1. c4bbd37 Remove typeinfo from GLES exported symbols by Nicolas Capens · 5 years ago
  2. 63aa954 CMake: use target_link_options by Antonio Maiorano · 5 years ago
  3. 491555c CMake: Fix linux build with SWIFTSHADER_BUILD_PVR by Ben Clayton · 5 years ago
  4. a71aff2 CMake: split out all src/OpenGL targets into their own CMakeLists by Antonio Maiorano · 5 years ago
  5. 498499b Remove the custom Visual Studio solution and projects by Nicolas Capens · 5 years ago
  6. 3e5fe28 Add missing attribute to eglGetConfigAttrib by Jonah Ryan-Davis · 5 years ago
  7. 855e8b1 Allow concurrent eglSwapBuffers() with same display but different surfaces by Jason Macnak · 5 years ago
  8. ea6a98b Move egl locking code from main.cpp to libEGL.cpp by Jason Macnak · 5 years ago
  9. 38a9b3c Fix OpenGL/EGL entry function calling convention by Nicolas Capens · 6 years ago
  10. dbb6f3f Support RGB formats with IOSurface client buffer surfaces. by Geoff Lang · 6 years ago
  11. 69f2535 Jettison android subzero support entirely by Chris Forbes · 6 years ago
  12. ec30392 Allow the default framebuffer to be an IOSurface by Sean Risser · 6 years ago
  13. ec63fbe MacOS: Use exported_symbols_list to filter exported symbols for .gn build files by Alexis Hetu · 6 years ago
  14. ab67c12 Fix Visual Studio solution build by Nicolas Capens · 6 years ago
  15. d70129a Add swiftshader-named variants to library loading on Windows by Stuart Morgan · 6 years ago
  16. 42d6461 Move libvk_swiftshader.lds from sources to inputs by Tom Anderson · 6 years ago
  17. 8565e77 CMake build: Only export explicit symbols on macOS by Ben Clayton · 6 years ago
  18. 2a58238 CMakeLists: Treat trailing semicolons as warnings / errors by Ben Clayton · 6 years ago
  19. 3f0d3ef Enable multiprocess compilation for all Visual Studio projects by Nicolas Capens · 6 years ago
  20. e6ab01f Implement an Android NDK build of SwiftShader using the CMake files. by Stephen White · 6 years ago
  21. d39c96e Create a recursive version of MutexLock, and apply it to EGL. by Cody Schuffelen · 6 years ago
  22. 0475688 Default to 64-bit MSVC toolchain by Nicolas Capens · 6 years ago
  23. 52a67b6 Revert "Create a recursive version of MutexLock, and apply it to EGL." by Nicolas Capens · 6 years ago
  24. 20b950a Create a recursive version of MutexLock, and apply it to EGL. by Cody Schuffelen · 6 years ago
  25. 179c932 Handle NULL 'value' to eglGetSyncAttribKHR() by Alistair Strachan · 6 years ago
  26. e43cda5 Add GLES unit tests to Kokoro Windows CI by Nicolas Capens · 6 years ago
  27. f4b99b6 Silence warnings: Remove all unused local variables by Ben Clayton · 6 years ago
  28. f6d56f1 Add intrinsics and missing LLVM AsmParser files for Windows ARM64 by Tom Tan · 6 years ago
  29. a4afa24 Remove unnecessary ldflags. by Nico Weber · 6 years ago
  30. 7cfb50c Fix implicit fallthrough warnings treated as errors by Nicolas Capens · 6 years ago
  31. 0ab9f3b Fixed link time warnings on MacOS by Alexis Hetu · 6 years ago
  32. 1147fc2 Prevent repeatedly trying to load a non-existent library by Alexis Hetu · 6 years ago
  33. e70c351 Linux build fix by Alexis Hetu · 6 years ago
  34. 71e256c Fix GN build. by Nicolas Capens · 6 years ago
  35. 64d537a Change build output directory to 'out'. by Nicolas Capens · 6 years ago
  36. 1aae88c More thread safety in ES2 & EGL APIs by Chris Forbes · 7 years ago
  37. fe79649 Update BUILD.gn configs to support ARM[64] builds. by Stephen Lanham · 7 years ago
  38. 787e3d5 Fix eglChooseConfig behavior to match CTS expectation by Chris Forbes · 7 years ago
  39. 5fb5e81 Consider context promotion when validating share context by Chris Forbes · 7 years ago
  40. d5411c8 Allow SwiftShader to be moved to a non-default location by Greg Hartman · 7 years ago
  41. c28d28a Android: Introduce ANDROID_HOST_BUILD and rework logging. by Alistair Strachan · 7 years ago
  42. c47cd43 Non libX11 build fix by Alexis Hetu · 7 years ago
  43. dd662d2 SwiftShader on Fuchsia x64 by Alexis Hetu · 7 years ago
  44. d7622ff Fix platform display retrieval. by Nicolas Capens · 7 years ago
  45. 48908cb Add EGL 1.5 entry points. by Nicolas Capens · 7 years ago
  46. c497261 Protect exported symbols from overrides. by Nicolas Capens · 7 years ago
  47. 6b21ba9 Prevent LTO from eliminating releaseTexImage() calls. by Nicolas Capens · 7 years ago
  48. 5e1520f Use an internal symbol to determine library directory. by Nicolas Capens · 7 years ago
  49. b41a9d6 Fix pedantic narrowing conversion error. by Nicolas Capens · 7 years ago
