1. f878d50 Pass down the texture compare state. by Nicolas Capens · 7 years ago
  2. 75a6185 Compute texture coordinates using floating point operations by Alexis Hetu · 8 years ago
  3. 010a464 Add texture filtering precision hint by Alexis Hetu · 8 years ago
  4. 28d5a26 Work around unsuppressable GCC error. by Nicolas Capens · 8 years ago
  5. 7798051 Deprecate handling power-of-two texture sampling separately. by Nicolas Capens · 8 years ago
  6. 2fce582 texelFetch implementation by Meng-Lin Wu · 9 years ago
  7. 112d81f Min LOD and Max LOD sampler parameters by Alexis Hetu · 9 years ago
  8. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 9 years ago
  9. 9f7d562 Texture size fix by Alexis Hetu · 9 years ago
  10. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  11. 7bb6268 Refactor texture coordinate addressing. by Nicolas Capens · 9 years ago
  12. c4d0446 Sending magnification filter info to the sampler by Alexis Hetu · 9 years ago
  13. 1d01aa3 Added new swizzle parameters to Sampler's state by Alexis Hetu · 9 years ago
  14. 8e8a7e8 Implement support for YV12 texture sampling. by Nicolas Capens · 10 years ago
  15. 8216de9 Texture2DArray skeleton by Alexis Hetu · 10 years ago
  16. 617a5d5 Fixing some trivial warnings in the SwiftShader build. by Alexis Hetu · 10 years ago
  17. a0f4be8 Use unsigned enum base types to use them as state bitfields. by Nicolas Capens · 10 years ago
  18. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  19. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago
  20. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago