- 1de497c Support Gralloc3 in SwiftShader by Jason Macnak · 5 years ago
- 2490b1a Undefine Bool after the headers that define them by Nicolas Capens · 4 years, 9 months ago
- cd0af64 Remove dead ASTC code for GLES by Nicolas Capens · 4 years, 9 months ago
- 08a294d Convert GN libs lists to frameworks by Sylvain Defresne · 4 years, 9 months ago
- c4bbd37 Remove typeinfo from GLES exported symbols by Nicolas Capens · 5 years ago
- e41e86d Don't unlock Android buffers immediately after locking them. by Peter Collingbourne · 5 years ago
- 63aa954 CMake: use target_link_options by Antonio Maiorano · 5 years ago
- 8772b42 CMake: fix add_subdirectory(SwiftShader) by Antonio Maiorano · 5 years ago
- 47d09cb CMake: make root compile options and link libraries private by Antonio Maiorano · 5 years ago
- 491555c CMake: Fix linux build with SWIFTSHADER_BUILD_PVR by Ben Clayton · 5 years ago
- a71aff2 CMake: split out all src/OpenGL targets into their own CMakeLists by Antonio Maiorano · 5 years ago
- 498499b Remove the custom Visual Studio solution and projects by Nicolas Capens · 5 years ago
- 9aff7ae Change for loops to use const refs, per performance-for-range-copy clang-tidy. by Ben Clayton · 5 years ago
- d51c7fa Fix completeness test of OpenGL ES immutable textures by Nicolas Capens · 5 years ago
- 3e5fe28 Add missing attribute to eglGetConfigAttrib by Jonah Ryan-Davis · 5 years ago
- 214ec33 Fix Wrange-loop-analysis warnings in swiftshader. by Nico Weber · 5 years ago
- 3a2dfcb OpenGL: Fix switch with only a default case. by Ben Clayton · 5 years ago
- 5c6a3c2 Remove the GL_NV_read_depth_stencil extension by Nicolas Capens · 5 years ago
- a624d80 Disable the GL_NV_framebuffer_blit extension by Nicolas Capens · 5 years ago
- 1d07fc4 Disable the GL_APPLE_texture_format_BGRA8888 extension by Nicolas Capens · 5 years ago
- 6e3a387 Exclude padding bytes from image size limit by Nicolas Capens · 5 years ago
- 4279852 [OpenGL] Fix implicit int-to-float-conversion compiler warning. by David 'Digit' Turner · 5 years ago
- 855e8b1 Allow concurrent eglSwapBuffers() with same display but different surfaces by Jason Macnak · 5 years ago
- ea6a98b Move egl locking code from main.cpp to libEGL.cpp by Jason Macnak · 5 years ago
- 520ed22 Fix how we calculate potential overflows with PBOs by Sean Risser · 5 years ago
- 5be0984 Fix integer overflow in image size calculation by Nicolas Capens · 5 years ago
- fc7c6bd Consider all faces in TextureCubeMap::hasNonBaseLevels() by Chris Forbes · 5 years ago
- aabce79 Fix edge cases of creating EGLImages from cubemap faces by Chris Forbes · 5 years ago
- 4bbb984 Fix eglCreateImageKHR error logic for level=0 by Chris Forbes · 5 years ago
- 2a412ea Remove array restriction from EOpEqual, EOpNotEqual by Chris Forbes · 6 years ago
- 3044c24 Use GL_RGB as implementation color read format for GL_RGB565 by Chris Forbes · 6 years ago
- a9dc770 Optimize "max(t, t)" to fold into just "t" by Sean Risser · 6 years ago
- 7a7f630 Fix integer overflows in ClipSrcRect by Sean Risser · 6 years ago
- 38a9b3c Fix OpenGL/EGL entry function calling convention by Nicolas Capens · 6 years ago
- dbb6f3f Support RGB formats with IOSurface client buffer surfaces. by Geoff Lang · 6 years ago
- 303ddb5 Make ClipDstRect/ClipSrcRect cease on non-finite by Sean Risser · 6 years ago
- 69f2535 Jettison android subzero support entirely by Chris Forbes · 6 years ago
- aa3f31f Avoid blitting malformed rectangles by Sean Risser · 6 years ago
- 4c2c8d1 Compile GLSL in a critical section by Nicolas Capens · 6 years ago
- 8cce70e Fail GLSL compilation if compiler initialization fails by Nicolas Capens · 6 years ago
- ec30392 Allow the default framebuffer to be an IOSurface by Sean Risser · 6 years ago
- ec63fbe MacOS: Use exported_symbols_list to filter exported symbols for .gn build files by Alexis Hetu · 6 years ago
- ab67c12 Fix Visual Studio solution build by Nicolas Capens · 6 years ago
- fb9c05c Allow 3d texture layers for framebuffer blit by Lingfeng Yang · 6 years ago
- c8f25d9 Don't try to render out-of-bounds viewports by Sean Risser · 6 years ago
- d70129a Add swiftshader-named variants to library loading on Windows by Stuart Morgan · 6 years ago
- 5d73f03 Expose EXT_float_blend by shrekshao · 6 years ago
- df81c83 Prevent integer-overflow on scissor test by Sean Risser · 6 years ago
- 42d6461 Move libvk_swiftshader.lds from sources to inputs by Tom Anderson · 6 years ago
- 39f0247 Don't let shaders negate samplers by Sean Risser · 6 years ago