  50. 8346311 Always create an OpenGL ES 3.0 context. by Nicolas Capens · 7 years ago
  51. a9969b2 Newly load sibling library from the same directory. by Nicolas Capens · 7 years ago
  52. 20eea3c Allow Linux build without X11 dependency by Alexis Hetu · 7 years ago
  53. a62cf68 Remove manual references to exe_and_shlib_deps by Tom Anderson · 7 years ago
  54. 170766a Allow SwiftShader to compile on Fuchsia by Alexis Hetu · 7 years ago
  55. 2a0def7 Revert part of "Fix Linux build." to fix swiftshader_unittests by Alexis Hetu · 7 years ago
  56. e76163e Skip ignored EGL config attributes. by Nicolas Capens · 7 years ago
  57. ce8eb94 Accept GL_HALF_FLOAT and GL_HALF_FLOAT_OES interchangeably. by Nicolas Capens · 7 years ago
  58. 840f47e Fix Linux build. by Nicolas Capens · 7 years ago
  59. 99be318 Load sibling libraries from the same directory by Alexis Hetu · 7 years ago
  60. c8eedeb Implement missing EGL surface queries. by Nicolas Capens · 7 years ago
  61. 10bcdb4 Release thread local storage on thread exit. by David Rim · 7 years ago
  62. f7a3ff0 Fix makefiles for Andoid K by Greg Hartman · 7 years ago
  63. 7e45f6d Correct confusion between Android O and O MR1 by Greg Hartman · 7 years ago
  64. c80eada eglCreatePbufferFromClientBuffer implementation by Alexis Hetu · 7 years ago
  65. 1eca243 Also look for sibling libraries in /system by Greg Hartman · 7 years ago
  66. 5cd502b Expose surfaceless context extension strings by Alexis Hetu · 7 years ago
  67. 3f22df0 Moving Chromium's version of the libraries first by Alexis Hetu · 7 years ago
  68. f9b80fe Check X11 return status. by Nicolas Capens · 7 years ago
  69. 4be9171 Use -Werror in Android builds. by Chih-Hung Hsieh · 7 years ago
  70. 8507f32 Make swiftshader build files produce libs in correct folders. by Tomasz Wiszkowski · 7 years ago
  71. 3b4a25c Fix texture upload and internalformat handling. by Nicolas Capens · 7 years ago
  72. da5320a Fix warnings treated as errors. by Nicolas Capens · 7 years ago
  73. 53c601e Make it possible to build SwiftShader for Fuchsia. by Sergey Ulanov · 7 years ago
  74. 31d2c41 Fix Android build. by Nicolas Capens · 7 years ago
  75. f3a124f eglWaitClient, eglWaitGL and eglWaitNative implementation by Alexis Hetu · 7 years ago
  76. c8fcfd8 Enable OpenGL ES 3.0 unconditionally. by Nicolas Capens · 7 years ago
  77. f919b86 Implement EGL_KHR_get_all_proc_addresses. by Krzysztof Kosiński · 7 years ago
  78. bf3fc25 Minor C++11 code cleanup by Alexis Hetu · 7 years ago
  79. 241f789 Refactor FrameBuffer blit/flip source. by Nicolas Capens · 9 years ago
  80. 3911efd Default to libGLESv2 for EGL surface buffer creation. by Nicolas Capens · 7 years ago
  81. 66fff4e Update the Windows Target Platform Version by Alexis Hetu · 7 years ago
  82. 8c59ccd Upgrade SwiftShader solution and projects to Visual Studio 2017. by Nicolas Capens · 7 years ago
  83. e75d334 Rename version scripts to linker scripts. by Nicolas Capens · 7 years ago
  84. 560232a Handle WindowSurface::checkForResize() errors gracefully by Alexis Hetu · 8 years ago
  85. 4ad365b Free thread-local storage implicitly on thread termination. by Nicolas Capens · 8 years ago
  86. 660eba9 Fix thread-local storage memory leak. by Nicolas Capens · 8 years ago
  87. 2d3fcec Clarify new dependencies since project Treble. by Nicolas Capens · 8 years ago
  88. a114ed5 Build lib*_swiftshader with BOARD_VNDK_VERSION by Jiyong Park · 8 years ago
  89. c55dd84 Rollback debug specific changes to build files by Alexis Hetu · 8 years ago
  90. c33b473 Add libnativewindow dependency. by Nicolas Capens · 8 years ago
  91. dc20933 Suppress attributes warnings. by Nicolas Capens · 8 years ago
  92. 9441b07 SwiftShader always builds its release version in Chromium by Alexis Hetu · 8 years ago
  93. 506cc5e Suppress UBSan false positives. by Nicolas Capens · 8 years ago
  94. e9c8bd7 Fix file descriptor leak. by Nicolas Capens · 8 years ago
  95. 14534b5 Export type-info symbols. by Nicolas Capens · 8 years ago
  96. e88da31 Fix retrieving the current Display. by Nicolas Capens · 8 years ago
  97. 420b64d Fix TLS for platforms without library constructors. by Nicolas Capens · 8 years ago
  98. 96699f1 Fix checking dimensions of surfaces. by Nicolas Capens · 8 years ago
  99. 81aa97b Make Blitter part of Renderer. by Nicolas Capens · 8 years ago
  100. 8aca1df Fix resetting current display when no current context. by Nicolas Capens · 8 years ago