1. 53ad4af Rename version to shaderModel by Alexis Hetu · 7 years ago
  2. 360a774 Eliminate integer destination modifier. by Nicolas Capens · 7 years ago
  3. 8ef6d10 isnan and isinf implementation by Alexis Hetu · 7 years ago
  4. a0b5783 Pass the sampling lod/bias as a separate parameter. by Nicolas Capens · 7 years ago
  5. 89a218b Refactor sampling functions to use a return value. by Nicolas Capens · 7 years ago
  6. de90344 Create SamplerCore on demand. by Nicolas Capens · 7 years ago
  7. f878d50 Pass down the texture compare state. by Nicolas Capens · 7 years ago
  8. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  9. 877ddfc gl_VertexID implementation by Alexis Hetu · 8 years ago
  10. b98fe5c Implement switch constructs. by Nicolas Capens · 8 years ago
  11. 1933654 Abstract llvm::Value usage. by Nicolas Capens · 9 years ago
  12. c8b67a4 Abstract llvm::BasicBlock usage. by Nicolas Capens · 9 years ago
  13. 32980ac Fix indexing with instance ID. by Nicolas Capens · 9 years ago
  14. 24f454e Renaming functions named after operator names by Alexis Hetu · 9 years ago
  15. 02ad0aa Shader cleanup by Alexis Hetu · 9 years ago
  16. a3c16e4 Combine sampler method and option into a structure. by Nicolas Capens · 9 years ago
  17. 9d62c48 Pack texelFetch LOD as sampling coordinate's w component. by Meng-Lin Wu · 9 years ago
  18. 265fd86 Fix Clang compilation. by Nicolas Capens · 9 years ago
  19. 2fce582 texelFetch implementation by Meng-Lin Wu · 9 years ago
  20. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 9 years ago
  21. 9f7d562 Texture size fix by Alexis Hetu · 9 years ago
  22. 2337a19 texoffset implementation by Meng-Lin Wu · 9 years ago
  23. 234c9a9 texgrad implementation by Meng-Lin Wu · 9 years ago
  24. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 9 years ago
  25. 995ddea Rename color output semantic. by Nicolas Capens · 9 years ago
  26. 9aa83a9 Switch implementation by Alexis Hetu · 9 years ago
  27. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  28. 2ff2948 Don't continue looping when having returned from shader function. by Nicolas Capens · 9 years ago
  29. ffb35eb Half float packing and unpacking intrinsic functions by Alexis Hetu · 9 years ago
  30. 9cde974 Signed and unsigned integer packing and unpacking intrinsic functions by Alexis Hetu · 9 years ago
  31. c2534f4 Refactor sampler LOD calculation method into an enum. by Nicolas Capens · 9 years ago
  32. 0f44807 Fixed some unary operators by Alexis Hetu · 9 years ago
  33. 48be735 Removed some unnecessary instructions from programs by Alexis Hetu · 9 years ago
  34. 2c2a7b2 Passing uniform buffers to the vertex/pixel programs by Alexis Hetu · 9 years ago
  35. 7551ac6 Make vertex registers members of routine classes. by Nicolas Capens · 9 years ago
  36. 907700d Move loop register usage to relative addressing. by Nicolas Capens · 9 years ago
  37. b4fb367 Eliminate redundant register set argument passing. by Nicolas Capens · 9 years ago
  38. 7058908 Remove redundant shader instructions. by Nicolas Capens · 9 years ago
  39. 028f41b Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_UNIFORM_VECTORS by Alexis Hetu · 9 years ago
  40. 5d96188 Fix signed/unsigned comparison warnings. by Nicolas Capens · 9 years ago
  41. 25d47fc Texture function refactoring by Alexis Hetu · 9 years ago
  42. 9bcb31d TextureSize implementation by Alexis Hetu · 10 years ago
  43. c3d95f3 Matrix determinant and inverse implementation by Alexis Hetu · 10 years ago
  44. 02a2bb8 Enable glsl integer code by Alexis Hetu · 10 years ago
  45. 8d78cf7 Handling new opcodes in PixelProgram and VertexProgram by Alexis Hetu · 10 years ago
  46. c4f2c29 New integer related core functions by Alexis Hetu · 10 years ago
  47. 0085c44 Fixed some warnings by Alexis Hetu · 10 years ago
  48. dd8df68 glInstanceID implementation by Alexis Hetu · 10 years ago
  49. 8e851c1 RoundEven implementation by Alexis Hetu · 10 years ago
  50. eafdb22 Analyze the shader for define instructions. by Nicolas Capens · 10 years ago
  51. af1970c Connecting the dots for some built-in functions by Alexis Hetu · 10 years ago
  52. 0b65c5e Replacing numbers by constants by Alexis Hetu · 10 years ago
  53. 903e025 Fixed signed/unsigned types comparison by Alexis Hetu · 10 years ago
  54. c6e8ab1 Only apply the enable mask on instructions requiring predication. by Nicolas Capens · 11 years ago
  55. 4677a5f Fixed initializing the 'leave' enable mask on every shader iteration. by Nicolas Capens · 11 years ago
  56. d4ae863 Update to June 11 2013 code drop. by John Bauman · 11 years ago
  57. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  58. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago
  59. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago