1. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  2. 877ddfc gl_VertexID implementation by Alexis Hetu · 8 years ago
  3. 995ddea Rename color output semantic. by Nicolas Capens · 9 years ago
  4. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  5. 7551ac6 Make vertex registers members of routine classes. by Nicolas Capens · 9 years ago
  6. b4fb367 Eliminate redundant register set argument passing. by Nicolas Capens · 9 years ago
  7. 44ffb65 Implement OpenGL single-color specular lighting. by Nicolas Capens · 10 years ago
  8. 6aea1b2 Refactor ambient lighting. by Nicolas Capens · 10 years ago
  9. a36f3f9 Implement exponential vertex fog. by Nicolas Capens · 10 years ago
  10. 48621bd Support homogeneous coordinates with w != 1. by Nicolas Capens · 10 years ago
  11. 70583fa Fix texture coordinate transformations on OpenGL. by Nicolas Capens · 10 years ago
  12. a0f4be8 Use unsigned enum base types to use them as state bitfields. by Nicolas Capens · 10 years ago
  13. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  14. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago
  15. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago