1. 17078c7 Fix push & pop of XMM registers. by Stephen White · 6 years ago
  2. 2ff3639 Work around x86-64 calling convention bug by Nicolas Capens · 6 years ago
  3. 8a58771 Fix deterministic loops within conditional blocks. by Nicolas Capens · 6 years ago
  4. 758796a Add GN build file for LLVM 7.0 by Nicolas Capens · 6 years ago
  5. c07dc4b Make Reactor build stand-alone. by Nicolas Capens · 7 years ago
  6. 48908cb Add EGL 1.5 entry points. by Nicolas Capens · 7 years ago
  7. 0d8993c Fix leaking uniforms. by Nicolas Capens · 7 years ago
  8. 8346311 Always create an OpenGL ES 3.0 context. by Nicolas Capens · 7 years ago
  9. a9969b2 Newly load sibling library from the same directory. by Nicolas Capens · 7 years ago
  10. ae3d875 Prevent floating-point error accumulation during blitting. by Nicolas Capens · 7 years ago
  11. e475674 Implement OES_vertex_array_object. by Krzysztof Kosiński · 7 years ago
  12. 21cab07 Fix build failure due to missing forward declaration. by Nicolas Capens · 7 years ago
  13. b04881b Fix multisampled line rendering. by Nicolas Capens · 7 years ago
  14. 3c00576 Fix Subzero build on Android. by Nicolas Capens · 7 years ago
  15. 91beb8d Prevent crashing when no current program is set. by Nicolas Capens · 7 years ago
  16. b1d452e Bump the major version number. by Nicolas Capens · 7 years ago
  17. 0caecb3 Fix null pointer access by older Chrome versions. by Nicolas Capens · 9 years ago
  18. 027372a Update version. by Nicolas Capens · 9 years ago
  19. 094f2bf Fix signed/unsigned compiler warning. by Nicolas Capens · 9 years ago
  20. 3f1ab0c Fix attempting to load libX11 when rendering headless. by Nicolas Capens · 9 years ago
  21. 35b16cf Fix reference counting of texture images. by Nicolas Capens · 9 years ago
  22. ae05d65 Fix glReadPixels and glClear memory leaks. by Nicolas Capens · 9 years ago
  23. e7dee54 Use global libX11 symbols when present. by Nicolas Capens · 10 years ago
  24. 82196a2 When X11 is unavailable, default to a headless display. by Nicolas Capens · 10 years ago
  25. 45f8823 Bump the version number for release. by Nicolas Capens · 10 years ago
  26. c11b5fb Increment the version number. by Nicolas Capens · 10 years ago
  27. 0270476 Use both sysv and gnu style linker hash tables. by Nicolas Capens · 10 years ago
  28. a53bf06 Add libGLES_CM to the Code::Blocks project. by Nicolas Capens · 10 years ago
  29. 129c98a Update the release version. by Nicolas Capens · 10 years ago
  30. 10219e7 Use the full format to specify frame buffer blits. by Nicolas Capens · 11 years ago
  31. 6296dbb Check for X11 window resizes. by Nicolas Capens · 11 years ago
  32. 296e312 Avoid writing any pixels outside of the frame buffer. by Nicolas Capens · 11 years ago
  33. a38f746 Avoid reading or writing the configuration file if we don't have access to it. In particular this helps prevent the seccomp-bpf sandbox from shutting things down. by Nicolas Capens · 11 years ago
  34. 2f24de3 Only open an X11 display when not provided by the application through eglGetDisplay(). by Nicolas Capens · 11 years ago
  35. 49e3cb5 Fix projected texture mapping with lod or bias. by Nicolas Capens · 11 years ago
  36. 36b989c Update the version number of release. by Nicolas Capens · 11 years ago
  37. 059bece Fixed reading back gl_PointSize. by Nicolas Capens · 11 years ago
  38. d4ae863 Update to June 11 2013 code drop. by John Bauman · 11 years ago
  39. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  40. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago
  41. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago