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swiftshader
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SwiftShader
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eb50d25739aa84a58b19aae4923ef385acc293ad
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src
eb50d25
Reactor: Copy new debug macros to Reactor.
by Ben Clayton
· 6 years ago
6408c55
Add support for shader draw parameters query
by Chris Forbes
· 6 years ago
9605776
Support color write mask in pipeline
by Chris Forbes
· 6 years ago
f993de3
Add support for querying device group present capabilities
by Chris Forbes
· 6 years ago
1a9714a
Allocation failure fix
by Alexis Hetu
· 6 years ago
428c645
Do not attempt to initialize dynamic state vars with pipeline state
by Alexis Hetu
· 6 years ago
911b85f
Image type and view type compatibility check fix
by Alexis Hetu
· 6 years ago
e5e33cd
vkCmdResolveImage implementation
by Alexis Hetu
· 6 years ago
db4f3df
Revert "SprivShader: Replace hand-rolled bitreverse with LLVM intrinsic"
by Ben Clayton
· 6 years ago
e339d6c
Revert "SprivShader: Replace hand-rolled bitcount with LLVM intrinsic"
by Ben Clayton
· 6 years ago
0179e5e
SprivShader: Replace hand-rolled bitcount with LLVM intrinsic
by Ben Clayton
· 6 years ago
a786c4a
SprivShader: Replace hand-rolled bitreverse with LLVM intrinsic
by Ben Clayton
· 6 years ago
7383243
Dynamic state implementation
by Alexis Hetu
· 6 years ago
445a44a
SpirvShader: Implement GLSLstd450MatrixInverse
by Ben Clayton
· 6 years ago
7d86727
Implement basic SPIR-V texture sampling
by Nicolas Capens
· 6 years ago
98e6b96
Adjust matrix addressing to account for RowMajor/ColMajor
by Chris Forbes
· 6 years ago
1ba5ba7
Capture RowMajor/ColMajor decorations
by Chris Forbes
· 6 years ago
e6419ad
Fix handling of loads/stores of explicitly-laid-out objects
by Chris Forbes
· 6 years ago
09591b8
Pass descriptor sets to SPIR-V compilation
by Nicolas Capens
· 6 years ago
82eb22e
Propagate descriptor decorations to access-chain and load results
by Nicolas Capens
· 6 years ago
f41ca6b
SpirvShader: Fix unhelpful warning about parentheses on GCC
by Ben Clayton
· 6 years ago
c38fc12
Build fixes for LLVM 3 backend
by Ben Clayton
· 6 years ago
da61705
Fix implicit string cast to boolean warning (treated as error)
by Nicolas Capens
· 6 years ago
5078d48
Fixed all warnings in the Vulkan build on Windows
by Alexis Hetu
· 6 years ago
0083573
External image/buffer/fence/semaphore properties
by Alexis Hetu
· 6 years ago
3f0d3ef
Enable multiprocess compilation for all Visual Studio projects
by Nicolas Capens
· 6 years ago
147c491
Fix Subzero backend builds.
by Ben Clayton
· 6 years ago
5d64ec4
Fix windows build.
by Ben Clayton
· 6 years ago
3954a0b
SpirvShader: Document ops requiring capabilities
by Ben Clayton
· 6 years ago
3f007c4
SpirvShader: Implement GLSLstd450FindILsb
by Ben Clayton
· 6 years ago
6095826
SpirvShader: Implement GLSLstd450Find[U,S]Msb
by Ben Clayton
· 6 years ago
1fb633c
SpirvShader: Implement GLSLstd450Determinant
by Ben Clayton
· 6 years ago
4d63312
SpirvShader: Implement GLSLstd450NClamp
by Ben Clayton
· 6 years ago
02de7e0
SpirvShader: Implement GLSLstd450NMax
by Ben Clayton
· 6 years ago
ee10bcf
SpirvShader: Implement GLSLstd450NMin
by Ben Clayton
· 6 years ago
238fec3
SpirvShader: Mark GLSLstd450IMix as unreachable.
by Ben Clayton
· 6 years ago
9345185
SpirvShader: Implement GLSLstd450InverseSqrt
by Ben Clayton
· 6 years ago
8448cc5
SpirvShader: Handle DecorationRelaxedPrecision decorations
by Ben Clayton
· 6 years ago
6517ad2
SpirvShader: Implement GLSLstd450Sqrt
by Ben Clayton
· 6 years ago
e17acfe
SpirvShader: Implement GLSLstd450Log2
by Ben Clayton
· 6 years ago
f40b56c
SpirvShader: Implement GLSLstd450Exp2
by Ben Clayton
· 6 years ago
2c1da72
SpirvShader: Implement GLSLstd450Log
by Ben Clayton
· 6 years ago
242f002
SpirvShader: Implement GLSLstd450Exp
by Ben Clayton
· 6 years ago
bfe94f0
SpirvShader: Implement GLSLstd450Pow
by Ben Clayton
· 6 years ago
a520c3e
SpirvShader: Implement GLSLstd450Atan2
by Ben Clayton
· 6 years ago
fa6a539
SpirvShader: Implement GLSLstd450Atanh
by Ben Clayton
· 6 years ago
28ebcb0
SpirvShader: Implement GLSLstd450Acosh
by Ben Clayton
· 6 years ago
f6d77ab
SpirvShader: Implement GLSLstd450Asinh
by Ben Clayton
· 6 years ago
3928bd9
SpirvShader: Implement GLSLstd450Tanh
by Ben Clayton
· 6 years ago
900ea2c
SpirvShader: Implement GLSLstd450Cosh
by Ben Clayton
· 6 years ago
91fd0e2
SpirvShader: Stub all the remaining GLSLstd450 unimplemented cases
by Ben Clayton
· 6 years ago
d963697
SpirvShader: Implement GLSLstd450Sinh
by Ben Clayton
· 6 years ago
749b4e0
SpirvShader: Implement GLSLstd450Atan
by Ben Clayton
· 6 years ago
eafae47
SpirvShader: Implement GLSLstd450Acos
by Ben Clayton
· 6 years ago
f9350d7
SpirvShader: Implement GLSLstd450Asin
by Ben Clayton
· 6 years ago
1474006
SpirvShader: Implement GLSLstd450Tan
by Ben Clayton
· 6 years ago
1b6f8c7
SpirvShader: Implement GLSLstd450Cos
by Ben Clayton
· 6 years ago
a2c8b77
SpirvShader: Implement GLSLstd450Sin
by Ben Clayton
· 6 years ago
251bc28
SpirvShader: Implement GLSLstd450Degrees
by Ben Clayton
· 6 years ago
a15fcf4
SpirvShader: Implement GLSLstd450Radians
by Ben Clayton
· 6 years ago
20f6ba8
SpirvShader: Implement GLSLstd450Ldexp
by Ben Clayton
· 6 years ago
6caf821
SpirvShader: Implement GLSLstd450Fma
by Ben Clayton
· 6 years ago
fc77af1
SpirvShader: Implement GLSLstd450Frexp
by Ben Clayton
· 6 years ago
50e6493
Implement pack/unpack extended instructions
by Chris Forbes
· 6 years ago
fde26fe
SpirvShader: Implement GLSLStd450ModfStruct
by Chris Forbes
· 6 years ago
2cbf4f9
SpirvShader: Implement GLSLstd450Modf
by Ben Clayton
· 6 years ago
3635a12
Generic Transform Feedback buffer as global state
by Sean Risser
· 6 years ago
04dae5e
Use the ImageView's format in clear operations
by Alexis Hetu
· 6 years ago
32a9ea1
Resolve build issues with Reactor on Android
by Hernan Liatis
· 6 years ago
f0aa9d5
Query implementation
by Alexis Hetu
· 6 years ago
6db9a89
No border for compressed cube images
by Alexis Hetu
· 6 years ago
1424ef6
PipelineCache basic operations support
by Alexis Hetu
· 6 years ago
3c5cb9c
Fix creating Buffer objects in VK_SHARING_MODE_EXCLUSIVE mode
by Alexis Hetu
· 6 years ago
3d49738
src/Pipeline: Add SIMD::Pointer
by Ben Clayton
· 6 years ago
b5bfa50
SpirvShader: Implement OpBitFieldInsert
by Ben Clayton
· 6 years ago
d86db95
SpirvShader: Implement OpBitFieldSExtract and OpBitFieldUExtract
by Ben Clayton
· 6 years ago
d2a4643
SpirvShader: Implement OpBitReverse
by Ben Clayton
· 6 years ago
1eb017d
SpirvShader: Implement OpBitCount
by Ben Clayton
· 6 years ago
620f708
SpirvShader: Implement OpTranspose
by Ben Clayton
· 6 years ago
3ee5299
SpirvShader: Implement OpOuterProduct
by Ben Clayton
· 6 years ago
16ab9e9
SpirvShader: Add type field to GenericValue
by Ben Clayton
· 6 years ago
3ed8ba0
Reactor: Support printing pointers
by Ben Clayton
· 6 years ago
42761d2
vkGetImageMemoryRequirements2 dedicated allocation
by Alexis Hetu
· 6 years ago
3bb9490
Replace use of ASSERT(false) with UNIMPLEMENTED
by Ben Clayton
· 6 years ago
b3596a6
Implement Android Vulkan HAL module plumbing
by Chris Forbes
· 6 years ago
0deebed
Adjust Android vulkan build
by Chris Forbes
· 6 years ago
94e0305
Compilation files for Android
by Hernan Liatis
· 6 years ago
1d667d6
Disable surface and swapchain support for Android
by Chris Forbes
· 6 years ago
60da158
Support pNext chain entries in vkCreateImageView
by Alexis Hetu
· 6 years ago
d6fae38
Sample location properly marked as unsupported
by Alexis Hetu
· 6 years ago
67806a1
Input aspect support in vkCreateRenderPass
by Alexis Hetu
· 6 years ago
6b51134
SpirvShader: Implement descriptor set arrays
by Ben Clayton
· 6 years ago
484e08e
SpirvShader: Rework pointer types
by Ben Clayton
· 6 years ago
72438f1
Fix DescriptorUpdateTemplate::updateDescriptorSet
by Ben Clayton
· 6 years ago
4774761
SpirvShader: Make value names more consistent
by Ben Clayton
· 6 years ago
0e3d328
SpirvRoutine: Verify create functions are called once per id
by Ben Clayton
· 6 years ago
e6ab01f
Implement an Android NDK build of SwiftShader using the CMake files.
by Stephen White
· 6 years ago
d39c96e
Create a recursive version of MutexLock, and apply it to EGL.
by Cody Schuffelen
· 6 years ago
90561c0
Renderer.cpp: Refactor setBatchIndices...
by Ben Clayton
· 6 years ago
225a130
Implement dynamic buffer offsets.
by Ben Clayton
· 6 years ago
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