFD> ywww;
SwizzleFloat4<0xFE> zwww;
SwizzleFloat4<0xFF> wwww;
};
};
class Float4 : public LValue<Float4>, public FloatXYZW
{
public:
explicit Float4(RValue<Byte4> cast);
explicit Float4(RValue<SByte4> cast);
explicit Float4(RValue<Short4> cast);
explicit Float4(RValue<UShort4> cast);
explicit Float4(RValue<Int4> cast);
explicit Float4(RValue<UInt4> cast);
Float4();
Float4(float xyzw);
Float4(float x, float yzw);
Float4(float x, float y, float zw);
Float4(float x, float y, float z, float w);
Float4(RValue<Float4> rhs);
Float4(const Float4 &rhs);
Float4(const Reference<Float4> &rhs);
Float4(RValue<Float> rhs);
Float4(const Float &rhs);
Float4(const Reference<Float> &rhs);
template<int T>
Float4(const SwizzleMask1Float4<T> &rhs);
template<int T>
Float4(const SwizzleFloat4<T> &rhs);
template<int X, int Y>
Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y);
template<int X, int Y>
Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y);
template<int X, int Y>
Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
template<int X, int Y>
Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
RValue<Float4> operator=(float replicate);
RValue<Float4> operator=(RValue<Float4> rhs);
RValue<Float4> operator=(const Float4 &rhs);
RValue<Float4> operator=(const Reference<Float4> &rhs);
RValue<Float4> operator=(RValue<Float> rhs);
RValue<Float4> operator=(const Float &rhs);
RValue<Float4> operator=(const Reference<Float> &rhs);
template<int T>
RValue<Float4> operator=(const SwizzleMask1Float4<T> &rhs);
template<int T>
RValue<Float4> operator=(const SwizzleFloat4<T> &rhs);
static Type *getType();
private:
void constant(float x, float y, float z, float w);
};
RValue<Float4> operator+(RValue<Float4> lhs, RValue<Float4> rhs);
RValue<Float4> operator-(RValue<Float4> lhs, RValue<Float4> rhs);
RValue<Float4> operator*(RValue<Float4> lhs, RValue<Float4> rhs);
RValue<Float4> operator/(RValue<Float4> lhs, RValue<Float4> rhs);
RValue<Float4> operator%(RValue<Float4> lhs, RValue<Float4> rhs);
RValue<Float4> operator+=(Float4 &lhs, RValue<Float4> rhs);
RValue<Float4> operator-=(Float4 &lhs, RValue<Float4> rhs);
RValue<Float4> operator*=(Float4 &lhs, RValue<Float4> rhs);
RValue<Float4> operator/=(Float4 &lhs, RValue<Float4> rhs);
RValue<Float4> operator%=(Float4 &lhs, RValue<Float4> rhs);
RValue<Float4> operator+(RValue<Float4> val);
RValue<Float4> operator-(RValue<Float4> val);
RValue<Float4> Abs(RValue<Float4> x);
RValue<Float4> Max(RValue<Float4> x, RValue<Float4> y);
RValue<Float4> Min(RValue<Float4> x, RValue<Float4> y);
RValue<Float4> Rcp_pp(RValue<Float4> val, bool exactAtPow2 = false);
RValue<Float4> RcpSqrt_pp(RValue<Float4> val);
RValue<Float4> Sqrt(RValue<Float4> x);
RValue<Float4> Insert(RValue<Float4> val, RValue<Float> element, int i);
RValue<Float> Extract(RValue<Float4> x, int i);
RValue<Float4> Swizzle(RValue<Float4> x, unsigned char select);
RValue<Float4> ShuffleLowHigh(RValue<Float4> x, RValue<Float4> y, unsigned char imm);
RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y);
RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y);
RValue<Float4> Mask(Float4 &lhs, RValue<Float4> rhs, unsigned char select);
RValue<Int> SignMask(RValue<Float4> x);
RValue<Int4> CmpEQ(RValue<Float4> x, RValue<Float4> y);
RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y);
RValue<Int4> CmpLE(RValue<Float4> x, RValue<Float4> y);
RValue<Int4> CmpNEQ(RValue<Float4> x, RValue<Float4> y);
RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y);
RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y);
RValue<Float4> Round(RValue<Float4> x);
RValue<Float4> Trunc(RValue<Float4> x);
RValue<Float4> Frac(RValue<Float4> x);
RValue<Float4> Floor(RValue<Float4> x);
RValue<Float4> Ceil(RValue<Float4> x);
template<class T>
class Pointer : public LValue<Pointer<T>>
{
public:
template<class S>
Pointer(RValue<Pointer<S>> pointerS, int alignment = 1) : alignment(alignment)
{
Value *pointerT = Nucleus::createBitCast(pointerS.value, Nucleus::getPointerType(T::getType()));
LValue<Pointer<T>>::storeValue(pointerT);
}
template<class S>
Pointer(const Pointer<S> &pointer, int alignment = 1) : alignment(alignment)
{
Value *pointerS = pointer.loadValue(alignment);
Value *pointerT = Nucleus::createBitCast(pointerS, Nucleus::getPointerType(T::getType()));
LValue<Pointer<T>>::storeValue(pointerT);
}
Pointer(Argument<Pointer<T>> argument);
Pointer();
Pointer(RValue<Pointer<T>> rhs);
Pointer(const Pointer<T> &rhs);
Pointer(const Reference<Pointer<T>> &rhs);
RValue<Pointer<T>> operator=(RValue<Pointer<T>> rhs);
RValue<Pointer<T>> operator=(const Pointer<T> &rhs);
RValue<Pointer<T>> operator=(const Reference<Pointer<T>> &rhs);
Reference<T> operator*();
Reference<T> operator[](int index);
Reference<T> operator[](unsigned int index);
Reference<T> operator[](RValue<Int> index);
Reference<T> operator[](RValue<UInt> index);
static Type *getType();
private:
const int alignment;
};
RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, int offset);
RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<Int> offset);
RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<UInt> offset);
RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, int offset);
RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, RValue<Int> offset);
RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, RValue<UInt> offset);
RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, int offset);
RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<Int> offset);
RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<UInt> offset);
RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, int offset);
RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, RValue<Int> offset);
RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, RValue<UInt> offset);
template<class T, int S = 1>
class Array : public LValue<T>
{
public:
Array(int size = S);
Reference<T> operator[](int index);
Reference<T> operator[](unsigned int index);
Reference<T> operator[](RValue<Int> index);
Reference<T> operator[](RValue<UInt> index);
};
// RValue<Array<T>> operator++(Array<T> &val, int); // Post-increment
// const Array<T> &operator++(Array<T> &val); // Pre-increment
// RValue<Array<T>> operator--(Array<T> &val, int); // Post-decrement
// const Array<T> &operator--(Array<T> &val); // Pre-decrement
bool branch(RValue<Bool> cmp, BasicBlock *bodyBB, BasicBlock *endBB);
void Return();
void Return(RValue<Int> ret);
template<class T>
void Return(const Pointer<T> &ret);
template<class T>
void Return(RValue<Pointer<T>> ret);
template<unsigned int index, typename... Arguments>
struct ArgI;
template<typename Arg0, typename... Arguments>
struct ArgI<0, Arg0, Arguments...>
{
typedef Arg0 Type;
};
template<unsigned int index, typename Arg0, typename... Arguments>
struct ArgI<index, Arg0, Arguments...>
{
typedef typename ArgI<index - 1, Arguments...>::Type Type;
};
// Generic template, leave undefined!
template<typename FunctionType>
class Function;
// Specialized for function types
template<typename Return, typename... Arguments>
class Function<Return(Arguments...)>
{
public:
Function();
virtual ~Function();
template<int index>
Argument<typename ArgI<index, Arguments...>::Type> Arg() const
{
Value *arg = Nucleus::getArgument(index);
return Argument<typename ArgI<index, Arguments...>::Type>(arg);
}
Routine *operator()(const wchar_t *name, ...);
protected:
Nucleus *core;
std::vector<Type*> arguments;
};
template<typename Return>
class Function<Return()> : public Function<Return(Void)>
{
};
template<int index, typename Return, typename... Arguments>
Argument<typename ArgI<index, Arguments...>::Type> Arg(Function<Return(Arguments...)> &function)
{
return Argument<typename ArgI<index, Arguments...>::Type>(function.arg(index));
}
RValue<Long> Ticks();
}
namespace sw
{
template<class T>
LValue<T>::LValue(int arraySize)
{
address = Nucleus::allocateStackVariable(T::getType(), arraySize);
}
template<class T>
Value *LValue<T>::loadValue(unsigned int alignment) const
{
return Nucleus::createLoad(address, T::getType(), false, alignment);
}
template<class T>
Value *LValue<T>::storeValue(Value *value, unsigned int alignment) const
{
return Nucleus::createStore(value, address, T::getType(), false, alignment);
}
template<class T>
Value *LValue<T>::getAddress(Value *index, bool unsignedIndex) const
{
return Nucleus::createGEP(address, T::getType(), index, unsignedIndex);
}
template<class T>
RValue<Pointer<T>> LValue<T>::operator&()
{
return RValue<Pointer<T>>(address);
}
template<class T>
Reference<T>::Reference(Value *pointer, int alignment) : alignment(alignment)
{
address = pointer;
}
template<class T>
RValue<T> Reference<T>::operator=(RValue<T> rhs) const
{
Nucleus::createStore(rhs.value, address, T::getType(), false, alignment);
return rhs;
}
template<class T>
RValue<T> Reference<T>::operator=(const Reference<T> &ref) const
{
Value *tmp = Nucleus::createLoad(ref.address, T::getType(), false, ref.alignment);
Nucleus::createStore(tmp, address, T::getType(), false, alignment);
return RValue<T>(tmp);
}
template<class T>
RValue<T> Reference<T>::operator+=(RValue<T> rhs) const
{
return *this = *this + rhs;
}
template<class T>
Value *Reference<T>::loadValue() const
{
return Nucleus::createLoad(address, T::getType(), false, alignment);
}
template<class T>
int Reference<T>::getAlignment() const
{
return alignment;
}
template<class T>
RValue<T>::RValue(Value *rvalue)
{
value = rvalue;
}
template<class T>
RValue<T>::RValue(const T &lvalue)
{
value = lvalue.loadValue();
}
template<class T>
RValue<T>::RValue(typename IntLiteral<T>::type i)
{
value = Nucleus::createConstantInt(i);
}
template<class T>
RValue<T>::RValue(typename FloatLiteral<T>::type f)
{
value = Nucleus::createConstantFloat(f);
}
template<class T>
RValue<T>::RValue(const Reference<T> &ref)
{
value = ref.loadValue();
}
template<int T>
Swizzle2Float4<T>::operator RValue<Float4>() const
{
Value *vector = parent->loadValue();
return Swizzle(RValue<Float4>(vector), T);
}
template<int T>
SwizzleFloat4<T>::operator RValue<Float4>() const
{
Value *vector = parent->loadValue();
return Swizzle(RValue<Float4>(vector), T);
}
template<int T>
SwizzleMaskFloat4<T>::operator RValue<Float4>() const
{
Value *vector = parent->loadValue();
return Swizzle(RValue<Float4>(vector), T);
}
template<int T>
RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float4> rhs)
{
return Mask(*parent, rhs, T);
}
template<int T>
RValue<Float4> SwizzleMaskFloat4<T>::operator=(RValue<Float> rhs)
{
return Mask(*parent, Float4(rhs), T);
}
template<int T>
SwizzleMask1Float4<T>::operator RValue<Float>() const // FIXME: Call a non-template function
{
return Extract(*parent, T & 0x3);
}
template<int T>
SwizzleMask1Float4<T>::operator RValue<Float4>() const
