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swiftshader
/
SwiftShader
/
c2c829bc9a633302d6a6b19e635a1ab6e7ae5915
/
src
/
Vulkan
/
VkBuffer.hpp
caf6031
Vulkan: Always call the object's destructor before deallocation.
by Ben Clayton
· 6 years ago
67cf8a9
32 bit safe code
by Alexis Hetu
· 6 years ago
bfbdd89
Fix various descriptor handling bugs
by Chris Forbes
· 6 years ago
9e4bc1b
SpirvShader: Refactor loads and stores. Consider limits.
by Ben Clayton
· 6 years ago
5078d48
Fixed all warnings in the Vulkan build on Windows
by Alexis Hetu
· 6 years ago
f0aa9d5
Query implementation
by Alexis Hetu
· 6 years ago
377077a
CubeMap fixes
by Alexis Hetu
· 6 years ago
efec1b9
SpirvShader: Implement Uniform and StorageBuffer access
by Ben Clayton
· 6 years ago
7fb0b73
Update and Fill Buffers
by Alexis Hetu
· 6 years ago
bb0a7f0
Implement buffer to buffer copy command
by Alexis Hetu
· 6 years ago
e0b5a4b
Support for combined Depth and Stencil formats
by Alexis Hetu
· 6 years ago
2661e84
Buffer copy
by Alexis Hetu
· 6 years ago
38ff830
Buffer, BufferView and DeviceMemory
by Alexis Hetu
· 6 years ago