| LLVM Dependency |
| =============== |
| |
| Overview |
| -------- |
| |
| SwiftShader's [Reactor](Reactor.md) library uses LLVM |
| as one of its JIT-compiler backends. This page contains notes about building and |
| upgrading LLVM. |
| |
| Directory structure |
| ------------------- |
| |
| The current version of LLVM we use is 10, and can be found in |
| `third_party/llvm-10.0`. |
| |
| In this folder you will find the following directories: |
| |
| * configs : Contains per-platform headers that LLVM sources include to |
| configure the build. These are generated by running `scripts/update.py` |
| (more on that below). |
| * llvm : Contains a subset of the LLVM source code needed to build the JIT |
| support required by SwiftShader. |
| * scripts : Contains `update.py`, which is used to update the files in the |
| `configs` folder. More on that below. |
| |
| Updating the current version of LLVM to latest |
| ---------------------------------------------- |
| |
| Updating to the latest version of LLVM can be tricky to do manually, especially |
| because the [llvm-project repo](https://github.com/llvm/llvm-project) includes |
| much more than just LLVM (e.g. it includes all the Clang source). Furthermore, |
| we may have local changes to our copy of LLVM that must be maintained, or at |
| least considered across updates. |
| |
| To ease this pain, run the script `third_party/update-llvm-10.sh` on Linux. This |
| script works by updating a separate branch of SwiftShader, `llvm10-clean`, on |
| which the latest snapshot of LLVM is fetched and committed, and then this branch |
| is merged back into `master`. During the merge, if there are conflicts to |
| resolve because of local changes we've made, these can be resolved in the usual |
| manner, and the merge can be resumed. |
| |
| The script is configured to fetch from the branch in `LLVM_REPO_BRANCH`, and |
| will automatically grab the latest commit on that branch. |
| |
| Although not always necessary, if there were new configuration variables added |
| or modified, you may need to run `update.py` as described below. Otherwise, if |
| all goes well, the update to LLVM can be committed and pushed. |
| |
| Updating LLVM configuration files |
| --------------------------------- |
| |
| The script `third_party/llvm-10.0/scripts/update.py` is used to update the |
| config files in `third_party/llvm-10.0/configs`. |
| |
| Before running this script, you must make sure to update two variables in it |
| (and commit this change): |
| |
| ``` |
| # LLVM_BRANCH must match the value of the same variable in third_party/update-llvm-10.sh |
| LLVM_BRANCH = "release/10.x" |
| |
| # LLVM_COMMIT must be set to the commit hash that we last updated to when running third_party/update-llvm-10.sh. |
| # Run 'git show -s origin/llvm10-clean' and look for 'llvm-10-update: <hash>' to retrieve it. |
| LLVM_COMMIT = "d32170dbd5b0d54436537b6b75beaf44324e0c28" |
| ``` |
| |
| The script takes a platform as argument, and extra CMake args. For example, to |
| update the Linux configs, run: |
| |
| ``` |
| python3 update.py linux -j 200 |
| ``` |
| |
| This script does the following: |
| |
| * Clones the LLVM repo and checks out `LLVM_COMMIT` from `LLVM_BRANCH`. |
| * Builds LLVM specifically for the target architectures specified in |
| `LLVM_TRIPLES` dictionary. |
| * Copies the specified platform config files to |
| `third_party/llvm-10.0/configs`, applying certain transformations to the |
| files, such as undefining macros listed in `LLVM_UNDEF_MACROS` (see the |
| `copy_platform_file` function). |
| |
| Note that certain configuration options depend on the host OS, you will need to |
| run the script on the right host OS. See the `LLVM_PLATFORM_TO_HOST_SYSTEM` |
| dictionary for the mapping, which looks like this at the time of this writing: |
| |
| ``` |
| # Mapping of target platform to the host it must be built on |
| LLVM_PLATFORM_TO_HOST_SYSTEM = { |
| 'android': 'Linux', |
| 'darwin': 'Darwin', |
| 'linux': 'Linux', |
| 'windows': 'Windows', |
| 'fuchsia': 'Linux' |
| } |
| ``` |
| |
| Generally, Windows to build Window, Darwin to build Darwin (MacOS), and Linux |
| for everything else. Also note that for android and fuchsia, the config is |
| closest to that of Linux, but you will likely have to manually tweak the configs |
| (in particular, `configs/<platform>/include/llvm/Config/config.h`). |
| |
| Supported platforms, architectures, and build systems |
| ----------------------------------------------------- |
| |
| SwiftShader is used by many products on many architectures: |
| |
| * OS: Windows, Linux, MacOS, Android, Fuchsia |
| * Architecture: x64, x86, ARM, ARM64, MIPS, MIPS64 |
| * Build systems: CMake, GN, Soong, Blaze |
| |
| Upgrading/updating LLVM usually entails making sure it builds for all of these. |