Sign in
swiftshader
/
SwiftShader
/
ca09082724788b8921fb470b82d34a1989e82d36
/
src
/
Renderer
/
PixelProcessor.cpp
d55d997
Fix clamping of NaN values.
by Nicolas Capens
· 6 years ago
dd4c863
Fix gl_FrontFacing to take GL_FRONT_FACE into account.
by Nicolas Capens
· 7 years ago
88482c3
Fix IOSurface synchronization issues
by Alexis Hetu
· 7 years ago
8af24c5
Implement render target layers support.
by Nicolas Capens
· 7 years ago
53ad4af
Rename version to shaderModel
by Alexis Hetu
· 7 years ago
f878d50
Pass down the texture compare state.
by Nicolas Capens
· 7 years ago
708c24b
Use more explicit include paths.
by Nicolas Capens
· 7 years ago
3cbeac5
Fix polygon offset depth clamp and units resolution.
by Nicolas Capens
· 8 years ago
010a464
Add texture filtering precision hint
by Alexis Hetu
· 8 years ago
b9dda64
glBlitFramebuffer support for depth/stencil formats
by Alexis Hetu
· 8 years ago
02ad0aa
Shader cleanup
by Alexis Hetu
· 9 years ago
112d81f
Min LOD and Max LOD sampler parameters
by Alexis Hetu
· 9 years ago
95ac187
LOD Base level and Max level to sampler state
by Alexis Hetu
· 9 years ago
12b0050
Implement flat interpolation qualifier support.
by Alexis Hetu
· 9 years ago
a26bade
Use static_assert instead of meta macros.
by Nicolas Capens
· 9 years ago
3b4c93f
Make the number of fragment inputs configurable.
by Nicolas Capens
· 9 years ago
0bac285
Apply the Apache 2.0 license.
by Nicolas Capens
· 9 years ago
c98186a
Fix support for variable number of render targets.
by Nicolas Capens
· 9 years ago
c6a57cb
Renderer side code to lock/unlock transform feedback data
by Alexis Hetu
· 9 years ago
3751c1e
Support separate depth and stencil buffers.
by Nicolas Capens
· 9 years ago
3d7be4e
Fix OpenGL ES 1.1 regression.
by Nicolas Capens
· 9 years ago
2c2a7b2
Passing uniform buffers to the vertex/pixel programs
by Alexis Hetu
· 9 years ago
ba53fbf
Move parameter reading to routine constructor.
by Nicolas Capens
· 9 years ago
4f172c7
Derive Rasterizer from Function<>.
by Nicolas Capens
· 9 years ago
5d96188
Fix signed/unsigned comparison warnings.
by Nicolas Capens
· 9 years ago
1edcd8b
Multiple draw buffers implementation
by Alexis Hetu
· 9 years ago
1d01aa3
Added new swizzle parameters to Sampler's state
by Alexis Hetu
· 10 years ago
a36f3f9
Implement exponential vertex fog.
by Nicolas Capens
· 10 years ago
f2a8c37
Splitting PixelRoutine into PixelProgram and PixelPipeline
by Alexis Hetu
· 10 years ago
d976274
Implementation of glLogicOp
by Maxime Grégoire
· 10 years ago
04c967a
Replaced some hardcoded constants
by Alexis Hetu
· 10 years ago
a818c45
Eliminating warnings from SwifShader
by Alexis Hetu
· 10 years ago
0b65c5e
Replacing numbers by constants
by Alexis Hetu
· 10 years ago
617a5d5
Fixing some trivial warnings in the SwiftShader build.
by Alexis Hetu
· 10 years ago
a0f4be8
Use unsigned enum base types to use them as state bitfields.
by Nicolas Capens
· 10 years ago
66b8ab2
Add SwiftShader dump from Feb 6 2013
by John Bauman
· 11 years ago
19bac1e
Update SwiftShader to April code dump.
by John Bauman
· 11 years ago
8940182
Add SwiftShader source to repo
by John Bauman
· 11 years ago