1. d6d10f9 Fixed official chromium build on Linux by Alexis Hetu · 8 years ago
  2. e97a31e Fixed clang warnings and unmuted these warnings by Alexis Hetu · 8 years ago
  3. f0005a1 Android build fix by Alexis Hetu · 9 years ago
  4. 2a19855 Fixed array constructors by Alexis Hetu · 9 years ago
  5. b7508b8 Fix for the remaining vertex array issues by Alexis Hetu · 9 years ago
  6. 98a1666 Upgrade to Visual Studio 2015 project files by Alexis Hetu · 9 years ago
  7. 8be4110 Made SwiftShader compile on Mac in Chromium by Alexis Hetu · 9 years ago
  8. 03b67af Fixed build files for Windows clang by Alexis Hetu · 9 years ago
  9. 02ad0aa Shader cleanup by Alexis Hetu · 9 years ago
  10. 68f564d Update to BUILD.gn files by Alexis Hetu · 9 years ago
  11. 19e433d Suppress macro redefinition warnings treated as error. by Nicolas Capens · 9 years ago
  12. b34591a Turning on warnings as error in Visual Studio by Alexis Hetu · 9 years ago
  13. 1d67244 Fixed Windows warnings by Alexis Hetu · 9 years ago
  14. 46c1b91 Update to gn files for Windows by Alexis Hetu · 9 years ago
  15. 0484c79 Perform texture coordinate projection early. by Nicolas Capens · 9 years ago
  16. 9d62c48 Pack texelFetch LOD as sampling coordinate's w component. by Meng-Lin Wu · 9 years ago
  17. 5da2d3f Fix lvalue output parameter assignment. by Nicolas Capens · 9 years ago
  18. 91f10e3 GN files, initial check in by Alexis Hetu · 9 years ago
  19. 7208e93 Moved or removed unused variables by Alexis Hetu · 9 years ago
  20. 3345779 Minor cleanups by Alexis Hetu · 9 years ago
  21. 12b0050 Implement flat interpolation qualifier support. by Alexis Hetu · 9 years ago
  22. 7be70cf Loop count crash fixed by Alexis Hetu · 9 years ago
  23. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 9 years ago
  24. 3b4c93f Make the number of fragment inputs configurable. by Nicolas Capens · 9 years ago
  25. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 9 years ago
  26. b7510aa Move Khronos OpenGL headers to top-level include directory. by Nicolas Capens · 9 years ago
  27. 9aa83a9 Switch implementation by Alexis Hetu · 9 years ago
  28. 6f89b65 Output builds to top-level obj and bin folder. by Nicolas Capens · 9 years ago
  29. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  30. e178000 Move LLVM to /third_party. by Nicolas Capens · 9 years ago
  31. 7d6b34d modf implementation by Alexis Hetu · 9 years ago
  32. 2ce222c Importing log2f fix for JB-MR1 by Alexis Hetu · 9 years ago
  33. f91d9c1 Fix scoping of function parameters for GLSL ES 1.0 by Nicolas Capens · 9 years ago
  34. c431041 Fix sampler-array-using-loop-index.html regression. by Nicolas Capens · 9 years ago
  35. 26ea8f5 Fixed not equal folding by Alexis Hetu · 9 years ago
  36. 5c26c29 Fix indexing of samplers in structures. by Nicolas Capens · 9 years ago
  37. de16ffd Texture projection constant folding by Alexis Hetu · 9 years ago
  38. 6c6b470 More constant folding by Alexis Hetu · 9 years ago
  39. cce6c4e Fix unrolling loops with return statements. by Nicolas Capens · 9 years ago
  40. c364889 Support parsing defined operator generated by macro expansion by Nicolas Capens · 9 years ago
  41. d0e6f68 Unexpected tokens after conditionals should be an error instead of a warning. by Nicolas Capens · 9 years ago
  42. ab4505a Validate that all function-like-macro arguments are unique. by Nicolas Capens · 9 years ago
  43. ab75279 Making proper use of size_t by Alexis Hetu · 9 years ago
  44. c66f0e3 Implement GL_EXT_draw_buffers. by Nicolas Capens · 9 years ago
  45. 8b124c1 Implement broadcasting of gl_FragColor. by Nicolas Capens · 9 years ago
  46. 6edaa88 Fixed bad assert by Alexis Hetu · 9 years ago
  47. 0637eac Fix local variable hides function parameter for GLSL ES 1.0 by Nicolas Capens · 9 years ago
  48. 91dfb97 Fix min/max constant folding. by Nicolas Capens · 9 years ago
  49. 341afbb Fix constant expression vector indexing. by Nicolas Capens · 9 years ago
  50. d3d9b9c Fix unary operator return type. by Nicolas Capens · 9 years ago
  51. f13a039 Propagate constness. by Nicolas Capens · 9 years ago
  52. 5e0c354 Fix constant folding of vector compares. by Nicolas Capens · 9 years ago
  53. 0863f0d Handle constant expressions that have not been constant folded. by Nicolas Capens · 9 years ago
  54. 3a7b29c Uniform block register allocation by Alexis Hetu · 9 years ago
  55. b9a781d Uniform buffer uniform unpacking utility function by Alexis Hetu · 9 years ago
  56. 53463f7 Perform texture coordinate projection at shader assembly level. by Nicolas Capens · 9 years ago
  57. 0538d11 New uniform block related utility functions by Alexis Hetu · 9 years ago
  58. 2ee8585 Fix performing dynamic component writes on vectors only. by Nicolas Capens · 9 years ago
  59. 60859e3 Fix scalar times matrix. by Nicolas Capens · 9 years ago
  60. fcad1bf Fix short-circuiting in preprocessor. by Nicolas Capens · 9 years ago
  61. 7bd3d39 Fix treating undefined preprocessor identifiers as error. by Nicolas Capens · 9 years ago
  62. 0f44807 Fixed some unary operators by Alexis Hetu · 9 years ago
  63. c0ebd09 Add missing operation. by Daniel Kenji Toyama · 9 years ago
  64. 407813b Parser cleanup by Alexis Hetu · 9 years ago
  65. 555f7e1 Fix evaluating empty loop condition to true. by Nicolas Capens · 9 years ago
  66. 150f597 Uniform block declaration by Alexis Hetu · 9 years ago
  67. 325cf49 Removed double argument() calls by Alexis Hetu · 9 years ago
  68. 576aea5 Uniform block related fixes by Alexis Hetu · 9 years ago
  69. 6abe1cb Detect all texture sampling shader instructions. by Nicolas Capens · 9 years ago
  70. 7058908 Remove redundant shader instructions. by Nicolas Capens · 9 years ago
  71. 520acc6 Fix Clang errors on Linux. by Nicolas Capens · 9 years ago
  72. 8757dea Ported Angle's std140 encoder to SwiftShader by Alexis Hetu · 9 years ago
  73. bdda9da Fixed uniform block lookup by Alexis Hetu · 9 years ago
  74. 6c7ac3c Fixed uniform block indexing by Alexis Hetu · 9 years ago
  75. c8b0f54 Fixed some types utility functions for uniform blocks by Alexis Hetu · 9 years ago
  76. 5d96188 Fix signed/unsigned comparison warnings. by Nicolas Capens · 9 years ago
  77. 485f92c Fix initialization order warnings. by Nicolas Capens · 9 years ago
  78. 2faebc5 Regenerate parsers using flex 2.6 & bison 3.0.4. by Nicolas Capens · 9 years ago
  79. 9c025c0 Use stlport prior to Marshmallow. by Nicolas Capens · 9 years ago
  80. 3b876b9 Fixes for JBMR0 compile (API 16) by Greg Hartman · 9 years ago
  81. 25d47fc Texture function refactoring by Alexis Hetu · 9 years ago
  82. f14891d Fragment output fix by Alexis Hetu · 9 years ago
  83. 706cd1e Fix go/ab builds for jb-mr1 by Greg Hartman · 9 years ago
  84. 1aa4b61 Local variables hide function arguments by Veranika Liaukevich · 9 years ago
  85. eced26a Modify glslang.y to support Bison 3.0.2. by Veranika Liaukevich · 9 years ago
  86. 9bcb31d TextureSize implementation by Alexis Hetu · 10 years ago
  87. c3d95f3 Matrix determinant and inverse implementation by Alexis Hetu · 10 years ago
  88. 9b3388e Fixed non square matrix multiplication by Alexis Hetu · 10 years ago
  89. c557bf9 Fixed Temporary issues by Alexis Hetu · 10 years ago
  90. 9c7f2d0 Fix makefile typo. by Nicolas Capens · 10 years ago
  91. df01da3 Create debug builds of more SwiftShader projects by Greg Hartman · 10 years ago
  92. fe30f67 Added gl_FragDepth by Alexis Hetu · 10 years ago
  93. 02a2bb8 Enable glsl integer code by Alexis Hetu · 10 years ago
  94. 92ab198 Fix bit shift compilation by Alexis Hetu · 10 years ago
  95. 5228d3c Uniform buffer related fixes by Alexis Hetu · 10 years ago
  96. e04b5cf Support for new texture function names by Alexis Hetu · 10 years ago
  97. b938c3c Uniform blocks implementation by Alexis Hetu · 10 years ago
  98. 910b6b6 Added location to Attribute by Alexis Hetu · 10 years ago
  99. 909b8bc Non square matrices related fixes by Alexis Hetu · 10 years ago
  100. 8eada88 Handling proper sampler types by Alexis Hetu · 10 years ago