1. f4b99b6 Silence warnings: Remove all unused local variables by Ben Clayton · 6 years ago
  2. 6e8ec33 Fix deterministic loops within conditional blocks, again. by Nicolas Capens · 6 years ago
  3. 2f490f0 Fix 'continue' in GLSL loops. by Nicolas Capens · 6 years ago
  4. 8a58771 Fix deterministic loops within conditional blocks. by Nicolas Capens · 6 years ago
  5. 9f6c0b8 Avoid emitting nonsquare scale matrix entries where there is no main diagonal element by Chris Forbes · 7 years ago
  6. c89f75b Fix code generation for vec.swiz *= mat by Chris Forbes · 7 years ago
  7. 378c434 Fix attribute layout location linking. by Nicolas Capens · 7 years ago
  8. e92a88e Use official headers to define GL_ARB_texture_rectangle. by Nicolas Capens · 7 years ago
  9. 493fc54 Fix loop unrolling. by Nicolas Capens · 7 years ago
  10. 4b74373 Implement dynamic indexing of temporaries. by Nicolas Capens · 7 years ago
  11. ac3f2fa Detect loop index modifications in loop body. by Nicolas Capens · 7 years ago
  12. d87b3a8 Fixed sampler within struct uniform used as function argument by Alexis Hetu · 7 years ago
  13. 329747c Added check for temporary register overflow by Alexis Hetu · 7 years ago
  14. 2638f82 Revert "Use official headers to define GL_ARB_texture_rectangle." by Nicolas Capens · 7 years ago
  15. 9869bed Use official headers to define GL_ARB_texture_rectangle. by Nicolas Capens · 7 years ago
  16. c0632c9 Added support for sampler2DRect in ESSL3 by Alexis Hetu · 7 years ago
  17. 3c1d6cf Fragment output fix by Alexis Hetu · 7 years ago
  18. bb2bcae In-class initialize all TType members. by Nicolas Capens · 7 years ago
  19. 17e2e2f Fragment output location fix by Alexis Hetu · 7 years ago
  20. a02f8b1 Fixed warnings treated as errors by Alexis Hetu · 7 years ago
  21. 3833861 Construct non matrices from matrix in GLSL by Alexis Hetu · 7 years ago
  22. d274253 Row major matrix packing fix by Alexis Hetu · 7 years ago
  23. 4676862 Texture Rectangle implementation by Alexis Hetu · 7 years ago
  24. 930df97 Support for fragment output location by Alexis Hetu · 7 years ago
  25. c4711fa5 GLSL mix implementation by Alexis Hetu · 7 years ago
  26. 6896e35 Fix validation of statically referenced varyings. by Nicolas Capens · 7 years ago
  27. 924513c Structure field type validation by Alexis Hetu · 7 years ago
  28. 6d12331 Fix break statement. by Nicolas Capens · 7 years ago
  29. bc648b9 Error messages for uniform block validation by Alexis Hetu · 7 years ago
  30. 743913c Varying interpolation qualifier check by Alexis Hetu · 7 years ago
  31. da163ed Sampler allocation fix by Alexis Hetu · 7 years ago
  32. 7cbb1de Implement support for arrays of constants. by Nicolas Capens · 7 years ago
  33. d469de2 Reduce temporaries used during rvalue evaluation. by Nicolas Capens · 7 years ago
  34. 3ae571e Fix taking the index into account for write mask. by Nicolas Capens · 7 years ago
  35. 6986b28 Reduce lifetime of address temporary. by Nicolas Capens · 7 years ago
  36. 0530b45 Refactor lvalue() to return the root node. by Nicolas Capens · 7 years ago
  37. 84249fd Don't needlessly traverse the left hand side of assignments. by Nicolas Capens · 7 years ago
  38. 360a774 Eliminate integer destination modifier. by Nicolas Capens · 7 years ago
  39. 929c6b0 High precision implementation for sin/cos/tan by Alexis Hetu · 7 years ago
  40. a0b5783 Pass the sampling lod/bias as a separate parameter. by Nicolas Capens · 7 years ago
  41. 4935123 Struct varyings implementation by Alexis Hetu · 7 years ago
  42. 18e2a97 GLSL bitwise NOT implementation by Alexis Hetu · 8 years ago
  43. 877ddfc gl_VertexID implementation by Alexis Hetu · 8 years ago
  44. e3f0555 Implement unrolling of loops using > or >=. by Nicolas Capens · 8 years ago
  45. d0bfd91 Fix null dereference on uninitialized loop variable. by Nicolas Capens · 8 years ago
  46. fcb70fd Fix assert on using GLSL sampler function arguments. by Nicolas Capens · 8 years ago
  47. 930b700 Fix determining the loop iteration count. by Nicolas Capens · 8 years ago
  48. 8157d5c Fix the type used for structure field write masks. by Nicolas Capens · 8 years ago
