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swiftshader
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SwiftShader
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c018e08121fb7212b87aae470d6e6330f2271a4e
/
src
/
Common
d6d10f9
Fixed official chromium build on Linux
by Alexis Hetu
· 8 years ago
8be4110
Made SwiftShader compile on Mac in Chromium
by Alexis Hetu
· 9 years ago
0caecb3
Fix null pointer access by older Chrome versions.
by Nicolas Capens
· 9 years ago
61e8bb1
Fixing intrinsics for Windows clang
by Alexis Hetu
· 9 years ago
03b67af
Fixed build files for Windows clang
by Alexis Hetu
· 9 years ago
13241c6
Make memory for generated routines non-writable.
by Anthony Vallee-Dubois
· 10 years ago
68f564d
Update to BUILD.gn files
by Alexis Hetu
· 9 years ago
46c1b91
Update to gn files for Windows
by Alexis Hetu
· 9 years ago
91f10e3
GN files, initial check in
by Alexis Hetu
· 9 years ago
7208e93
Moved or removed unused variables
by Alexis Hetu
· 9 years ago
a26bade
Use static_assert instead of meta macros.
by Nicolas Capens
· 9 years ago
027372a
Update version.
by Nicolas Capens
· 9 years ago
80d6f17
Add missing license headers.
by Nicolas Capens
· 9 years ago
0bac285
Apply the Apache 2.0 license.
by Nicolas Capens
· 9 years ago
e206543
Fix log2() accuracy.
by Nicolas Capens
· 9 years ago
094f2bf
Fix signed/unsigned compiler warning.
by Nicolas Capens
· 9 years ago
b663f71
Refactor implementation constants.
by Nicolas Capens
· 9 years ago
dc4ae86
Reduce math function duplication.
by Nicolas Capens
· 9 years ago
ed7fdfe
Fixed mask related state queries
by Alexis Hetu
· 9 years ago
3f1ab0c
Fix attempting to load libX11 when rendering headless.
by Nicolas Capens
· 9 years ago
35b16cf
Fix reference counting of texture images.
by Nicolas Capens
· 9 years ago
69c5c38
Fix Clang warnings.
by Nicolas Capens
· 9 years ago
ae05d65
Fix glReadPixels and glClear memory leaks.
by Nicolas Capens
· 9 years ago
50f1a73
Fix macro redefinition warning.
by Nicolas Capens
· 9 years ago
c4748c5
Use empty initializer lists for zeroing structs.
by Nicolas Capens
· 9 years ago
ad86752
Fix using floating-point exp2()
by Nicolas Capens
· 9 years ago
27654c2
Make SwiftShader compile on Mac (with unimplemented functions)
by Corentin Wallez
· 9 years ago
5524f05
Fix missing abs() declaration.
by Nicolas Capens
· 9 years ago
1629c2b
Remove unnecessary header includes.
by Nicolas Capens
· 9 years ago
3641d2e
Remove unused header.
by Nicolas Capens
· 9 years ago
7639485
Explicitly load shared libraries with local visibility.
by Nicolas Capens
· 9 years ago
92ac42f
Texture load functionality for integer types
by Alexis Hetu
· 9 years ago
d3a2d3d
New read/write cases for integer types
by Alexis Hetu
· 9 years ago
034dabf
Fix mixed type call to max
by Greg Hartman
· 9 years ago
feccd1d
New format conversion classes and routines
by Alexis Hetu
· 10 years ago
83dfdcb
Disable R5G6B5 conversion in gralloc.
by Nicolas Capens
· 10 years ago
8e8a7e8
Implement support for YV12 texture sampling.
by Nicolas Capens
· 10 years ago
6683943
Adapt D3D9 to Renderer changes.
by Nicolas Capens
· 10 years ago
2876e09
Add the D3D9 project to the solution.
by Nicolas Capens
· 10 years ago
5b9d7eb
Make the debug messages more descriptive
by Greg Hartman
· 10 years ago
850c946
Fix some warnings
by Greg Hartman
· 10 years ago
3713cd4
Log the switch value when reaching an UNREACHABLE().
by Nicolas Capens
· 10 years ago
76b9a6a
Simplify int4 and float4 types.
by Nicolas Capens
· 10 years ago
a818c45
Eliminating warnings from SwifShader
by Alexis Hetu
· 10 years ago
9ce854b
Remove tracing of memory allocations.
