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swiftshader
/
SwiftShader
/
ae1007957f096d015a1d48697a75c78d75d2f7b2
/
src
/
Common
/
Version.h
17078c7
Fix push & pop of XMM registers.
by Stephen White
· 6 years ago
2ff3639
Work around x86-64 calling convention bug
by Nicolas Capens
· 6 years ago
8a58771
Fix deterministic loops within conditional blocks.
by Nicolas Capens
· 6 years ago
758796a
Add GN build file for LLVM 7.0
by Nicolas Capens
· 6 years ago
c07dc4b
Make Reactor build stand-alone.
by Nicolas Capens
· 7 years ago
48908cb
Add EGL 1.5 entry points.
by Nicolas Capens
· 7 years ago
0d8993c
Fix leaking uniforms.
by Nicolas Capens
· 7 years ago
8346311
Always create an OpenGL ES 3.0 context.
by Nicolas Capens
· 7 years ago
a9969b2
Newly load sibling library from the same directory.
by Nicolas Capens
· 7 years ago
ae3d875
Prevent floating-point error accumulation during blitting.
by Nicolas Capens
· 7 years ago
e475674
Implement OES_vertex_array_object.
by Krzysztof Kosiński
· 7 years ago
21cab07
Fix build failure due to missing forward declaration.
by Nicolas Capens
· 7 years ago
b04881b
Fix multisampled line rendering.
by Nicolas Capens
· 7 years ago
3c00576
Fix Subzero build on Android.
by Nicolas Capens
· 7 years ago
91beb8d
Prevent crashing when no current program is set.
by Nicolas Capens
· 7 years ago
b1d452e
Bump the major version number.
by Nicolas Capens
· 7 years ago
0caecb3
Fix null pointer access by older Chrome versions.
by Nicolas Capens
· 9 years ago
027372a
Update version.
by Nicolas Capens
· 9 years ago
094f2bf
Fix signed/unsigned compiler warning.
by Nicolas Capens
· 9 years ago
3f1ab0c
Fix attempting to load libX11 when rendering headless.
by Nicolas Capens
· 9 years ago
35b16cf
Fix reference counting of texture images.
by Nicolas Capens
· 9 years ago
ae05d65
Fix glReadPixels and glClear memory leaks.
by Nicolas Capens
· 9 years ago
e7dee54
Use global libX11 symbols when present.
by Nicolas Capens
· 10 years ago
82196a2
When X11 is unavailable, default to a headless display.
by Nicolas Capens
· 10 years ago
45f8823
Bump the version number for release.
by Nicolas Capens
· 10 years ago
c11b5fb
Increment the version number.
by Nicolas Capens
· 10 years ago
0270476
Use both sysv and gnu style linker hash tables.
by Nicolas Capens
· 10 years ago
a53bf06
Add libGLES_CM to the Code::Blocks project.
by Nicolas Capens
· 10 years ago
129c98a
Update the release version.
by Nicolas Capens
· 10 years ago
10219e7
Use the full format to specify frame buffer blits.
by Nicolas Capens
· 11 years ago
6296dbb
Check for X11 window resizes.
by Nicolas Capens
· 11 years ago
296e312
Avoid writing any pixels outside of the frame buffer.
by Nicolas Capens
· 11 years ago
a38f746
Avoid reading or writing the configuration file if we don't have access to it. In particular this helps prevent the seccomp-bpf sandbox from shutting things down.
by Nicolas Capens
· 11 years ago
2f24de3
Only open an X11 display when not provided by the application through eglGetDisplay().
by Nicolas Capens
· 11 years ago
49e3cb5
Fix projected texture mapping with lod or bias.
by Nicolas Capens
· 11 years ago
36b989c
Update the version number of release.
by Nicolas Capens
· 11 years ago
059bece
Fixed reading back gl_PointSize.
by Nicolas Capens
· 11 years ago
d4ae863
Update to June 11 2013 code drop.
by John Bauman
· 11 years ago
66b8ab2
Add SwiftShader dump from Feb 6 2013
by John Bauman
· 11 years ago
19bac1e
Update SwiftShader to April code dump.
by John Bauman
· 11 years ago
8940182
Add SwiftShader source to repo
by John Bauman
· 11 years ago