| Runtime Configuration |
| ========================= |
| |
| SwiftShader provides a simple configuration mechanism based on a configuration file to control a variety of runtime options without needing to re-compile from source. |
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| Configuration file |
| ------------ |
| |
| SwiftShader looks for a file named `SwiftShader.ini` (case-sensitive) in the working directory. At startup, SwiftShader reads this file, if it exists, and sets the options specified in it. |
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| The configuration file syntax is a series of key-value pairs, divided into sections. The following example shows three key-value pairs in two sections (`ThreadCount` and `AffinityMask` in the `[Processor]` section, and `EnableSpirvProfiling` in the `[Profiler]` section): |
| ``` |
| [Processor] |
| ThreadCount=4 |
| AffinityMask=0xf |
| |
| # Comment |
| [Profiler] |
| EnableSpirvProfiling=true |
| ``` |
| |
| The syntax rules are as follows: |
| * Sections are defined via a name in brackets, e.g. `[Processor]`. |
| * Key-value pairs are in the format `Key=Value`. |
| * Keys are always strings, while values can be strings, booleans or integers depending on the semantics of the option: |
| * For integer options, both decimal and hexademical values are supported. |
| * For boolean options, both decimal (`1` and `0`) and alphabetical (`true` and `false`) values are supported. |
| * Comments are supported through the use of the `#` character at the beginning of a line. |
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| Options |
| ------------ |
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| Refer to the [SwiftConfig.hpp](../src/System/SwiftConfig.hpp) header for an up-to-date overview of available options. |
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