{
Value *vector = parent->loadValue();
return Swizzle(RValue<Float4>(vector), T);
}
template<int T>
RValue<Float4> SwizzleMask1Float4<T>::operator=(float x)
{
return *parent = Insert(*parent, Float(x), T & 0x3);
}
template<int T>
RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float4> rhs)
{
return Mask(*parent, Float4(rhs), T);
}
template<int T>
RValue<Float4> SwizzleMask1Float4<T>::operator=(RValue<Float> rhs) // FIXME: Call a non-template function
{
return *parent = Insert(*parent, rhs, T & 0x3);
}
template<int T>
SwizzleMask2Float4<T>::operator RValue<Float4>() const
{
Value *vector = parent->loadValue();
return Swizzle(RValue<Float4>(vector), T);
}
template<int T>
RValue<Float4> SwizzleMask2Float4<T>::operator=(RValue<Float4> rhs)
{
return Mask(*parent, Float4(rhs), T);
}
template<int T>
Float::Float(const SwizzleMask1Float4<T> &rhs)
{
*this = rhs.operator RValue<Float>();
}
template<int T>
RValue<Float> Float::operator=(const SwizzleMask1Float4<T> &rhs)
{
return *this = rhs.operator RValue<Float>();
}
template<int T>
Float4::Float4(const SwizzleMask1Float4<T> &rhs) : FloatXYZW(this)
{
*this = rhs.operator RValue<Float4>();
}
template<int T>
Float4::Float4(const SwizzleFloat4<T> &rhs) : FloatXYZW(this)
{
*this = rhs.operator RValue<Float4>();
}
template<int X, int Y>
Float4::Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y) : FloatXYZW(this)
{
*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
}
template<int X, int Y>
Float4::Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y) : FloatXYZW(this)
{
*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
}
template<int X, int Y>
Float4::Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y) : FloatXYZW(this)
{
*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
}
template<int X, int Y>
Float4::Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y) : FloatXYZW(this)
{
*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
}
template<int T>
RValue<Float4> Float4::operator=(const SwizzleMask1Float4<T> &rhs)
{
return *this = rhs.operator RValue<Float4>();
}
template<int T>
RValue<Float4> Float4::operator=(const SwizzleFloat4<T> &rhs)
{
return *this = rhs.operator RValue<Float4>();
}
template<class T>
Pointer<T>::Pointer(Argument<Pointer<T>> argument) : alignment(1)
{
LValue<Pointer<T>>::storeValue(argument.value);
}
template<class T>
Pointer<T>::Pointer() : alignment(1)
{
LValue<Pointer<T>>::storeValue(Nucleus::createNullPointer(T::getType()));
}
template<class T>
Pointer<T>::Pointer(RValue<Pointer<T>> rhs) : alignment(1)
{
LValue<Pointer<T>>::storeValue(rhs.value);
}
template<class T>
Pointer<T>::Pointer(const Pointer<T> &rhs) : alignment(rhs.alignment)
{
Value *value = rhs.loadValue();
LValue<Pointer<T>>::storeValue(value);
}
template<class T>
Pointer<T>::Pointer(const Reference<Pointer<T>> &rhs) : alignment(rhs.getAlignment())
{
Value *value = rhs.loadValue();
LValue<Pointer<T>>::storeValue(value);
}
template<class T>
RValue<Pointer<T>> Pointer<T>::operator=(RValue<Pointer<T>> rhs)
{
LValue<Pointer<T>>::storeValue(rhs.value);
return rhs;
}
template<class T>
RValue<Pointer<T>> Pointer<T>::operator=(const Pointer<T> &rhs)
{
Value *value = rhs.loadValue();
LValue<Pointer<T>>::storeValue(value);
return RValue<Pointer<T>>(value);
}
template<class T>
RValue<Pointer<T>> Pointer<T>::operator=(const Reference<Pointer<T>> &rhs)
{
Value *value = rhs.loadValue();
LValue<Pointer<T>>::storeValue(value);
return RValue<Pointer<T>>(value);
}
template<class T>
Reference<T> Pointer<T>::operator*()
{
return Reference<T>(LValue<Pointer<T>>::loadValue(), alignment);
}
template<class T>
Reference<T> Pointer<T>::operator[](int index)
{
Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), Nucleus::createConstantInt(index), false);
return Reference<T>(element, alignment);
}
template<class T>
Reference<T> Pointer<T>::operator[](unsigned int index)
{
Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), Nucleus::createConstantInt(index), true);
return Reference<T>(element, alignment);
}
template<class T>
Reference<T> Pointer<T>::operator[](RValue<Int> index)
{
Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), index.value, false);
return Reference<T>(element, alignment);
}
template<class T>
Reference<T> Pointer<T>::operator[](RValue<UInt> index)
{
Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), index.value, true);
return Reference<T>(element, alignment);
}
template<class T>
Type *Pointer<T>::getType()
{
return Nucleus::getPointerType(T::getType());
}
template<class T, int S>
Array<T, S>::Array(int size) : LValue<T>(size)
{
}
template<class T, int S>
Reference<T> Array<T, S>::operator[](int index)
{
Value *element = LValue<T>::getAddress(Nucleus::createConstantInt(index), false);
return Reference<T>(element);
}
template<class T, int S>
Reference<T> Array<T, S>::operator[](unsigned int index)
{
Value *element = LValue<T>::getAddress(Nucleus::createConstantInt(index), true);
return Reference<T>(element);
}
template<class T, int S>
Reference<T> Array<T, S>::operator[](RValue<Int> index)
{
Value *element = LValue<T>::getAddress(index.value, false);
return Reference<T>(element);
}
template<class T, int S>
Reference<T> Array<T, S>::operator[](RValue<UInt> index)
{
Value *element = LValue<T>::getAddress(index.value, true);
return Reference<T>(element);
}
// template<class T>
// RValue<Array<T>> operator++(Array<T> &val, int)
// {
// // FIXME: Requires storing the address of the array
// }
// template<class T>
// const Array<T> &operator++(Array<T> &val)
// {
// // FIXME: Requires storing the address of the array
// }
// template<class T>
// RValue<Array<T>> operator--(Array<T> &val, int)
// {
// // FIXME: Requires storing the address of the array
// }
// template<class T>
// const Array<T> &operator--(Array<T> &val)
// {
// // FIXME: Requires storing the address of the array
// }
template<class T>
RValue<T> IfThenElse(RValue<Bool> condition, RValue<T> ifTrue, RValue<T> ifFalse)
{
return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, ifFalse.value));
}
template<class T>
RValue<T> IfThenElse(RValue<Bool> condition, const T &ifTrue, RValue<T> ifFalse)
{
Value *trueValue = ifTrue.loadValue();
return RValue<T>(Nucleus::createSelect(condition.value, trueValue, ifFalse.value));
}
template<class T>
RValue<T> IfThenElse(RValue<Bool> condition, RValue<T> ifTrue, const T &ifFalse)
{
Value *falseValue = ifFalse.loadValue();
return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, falseValue));
}
template<class T>
RValue<T> IfThenElse(RValue<Bool> condition, const T &ifTrue, const T &ifFalse)
{
Value *trueValue = ifTrue.loadValue();
Value *falseValue = ifFalse.loadValue();
return RValue<T>(Nucleus::createSelect(condition.value, trueValue, falseValue));
}
template<class T>
void Return(const Pointer<T> &ret)
{
Nucleus::createRet(Nucleus::createLoad(ret.address, Pointer<T>::getType()));
Nucleus::setInsertBlock(Nucleus::createBasicBlock());
}
template<class T>
void Return(RValue<Pointer<T>> ret)
{
Nucleus::createRet(ret.value);
Nucleus::setInsertBlock(Nucleus::createBasicBlock());
}
template<typename Return, typename... Arguments>
Function<Return(Arguments...)>::Function()
{
core = new Nucleus();
Type *types[] = {Arguments::getType()...};
for(Type *type : types)
{
if(type != Void::getType())
{
arguments.push_back(type);
}
}
Nucleus::createFunction(Return::getType(), arguments);
}
template<typename Return, typename... Arguments>
Function<Return(Arguments...)>::~Function()
{
delete core;
}
template<typename Return, typename... Arguments>
Routine *Function<Return(Arguments...)>::operator()(const wchar_t *name, ...)
{
wchar_t fullName[1024 + 1];
va_list vararg;
va_start(vararg, name);
vswprintf(fullName, 1024, name, vararg);
va_end(vararg);
return core->acquireRoutine(fullName, true);
}
template<class T, class S>
RValue<T> ReinterpretCast(RValue<S> val)
{
return RValue<T>(Nucleus::createBitCast(val.value, T::getType()));
}
template<class T, class S>
RValue<T> ReinterpretCast(const LValue<S> &var)
{
Value *val = var.loadValue();
return RValue<T>(Nucleus::createBitCast(val, T::getType()));
}
template<class T, class S>
RValue<T> ReinterpretCast(const Reference<S> &var)
{
return ReinterpretCast<T>(RValue<S>(var));
}
template<class T>
RValue<T> As(Value *val)
{
return RValue<T>(Nucleus::createBitCast(val, T::getType()));
}
template<class T, class S>
RValue<T> As(RValue<S> val)
{
return ReinterpretCast<T>(val);
}
template<class T, class S>
RValue<T> As(const LValue<S> &var)
{
return ReinterpretCast<T>(var);
}
template<class T, class S>
RValue<T> As(const Reference<S> &val)
{
return ReinterpretCast<T>(val);
}
class ForData
{
public:
ForData(bool init) : loopOnce(init)
{
}
operator bool()
{
return loopOnce;
}
bool operator=(bool value)
{
return loopOnce = value;
}
bool setup()
{
if(Nucleus::getInsertBlock() != endBB)
{
testBB = Nucleus::createBasicBlock();
Nucleus::createBr(testBB);
Nucleus::setInsertBlock(testBB);
return true;
}
return false;
}
bool test(RValue<Bool> cmp)
{
BasicBlock *bodyBB = Nucleus::createBasicBlock();
endBB = Nucleus::createBasicBlock();
Nucleus::createCondBr(cmp.value, bodyBB, endBB);
Nucleus::setInsertBlock(bodyBB);
return true;
}
void end()
{
Nucleus::createBr(testBB);
Nucleus::setInsertBlock(endBB);
}
private:
BasicBlock *testBB = nullptr;
BasicBlock *endBB = nullptr;
bool loopOnce = true;
};
class IfElseData
{
public:
IfElseData(RValue<Bool> cmp) : iteration(0)
{
condition = cmp.value;
beginBB = Nucleus::getInsertBlock();
trueBB = Nucleus::createBasicBlock();
falseBB = nullptr;
endBB = Nucleus::createBasicBlock();
Nucleus::setInsertBlock(trueBB);
}
~IfElseData()
{
Nucleus::createBr(endBB);
Nucleus::setInsertBlock(beginBB);
Nucleus::createCondBr(condition, trueBB, falseBB ? falseBB : endBB);
Nucleus::setInsertBlock(endBB);
}
operator int()
{
return iteration;
}
IfElseData &operator++()
{
++iteration;
return *this;
}
void elseClause()
{
Nucleus::createBr(endBB);
falseBB = Nucleus::createBasicBlock();
Nucleus::setInsertBlock(falseBB);
}
private:
Value *condition;
BasicBlock *beginBB;
BasicBlock *trueBB;
BasicBlock *falseBB;
BasicBlock *endBB;
int iteration;
};
#define For(init, cond, inc) \
for(ForData for__ = true; for__; for__ = false) \
for(init; for__.setup() && for__.test(cond); inc, for__.end())
#define While(cond) For((void)0, cond, (void)0)
#define Do \
{ \
BasicBlock *body__ = Nucleus::createBasicBlock(); \
Nucleus::createBr(body__); \
Nucleus::setInsertBlock(body__);
#define Until(cond) \
BasicBlock *end__ = Nucleus::createBasicBlock(); \
Nucleus::createCondBr((cond).value, end__, body__); \
Nucleus::setInsertBlock(end__); \
}
enum {IF_BLOCK__, ELSE_CLAUSE__, ELSE_BLOCK__, IFELSE_NUM__};
#define If(cond) \
for(IfElseData ifElse__(cond); ifElse__ < IFELSE_NUM__; ++ifElse__) \
if(ifElse__ == IF_BLOCK__)
#define Else \
else if(ifElse__ == ELSE_CLAUSE__) \
{ \
ifElse__.elseClause(); \
} \
else // ELSE_BLOCK__
}
#endif // sw_Reactor_hpp