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swiftshader
/
SwiftShader
/
e83248c4cbfa05fa60892f14c852b8668e3d1e00
/
src
/
Shader
/
VertexPipeline.cpp
708c24b
Use more explicit include paths.
by Nicolas Capens
· 7 years ago
877ddfc
gl_VertexID implementation
by Alexis Hetu
· 8 years ago
995ddea
Rename color output semantic.
by Nicolas Capens
· 9 years ago
0bac285
Apply the Apache 2.0 license.
by Nicolas Capens
· 9 years ago
7551ac6
Make vertex registers members of routine classes.
by Nicolas Capens
· 9 years ago
b4fb367
Eliminate redundant register set argument passing.
by Nicolas Capens
· 9 years ago
44ffb65
Implement OpenGL single-color specular lighting.
by Nicolas Capens
· 10 years ago
6aea1b2
Refactor ambient lighting.
by Nicolas Capens
· 10 years ago
a36f3f9
Implement exponential vertex fog.
by Nicolas Capens
· 10 years ago
48621bd
Support homogeneous coordinates with w != 1.
by Nicolas Capens
· 10 years ago
70583fa
Fix texture coordinate transformations on OpenGL.
by Nicolas Capens
· 10 years ago
a0f4be8
Use unsigned enum base types to use them as state bitfields.
by Nicolas Capens
· 10 years ago
66b8ab2
Add SwiftShader dump from Feb 6 2013
by John Bauman
· 11 years ago
19bac1e
Update SwiftShader to April code dump.
by John Bauman
· 11 years ago
8940182
Add SwiftShader source to repo
by John Bauman
· 11 years ago