1. 6cf65f6 Various fixes for VS-only pipeline by Chris Forbes · 6 years ago
  2. 67cf8a9 32 bit safe code by Alexis Hetu · 6 years ago
  3. 3d7b7ea Implement a2b10g10r10_unorm_pack32. by Ben Clayton · 6 years ago
  4. a7a3755 Wire up NoPerspective to interpolation by Chris Forbes · 6 years ago
  5. 4d65934 Fix FP blending path to not make clamping assumptions by Chris Forbes · 6 years ago
  6. 8ab4053 Implement Float16 formats and additional blend modes. by Ben Clayton · 6 years ago
  7. b0f3716 Add support for VK_FORMAT_A2B10G10R10_UINT_PACK32 render targets by Chris Forbes · 6 years ago
  8. 71a1e01 Always apply the fragment shader if it is present by Chris Forbes · 6 years ago
  9. 451cad2 Only do centroid sampling if multisampling by Chris Forbes · 6 years ago
  10. 37f2bd8 Remove more stale renderer plumbing by Chris Forbes · 6 years ago
  11. eae5b96 Wire up alphaToCoverage support by Chris Forbes · 6 years ago
  12. 6407c1a Add support for rendering more formats by Chris Forbes · 6 years ago
  13. 09591b8 Pass descriptor sets to SPIR-V compilation by Nicolas Capens · 6 years ago
  14. 5078d48 Fixed all warnings in the Vulkan build on Windows by Alexis Hetu · 6 years ago
  15. 3bb9490 Replace use of ASSERT(false) with UNIMPLEMENTED by Ben Clayton · 6 years ago
  16. 225a130 Implement dynamic buffer offsets. by Ben Clayton · 6 years ago
  17. c296806 Vulkan: Plumb bound descriptor sets down to SpirvRoutine. by Chris Forbes · 6 years ago
  18. 1bd9e2f Tidy stencil state handling by Chris Forbes · 6 years ago
  19. 25ec7b0 Removed references to sw::Surface by Alexis Hetu · 6 years ago
  20. bea4751 Add support for D16_UNORM depth test & write by Chris Forbes · 6 years ago
  21. b4de34e Remove complementary depth buffer option for Vulkan by Chris Forbes · 6 years ago
  22. 76e9bc0 Plumb PipelineLayouts down to SpirvRoutine by Ben Clayton · 6 years ago
  23. 989b208 Remove partial logic op support by Chris Forbes · 6 years ago
  24. 2ab34ac Remove alpha test plumbing by Chris Forbes · 6 years ago
  25. c61271e Add epilog pass to copy outputs out to pipeline by Chris Forbes · 6 years ago
  26. 64be7c7 Remove needless unique_ptr wrapping from inputs/outputs by Chris Forbes · 6 years ago
  27. 81d19c9 Remove depthOverride pixel state bit by Chris Forbes · 6 years ago
  28. 5d61a1c Wire up FS input to the shader by Chris Forbes · 6 years ago
  29. 78d2e66 Do initial integration of spirv code generation with FS by Chris Forbes · 6 years ago
  30. e757926 Remove various legacy parts of FS plumbing by Chris Forbes · 6 years ago
  31. 1845d5e Replace Shader,VertexShader,PixelShader with SpirvShader by Chris Forbes · 6 years ago
  32. ebe5f7f Include Vulkan version of debug support in vulkan files by Chris Forbes · 6 years ago
  33. 4ad2322 Removed SwiftShader's custom Blending enums by Alexis Hetu · 6 years ago
  34. 46988ab Removed SwiftShader's custom LogicalOperation enum by Alexis Hetu · 6 years ago
  35. dcb803a Removed SwiftShader's custom Depth/Stencil comparison enums by Alexis Hetu · 6 years ago
  36. dd152e1 Replaced sw::Format with VkFormat by Alexis Hetu · 6 years ago
  37. 8aa74a4 Vulkan image formats by Alexis Hetu · 6 years ago
  38. dc2966a Eliminate legacy functionality. by Nicolas Capens · 6 years ago
  39. 1d8c8db Fix include paths. by Nicolas Capens · 6 years ago
  40. 68a8238 Duplicate source files for Vulkan. by Nicolas Capens · 7 years ago