1. 4aa4fcd Avoid recompiling identical SPIR-V code by Nicolas Capens · 6 years ago
  2. bd4cf81 Reduce the complexity of VkNonDispatchableHandle by Alexis Hetu · 6 years ago
  3. caf6031 Vulkan: Always call the object's destructor before deallocation. by Ben Clayton · 6 years ago
  4. 67cf8a9 32 bit safe code by Alexis Hetu · 6 years ago
  5. af4ed53 Initial stub implementation of SpirvShader by Chris Forbes · 6 years ago
  6. c0f92f2 VkPipeline simple implementation by Alexis Hetu · 6 years ago
  7. 259ad3d Initial implementation of ShaderModule by Alexis Hetu · 6 years ago