- 8565e77 CMake build: Only export explicit symbols on macOS by Ben Clayton · 6 years ago
- 8115f1e Fix 'control reaches end of non-void function' warnings treated as errors by Ben Clayton · 6 years ago
- 75841d7 Reject large arrays in GLSL by Sean Risser · 6 years ago
- 9b62752 Fix build failure by Saman Sami · 6 years ago
- 90d251a OpenGL/compiler: Error if parameters spill max temp registers by Ben Clayton · 6 years ago
- 970e4f0 Fix crash when viewport Y position is negative by Antonio Maiorano · 6 years ago
- 7804e81 Remove more trailing semi-colons by Brian Osman · 6 years ago
- 2a58238 CMakeLists: Treat trailing semicolons as warnings / errors by Ben Clayton · 6 years ago
- d1fff58 Fix 2D texture image functions not returning GL_INVALID_ENUM with target == GL_TEXTURE_3D by Antonio Maiorano · 6 years ago
- d632e6d Android: Always use LLVM 7, delete build files for LLVM 3 by Ben Clayton · 6 years ago
- 3f0d3ef Enable multiprocess compilation for all Visual Studio projects by Nicolas Capens · 6 years ago
- 3635a12 Generic Transform Feedback buffer as global state by Sean Risser · 6 years ago
- e6ab01f Implement an Android NDK build of SwiftShader using the CMake files. by Stephen White · 6 years ago
- d39c96e Create a recursive version of MutexLock, and apply it to EGL. by Cody Schuffelen · 6 years ago
- 0475688 Default to 64-bit MSVC toolchain by Nicolas Capens · 6 years ago
- 52a67b6 Revert "Create a recursive version of MutexLock, and apply it to EGL." by Nicolas Capens · 6 years ago
- 20b950a Create a recursive version of MutexLock, and apply it to EGL. by Cody Schuffelen · 6 years ago
- 179c932 Handle NULL 'value' to eglGetSyncAttribKHR() by Alistair Strachan · 6 years ago
- e43cda5 Add GLES unit tests to Kokoro Windows CI by Nicolas Capens · 6 years ago
- 24cb99d Fix mipmap generation on undefined cube texture by Nicolas Capens · 6 years ago
- d2b1d2f Remove literal string from error message. by Nicolas Capens · 6 years ago
- 60a3d6f Fix warnings raised during release builds by Ben Clayton · 6 years ago
- 6c9fb0e Fix REACTOR_USE_SUBZERO flag by Logan Chien · 6 years ago
- 5efe611 Assert there are no unmatched eglBindTexImage/eglReleaseTexImage by Alexis Hetu · 6 years ago
- 93317ec Silence warnings: Add override to overriden virtual functions by Ben Clayton · 6 years ago
- 226e1c6 swiftshader: Remove semicolons. by Nico Weber · 6 years ago
- f4b99b6 Silence warnings: Remove all unused local variables by Ben Clayton · 6 years ago
- f969488 Fix shader call stack size mismatch by Nicolas Capens · 6 years ago
- 9686153 Early exit in es2::Context::drawElements on count=0. by Cody Schuffelen · 6 years ago
- 76e4002 Fixed a crash using TransformFeedback with DrawArraysInstanced by Alexis Hetu · 6 years ago
- 4806a9b Add GL_OES_EGL_image_external_essl3 by Lingfeng Yang · 6 years ago
- f6d56f1 Add intrinsics and missing LLVM AsmParser files for Windows ARM64 by Tom Tan · 6 years ago
- a4afa24 Remove unnecessary ldflags. by Nico Weber · 6 years ago
- 7cfb50c Fix implicit fallthrough warnings treated as errors by Nicolas Capens · 6 years ago
- 0ab9f3b Fixed link time warnings on MacOS by Alexis Hetu · 6 years ago
- 8f20452 Added missing frameworks on MacOs for vertex routine fuzzer by Alexis Hetu · 6 years ago
- 3fc6893 Prevent glDeleteQueries from deleting a live Query by Alexis Hetu · 6 years ago
- 1147fc2 Prevent repeatedly trying to load a non-existent library by Alexis Hetu · 6 years ago
- 6e8ec33 Fix deterministic loops within conditional blocks, again. by Nicolas Capens · 6 years ago
- 1d8c8db Fix include paths. by Nicolas Capens · 6 years ago
- 2f490f0 Fix 'continue' in GLSL loops. by Nicolas Capens · 6 years ago
- e83048e Generate an error when trying to clear an incomplete Framebuffer by Alexis Hetu · 6 years ago
- fde88d9 Default to LLVM 7.0 JIT in Android build. by Nicolas Capens · 6 years ago
- 4e34419 Fix validating glFramebuffer* attachment. by Nicolas Capens · 6 years ago
- 805d761 Use a trampoline for all GL entry functions. by Nicolas Capens · 7 years ago
- 8a58771 Fix deterministic loops within conditional blocks. by Nicolas Capens · 6 years ago
- d55d997 Fix clamping of NaN values. by Nicolas Capens · 6 years ago
- e70c351 Linux build fix by Alexis Hetu · 6 years ago
- b83d491 Detach transform feedback when deleted. by Nicolas Capens · 6 years ago
- 9b76884 Add an argument check for compressed formats in glCompressedTexSubImage2D by Merck Hung · 6 years ago