1. b98fe5c Implement switch constructs. by Nicolas Capens · 8 years ago
  2. 1933654 Abstract llvm::Value usage. by Nicolas Capens · 9 years ago
  3. c8b67a4 Abstract llvm::BasicBlock usage. by Nicolas Capens · 9 years ago
  4. 8e7675d Added missing types to PixelProgram::clampColor by Alexis Hetu · 8 years ago
  5. 143dfc7 Added RG8 fragment output format by Alexis Hetu · 9 years ago
  6. 24f454e Renaming functions named after operator names by Alexis Hetu · 9 years ago
  7. 02ad0aa Shader cleanup by Alexis Hetu · 9 years ago
  8. a3c16e4 Combine sampler method and option into a structure. by Nicolas Capens · 9 years ago
  9. 0484c79 Perform texture coordinate projection early. by Nicolas Capens · 9 years ago
  10. 9d62c48 Pack texelFetch LOD as sampling coordinate's w component. by Meng-Lin Wu · 9 years ago
  11. 265fd86 Fix Clang compilation. by Nicolas Capens · 9 years ago
  12. 0cff3cb R8 fragment output format by Alexis Hetu · 9 years ago
  13. 2fce582 texelFetch implementation by Meng-Lin Wu · 9 years ago
  14. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 9 years ago
  15. 9f7d562 Texture size fix by Alexis Hetu · 9 years ago
  16. 2337a19 texoffset implementation by Meng-Lin Wu · 9 years ago
  17. bd7117d New fragment output types by Alexis Hetu · 9 years ago
  18. 234c9a9 texgrad implementation by Meng-Lin Wu · 9 years ago
  19. 9aa83a9 Switch implementation by Alexis Hetu · 9 years ago
  20. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  21. 2ff2948 Don't continue looping when having returned from shader function. by Nicolas Capens · 9 years ago
  22. 049a187 SRGB implementation by Alexis Hetu · 9 years ago
  23. 8b124c1 Implement broadcasting of gl_FragColor. by Nicolas Capens · 9 years ago
  24. dbd1a8e Added FORMAT_X32B32G32R32F as a renderable format by Alexis Hetu · 9 years ago
  25. ffb35eb Half float packing and unpacking intrinsic functions by Alexis Hetu · 9 years ago
  26. 9cde974 Signed and unsigned integer packing and unpacking intrinsic functions by Alexis Hetu · 9 years ago
  27. 13c70cd Fix scaling of float color to RGB565. by Nicolas Capens · 9 years ago
  28. c2534f4 Refactor sampler LOD calculation method into an enum. by Nicolas Capens · 9 years ago
  29. 0f44807 Fixed some unary operators by Alexis Hetu · 9 years ago
  30. 1abb638 Added 32 bit integer output types by Alexis Hetu · 9 years ago
  31. 48be735 Removed some unnecessary instructions from programs by Alexis Hetu · 9 years ago
  32. 2c2a7b2 Passing uniform buffers to the vertex/pixel programs by Alexis Hetu · 9 years ago
  33. 907700d Move loop register usage to relative addressing. by Nicolas Capens · 9 years ago
  34. 7058908 Remove redundant shader instructions. by Nicolas Capens · 9 years ago
  35. 4f172c7 Derive Rasterizer from Function<>. by Nicolas Capens · 9 years ago
  36. 5d96188 Fix signed/unsigned comparison warnings. by Nicolas Capens · 9 years ago
  37. 25d47fc Texture function refactoring by Alexis Hetu · 9 years ago
  38. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  39. 9bcb31d TextureSize implementation by Alexis Hetu · 10 years ago
  40. c3d95f3 Matrix determinant and inverse implementation by Alexis Hetu · 10 years ago
  41. 3e1fd3a Minor PixelRoutine cleanup by Alexis Hetu · 10 years ago
  42. 02a2bb8 Enable glsl integer code by Alexis Hetu · 10 years ago
  43. 8d78cf7 Handling new opcodes in PixelProgram and VertexProgram by Alexis Hetu · 10 years ago
  44. c4f2c29 New integer related core functions by Alexis Hetu · 10 years ago
  45. f2a8c37 Splitting PixelRoutine into PixelProgram and PixelPipeline by Alexis Hetu · 10 years ago