  49. e97a31e Fixed clang warnings and unmuted these warnings by Alexis Hetu · 8 years ago
  50. 2a19855 Fixed array constructors by Alexis Hetu · 9 years ago
  51. b7508b8 Fix for the remaining vertex array issues by Alexis Hetu · 9 years ago
  52. 02ad0aa Shader cleanup by Alexis Hetu · 9 years ago
  53. 0484c79 Perform texture coordinate projection early. by Nicolas Capens · 9 years ago
  54. 9d62c48 Pack texelFetch LOD as sampling coordinate's w component. by Meng-Lin Wu · 9 years ago
  55. 5da2d3f Fix lvalue output parameter assignment. by Nicolas Capens · 9 years ago
  56. 7208e93 Moved or removed unused variables by Alexis Hetu · 9 years ago
  57. 12b0050 Implement flat interpolation qualifier support. by Alexis Hetu · 9 years ago
  58. 7be70cf Loop count crash fixed by Alexis Hetu · 9 years ago
  59. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 9 years ago
  60. 3b4c93f Make the number of fragment inputs configurable. by Nicolas Capens · 9 years ago
  61. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 9 years ago
  62. 9aa83a9 Switch implementation by Alexis Hetu · 9 years ago
  63. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  64. 7d6b34d modf implementation by Alexis Hetu · 9 years ago
  65. c431041 Fix sampler-array-using-loop-index.html regression. by Nicolas Capens · 9 years ago
  66. 5c26c29 Fix indexing of samplers in structures. by Nicolas Capens · 9 years ago
  67. de16ffd Texture projection constant folding by Alexis Hetu · 9 years ago
  68. cce6c4e Fix unrolling loops with return statements. by Nicolas Capens · 9 years ago
  69. ab75279 Making proper use of size_t by Alexis Hetu · 9 years ago
  70. 8b124c1 Implement broadcasting of gl_FragColor. by Nicolas Capens · 9 years ago
  71. 6edaa88 Fixed bad assert by Alexis Hetu · 9 years ago
  72. 0863f0d Handle constant expressions that have not been constant folded. by Nicolas Capens · 9 years ago
  73. 3a7b29c Uniform block register allocation by Alexis Hetu · 9 years ago
  74. b9a781d Uniform buffer uniform unpacking utility function by Alexis Hetu · 9 years ago
  75. 53463f7 Perform texture coordinate projection at shader assembly level. by Nicolas Capens · 9 years ago
  76. 0538d11 New uniform block related utility functions by Alexis Hetu · 9 years ago
  77. 2ee8585 Fix performing dynamic component writes on vectors only. by Nicolas Capens · 9 years ago
  78. 60859e3 Fix scalar times matrix. by Nicolas Capens · 9 years ago
  79. 0f44807 Fixed some unary operators by Alexis Hetu · 9 years ago
  80. c0ebd09 Add missing operation. by Daniel Kenji Toyama · 9 years ago
  81. 555f7e1 Fix evaluating empty loop condition to true. by Nicolas Capens · 9 years ago
  82. 150f597 Uniform block declaration by Alexis Hetu · 9 years ago
  83. 325cf49 Removed double argument() calls by Alexis Hetu · 9 years ago
  84. 576aea5 Uniform block related fixes by Alexis Hetu · 9 years ago
  85. 6abe1cb Detect all texture sampling shader instructions. by Nicolas Capens · 9 years ago
  86. 7058908 Remove redundant shader instructions. by Nicolas Capens · 9 years ago
  87. 520acc6 Fix Clang errors on Linux. by Nicolas Capens · 9 years ago
  88. 8757dea Ported Angle's std140 encoder to SwiftShader by Alexis Hetu · 9 years ago
  89. bdda9da Fixed uniform block lookup by Alexis Hetu · 9 years ago
  90. 5d96188 Fix signed/unsigned comparison warnings. by Nicolas Capens · 9 years ago
  91. 485f92c Fix initialization order warnings. by Nicolas Capens · 9 years ago
  92. 25d47fc Texture function refactoring by Alexis Hetu · 9 years ago
  93. f14891d Fragment output fix by Alexis Hetu · 9 years ago
  94. 9bcb31d TextureSize implementation by Alexis Hetu · 10 years ago
  95. c3d95f3 Matrix determinant and inverse implementation by Alexis Hetu · 10 years ago
  96. 9b3388e Fixed non square matrix multiplication by Alexis Hetu · 10 years ago
  97. c557bf9 Fixed Temporary issues by Alexis Hetu · 10 years ago
  98. fe30f67 Added gl_FragDepth by Alexis Hetu · 10 years ago
  99. 02a2bb8 Enable glsl integer code by Alexis Hetu · 10 years ago
  100. 5228d3c Uniform buffer related fixes by Alexis Hetu · 10 years ago