by Nicolas Capens
· 10 years ago
8d25208
Turn off tracing on the release build
by Greg Hartman
· 10 years ago
0338245
Improve advice for attaching the debugger
by Greg Hartman
· 10 years ago
e7dee54
Use global libX11 symbols when present.
by Nicolas Capens
· 10 years ago
a3aca1f
Fix pairing of gralloc locks and unlocks to avoid reference leaks
by Greg Hartman
· 10 years ago
f66c110
Initial work to connect gralloc to egl::Image
by Greg Hartman
· 10 years ago
82196a2
When X11 is unavailable, default to a headless display.
by Nicolas Capens
· 10 years ago
d61ac5f
Set up Android-specific debugging
by Greg Hartman
· 10 years ago
2a1c569
Only load a dependent library when it has an expected symbol.
by Nicolas Capens
· 10 years ago
6467b7b
Remove unnecessary assert.h includes.
by Nicolas Capens
· 10 years ago
a230805
Access library dependencies through a single object.
by Nicolas Capens
· 10 years ago
45f8823
Bump the version number for release.
by Nicolas Capens
· 10 years ago
ef1ac39
Turn on tracing on Android by default.
by Greg Hartman
· 10 years ago
a5fc519
dlopen() has no NO_LOAD option before Android L.
by Ping-Hao Wu
· 10 years ago
271c511
Connect tracing and logcat
by Greg Hartman
· 10 years ago
7d168c4
Wait for threads to exit when destroying them.
by Nicolas Capens
· 10 years ago
a4b1f62
Use sched_yield() instead of pthread_yield().
by Nicolas Capens
· 10 years ago
cb09556
Added missing header
by Ping-Hao Wu
· 10 years ago
c11b5fb
Increment the version number.
by Nicolas Capens
· 10 years ago
ada3e7a
Remove a GCC-specific intrinsic
by Nicolas Capens
· 10 years ago
c71c450
Remove Apple-specific CPUID queries.
by Nicolas Capens
· 10 years ago
53fae3e
Eliminate GL buffers.
by Nicolas Capens
· 10 years ago
0270476
Use both sysv and gnu style linker hash tables.
by Nicolas Capens
· 10 years ago
a53bf06
Add libGLES_CM to the Code::Blocks project.
by Nicolas Capens
· 10 years ago
08ccba0
Switch from GCC to Clang.
by Nicolas Capens
· 10 years ago
a4d18cb
Fix closing unopened shared libraries.
by Nicolas Capens
· 10 years ago
c844fec
Add the OGLES2HelloTriangle sample to the Linux build.
by Nicolas Capens
· 10 years ago
d5b18a7
Fix the Linux build.
by Nicolas Capens
· 10 years ago
617a5d5
Fixing some trivial warnings in the SwiftShader build.
by Alexis Hetu
· 10 years ago
e254010
Load libraries from a list of possible names.
by Nicolas Capens
· 10 years ago
7727899
Remove unused min/max definitions.
by Nicolas Capens
· 10 years ago
129c98a
Update the release version.
by Nicolas Capens
· 10 years ago
4f8facd
Separate memory page size determination into a function.
by Nicolas Capens
· 11 years ago
10219e7
Use the full format to specify frame buffer blits.
by Nicolas Capens
· 11 years ago
6296dbb
Check for X11 window resizes.
by Nicolas Capens
· 11 years ago
296e312
Avoid writing any pixels outside of the frame buffer.
by Nicolas Capens
· 11 years ago
a38f746
Avoid reading or writing the configuration file if we don't have access to it. In particular this helps prevent the seccomp-bpf sandbox from shutting things down.
by Nicolas Capens
· 11 years ago
2f24de3
Only open an X11 display when not provided by the application through eglGetDisplay().
by Nicolas Capens
· 11 years ago
49e3cb5
Fix projected texture mapping with lod or bias.
by Nicolas Capens
· 11 years ago
36b989c
Update the version number of release.
by Nicolas Capens
· 11 years ago
059bece
Fixed reading back gl_PointSize.
by Nicolas Capens
· 11 years ago
d4ae863
Update to June 11 2013 code drop.
by John Bauman
· 11 years ago
66b8ab2
Add SwiftShader dump from Feb 6 2013
by John Bauman
· 11 years ago
19bac1e
Update SwiftShader to April code dump.
by John Bauman
· 11 years ago
8940182
Add SwiftShader source to repo
by John Bauman
· 11 years ago